whatrobyndidnext Posted August 28, 2021 Posted August 28, 2021 On 8/25/2021 at 3:38 PM, Gukahn said: I use nethers, never really had that issue, but sometimes when you are not patient, you can hit an invisible wall before the doors are fully opened. maybe your followers got stuck in that. Usually use Puppet Master for that moments if a follower i have shouldn't be in the framework, like lucien for example. I hit them with it and just walk to the ring, summon them with PM and then release them so there normal AI takes control again. I didn't know you could do that, that sounds like a useful tool in general, I'm not currently running that but maybe I should
Gukahn Posted August 28, 2021 Posted August 28, 2021 2 hours ago, whatrobyndidnext said: I didn't know you could do that, that sounds like a useful tool in general, I'm not currently running that but maybe I should it can be handy sometimes if you can sacrifice one mod slot. I was able to walk around some bugs with it in the past where npc´s who should follow you won't
Farsh-nuke Posted November 2, 2021 Posted November 2, 2021 I am normally a goody two shoes when it comes to Skyrim, especially as the evil aligned factions tend to be underpowered and not stack with everything else but this looks interesting enough that I might have to add it to my next playthrough. This is clearly meant for evil players and you clearly have enough going on developing the mod so take your time. There's been shit going on in the real world the last couple of years for all of us. I would like it if there was some way to spare the NPCs you sacrifice. Perhaps for half the full amount of the complete sacrifice. Like I play with Amorous Adventures so I could never kill Lydia for example but maybe her innocence could be corrupted. Also there's the pragmatic point that some NPCs are quest givers and killing them off ends the chance of completing those quests. That's me trying to have a fudge the evilness of this a bit and I appreciate it's a low priority even if something like it is ever added. Good luck with the mod.
DocClox Posted November 2, 2021 Posted November 2, 2021 1 hour ago, Farsh-nuke said: I would like it if there was some way to spare the NPCs you sacrifice. Perhaps for half the full amount of the complete sacrifice. Like I play with Amorous Adventures so I could never kill Lydia for example but maybe her innocence could be corrupted. Also there's the pragmatic point that some NPCs are quest givers and killing them off ends the chance of completing those quests. What you can do is wander in with a hanful of PAH slaves, break them with sex, and then take 'em back out and optionally sell them. Or leave them tied in the temple for a possible second and third run. You don't progress as fast as you would if you sacrifice them, but you do progress and it all helps train the slaves as well. 1
Farsh-nuke Posted November 2, 2021 Posted November 2, 2021 21 minutes ago, DocClox said: What you can do is wander in with a hanful of PAH slaves, break them with sex, and then take 'em back out and optionally sell them. Or leave them tied in the temple for a possible second and third run. You don't progress as fast as you would if you sacrifice them, but you do progress and it all helps train the slaves as well. I did not know that, Neat.
