Farsh-nuke Posted May 8, 2023 Posted May 8, 2023 3 hours ago, id1oterror said: I go to where the exterior should be and there's just a wrecked house, no way into the temple The wrecked house is the exterior. You enter it and there's a button revealing passage into the temple
GrumpyLou Posted May 8, 2023 Posted May 8, 2023 19 hours ago, Farsh-nuke said: The wrecked house is the exterior. This is wrong. There is regular house, not wrecked one. If house is wrecked - I guess mod haven't been installed properly or it is wrong place 1
meatstroke Posted May 23, 2023 Posted May 23, 2023 I hope this gets updated someday. You had me at the 'kidnap Carcette' quest idea.
TornAct Posted June 20, 2023 Posted June 20, 2023 (edited) On 4/7/2023 at 7:40 PM, Germis said: Playing a male character and designating someone to be the Bride, for whatever reason, the mod thinks I am the bride during scenes. It says my character's name's Will is already broken. None of the scenes seem to increase the bride's count or points. Not sure what's going on. I'm having the same issue. Even with the patch. Using Sexlab Framework with Defeat. If it actually worked, it would work great with the Succubus Heart mod. Edited June 20, 2023 by TornAct
aldksoken Posted July 25, 2023 Posted July 25, 2023 Music files are in wav format and are realy big. If i convert them to fuz and change path in esp with XEdit from e.g. data\Music\ToMB - Background Music\Awkward Meeting.wav to data\Music\ToMB - Background Music\Awkward Meeting.fuz is that all or do i have to do something more?
MysticDaedra Posted August 21, 2023 Posted August 21, 2023 The "now get back in your cage" dialogue doesn't seem to do anything. Also, a DOM (Diary of Mine) slave disappeared from the cage I left her in.
MrOrange17 Posted November 18, 2023 Posted November 18, 2023 I found a wreckage instead of the house like in the pictures of the description, why is that? I didn't install anything that changed the record of that area either, I don't know why the mod doesn't work. 1
Halleck2 Posted February 18, 2024 Posted February 18, 2024 On 7/25/2023 at 11:46 AM, aldksoken said: Music files are in wav format and are realy big. If i convert them to fuz and change path in esp with XEdit from e.g. data\Music\ToMB - Background Music\Awkward Meeting.wav to data\Music\ToMB - Background Music\Awkward Meeting.fuz is that all or do i have to do something more? As far as I know, fuz files are for voice files, for music you want to convert to xwm with https://www.nexusmods.com/skyrim/mods/8303/. 1
The Man in Black Posted July 19, 2024 Author Posted July 19, 2024 Update I'm making good progress on the new version of this mod, rebuilding almost everything from the ground up. - Scoring is being reworked around Diary of Mine (DoM), which will be a hard requirement. Rather than the simplistic system I had before, devotion increases will be triggered by DoM events. This allows Molag Bal to reward the player for all kinds of abuse (not just rape/sacrifice) by tying it to DoM's mental states. The scripts are getting much closer to the experience I've always had in mind for ToMB. - The temple is getting a complete overhaul. Or rather, the main temple—because there will be several more temples around Skyrim, linked to each other by Oblivion gates. For example, the arena has been moved to its own dedicated temple, while the main temple has been massively expanded and remodeled. (Thanks to ungodlytomato's work, the meshes now have proper collision and functional doors too!) - The reward system will be totally overhauled, using a crafting system to spend the devotion earned at the inner shrine. This will allow modders to easily add their own rewards simply by creating a crafting recipe. - There will be native integration with Dead and Daedric Guardians, a newer mod on Nexus that allows the aspiring cultist to build an army of summoned daedra. (Or the undead, if that's your thing.) I will likely try to add native support for the popular religion mods as well. - The cultist equipment is being reworked. There will also be enchanted varieties, and the masks will have built-in Sneak Tools support to hide your identity. - The Mace of Molag Bal will play a greater role as your badge of office. I'm trying to figure out how to make a mesh that elongates it into a staff for mage characters, which will have a life-drain effect. You will also be able to upgrade the Mace using the new reward system. - With the advent of AI voicing, my long-term plan to eventually create a full questline in which you recruit a cult and work to bring about a new Planemeld. Stay tuned! 6
DarkForce_256 Posted July 21, 2024 Posted July 21, 2024 Holy guacamole! The legend is back! Can't wait to see the new version!
