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Posted
14 hours ago, CrabGod said:

Hi, how do i solve the anus sticking out the butt issue?

 

the problem of skeleton

Adjust the installation order to use the skeleton file of XPMSSE

 

 

12 hours ago, Pakman53 said:

When i install this

my characters butt starts to jiggle all over the place

i recently updated XPMSE and Race menu but it doesnt help with the issue

 

If in the CBPC state, try again with the latest version of CBPC
if in the SMP state, then it may be Setscale() burg and must either disable the function in the mod in which it is used or restart the game.

 

 

9 hours ago, COTOTO15 said:

And i have another problem, when i try to convert a outfit (sometimes) it gives me an error about "Unweighted Vertices", Idk what to do

 

 

It is usually a issue of hands or feet.

Add a mask to the Hands bone weight area or Feet bone weight area.

 

 

6 hours ago, Dragoncoc696969 said:

Ill definitely try those parameter. The original parameter makes the deformation occasionally, so i ignore it for now. It would be great if SMP supports the belly. So far, loving the mod truly.
Btw can you make this compatible with 360 walk, it would be a great addition.

 

FNIS 360 work is a problem with animation.

I have never made an animation and I do not intend to make it compatible.


The creator of that mod it must be re-created with the rig file in the latest XPMSSE.

 

 

8 minutes ago, chevalierx said:

What is the difference between LL version and Nexus ???

and i see Nexus version iss 1.25and it updated 2020 ?

 

 

The biggest difference is body mesh.
Please re-read the description.

 

 

Posted
3 hours ago, ssamsbji said:

In physics patch;

SMP esp-48

SMP esp-50

SMP esp-51

SMP esp-60

 

What is difference between 48 and 60 ?

 

SMP on works the same way as armor.
Therefore, the disadvantage is to use an armor slot.

So to ease the penalty for it, I made an MCM and it makes it easy to change armor slot.

 

However, you don't have to change the slot 50 because no one else uses it except DD.

It is recommended that only DD users be changed to 60.

 

In addition, I will try to exclude as much as possible the possibility of SMP change to un-equip.

Posted

 

CBP Collision Improve Test Report

 

 

 

- Before (Affected Collision Spheres in Breasts Total : 6) -

Spoiler

20200104_104906.gif.17f838385a537b6f354de50df3a19b19.gif

 

 

 

- After 1 (Affected Collision Spheres in Breasts Total : 30) - CBPCollisionConfig.txt

Spoiler

20200104_104941.gif.d03be05fa6ebf2bddac84d0902937824.gif

 

 

 

- After 2 (Affected Collision Spheres in Breasts Total : 44) - CBPCollisionConfig.txt

Spoiler

20191105_5159.gif.bf0a7efa94f430f0cd13577a2aeb37fc.gif

 

It is all based on the D-cup.

 

To try it, overwrite the CBPCollisionConfig.txt file located in the SKSE\Plugins path in 3BBB (Both Nexus version and LL version are possible).

 

Check your CBPC version is 1.3.5 prior to use.

 

 

 

As it is a test, it will not be included in the official version yet.

And there remains room for further improve.

 

However, I just wonder if there are any problems with performance issues.

 

CBPC is very light, so I believe it will still be better than SMP.

And in reality, there was no fps change.


But just in case.

There is a lack of performance data for this since so many collision spheres have never been used.

 

If anyone has used it, please tell me about the performance after using this.

Of course, you have to test after you turn off SMP by the spell.

 

 

 

Ah, you don't have to talk about collision accuracy and stuck issues.

I can adjust the position of the collision sphere a little more or add more or remove some of it.

 

Without performance problems, there is a lot of potential for improvement.

This is all possible thanks to the CBPC 1.3.5 update.

 

 

Posted
1 hour ago, Acro748 said:

 

CBP Collision Improve Test Report

 

 

 

- Before (Affected Collision Spheres in Breasts Total : 6) -

  Hide contents

20200104_104906.gif.17f838385a537b6f354de50df3a19b19.gif

 

 

 

- After 1 (Affected Collision Spheres in Breasts Total : 30) -  CBPCollisionConfig.txt 6.66 kB · 14 downloads

  Hide contents

20200104_104941.gif.d03be05fa6ebf2bddac84d0902937824.gif

 

 

 

- After 2 (Affected Collision Spheres in Breasts Total : 44) -  CBPCollisionConfig.txt 7.11 kB · 22 downloads

  Hide contents

20191105_5159.gif.bf0a7efa94f430f0cd13577a2aeb37fc.gif

 

It is all based on the D-cup.