pinky6225 Posted November 2, 2021 Posted November 2, 2021 The reward is also different for the two activites, breaking will give points towards getting a perk point but sacrificing will give stat upgrade so if your just after the perk points you don't need to do any sacrificing 1
The Man in Black Posted November 22, 2021 Author Posted November 22, 2021 On 11/2/2021 at 5:42 AM, Farsh-nuke said: I am normally a goody two shoes when it comes to Skyrim, especially as the evil aligned factions tend to be underpowered and not stack with everything else but this looks interesting enough that I might have to add it to my next playthrough. This is clearly meant for evil players and you clearly have enough going on developing the mod so take your time. There's been shit going on in the real world the last couple of years for all of us. I would like it if there was some way to spare the NPCs you sacrifice. Perhaps for half the full amount of the complete sacrifice. Like I play with Amorous Adventures so I could never kill Lydia for example but maybe her innocence could be corrupted. Also there's the pragmatic point that some NPCs are quest givers and killing them off ends the chance of completing those quests. That's me trying to have a fudge the evilness of this a bit and I appreciate it's a low priority even if something like it is ever added. Good luck with the mod. You don't need to sacrifice them if you don't want to. I have certain NPCs that I tend to keep and break over and over again, savoring their torment of knowing that this is now their life. Sometimes, I might sacrifice one after I eventually tire of them. Other NPCs, I sacrifice right away. Typically, I always open a ritual by sacrificing an irrelevant NPC (like a captured bandit). I like to role play this as terrorizing my long term prisoners, who never know whether this will be their time. 3
Farsh-nuke Posted November 23, 2021 Posted November 23, 2021 10 hours ago, The Man in Black said: You don't need to sacrifice them if you don't want to. I have certain NPCs that I tend to keep and break over and over again, savoring their torment of knowing that this is now their life. Sometimes, I might sacrifice one after I eventually tire of them. Other NPCs, I sacrifice right away. Typically, I always open a ritual by sacrificing an irrelevant NPC (like a captured bandit). I like to role play this as terrorizing my long term prisoners, who never know whether this will be their time. Alas I'm already at max for ESP and ESMs (and I think that after a crash during testing my latest mod set up Bethesda stealth installed the Anniversary update on me) If I can find a way to fit in though I will.
Farsh-nuke Posted November 27, 2021 Posted November 27, 2021 (edited) On 11/23/2021 at 3:02 AM, Farsh-nuke said: Alas I'm already at max for ESP and ESMs (and I think that after a crash during testing my latest mod set up Bethesda stealth installed the Anniversary update on me) If I can find a way to fit in though I will. Okay I found a way to fit it in and am hoping to use it as a kind of early slave training house but there's a problem. I'm not so familiar with Falkreath and I don't know where the house is. Edit: I found the house and am trying out the temple. It is very dark and glitches when using candlelight at the main entrance overlooking the statue. I have yet to find the cages. Edited November 27, 2021 by Farsh-nuke
Farsh-nuke Posted November 27, 2021 Posted November 27, 2021 On 3/12/2021 at 1:43 AM, Jadsar said: I made a simple quest for this mod (only one so far). It's the first quest I've made so I didn't want to overcomplicate things. Essentially it's triggered by finding a note inside the temple called "Contract for a Priest of Mara". Which will point you in a the direction of a group of Mara worshipers on a pilgrimage. After you've killed the other pilgrims and their guard, and taken her back to the temple. You have a brief conversation with her which completes the quest. A very bare bones quest so far. But one thing I felt this mod was missing was targeted kidnapping quests of specific NPCs. Future plans: More kidnapping quests: I've already designed seven other priests (one of each of the nine other then Stendarr (Keeper Carcette will fill that role). You can see a few of them in the last screenshot. But I haven't made quests for any of them yet. Still I am confident it will be much easier now that I've done it once. Quest improvements: I kept things very simple for my first quest. In the future I would like to add more interesting and immersive ways of getting these contracts. Other then just finding mysterious notes. And once I figure out how, I would like to incorporate the ritual into the quest. Instead of just having it end once you've brought her to the temple. I would also like to give them a AI package, which would have them travel from shrine to shrine. Instead of just hanging the one I picked. Public release: With your permission (as it does use your mod as a base). Once I've added more quests and improved them I would like to release it as a add on for your mod. Adding a bit of content while requiring your mod as master. Is this available to download because I'd definitely appreciate some quest driven npc fun for the molag bol temple 1
Jadsar Posted November 29, 2021 Posted November 29, 2021 (edited) On 11/27/2021 at 9:19 AM, Farsh-nuke said: Is this available to download because I'd definitely appreciate some quest driven npc fun for the molag bol temple Sorry it was a broken mess. So I deleted it. Mostly because I had no idea what I was doing when I uploaded it. And forgot to include the scripts. So the quests wouldn't start. So you would have to find the kidnap victems entirely off of the instructions left in the notes with no Journal entry or map marker. I've improved quite a bit sinse I made it though. Might reupload a remake at some point. Edited November 29, 2021 by Jadsar 2
Farsh-nuke Posted November 30, 2021 Posted November 30, 2021 8 hours ago, Jadsar said: Sorry it was a broken mess. So I deleted it. Mostly because I had no idea what I was doing when I uploaded it. And forgot to include the scripts. So the quests wouldn't start. So you would have to find the kidnap victems entirely off of the instructions left in the notes with no Journal entry or map marker. I've improved quite a bit sinse I made it though. Might reupload a remake at some point. I love the concept. I hope you improve on and rerelease it.