KnottyWulf Posted July 21, 2024 Posted July 21, 2024 Curious. Is this a mod where only you can rape others or can you be raped by others including Molag Bal?
pinky6225 Posted July 21, 2024 Posted July 21, 2024 On 7/19/2024 at 6:12 PM, The Man in Black said: Update I'm making good progress on the new version of this mod, rebuilding almost everything from the ground up. - Scoring is being reworked around Diary of Mine (DoM), which will be a hard requirement. Rather than the simplistic system I had before, devotion increases will be triggered by DoM events. This allows Molag Bal to reward the player for all kinds of abuse (not just rape/sacrifice) by tying it to DoM's mental states. The scripts are getting much closer to the experience I've always had in mind for ToMB. - The temple is getting a complete overhaul. Or rather, the main temple—because there will be several more temples around Skyrim, linked to each other by Oblivion gates. For example, the arena has been moved to its own dedicated temple, while the main temple has been massively expanded and remodeled. (Thanks to ungodlytomato's work, the meshes now have proper collision and functional doors too!) - The reward system will be totally overhauled, using a crafting system to spend the devotion earned at the inner shrine. This will allow modders to easily add their own rewards simply by creating a crafting recipe. - There will be native integration with Dead and Daedric Guardians, a newer mod on Nexus that allows the aspiring cultist to build an army of summoned daedra. (Or the undead, if that's your thing.) I will likely try to add native support for the popular religion mods as well. - The cultist equipment is being reworked. There will also be enchanted varieties, and the masks will have built-in Sneak Tools support to hide your identity. - The Mace of Molag Bal will play a greater role as your badge of office. I'm trying to figure out how to make a mesh that elongates it into a staff for mage characters, which will have a life-drain effect. You will also be able to upgrade the Mace using the new reward system. - With the advent of AI voicing, my long-term plan to eventually create a full questline in which you recruit a cult and work to bring about a new Planemeld. Stay tuned! Sounds cool, one suggestion though - The slave limit possible in PaH / DoM has increased a lot since you originally released this, across both you could have like 256 slaves before we even talk about HSH or AYGAS so making the PaH / DoM slave area into a seperate or multiple seperate cells so they don't all need to be loaded while your in the main temple area might be a good idea for performance
killer905 Posted July 27, 2024 Posted July 27, 2024 The current version interested me, but a few things didn't work but that was to be expected due to the ‘alpha’. I look forward to the newer version :3
The Man in Black Posted July 27, 2024 Author Posted July 27, 2024 On 7/20/2024 at 9:24 PM, KnottyWulf said: Curious. Is this a mod where only you can rape others or can you be raped by others including Molag Bal? It's player as rapist. There are plenty of other mods for player as victim.
KnottyWulf Posted July 27, 2024 Posted July 27, 2024 11 minutes ago, The Man in Black said: It's player as rapist. There are plenty of other mods for player as victim. True! I'll see if someone has a mod where the player is a victim to Molag Bal specifically, as I referenced in my question above.
The Man in Black Posted July 27, 2024 Author Posted July 27, 2024 On 7/21/2024 at 7:09 AM, pinky6225 said: Sounds cool, one suggestion though - The slave limit possible in PaH / DoM has increased a lot since you originally released this, across both you could have like 256 slaves before we even talk about HSH or AYGAS so making the PaH / DoM slave area into a seperate or multiple seperate cells so they don't all need to be loaded while your in the main temple area might be a good idea for performance Only DOM slaves will be compatible with the new version because the rebuilt scoring system is based around using DOM's AI and events. It now rewards breaking slaves mentally rather than just raping a slave X times. The result is a deeper and more immersive experience, much closer to the vision I've always had for this mod. So there's little reason to keep PAH, HSH, or AYGAS slaves in the temple unless you just want them as eye candy.
