jelf Posted May 14, 2025 Posted May 14, 2025 On 11/15/2019 at 3:10 PM, The Man in Black said: If you deflower a virgin Bride, she will bleed. You can collect the blood from her inventory and take it to the blood fountain, where it can be distilled into a potion or as an alchemical ingredient. Sorry if asked before or obvious but how do I know if an NPC is virgin or not?
The Man in Black Posted May 19, 2025 Author Posted May 19, 2025 On 5/14/2025 at 8:28 AM, jelf said: Sorry if asked before or obvious but how do I know if an NPC is virgin or not? In the version still up, virginity is based on SexLab stats. In the one I'm working on, it will be based on DOM. 1
KenYeti96 Posted May 29, 2025 Posted May 29, 2025 Question. So as of right now would it be better to download it or wait for the update? I really want to give it a shot but I'm debating
buttercorncob Posted June 8, 2025 Posted June 8, 2025 Saw that you mentioned potentially supporting Wintersun. Any chance you could also support Gods and Worship (from Nexus)? it cool mod
HintHelmetxX Posted June 15, 2025 Posted June 15, 2025 Any chance in the new version to come that OStim Standalone will be supported?
The Man in Black Posted June 18, 2025 Author Posted June 18, 2025 On 6/8/2025 at 4:48 AM, pacto2 said: Saw that you mentioned potentially supporting Wintersun. Any chance you could also support Gods and Worship (from Nexus)? it cool mod It's possible. There won't be any integration with either in this version. The plan is: v2.0 - remodeled main temple - ground-up redo of the core devotion mechanics using DOM - new reward system using a special crafting altar - mace overhaul (assuming I can get it functional) v2.1 - core cultist management framework v2.2 - immersive integration with vanilla mace quest - simple targeted kidnapping quests - AI voiced dialogue for certain followers as cultists (particularly Serena and Eola) - Markarth abandoned house overhaul - secondary temple sites with oblivion gate portal system v2.3 - implement "safe" part of main quest (as in not game breaking) v2.4 - implement "unsafe" part of main quest (as in will break vanilla quests because you're essentially bringing about the apocalypse) 4
The Man in Black Posted June 18, 2025 Author Posted June 18, 2025 On 6/15/2025 at 9:51 AM, HintHelmetxX said: Any chance in the new version to come that OStim Standalone will be supported? Unlikely. OStim is far superior for consensual sex. But it doesn't really support rape mechanically, even if you install the appropriate animations.
HintHelmetxX Posted June 18, 2025 Posted June 18, 2025 9 hours ago, The Man in Black said: Unlikely. OStim is far superior for consensual sex. But it doesn't really support rape mechanically, even if you install the appropriate animations. I understand. Hopfully you will change your mind though. I won't dispute that for a rape SL may be superior but I can still be *done* with the animations available for OStim. I also think that with things like OStim Director (well after more features are added) and OCreature that eventually OStim will catch up in that regard. Perhaps you could add in something like Simple Player Prostitution has where it will detect either if its installed and there is a selector for which one you wish to use in the MCM. Just a thought.
Wolfen09 Posted July 22, 2025 Posted July 22, 2025 (edited) curious question, was digging through xedit looking at some npcs and noticed a few on a _ToMB_KidnapTargetList (which is a part of this mod) and was wondering what this is, cause it sounds like a capture target list but as far as i know theres no way to do anything to act upon that list in this mod, like no quests or anything to send you after them for capture even with PAHE or DOM. So was curious to see if it did anything and i was just missing a mod feature Edited July 22, 2025 by Wolfen09
Ezkaton Posted December 21, 2025 Posted December 21, 2025 Is this still being worked on? I see the posts about version 2.x -- but on the main page it's still files from 2019 "Immersive_Daedra_Worship_v05alpha_-_1.zip" Am I missing something about how this forum works?
DarkForce_256 Posted December 24, 2025 Posted December 24, 2025 On 12/21/2025 at 3:34 PM, Ezkaton said: Is this still being worked on? I see the posts about version 2.x -- but on the main page it's still files from 2019 "Immersive_Daedra_Worship_v05alpha_-_1.zip" Am I missing something about how this forum works? @The Man in Black Is much like Gandalf, he arrives precisely when he means to. As far as I know a new build has not been released yet.
