killer905 Posted August 27 Posted August 27 56 minutes ago, DarkForce_256 said: Is Diary of Mine going to be a requirement? Yes 1
The Man in Black Posted August 27 Author Posted August 27 1 hour ago, DarkForce_256 said: Is Diary of Mine going to be a requirement? Yes. The mod's entire architecture is based around it. DOM states and values drive the scoring system. 1
The Man in Black Posted August 27 Author Posted August 27 Hooking up the Oblivion gate caves to the outside world tonight, which is one of the last items on my to-do list. Gods, I forgot how painful CK exterior cells are to edit.... Once it's done, the only thing left is getting Molag Bal's monologue for the second half of the intro quest to play at the right time.
dantehere Posted September 5 Posted September 5 in falkreath where is it located can i please get location info thanks !and i cant get the 2.0 version to work as this appears telling location will work too
Culuf Posted September 17 Posted September 17 (edited) I love how this mod's temple door doesn't even open by any means I can see. Looks like I'm hitting disable and markfordelete on that door. Edited September 17 by Culuf
The Man in Black Posted September 19 Author Posted September 19 On 9/5/2026 at 10:40 AM, dantehere said: in falkreath where is it located can i please get location info thanks !and i cant get the 2.0 version to work as this appears telling location will work too Note that if the custom map marker dll is giving you problems, it is 100% optional. Only effect of disabling it is that you get vanilla map parkers for the temple and the oblivion gates.
The Man in Black Posted September 19 Author Posted September 19 On 9/16/2026 at 11:52 PM, Culuf said: I love how this mod's temple door doesn't even open by any means I can see. Looks like I'm hitting disable and markfordelete on that door. Are you on the old version? The new version's doors are fixed to have actual door animation for the meshes and not use the scripted workaround from the old version.
Culuf Posted Tuesday at 08:23 AM Posted Tuesday at 08:23 AM On 9/18/2026 at 7:30 PM, The Man in Black said: Are you on the old version? The new version's doors are fixed to have actual door animation for the meshes and not use the scripted workaround from the old version. Right, and also DOM, which I don't want.
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