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Yiffy Age of Skyrim SE

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Yiffy Age for Special Edition!

 

This mod turns all the humans in Skyrim into furries--with beast feet and beast schlongs.

 

LE version here

 

Latest Update

NOT COMPATIBLE WITH SAINTS & SEDUCERS.

 

I've been running this kit on AE for a bit and it seems robust. 

 

I'm not providing a SOS addon with this version. Get it from Hoodies, which has just been updated. Hoodies now has a FOMOD installer that will recognize YA and the other furry races and install the right plugins.

 

Instead of shipping a million patches, I'm now depending on the patch builders to handle whatever freaky load order you have. Some mods (Kaidan, Inigo) require more work than just furrifying the armor and NPCs, so they still have separate patches.

 

The new armor patcher will create invisible boots so your digi feet will show. It now recognizes non-YA furry races and includes them, so you don't end up with deer with canine feet.

 

Details

 

Each Skyrim race is transformed into a different animal race:

  • Nord - Lykaios (Wolf) by KrittaKitty
  • Imperial - Vaalsark (Jackal-ish) originally by Wolf of the Azar, updated by Bad Dog and Valehyena
  • Breton - Fennec Fox by Jelly, new texture and adapted to Citrus mesh by Bad Dog
  • Redguard - Kygarra (Hyena) by Wolf of the Azar, adapted to Citrus mesh by Bad Dog
  • High Elf - Cheetah by Bad Dog, head mesh by NightroModzz
  • Wood Elf - Tigers by Bad Dog, head mesh by NightroModzz
  • Dark Elf - Panther by Bad Dog, head mesh by NightroModzz
  • Orc - Saberlion by Bad Dog, head mesh by NightroModzz
  • Khajiit - Khajiit
  • Snow Elf - Snow Leopard
  • Reachmen - Striped hyenas
  • Skaal - African Wild Dogs


The change is appearance only. Each race still has its vanilla race-specific buffs. You can also play as a dremora (cat-style) or snow elf.

 

There's a Discord Server for discussion and what-all for those who are into that.

 

Character Setup

 

Check the "Dirt" slider on the canine races. I had more patterns than sliders so I put some overall face patterns there. I also co-opted some of the other sliders, so check around and see what they do. (The lips slider, for example, isn't really useful on furries so it generally does something else.) Also I put some earrings on the "brows" slider so you can mix them up with hair.

 

Content Warning

 

The base mod contains statues which are nude but not erotic. The SOS download adds a bunch of nudie load screens. Many of the paintings in that addon are erotic.

 

Installation

 

I recommend you start this on a new game. You're changing every race and every NPC mesh--Skyrim will probably freak if you try to load it over an existing game.

 

The files are too big for LL (lots of race texture files). So get the file from the "Mirror" link in downloads, or below. Note that when the major version number changes it usually means heads have changed and characters have to have facegen run on them, and if that's not done SE gets pissy and crashes a lot. 

 

Load the stabilization mods, especially if you're having CTDs. Optional but recommended:

 

Load the prerequisites:

  • Skyrim Special/Anniversary Edition (all DLCs)
  • SKSE
  • SkyUI
  • RaceCompatibility with the "Untranslated Plugins" optional file or bad things happen
  • PapyrusUtil
  • Sexlab - If you're using the schlongs
  • More Nasty Critters - If using the draugr tails
  • XPMSE - Load this BEFORE YA--they ship a draugr skeleton that conflicts with the draugr tails in this version.

 

Optional but good with this mod:

 

For YA itself, there are lots of files because lots of options. Just load up the ones you want, one after another in this order:

  1. 01 Yiffy_Age - The base mod. Always. Plantigrade feet. Near-SFW--there are nude statues but that's all. Expects a UNP/vanilla body.
  2. Feet options:
    1. 02 YA Digi - Digitigrade feet. Requires XPMSE and RaceMenu. Options:
      1. Skip this--platigrade feet, visible boots
      2. Install this--digitigrade feet when bare, regular boots when worn
      3. Install and select the digitigrade option in the gear patcher--invisible boots, digitigrade feet visible always. Any buff or enchantment on the boots still apply.
    2. MMG Digi Boots--Optional. add this for @MadMansGun's special digitigrade boots. 
    3. You can play with different combinations without breaking everything, so decide what you like.
  3. (03 YA HDT SMP Tails - I'm not happy with these yet so I didn't put them up.)
  4. Hoodies - The privy members. The install should select the right plugins by default. Disable the SOS schlong plugins ("SOS <something> Addon.esp"). The sheath works on all females, the slit works on argonian females. For males, the default is a sheathing animal dingus but you can choose an anthropomorphic look if you prefer.
  5. 04 YA NSFW SE - Various NSFW content for lulz. Nudie load screens, fully-equipped draugr, etc.
    1. NOTE: Sexlab is a prerequisite for the schlongs to work. I haven't figured out how to run the scripts on SE when a mod is missing.
  6. 04 Draugr Tails - Puts tails on your draugr. Requires More Nasty Critters.

 

Patches to work with your load order

  1. USSEP patch, if using USSEP
  2. Gear patch - Vanilla headgear is already set in the base mod. Gear added by other mods isn't, and any modifications to vanilla gear made by other mods will be lost. Build a patch to make sure your load order works with YA. Do this and load this after the consolidated gear mod you made above.
  3. NPC patch - To make all the (non-vanilla) NPCs in your load order furry. Surprising mods have NPCs you need to worry about. Build an NPC patch to cover them.
  4. Any other patches from the "Patches for Other Mods" folder on the Drive.  The mod description links to the mod they are for, as does the description in the ESP itself.

 

Once you have YA running, there are variants and options you can load if you choose

  • Anything in the "Addons and Extras"
  • YA NSFW Paintings - Makes sundry paintings from other mods furry (Dragonfall Castle, Legacy of the DB, Interesting NPCS, etc). And yiffy. NSFW. 
  • More Nasty Critters patch - By default most humanoid monsters are made furry. If you also want them to engage in sex scenes get MNC and the YA patch from the MNC page. The YA patch is an option within the "Compatibility Kits" download
  • Deer NPCs -- If you stack my ungulate races and want some of the vanilla NPCs in Falkreath to be deer, load that ESP after YA.

 

CBBE

  • No CBBE support until I can get hands and feet fixed.

 

Female schlongs are set up as separate SOS schlongs. That way you can set the probability of female schlongs as you like, separate from the males. By default all the female hyenas get schlongs, because hyenas, but you can set up the other races so they sometimes or always have schlongs. There's a "no schlong" option for females so the SOS probabilities will work. Enable strapons in Sexlab (the default). In this version, SL handles them.

 

I'm using a revealing armor in the screenshots. If you don't like to look at dick, don't load revealing armor and your furries will cover themselves up decently. If you don't like online synthetic beast sex, don't load Hoodies and your furries will strip to underwear. In that mode, SOS and SexLab are not required. Load screens will be SFW. Some statues will be nude but not erotic.

 

This mod is based on the work of the people who made the race mods! At this point all the assets except the Lykaios are mine, but YA wouldn't have happened without their inspiration. Please click on the links above and vote up their mods! It's the only reward a modder gets.


Compatibility

  • Not compatible with Saints & Seducers.
  • Killable Children does not work. It also makes it possible to sex up children, so cut that shit right out.
  • Any new human races. Inconsequential NPCs adds a teen race and they aren't handled properly without a patch.
  • No Snow Under the Roof mod - messes up some statues, otherwise works.
  • SOS is the only male mesh supported. No Better Males or SAM or SOS Lite.
  • Improved Open Face Helmets is redundant--the furries have open face helmets that suit their race.
  • Sheathing schlongs not compatible with No Enchantment Restriction SKSE Remake

 

Upgrading

 

Should be okay but SE's fragile that way.

 

Troubleshooting

 

Things to try when your installation seems borked (thanks to ASlySpyDuo): 

 

Q: WTF all my characters have animal heads but body is human plz help!!