 

To try it, overwrite the CBPCollisionConfig.txt file located in the SKSE\Plugins path in 3BBB (Both Nexus version and LL version are possible).

 

Check your CBPC version is 1.3.5 prior to use.

 

 

 

As it is a test, it will not be included in the official version yet.

And there remains room for further improve.

 

However, I just wonder if there are any problems with performance issues.

 

CBPC is very light, so I believe it will still be better than SMP.

And in reality, there was no fps change.


But just in case.

There is a lack of performance data for this since so many collision spheres have never been used.

 

If anyone has used it, please tell me about the performance after using this.

Of course, you have to test after you turn off SMP by the spell.

 

 

 

Ah, you don't have to talk about collision accuracy and stuck issues.

I can adjust the position of the collision sphere a little more or add more or remove some of it.

 

Without performance problems, there is a lot of potential for improvement.

This is all possible thanks to the CBPC 1.3.5 update.

 

 

Is there a way to have the collision meshes scale with bodymorphs in game? Is there some script that is needed to maintain individual changes since different NPCs can have different morph settings?

Posted
40 minutes ago, 777sage said:

Is there a way to have the collision meshes scale with bodymorphs in game? Is there some script that is needed to maintain individual changes since different NPCs can have different morph settings?

 

The collision mesh itself is well applied with bodymorph, but I don't know how to apply the SMP collision range to bodymorph.

 

But if you use Aers's SMP, maybe can.

In the latest 2.5 version update, there was a description of the collision range reload for bodymorph.

 

I haven't tried yet because my skyrim version is 1.5.80.

Posted
20 hours ago, Dragoncoc696969 said:

there's a google drive link in it. Copy & paste it.

thats what i did, but only get these Dosfiles, maybe you can tjek

Posted
8 hours ago, Acro748 said:

 

The collision mesh itself is well applied with bodymorph, but I don't know how to apply the SMP collision range to bodymorph.

 

But if you use Aers's SMP, maybe can.

In the latest 2.5 version update, there was a description of the collision range reload for bodymorph.

 

I haven't tried yet because my skyrim version is 1.5.80.

I see that, but I am not sure if the bodyslide morphs update the collision morph settings once set via bodyslide. So to ask, If I set collision mesh D to a specific size and build it with morphs - is the collision mesh written into a text file? Lets say I have 3 female followers, each are given large breasts via in game morphs but of varying sizes. Would the collision reload impact the individual followers? I too am on 1.5.80, but if anyone had information on this it could be quite useful.

Posted
10 hours ago, Acro748 said:

 

CBP Collision Improve Test Report

- After 1 (Affected Collision Spheres in Breasts Total : 30) -  CBPCollisionConfig.txt 6.66 kB · 37 downloads

 

 

- After 2 (Affected Collision Spheres in Breasts Total : 44) -  CBPCollisionConfig.txt 7.11 kB · 68 downloads

It is all based on the D-cup.

 

To try it, overwrite the CBPCollisionConfig.txt file located in the SKSE\Plugins path in 3BBB (Both Nexus version and LL version are possible).

 

Check your CBPC version is 1.3.5 prior to use.

 

 

Ah, you don't have to talk about collision accuracy and stuck issues.

I can adjust the position of the collision sphere a little more or add more or remove some of it.

 

This is all possible thanks to the CBPC 1.3.5 update.

 

I have never found we can add mutliple collision sphere for same nodes ^^;

if it work so,, same thing may happen about collider nodes, and collison sphere too?

Posted

Can anyone help me with my framerate problem? (I get 40fps when near one woman, but when there are 2 or 3 it becomes unplayable) Im new to modding and I dont want to change anything if I dont know what Im doing. 

Someone had the same problem and he/she managed to fix, but I dont know what I am supposed to do. 

 

"I fixed my fps problem by installing CBBE 3BBB(nexus) after Advanced; then rebuilt the body and smp body. I got the vagina physics working by moving over the smp base  and cbpc base files from advanced into my data folder. It seems like the cbpc and the smp files from advanced were the problem in my case. "

 

I installed CBBE 3BBB(nexus) after Advanced but I dont know how to continue

The framerate is fine when I use a body from CBBE 3BBBnexus but the fps starts to drop when I switch to the Amazing body from advanced. 

Thanks in advance :)

Posted

Hi all,

 

with the latest version I got issues, one of the breasts stuck sometimes and point upwards or both breasts stretching like if gravity would be too strong. This is solved if I disable smp with the ability or spell and enable again. However whenever I change cell breast gets stuck again. I am using the latest everything (XMPSE and CBPC) wich I just downloaded, problem still persist. I didn't have this with previous versions.