The Man in Black Posted August 4 Author Posted August 4 On 12/24/2025 at 4:53 AM, DarkForce_256 said: @The Man in Black Is much like Gandalf, he arrives precisely when he means to. As far as I know a new build has not been released yet. On 12/21/2025 at 5:34 PM, Ezkaton said: Is this still being worked on? I see the posts about version 2.x -- but on the main page it's still files from 2019 "Immersive_Daedra_Worship_v05alpha_-_1.zip" Am I missing something about how this forum works? I'm back to modding again, and a release is finally in sight! Thanks to the magic of AI modding tools, I've managed to fix in a matter of days a huge number of the bugs that got me frustrated and bored. The event-detection system seems to be fully operational now, and supports OStim as well as SexLab. Brides now import and export from the aliases correctly, and the framework to manage them is fully working (and supports up to 50 brides). The Devotion and Favor mechanics (the mechanical core of the reward system) are registering changes correctly. I'm going to tackle the Blessing and Mace systems next, since those are the main mechanical rewards. I'm also getting the redesigned (and vastly expanded) temple itself into good enough shape at least for an initial release (I've got some lighting issues to fix, but it's close). And ToMB finally has a functioning MCM! 6
The Man in Black Posted August 12 Author Posted August 12 Update: Testing and building is coming along splendidly thanks to houseCARL. I can see the light at the end of the tunnel at last. If I can keep up my current pace, I expect a release before Halloween. 3
Splendor Solis Posted August 13 Posted August 13 Getting a notification from this thread is my favorite part of using this website. 1
The Man in Black Posted August 14 Author Posted August 14 Main rewards system is almost complete. Spent a bunch of time ironing the kinks, and it's tantalizingly close. - The coldfire spells are now fully functional visually and mechanically. The destruction spells track the vanilla sequence of fire spells, but these count as both frost and fire and overcome frost/fire resistance, which means they benefit from perks for either element. They're also slightly stronger damage than their vanilla equivalent. - The coldfire atomach actually scales into the late game, and uses the caster's conjuration skill. Patches made for Ordinator and Path of Sorcery - The Mace of Molag Bal can be upgraded significantly, including the ability to morph into a staff form that can swap its enchantments via wheelmenu. - There's a disenchantable coldfire weapon enchantment I still need to finish up with some cosmetics and balancing, but that major pillar—the reason for the ritual—is almost ready to go. 3
The Man in Black Posted August 14 Author Posted August 14 Also, there will be built-in compatibility with SkyrimNet, which I highly recommend using. It's fundamentally changed my entire Skyrim experience. Having true AI NPCs that can spontaneously plead for mercy is something trippy and amazing. 3
The Man in Black Posted August 17 Author Posted August 17 Now, my champion.mp3 Some AI lines from the new, more immersive way to access the temple... I'm getting very close. If testing goes well with what I've just spent all day working on, all I'll have left to do before release is balancing the cost of the rewards and cleaning up. Cross your fingers... 3
The Man in Black Posted August 18 Author Posted August 18 I'm entering the final phase before release. Just doing some testing and debugging. It'll be released here, hopefully within the next two weeks. 1
The Man in Black Posted August 19 Author Posted August 19 3 hours ago, RimLove21 said: Will this mod be playable if installed mid playthrough? It should be.
AthenaTheLover Posted August 20 Posted August 20 On 8/17/2026 at 2:46 AM, The Man in Black said: Now, my champion.mp3 412.99 kB · 6 downloads Some AI lines from the new, more immersive way to access the temple... I'm getting very close. If testing goes well with what I've just spent all day working on, all I'll have left to do before release is balancing the cost of the rewards and cleaning up. Cross your fingers... Sounds very good. What tool did you use? I find at least 3 maybe 4.
The Man in Black Posted August 20 Author Posted August 20 5 hours ago, AthenaTheLover said: Sounds very good. What tool did you use? I find at least 3 maybe 4. ElevenLabs.
The Man in Black Posted August 26 Author Posted August 26 Just giving y'all an update. ToMB 2.0 is nearing completion! The only substantive work remaining is to place the cave entrances for the three Oblivion gates. After that, I just need to run through a checklist of final tests to confirm everything works. If all goes well, I'm hoping for a release this weekend. Stay tuned... 1
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