A: Something is overwriting Yiffy Age's changes. Make sure that nothing overwrites its files and race changes. Make sure the ESP loads as late as possible, just before alternate start mods. Make sure your NPC patch (you made an NPC patch, right?) loads after YA.

 

Q: All NPCs look like they should but I'm a half-human hybrid, this mod is broken!!1

A: Unique player werewolf mods are incompatible, disable those.

 

Q: tails are detaching from npc during animations what do

A: Your skeleton is either broken or incompatible. (Re)install XPMSE.

 

Q: Children are bald humans with floating eyes and mouths. I'm terrified.

A: Killable children is incompatible since it modifies child race records.

 

Q: Argh! Random CTDs! Or CTDs at a particular place!
A: SSE is stupid and crashes if you look at it wrong. Make sure the load order is right--if any other mod overwrites the facegen files you'll get a CTD. Load the various "SSE Fix" mods suggested above.

 

Version Numbering

 

Just in case you're wondering what the version numbers mean...

Spoiler

Numbering is major dot minor dot release

  • Major: Big change to substantial parts of the mod, probably game-breaking. Don't expect to carry a save over from one major number to the next.
  • Minor: Normal iterative changes--improvements and bug fixes. Should not break saves.
  • Release: Quick, minor fix usually to correct something stupid I did.

For patches:

  • Major number matches the release the patch was built for. Sometimes a patch will continue to work across major versions but don't expect it.
  • Minor number matches the release the patch was built for. If the minor number of the main mod has increased don't worry--the patch should still work.
  • Release indicates I've changed the patch independent of the main mod.

 

Uninstallation

 

Don't, the impact is too high. Treat this mod like its own game.

 

Credits

  • Blaze69 for major contributions: schlongs for the ladies, better texture files, kids, chasing bugs through dark corners of the Skyrim engine & more
  • MadMansGun for improved critters
  • NightroModzz for great heads and feet
  • Ranaline over at Nexus for assets from RS Children Overhaul
  • Trado for the original Furry Age
  • Fluffy, Jelly, KrittaKitty, Mickyan, Wolf of the Azar, ArcicCarnage for the furries
  • Navida1 for Improved Closedfaced Helmets, which I borrowed some meshes from.
  • Grimoas and Ratoboran for the Almighty Talos statue idea, which triggered way too much work
  • PaulGreen and ChosenClue for scripting and nif help


Go vote up their mods over on Nexus while you're there.

 


  • Submitter
  • Submitted
    10/26/2019
  • Category
  • Requires
    Skyrim LE, SKSE, SkyUI, RaceCompatibility, PapyrusUtil
  • Regular Edition Compatible

 

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Umm, somewhat newbie question, but the post I just made to this thread shows up as hidden.  Is there a reason that someone hid it, or did I do something silly when I posted?

<edit> Well, I'll just post it again, maybe without the link?

I found a mod on another site for SSE that included HDT Framework, HDT SMP, and SMP physics enabled Argonian and Khajiit tails. 

I figured if others were working on Physics enabled tails, they may be able to learn something from these tails.

The mod is called 'HDT SSE Combined Compatibility Set'

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13 hours ago, Askaniz said:

The Schlongs are missing the BadDogSchlongCore.esm. They are not showing up on Schlong of Skyrim MCM. Besides that everything looks fine.

I didn't actually realise that because I had BD birds installed. Just pull the .esm from there until Baddog can fix it.



On another note, I think the unofficial SE port of the Selachii is causing issues with YA. With it installed I get the human bodies glitch.

Edit: NVM, its not happening in my debug profile, so I broke something.

Link to comment
On 10/27/2019 at 2:48 PM, howlwind said:

Umm, somewhat newbie question, but the post I just made to this thread shows up as hidden.  Is there a reason that someone hid it, or did I do something silly when I posted?

<edit> Well, I'll just post it again, maybe without the link?

I found a mod on another site for SSE that included HDT Framework, HDT SMP, and SMP physics enabled Argonian and Khajiit tails. 

I figured if others were working on Physics enabled tails, they may be able to learn something from these tails.

The mod is called 'HDT SSE Combined Compatibility Set'

Wasn't me. Is there something hinky about the site?

