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Posted

@

Bad Dog

Is this correct lay out order right? I want do bare min test for you! But some reason the Digifeet are under the wood again in the screenshot! thanks for you input.

2019-12-13 02_47_08-Nexus Mod Manager (0.70.11) - Skyrim Special Edition.png

ScreenShot66.png

ScreenShot67.png

Posted

Furry version New Legion More Roman Style Armor are UP. Who loves more Roman heavy style Imperial Legion. and boots are appears!

 

910814724_NewLegionY_A6.0.png.8bf502aaea4b8ab15276a0b02e575528.png

 

How to install mod.

1. download base File from here I up load file. Then install it.

 

Y.A Version of File : Base-30468-1-0-1574192977.7z

2. download New Legion texture mods(there are two kind textures) from Link : https://www.nexusmods.com/skyrimspecialedition/mods/11250?tab=description install after mod file I upload here. Then install it.

3. Done.

 

Please if any error of Bug comes tell me. I will fix right away. :)

 

I have request. Modder Bad Dog Can I ask to upload this for his Y.A Version mod list?

 

Edit : 12/15/2019 major invisible mesh bug fixed.

Posted
59 minutes ago, Kardienlupus said:

I have request. Modder Bad Dog Can I ask to upload this for his Y.A Version mod list?

I don't think he should. You need to pull the files into it's own esp and not have another mod dependency. This way YA doesn't get overloaded with dependencies. It already requires enough just running the full YA, with Digi.

Posted
On 12/13/2019 at 2:50 AM, rb888 said:

@

Bad Dog

Is this correct lay out order right? I want do bare min test for you! But some reason the Digifeet are under the wood again in the screenshot! thanks for you input.

 

Spoiler

2019-12-13 02_47_08-Nexus Mod Manager (0.70.11) - Skyrim Special Edition.png

 

ScreenShot66.png

 

 If I'm not mistaken 3BBB has skeleton bones so it may cause problems if loaded after YA Cons.

Posted

Forsaken Cave, Shrines like peryite, and others consistently get me a freeze. I noticed it seems to freeze when certain NPC's load, however I completed the vaermina quest with no freezes.

 

Dawnstar seems to be fine all in and all no freezes until I got into Taverns.

 

Im wondering perhaps a script is causing this? seems to only freeze when trying to load certain areas, it does not seem to like caves/taverns/or some shrines.

 

It's very strange it freezes instead of crashing. Considering most mods cause CTD this just causes hard freezes, considering, widely, everything MOSTLY seems to work fine, Im gonna take a guess and bet it's something small and annoying, but it's like a needle in a hay stack I'm sure.

 

Im going to keep playing and see what works. 

Posted

another bug report. Mod companion Vilja's old furry patch cause infinite frezzeing.

 

I think past thread discussed this. It seems something wrong with female character. Most they are one cause Freezing.

Posted

@Bad Dog

Running yiffyage through CK it's giving me female tri errors with the hair files. Did you reference Apachii hairs that you didn't stick to the actual file? 

Khajiitfemalehair01 saying it's empty.

Posted

I have seen those tri errors and haven't been able to nail them down. I'll take another look. It's the kind of thing that could be causing the problem, tho it's fine on LE.

 

The tris are a major pain. I have a few race tris which claim they can't find the Khajiit race, even though it's in there. And the above, where it claims the file is empty when it's not. 

 

I think it's unlikely to be a script error. The only scripts I have in the base mod are for the races and they're run-once, very basic. I'm not testing with digi feet, and still getting the error.

Posted

Did you ever figure out the Bleak Falls issue? I just did a clean run with the new 6.4/04 version and I'm CTD as soon as I click on the door. I did not have this issue in 6.3/03 at all so I'm wondering what changed. Bit of a game breaker if you can't get past the 2nd/3rd MSQ.

Posted
8 hours ago, DJShamrock said:

Did you ever figure out the Bleak Falls issue? I just did a clean run with the new 6.4/04 version and I'm CTD as soon as I click on the door. I did not have this issue in 6.3/03 at all so I'm wondering what changed. Bit of a game breaker if you can't get past the 2nd/3rd MSQ.

This is likely a load order issue. I crashed inside bleak falls multiple times but that wasn't due to this mod but another mod in my load order. Animal SoS is causing skeever crashes for me so I uninstalled it.