Farsh-nuke Posted November 30, 2021 Posted November 30, 2021 My general feedback is that I love the temple, though it does have shader issues and it does have the rather weird bug of pulling in random npcs. It's like there's a wormhole pulling in things from all over. I saw an ork slave in a pillory from Hydragorgan's slave mod suddenly appear in the house above the temple. I also keep seeing this npc called Erika on my sex lab arousal monitor when I'm in the temple but I don't have an Erika with me.
Jadsar Posted November 30, 2021 Posted November 30, 2021 4 hours ago, Farsh-nuke said: My general feedback is that I love the temple, though it does have shader issues and it does have the rather weird bug of pulling in random npcs. It's like there's a wormhole pulling in things from all over. I saw an ork slave in a pillory from Hydragorgan's slave mod suddenly appear in the house above the temple. I also keep seeing this npc called Erika on my sex lab arousal monitor when I'm in the temple but I don't have an Erika with me. That bug is caused by the portal to winterhold in the temple. As the portal creates a shortcut all the way across to the other side of Skyrim a lot of npcs who have Ai packages that travel across skyrim will use it as a short cut. As its the shortest path to their destination. I eventually got tired of it and deleted the portal. 1
Farsh-nuke Posted December 20, 2021 Posted December 20, 2021 59 minutes ago, justh3r3 said: are the music addons required? I don't use them.
CumInn Posted March 23, 2022 Posted March 23, 2022 This mod is a true gem, I'm not praising mods most of the time, so you can imagine what it means to me! I'm looking forward for further development, especially the arena feature, there are several arena's mods but none of them utilizes the functionality to set NPC VS NPC of your choice, let alone extra options such as to be entirely nude or with just undies, the kind of weapons, spectators, commentary, bets...etc. The music is really immersive and atmospheric, if you'd asked me the half of the whole mod is the music. Another suggestion is to upgrade it to a faction with its own members, rules, laws, routines and to gain recognition throughout Skyrim gradually by the fits of its members. The members could have an hierarchy, custom sigil, outfits, emblem... Last but not least, where is the key for the cave after the portal? 1
Kalysto Posted April 1, 2022 Posted April 1, 2022 My game crashes the moment I turn the camera towards the stairs where the button is. Did anyone else have this problem and somehow managed to fix it?
xarxyc Posted April 6, 2022 Posted April 6, 2022 On 3/23/2022 at 5:59 PM, CumInn said: This mod is a true gem, I'm not praising mods most of the time, so you can imagine what it means to me! I'm looking forward for further development, especially the arena feature, there are several arena's mods but none of them utilizes the functionality to set NPC VS NPC of your choice, let alone extra options such as to be entirely nude or with just undies, the kind of weapons, spectators, commentary, bets...etc. The music is really immersive and atmospheric, if you'd asked me the half of the whole mod is the music. Another suggestion is to upgrade it to a faction with its own members, rules, laws, routines and to gain recognition throughout Skyrim gradually by the fits of its members. The members could have an hierarchy, custom sigil, outfits, emblem... Last but not least, where is the key for the cave after the portal? On the other side, in the chest.
theban1350 Posted May 18, 2022 Posted May 18, 2022 great mod for an evil character. Does it work with AE?
DasKebab Posted June 3, 2022 Posted June 3, 2022 My cultist just kept leaving, I'm guessing tis due to the fact that it's not done yet?