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4 minutes ago, Bad Dog said:

Wasn't me. Is there something hinky about the site?

I found the moderator that had deleted the message.  Turns out the site I had found that mod on is a blocked site, due to there being mods hosted on it that are against the guidelines of LoversLab.  The mod I'm talking about isn't, but it's an auto-hide and moderator delete for any post that has a link to anything on that site. 

 

Yesterday I learned. :)

Link to comment
On 10/27/2019 at 4:32 PM, Askaniz said:

The Schlongs are missing the BadDogSchlongCore.esm. They are not showing up on Schlong of Skyrim MCM. Besides that everything looks fine.

I think scripts are missing also. I posted a new version of the SOS file (6.3.0.1) to the site.

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Hey

 

I have been using Yiffy Age 6.2 Le Version in my Skyrim Special edition .I was wondering can i just disable/uninstall le version and replace it with this Se version without errors and glitch or should i just continue using Le version? thanks:)

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This probably affects nil to none of you, but the "Historical Revival - The Roman Era" mods' "Celtic and Germanic Armor and Weapons standalone.esp" extension will break the mod, making everyone have human bodies. Figured I'd mention it after an hour of trial and error.

 

Also, the "Ningheim Race" mod is still a good way to play as a human in this new world, just download the legacy version, it runs fine in SSE without any work.

 

On a side note, super happy to have this mod ported finally, I'll be sure to post any more issues I have.

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Got back to Skyrim and this mod was a nice surprise. Thanks! But...

This mod works with followers? 

 

Everything else works just fine, but if I enable custom followers (3 different followers from 3 different authors in 3 different in-game locations) the game loads, but if I enter the location (inn) with the follower the game loads into black screen. 

The followers are present in the inns (Ktarria in Riverwood, Rubee Shan in Whiterun, and Napjiit in Riften), every time I try to enter the inn the loading screen proceeds just fine, but after that goes just into a blank black screen with the inn music playing in the background. Even the "closing door sound" as your character enters the inn can be heard, but nothing works anymore, no menu, console, nothing.

 

If I disable the followers in vortex, the game works. Any ideas how to make the followers work?

 

EDIT: Now getting a consistent freeze on the bandit "toll road" near Solitude. 

Will try a new game.

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Dunno about the MO issue--I use MO2 and haven't seen that.

 

@VVuffy, what followers? Usually they are just load and go, except for head textures. Some, like Vilja, have their own assets and need a patch. I did patches for the followers I was interested in for LE, but haven't converted them over yet. I expect most of the follower patches to work on SE with no conversion.

 

For those who are interested my SE conversion strategy has evolved into:

  1. Run SSE Nif Optimizer on the regular meshes with the "head parts" flag off
  2. Run it again on just the head parts (head, mouth, eyes, hair, brows, scars) with the flag on. This is a minor hassle if they're intermingled with the regular meshes.
  3. Do not do anything with the facegen nifs. They seem perfectly happy to run without conversion.
  4. Optionally run Cathedral Assets Optimizer on the textures with full optimization, just to take advantage of new texture formats.
  5. Optionally load up in CK to change the ESP over to SE--but usually I skip this step. I haven't found an ESP where it matters yet.

I know people like the Cathedral optimizer, but I have a few nifs it's messed up. 

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@Bad Dog 

Thanks for the reply, and yes the followers are load and go, but Yiff age refuses to load the skyrim tavern/inn (the place itself) that has non vanilla NPC followers placed inside. The yiff age loads the game into black screen when I enter the tavern/inn, so I have no clue if it affects the followers at all.

 

The followers/game work when YA is disabled, thus my question...

 

Skyrim SE now also seems to freeze at random location/activity. I need to test mod by mod what's causing yiff age to freese the game. NO CTD just screen/game freeze. Need to kill Skyrim SE manually afterwards.

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On 10/26/2019 at 9:30 PM, Bad Dog said:

Yiffy Age of Skyrim SE

View File


Yiffy Age for Special Edition!

 

This mod turns all the humans in Skyrim into furries--with beast feet and beast schlongs.