 

Any solutions to this?

Posted
4 hours ago, greenmango12 said:

I have never found we can add mutliple collision sphere for same nodes ^^;

if it work so,, same thing may happen about collider nodes, and collison sphere too?

 

Yes, collider spheres can be added.

And it's already applied to the arm part.

 

Previously, several were added in fingers and hands.

But now I've decided I not need it that much, so I've deleted the extra spheres.

 

It was very difficult to add these spheres because they were very complex when there was previously a bug that didn't recognize Translation in the CBP.

 

But now it is easy because the collision setting work as described in PDF by shizof.

 

 

3 hours ago, JackhammerJohnson said:

Can anyone help me with my framerate problem? (I get 40fps when near one woman, but when there are 2 or 3 it becomes unplayable) Im new to modding and I dont want to change anything if I dont know what Im doing. 

Someone had the same problem and he/she managed to fix, but I dont know what I am supposed to do. 

 

"I fixed my fps problem by installing CBBE 3BBB(nexus) after Advanced; then rebuilt the body and smp body. I got the vagina physics working by moving over the smp base  and cbpc base files from advanced into my data folder. It seems like the cbpc and the smp files from advanced were the problem in my case. "

 

I installed CBBE 3BBB(nexus) after Advanced but I dont know how to continue

The framerate is fine when I use a body from CBBE 3BBBnexus but the fps starts to drop when I switch to the Amazing body from advanced. 

Thanks in advance :)

 

Update CBPC to latest version
If frame reduction occurs with SMP on, it is only because SMP is very heavy.

 

 

1 hour ago, Lord Ariakas said:

Hi all,

 

with the latest version I got issues, one of the breasts stuck sometimes and point upwards or both breasts stretching like if gravity would be too strong. This is solved if I disable smp with the ability or spell and enable again. However whenever I change cell breast gets stuck again. I am using the latest everything (XMPSE and CBPC) wich I just downloaded, problem still persist. I didn't have this with previous versions.

 

Any solutions to this?

 

When installing XPMSSE, do not select Fake Physics

Posted
52 minutes ago, Acro748 said:

 

Yes, collider spheres can be added.

And it's already applied to the arm part.

 

Previously, several were added in fingers and hands.

But now I've decided I not need it that much, so I've deleted the extra spheres.

 

It was very difficult to add these spheres because they were very complex when there was previously a bug that didn't recognize Translation in the CBP.

 

But now it is easy because the collision setting work as described in PDF by shizof.

 

 

 

Update CBPC to latest version
If frame reduction occurs with SMP on, it is only because SMP is very heavy.

 

 

 

When installing XPMSSE, do not select Fake Physics

I selected real physics, I doublechecked it, reinstalled again and the problem is still there. It is not really stretching more like just getting really heavy and saggy, or stuck pointing upwards...When stuck it is always the left breast. I am using MO, nothing overwrites the skeleton.

What this could be?

Posted

Hello, I love the idea of the mod but this is the first time I'm using it and my textures are not working right. When I installed it and edited my character she becomes staticy/blurred without clothes. I also attempted freshly installing with all the suggested mods and load order and it still happens. I also tried making a new game and it has the same problem. I have run body slide with 3BBB Amazing, ran finis and manually reworked my load order. I also used vortex to manually set all file conflicts to use 3BBB Advanced. I did try only having the latest version of 3BBB Amazing only but it also gave the problem. I have run out of ideas and was hoping someone here had the answers.

Error 1.jpg

Error 2.1.jpg

Error 2.2.jpg

Posted

I am getting no breast movement at all. I built "CBBE 3BBB Amazing" in body slide with CBBE hands and feet. I get the rear and the belly, but nothing on the breasts. Am I missing something? 

Posted
6 hours ago, Heli25 said:

Hello, I love the idea of the mod but this is the first time I'm using it and my textures are not working right. When I installed it and edited my character she becomes staticy/blurred without clothes. I also attempted freshly installing with all the suggested mods and load order and it still happens. I also tried making a new game and it has the same problem. I have run body slide with 3BBB Amazing, ran finis and manually reworked my load order. I also used vortex to manually set all file conflicts to use 3BBB Advanced. I did try only having the latest version of 3BBB Amazing only but it also gave the problem. I have run out of ideas and was hoping someone here had the answers.

Error 1.jpg

Error 2.1.jpg

Error 2.2.jpg

 

Did you ever move the slider in Racemenu's bodymorph when you edited the character?

