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Posted
26 minutes ago, JosephShin said:

It's already close to perfection, thank you! 

 

I just wish there was water in the tub...

You and me both. But like I said, AnimObjects are really not my thing.

Posted
On 12/20/2019 at 5:30 PM, Highborn said:

He doesn't have problems with people converting his mod to SE, so I think he would be okay.

 

On 12/20/2019 at 7:15 PM, CountShaun said:

I tried converting it myself; but I kept getting 'missing behaviour' error when loading the animations into FNIS.

 

7 hours ago, Aequus said:

UPDATE

AnimObjects now properly aligh with the animations (in most cases, I think). Do not forget to run FNIS and reapply json settings via SL Anim Loader MCM.

Thanks to killer905 for the help.

 

Thanks for the Update -

As previously stated, the Updated SSE files.

Had no time to check 'em out yet, please tell me if something isn't working.

DogmaAnimations SSE.rar

Posted
2 hours ago, JosephShin said:

It's already close to perfection, thank you! 

 

I just wish there was water in the tub...

 

1 hour ago, Aequus said:

You and me both. But like I said, AnimObjects are really not my thing.

Not only you. ;)

If I remember correctly it does not contain 2 animations that take place:

One in the sewers: Scene with city guard from Val
One with the guard behind the door in the sewers: Scene when the character is on the table and checks if she is smuggling something.

These animations probably are not from other modifications but only made by Dogma.

Posted
32 minutes ago, killer905 said:

If I remember correctly it does not contain 2 animations that take place:
One in the sewers: Scene with city guard from Val
One with the guard behind the door in the sewers: Scene when the character is on the table and checks if she is smuggling something.

These animations probably are not from other modifications but only made by Dogma.

There are a lot more than just these two, to be frank. I think I'm gonna add more in a future, and since Dogma mentioned the mod are coming to grand finale, the upcoming versions should have more animations to add.

41 minutes ago, -Player1- said:

Thanks for the Update -

As previously stated, the Updated SSE files.

Had no time to check 'em out yet, please tell me if something isn't working.

I'm using Legendary Edition, so I can't really test your conversion. But if it works fine for SSE users, I'm gladly add this to download section. You don't mind, I hope?

Posted
49 minutes ago, -Player1- said:

 

 

 

Thanks for the Update -

As previously stated, the Updated SSE files.

Had no time to check 'em out yet, please tell me if something isn't working.

DogmaAnimations SSE.rar 14.54 MB · 3 downloads

I have tested all the animations, though I have not tested all of the stages, and they all appear to be working. The funitures all show up and moving the actors around does not cause any bugs with the scenes. 

 

Thanks for the conversion Player and also thanks to you too Aequus. 

 

Dogma's animations really are great. 

Posted
52 minutes ago, Aequus said:

There are a lot more than just these two, to be frank. I think I'm gonna add more in a future, and since Dogma mentioned the mod are coming to grand finale, the upcoming versions should have more animations to add.

I'm using Legendary Edition, so I can't really test your conversion. But if it works fine for SSE users, I'm gladly add this to download section. You don't mind, I hope?

I don't mind, go for it.

Posted
40 minutes ago, CountShaun said:

I have tested all the animations, though I have not tested all of the stages, and they all appear to be working. The funitures all show up and moving the actors around does not cause any bugs with the scenes. 

 

Thanks for the conversion Player and also thanks to you too Aequus. 

 

Dogma's animations really are great. 

Sounds good to me.

Posted
2 hours ago, Aequus said:

There are a lot more than just these two, to be frank. I think I'm gonna add more in a future, and since Dogma mentioned the mod are coming to grand finale, the upcoming versions should have more animations to add.

I'm using Legendary Edition, so I can't really test your conversion. But if it works fine for SSE users, I'm gladly add this to download section. You don't mind, I hope?

I actually remember 3 more animations: 2 on the bed indicated by the bartender and 1 in the room that we can rent there.

I tested the current version:

- Prostitute MMF

The missing element of the animation is the "barrel"

 

In two or three animations there is a different bed than the one used in the Dogma - Thief mod. But it can remain unchanged.

Posted

It would be cool to see the Thief Hot Springs scene brought into a mini game of sort, or expanded into something different with more animations. I've been wondering if the animations would ever be brought out

Posted

hello I have a problem the animations do not appear in tools install them well and they are in sexlab but they just do not appear in the list of toosls

Posted

===========

hmm,, I perfectly miss download non SE verison^^; sorry. 

 

I just followed link of SE converstion tracking,, then suppose it should be for SE,, but not.

anyway I may  try -prayer-1 offered SE version. (or it may need manuall conversion I understand now,,)

 

Then it worked as I expected,, just test some animation of -prayer-1 offered SE version.  it really enhance

my animation set.?

 

Thanks yours  offer good animation and covnert well.   and  hope future  up-date  ,with  water mesh

if you can...

 

 

  • 3 weeks later...
Posted

Anybody else not seeing any of these mods in the Sexlab Utils "active animations" list where you hit H and you can choose anims?? They are installed correctly , I can see them in SLAL , registered in SL Toggle Animations lists and yes I did run FNIS, but none of them show in the Utils menu...

 

Ideas?

 

THANKS!

 

EDIT: OH! I see this has been mentioned before about a month ago...

  • 3 weeks later...
Posted
On 1/22/2020 at 6:54 AM, jpee1965 said:

Anybody else not seeing any of these mods in the Sexlab Utils "active animations" list where you hit H and you can choose anims?? They are installed correctly , I can see them in SLAL , registered in SL Toggle Animations lists and yes I did run FNIS, but none of them show in the Utils menu...

 

Ideas?

 

THANKS!

 

EDIT: OH! I see this has been mentioned before about a month ago...

Use sexlab tools

Posted

great job on the animations best new bunch that have come out, only minor problems if you want to call them that like the missing water, or the furniture clipping otherwise great job thank you

Posted
On 2/13/2020 at 1:48 AM, Pakman53 said:

The furniture doesn't appear

 

It does for me and for the others apparently.

You sure it's nothing on your end?

Posted
On 2/16/2020 at 5:32 PM, Pakman53 said:

not sure

group animation furniture appears

Not sure about this, just ported the files.

You may have to ask the original author.

  • 1 month later...
Posted
8 hours ago, heartlesskiwi said:

Great port. Thanks for that.

 

One question, where in Thief mod itself does the animation "Bed Sex MF" occur? Can't seem to find it?

Yeah, I'd like to know that as well, never encountered it.

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