 

Full description and LE version here

 

I've played with this SE conversion and it looks decent. Statues are fine, with collisions, all the races seem good. 

 

Make sure the digi addon overwrites XPMSE or any other skeleton.


  • Submitter
  • Submitted
    10/26/2019
  • Category
  • Requires
    Skyrim LE, SKSE, SkyUI, RaceCompatibility, PapyrusUtil
  • Regular Edition Compatible
     

 

Bad Dog I got the Yiff installed about give to a go for tonight after destiny 2 playing time :P. I let you know how it looks on my XFX R9 390x 8gb card.

Link to comment
On 10/29/2019 at 5:04 PM, Repedo said:

Hey

 

I have been using Yiffy Age 6.2 Le Version in my Skyrim Special edition .I was wondering can i just disable/uninstall le version and replace it with this Se version without errors and glitch or should i just continue using Le version? thanks:)

You might have to start fresh if you wanted used the SE version for Se mods.

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6 hours ago, VVuffy said:

@Bad Dog 

Thanks for the reply, and yes the followers are load and go, but Yiff age refuses to load the skyrim tavern/inn (the place itself) that has non vanilla NPC followers placed inside. The yiff age loads the game into black screen when I enter the tavern/inn, so I have no clue if it affects the followers at all.

 

The followers/game work when YA is disabled, thus my question...

 

Skyrim SE now also seems to freeze at random location/activity. I need to test mod by mod what's causing yiff age to freese the game. NO CTD just screen/game freeze. Need to kill Skyrim SE manually afterwards.

I'll Let you know later on tonight too. Finally got all my mods installed too.

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After five hours I have reduced the mods load to this and the game still gets stuck.

The inns work now, but the freezing continues.

 

Winter has arrived to my Skyrim...duh.

 

 

Spoiler

0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
  6  6     SexLab.esm
  7  7     SexLabAroused.esm
  8  8     CreatureFramework.esm
  9  9     RaceCompatibility.esm
 10  a     BadDogSchlongCore.esm
 11  b     Schlongs of Skyrim - Core.esm
 12  c     SkyUI_SE.esp
 13  d     SexLabMatchMaker.esp
 14  e     SexLabTools.esp
 15  f     SexLab Aroused Creatures.esp
 16 10     YiffyAgeConsolidated.esp
 17 11     MoreNastyCritters.esp
 18 12     HornyCreatures.esp
 19 13     RaceMenuMorphsCBBE.esp
 20 14     YiffyAgeDigi.esp
 21 15     FNIS.esp
 22 16     CBBE.esp
 23 17     UIExtensions.esp
 24 18     RaceCompatibilityUSKPOverride.esp
 25 19     RaceMenu.esp
 26 1a     XPMSE.esp
 27 1b     RaceMenuPlugin.esp
 28 1c     YiffyAgeSchlongs.esp
           SOS - Smurf Average Addon.esp
           SOS - VectorPlexus Muscular Addon.esp
           SOS - VectorPlexus Regular Addon.esp
 29 1d     Schlongs of Skyrim.esp
           SOS - Shop.esp
 30 1e     SLAnimLoader.esp
 31 1f     SOSRaceMenu.esp


The load order is from LOOT.

 

ANY suggestion appreciated at this point.

Link to comment
3 hours ago, VVuffy said:

After five hours I have reduced the mods load to this and the game still gets stuck.

The inns work now, but the freezing continues.

 

Winter has arrived to my Skyrim...duh.

 

 