 

If correct, turn on the buildmorph in the bodyslide and rebuild it.

And turn off the game and turn it back on.

 

The cause of this is because the body mesh and connected tri file are different.

And unlike mesh, tri file data will not be updated until the game is then restart

 

 

10 hours ago, Lord Ariakas said:

I selected real physics, I doublechecked it, reinstalled again and the problem is still there. It is not really stretching more like just getting really heavy and saggy, or stuck pointing upwards...When stuck it is always the left breast. I am using MO, nothing overwrites the skeleton.

What this could be?

 

Ok, Can I request a screenshot or a video?

 

 

6 hours ago, cheeze_whiz said:

I am getting no breast movement at all. I built "CBBE 3BBB Amazing" in body slide with CBBE hands and feet. I get the rear and the belly, but nothing on the breasts. Am I missing something? 

 

I've already written too many answers to this before.

 

Posted
49 minutes ago, Acro748 said:

 

Did you ever move the slider in Racemenu's bodymorph when you edited the character?

 

If correct, turn on the buildmorph in the bodyslide and rebuild it.

And turn off the game and turn it back on.

 

The cause of this is because the body mesh and connected tri file are different.

And unlike mesh, tri file data will not be updated until the game is then restart

 

 

 

Ok, Can I request a screenshot or a video?

 

 

 

I've already written too many answers to this before.

 

Ok, so interesting...if I roll back to HDT SMP v2.3 AND also roll back to XPMSE 4.64 the problem goes away. If I enable any of these problem comes back.

I tried just to enable the new HDT and leave the old skeleton on, problem appears. I tried to leave the old hdt and enable the latest skeleton problem appears. Only if I go back to old versions then it is bug free.

 

When I installed the new skeleton I tried real physics, I tried old extension option, both resulted in the same problem. I don't know what is wrong with the skeleton, but on HDT SMP page it says they done something with load screens so that might be it. Still it won't explain the problem with the skeleton. I am puzzled...

 

EDIT:  Ok sooo... I done further tests. The collision file which has been posted here not so long ago causing some issues. I removed it and with the new skeleton it is working without any problems. 

 

However...

 

The new version of HDT SMP version 2.5 seriously causing problems. If it is enabled stretching and stuck breasts will happen. If I roll back to 2.3 everything works fine. As I wrote before I suspect some of the new features (load screen) causing the issues. This could be a problem moving forward if Skyrim gets updated again...

Posted

I've noticed there is Advance and then there is the fantasy one on Nexumods. Should I be downloading the fantasy one or the advance if for sexlab?

Posted
32 minutes ago, Lord Ariakas said:

Ok, so interesting...if I roll back to HDT SMP v2.3 AND also roll back to XPMSE 4.64 the problem goes away. If I enable any of these problem comes back.

I tried just to enable the new HDT and leave the old skeleton on, problem appears. I tried to leave the old hdt and enable the latest skeleton problem appears. Only if I go back to old versions then it is bug free.

 

When I installed the new skeleton I tried real physics, I tried old extension option, both resulted in the same problem. I don't know what is wrong with the skeleton, but on HDT SMP page it says they done something with load screens so that might be it. Still it won't explain the problem with the skeleton. I am puzzled...

 

Oh! There's a small bug on the SMP.
It is that when SMP starts to work, mesh form in this time becomes fixed in the basic form.

 

Perhaps the mesh reload of SMP added to SMP 2.5 caused that bug.

 

So maybe you're using fold one's arms in idle motion.

And the motion must have altered the shape of breasts of char.

So, as SMP reloads through loading screen, the breast form in this time to be the basic form.

 

XPMSSE was fine with me.

 

 

42 minutes ago, sonsuka said:

I've noticed there is Advance and then there is the fantasy one on Nexumods. Should I be downloading the fantasy one or the advance if for sexlab?

 

Fine about both, but I recommend using Advanced.

Posted
33 minutes ago, Acro748 said:

 

Oh! There's a small bug on the SMP.
It is that when SMP starts to work, mesh form in this time becomes fixed in the basic form.

 

Perhaps the mesh reload of SMP added to SMP 2.5 caused that bug.

 

So maybe you're using fold one's arms in idle motion.

And the motion must have altered the shape of breasts of char.

So, as SMP reloads through loading screen, the breast form in this time to be the basic form.

 

XPMSSE was fine with me.

 

 

 

Fine about both, but I recommend using Advanced.

must be this then, I hope they will fix the bug :) Your mod is fine :)

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