The Man in Black Posted July 27, 2024 Author Posted July 27, 2024 2 hours ago, killer905 said: The current version interested me, but a few things didn't work but that was to be expected due to the ‘alpha’. I look forward to the newer version :3 The new version should be more reliable. Because the slave AI is now almost entirely outsourced to DOM, it's much more streamlined.
The Man in Black Posted July 27, 2024 Author Posted July 27, 2024 On 7/20/2024 at 7:51 PM, DarkForce_256 said: Holy guacamole! The legend is back! Can't wait to see the new version! I'm aiming for an initial release of this version by early fall, with the redone main temple and core ritual functionality. 1
killer905 Posted July 27, 2024 Posted July 27, 2024 6 hours ago, The Man in Black said: The new version should be more reliable. Because the slave AI is now almost entirely outsourced to DOM, it's much more streamlined. So we wait
pifesh Posted July 27, 2024 Posted July 27, 2024 Could be interesting to add the possibility to rape the female/player character in a rtual with cultists and Molag Bal and transform her into a Daughter of Coldharbor ( basically to become a Volkihar vampire similar as when Harkon or Serana bite the player ). it´s just an idea looking forward the next release of this mod
The Man in Black Posted July 28, 2024 Author Posted July 28, 2024 15 hours ago, pifesh said: Could be interesting to add the possibility to rape the female/player character in a rtual with cultists and Molag Bal and transform her into a Daughter of Coldharbor ( basically to become a Volkihar vampire similar as when Harkon or Serana bite the player ). it´s just an idea looking forward the next release of this mod Sounds fun. And if someone wants to make this as an extension, they'd have my full support! But it's not something in my pipeline, as I almost exclusively play male characters and rarely play a vampire. The stuff I'm building with this mod is wholly devoted to a classic cultist BBEG style of play. I do have a lot planned down the line. For example, my goal is to eventually build a custom perk tree to explore devotion, like passives that scale directly with your current devotion (which decays around 5% daily outside of the temple and must be replenished, in addition to being the currency to claim rewards).
CumInn Posted August 13, 2024 Posted August 13, 2024 The ESP for the music addon has been wrongfully placed inside the "music" folder of this mod. I have found it out after months of using this mod!
feelsodirtyinsideforthis Posted August 19, 2024 Posted August 19, 2024 If this is still in development I would love to see recognition if the character is a vampire or not.
The Man in Black Posted August 20, 2024 Author Posted August 20, 2024 5 hours ago, feelsodirtyinsideforthis said: If this is still in development I would love to see recognition if the character is a vampire or not. That is something I hadn't thought about, but it's an excellent suggestion. And I should have some recognition for Serana as well, being a daughter of Coldharbour and all. I would not expect to see it for a while, however. First, I'm still hammering out the core mechanics (which is making steady progress). But more importantly, I haven't done a proper vampire playthrough, not counting a Dawnguard run years ago. But seeing as I was already looking at SDA for my next playthrough... any vampire mods you recommend?
dunderhead59 Posted August 20, 2024 Posted August 20, 2024 6 hours ago, The Man in Black said: That is something I hadn't thought about, but it's an excellent suggestion. And I should have some recognition for Serana as well, being a daughter of Coldharbour and all. I would not expect to see it for a while, however. First, I'm still hammering out the core mechanics (which is making steady progress). But more importantly, I haven't done a proper vampire playthrough, not counting a Dawnguard run years ago. But seeing as I was already looking at SDA for my next playthrough... any vampire mods you recommend? Sacrosanct https://www.nexusmods.com/skyrimspecialedition/mods/3928 is a complete vampire overhaul. One of its main features is reverse progression, which means your vampire is stronger when well fed. In the base game, vampires get stronger as they get hungrier, which just seems wrong. Serana Dead Sexy - The Queen of the Damned https://www.nexusmods.com/skyrimspecialedition/mods/73589 has an optional module which links to the temple. It is ever so easy to break the ritual by using multiple summoned succubi as Brides (they enjoy being raped and sacrificed) - iirc the points until next reward value goes negative, so I guess a counter overflows. Hopefully the new version of the ritual will be more robust. Obviously, the ritual rewards can make the PC OP, but if you're using SDS, you won't care about that!
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