  Hide contents

0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
  6  6     SexLab.esm
  7  7     SexLabAroused.esm
  8  8     CreatureFramework.esm
  9  9     RaceCompatibility.esm
 10  a     BadDogSchlongCore.esm
 11  b     Schlongs of Skyrim - Core.esm
 12  c     SkyUI_SE.esp
 13  d     SexLabMatchMaker.esp
 14  e     SexLabTools.esp
 15  f     SexLab Aroused Creatures.esp
 16 10     YiffyAgeConsolidated.esp
 17 11     MoreNastyCritters.esp
 18 12     HornyCreatures.esp
 19 13     RaceMenuMorphsCBBE.esp
 20 14     YiffyAgeDigi.esp
 21 15     FNIS.esp
 22 16     CBBE.esp
 23 17     UIExtensions.esp
 24 18     RaceCompatibilityUSKPOverride.esp
 25 19     RaceMenu.esp
 26 1a     XPMSE.esp
 27 1b     RaceMenuPlugin.esp
 28 1c     YiffyAgeSchlongs.esp
           SOS - Smurf Average Addon.esp
           SOS - VectorPlexus Muscular Addon.esp
           SOS - VectorPlexus Regular Addon.esp
 29 1d     Schlongs of Skyrim.esp
           SOS - Shop.esp
 30 1e     SLAnimLoader.esp
 31 1f     SOSRaceMenu.esp


The load order is from LOOT.

 

ANY suggestion appreciated at this point.

You can't rely on LOOT to sort YiffyAge correctly. 

 

After running LOOT, you need to move the YiffyAge files down as far as possible, just before any alternate start mods. 

 

Please read the description of  the LE version through the link at the beginning of this thread.  There are instructions as well as a FAQ.  Another example of what's covered there is that YiffyAge Digi needs to be loaded after XPMSE.

Link to comment
4 hours ago, VVuffy said:

After five hours I have reduced the mods load to this and the game still gets stuck.

The inns work now, but the freezing continues.

 

Winter has arrived to my Skyrim...duh.

 

 

  Reveal hidden contents

0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
  6  6     SexLab.esm
  7  7     SexLabAroused.esm
  8  8     CreatureFramework.esm
  9  9     RaceCompatibility.esm
 10  a     BadDogSchlongCore.esm
 11  b     Schlongs of Skyrim - Core.esm
 12  c     SkyUI_SE.esp
 13  d     SexLabMatchMaker.esp
 14  e     SexLabTools.esp
 15  f     SexLab Aroused Creatures.esp
 16 10     YiffyAgeConsolidated.esp
 17 11     MoreNastyCritters.esp
 18 12     HornyCreatures.esp
 19 13     RaceMenuMorphsCBBE.esp
 20 14     YiffyAgeDigi.esp
 21 15     FNIS.esp
 22 16     CBBE.esp
 23 17     UIExtensions.esp
 24 18     RaceCompatibilityUSKPOverride.esp
 25 19     RaceMenu.esp
 26 1a     XPMSE.esp
 27 1b     RaceMenuPlugin.esp
 28 1c     YiffyAgeSchlongs.esp
           SOS - Smurf Average Addon.esp
           SOS - VectorPlexus Muscular Addon.esp
           SOS - VectorPlexus Regular Addon.esp
 29 1d     Schlongs of Skyrim.esp
           SOS - Shop.esp
 30 1e     SLAnimLoader.esp
 31 1f     SOSRaceMenu.esp


The load order is from LOOT.

 

ANY suggestion appreciated at this point.

This happened to me and quite a few others using the old LE version in SE as well. Sad to hear that this problem has persisted into the SE official version. :/ Was really hoping that this coming out meant an end to all the freezes. Until it gets looked into though I'm not sure what to tell you friend- I've tried just about everything myself and just have to flat out avoid certain areas of Skyrim, avoid talking or nearing certain NPCs, and save often or run into a sudden freeze state after being out in the wild too long. 

 

It seems to be linked somehow to either NPC audible or text speech. Simply looking at an NPC or having them loaded in the same cell doesn't seem to do anything but as soon as they are about to speak in any way everything will lock up. One notable one was the bandit outside the toll road you mentioned earlier. For bandits or general baddies it seems a bit more random- happened to me once with Thugs. GOD was that annoying. Because they hunt you down and if you kill one that has the 'feature' of freezing your game, they will likely make a 'death sound' and it will freeze you anyway.

 

My best advice? If it happens inside a particular area, avoid it forever. If its a specific NPC and you can get a visual on them, try to open console, click on them, and do 'disable' to smite them from your game. Careful tho- trying to disable them in my experience is very hard since the hitbox can be all over the place and you might end up removing a house, some trees, and a lot of food and wine first LOL

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