Farsh-nuke Posted June 3, 2022 Posted June 3, 2022 19 minutes ago, DasKebab said: My cultist just kept leaving, I'm guessing tis due to the fact that it's not done yet? Yeah I use Nether's Follower Framework so I can set a home base and Paradise Halls so I can make slaves and tie them up. I treat this as a great roleplay base and the central mechanic of the sacrifices works. Somethong I tested myself.
DasKebab Posted June 3, 2022 Posted June 3, 2022 2 hours ago, Farsh-nuke said: Yeah I use Nether's Follower Framework so I can set a home base and Paradise Halls so I can make slaves and tie them up. I treat this as a great roleplay base and the central mechanic of the sacrifices works. Somethong I tested myself. I see, may I ask how you do it however? NFF and PaHe sometimes confuse me.
Farsh-nuke Posted June 3, 2022 Posted June 3, 2022 30 minutes ago, DasKebab said: I see, may I ask how you do it however? NFF and PaHe sometimes confuse me. Well with NFF I can understand the confusion as the home base setting is buried within one of the pages of the mcm. You can essentially set locations as places followers should sand box and you can set a place they regasrd as home and a place they regard as work though I just stick with home. I can provide some highlighted screenshots if that's really needed. Then once you've set a location you can pick a follower from a drop down menu to assign to there and then when you dismioss them by saying "I think it's time that we went our separate ways" or something like it, they will go to the location you set as their home. For Paradise Halls find the MCM and set a button to mark someone as a slave then go to Farengar the couart wizard's place in white run. You'll find there are now iron collars of leashing you can freely take each one will perminantly bind a slave so they don't run away. There is a lopt of depth to Paradise halls and its anciliary mods but my advice is that if you want to play with download and install followers that are esls or marked as esp light /espfe (If you don't understand it's not important, followers like that just won't contiribute to your load order and are liable to be simple enough that enslaving them is near guaranteed to cause no issues) After that I recommend installing the mod Paradise Halls Home Sweet Home as it allows you to have slave camps (There's an mcm option to get everything without doing the quests but the quests can be started either once you become thane of Dawnstar, Morthal or Falkreath through a dialogue option or by speaking to the bartender Pardo of a mod added slave pub south of Ivarstead) Once you have a slave camp you can then basically take the grind out of slave training. Once you've unlocked a slasve camp token you can place an interior token inside (THIS MOD's) daedric temple then assign slaves to the camp by talking to them. Once a slave is at a camp you can then assign them to either train a slave or be a 'Taskmaster' and you can then ask that they oversee the training of other slaves. The practical upshot of which is that if you have slave camp you need only level up one slave really well (something that can be done passively if you have a follower to take advantage of the slave when you stop) then you assign that slave to the campo assign them to be task master and then you can just drop of slaves as you happen to be passing by. I also recommend installing the Slave Jane Mod available on Lovers lab as she is basically a follower designed as a high quality slave you can either buy from Lucan Valerius (the guy whose store the golden claw was stolen from) for 200 gold or you can wait until level 20 or so when she escapes and you can enslave her then Oh and if you want a way to easily enslave someone get the mod Sleep For Me Now. It will give you a dialogue to ask a follower to go to sleep and once asleep you can just sneak activate them to enslave them. In general read the mod descriptions and read through every page of the mcm 1
DasKebab Posted June 4, 2022 Posted June 4, 2022 19 hours ago, Farsh-nuke said: Well with NFF I can understand the confusion as the home base setting is buried within one of the pages of the mcm. You can essentially set locations as places followers should sand box and you can set a place they regasrd as home and a place they regard as work though I just stick with home. I can provide some highlighted screenshots if that's really needed. Then once you've set a location you can pick a follower from a drop down menu to assign to there and then when you dismioss them by saying "I think it's time that we went our separate ways" or something like it, they will go to the location you set as their home. Yes, I would like that, if you would be so kind. 1
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