Posted

I was just now crashing after entering Bleak Falls. The logs show the below text:

 

[Sun Dec 15 13:18:31 2019]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\UNP-Hands.xml(25,2):Shape Hands  has unsupport vertex format 0x0006300065000409 flag:63 size:36
[Sun Dec 15 13:18:31 2019]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\UNP-Hands.xml(25,2):support format flag:cb22dbd0 size:1694499849
[Sun Dec 15 13:18:31 2019]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\UNP-Hands.xml(25,2):support format flag:cb22dbd0 size:1694499849
[Sun Dec 15 13:18:31 2019]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\UNP-Hands.xml(26,3):unknown element - shared
[Sun Dec 15 13:18:31 2019]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\UNP-Hands.xml(27,3):unknown element - margin
[Sun Dec 15 13:18:31 2019]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\UNP-Hands.xml(28,3):unknown element - tag
[Sun Dec 15 13:18:31 2019]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\UNP-Hands.xml(29,3):unknown element - no-collide-with-tag
[Sun Dec 15 13:18:31 2019]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\UNP-Hands.xml(38,3):unknown element - no-collide-with-bone

 

Think I was using the wrong body pack. I fixed it by using a different one. Bleak Falls no longer crashes.

Posted

The Bleak Falls crash I know about was caused by the female scar tri file being out of whack. That's fixed in the patch upthread and maybe in the latest version, I forget. 

 

I've been hassling more with trying to get this to work. Current strategy is to get the tris to the point where none of them throw any error. This is a PITA because CK throws errors on tri files which I swear are perfectly fine as they are. Maybe I'll post the SE conversion of whatever I end up with so others can see it.

Posted
6 hours ago, Bad Dog said:

The Bleak Falls crash I know about was caused by the female scar tri file being out of whack. That's fixed in the patch upthread and maybe in the latest version, I forget. 

 

I've been hassling more with trying to get this to work. Current strategy is to get the tris to the point where none of them throw any error. This is a PITA because CK throws errors on tri files which I swear are perfectly fine as they are. Maybe I'll post the SE conversion of whatever I end up with so others can see it.

Just to be sure could you include it in the next update? I know I had no issues in 6.3 but since this last update it actually hasn't worked so I'm wondering if it hadn't maybe been forgotten.

Posted
On 11/15/2019 at 6:42 PM, Bad Dog said:

That's good. I'm still seeing the problem tho.

 

It's not on LE, just checked. Happens with a somewhat minimal load order.

 

I'm pissed because I did the SE conversion, ran all around riften and whiterun, did the main quest through being acknowledged by the greybeards, went to Bruma and ran all around there, and never saw this. Now it's like everywhere.

Also I know this is from a while back, but when I first started using the old converted YA 6.3 for SE (before you officially supported it) this is exactly what happened to me. I had a very normal playthrough, spent TONS I'm talking TONS of time in Bannered Mare in Whiterun, explored lots of places, and then suddenly as if out of nowhere everytime I stepped foot in BM I froze within moments. Across multiple playthroughs. Its as though something triggered that followed me through all my new saves. 

Posted
On 12/14/2019 at 11:18 AM, Oninace said:

 If I'm not mistaken 3BBB has skeleton bones so it may cause problems if loaded after YA Cons.

argg You might be right I will have refresh installed again with out it.

Posted

Good news is Feet are on the wood like they should. Bad news is The eyes and hair out not showing right way. I'm going make fresh start in folder mods again lol.

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Posted

Oh my lordy I've been out of touch for months and I come back to find you released this practically on my birthday, you bad dog

 

I gave up on my playthrough months ago with the freezing issue, I had the same problem after I updated from a converted YA5 to a converted YA6. Saadia/most bretons crash it for me every time. I went so far as to port her into a isolated room with me and BOOM crash. It also started after Beth updated, and my old YA5 didn't work either, so I'm pretttty sure it was something Beth did, they broke something under the hood and I couldn't figure out what it was.

Posted

See above about the female scars. Right-side female dog scars were causing an issue.

 

Nailed down my tri problem today. Seems that the tri exporter I'm using with blender doesn't export a morph if it has no changes over the base morph. So I moved one inconspicuous vert over just a bit on the morphs that were the same as the base mesh and that solved the problem.

 

I'm redoing facegen for everything to make sure I've got all the problems. When I can facegen with no tri problems I'll try the SE port again.

Posted
30 minutes ago, Bad Dog said:

See above about the female scars. Right-side female dog scars were causing an issue.

 

Nailed down my tri problem today. Seems that the tri exporter I'm using with blender doesn't export a morph if it has no changes over the base morph. So I moved one inconspicuous vert over just a bit on the morphs that were the same as the base mesh and that solved the problem.

 

I'm redoing facegen for everything to make sure I've got all the problems. When I can facegen with no tri problems I'll try the SE port again.

Now THAT is very promising news indeed. Lets all hope this solves our freeze issues.

Posted
17 hours ago, Oninace said:

could be something they did with the last bethesda update?

If you're talking about the Nov 22nd update, that's a negative. This was months ago- back in Sept/Oct.

Posted

Bugger everything. Got all the tri problems solved, facegenned everything, ported to SE...

 

Still crashes. Same place.

 

Then discovered a bug that will force me to facegen everything AGAIN. (Minor, irrelevant to the port--the heads need an alpha node so the whiskers don't show up looking stupid.)

 

I'm gonna go play Fallen Order for a while.

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