Guest Posted November 26, 2019 Posted November 26, 2019 44 minutes ago, Beluga248 said: Someone correct me if I'm wrong, but it's most likely the versions of multiple things you have mismatching. The new YA is for the current 97 build I believe. The new build changed its runtime if I remember correctly, which requires you to have the latest version of SKSE64 in addition to of course the latest version of skyrim. On top of all of that, you need to have the correct SOS for the version of Skyrim + SKSE. My best guess is that your YA is looking for the newer version of SOS so the version you have is considered out of date. Long story short your SOS and YA versions don't match Oh...i understand what you say. Thank you so much, that helps a lot. Though the issue is simple as this, the solution could be painful. I guess I have to wait for updates of other mods I use.
Oninace Posted November 26, 2019 Posted November 26, 2019 1 hour ago, DractailFish said: hey! I use the newest files. And i have an issue of disappearance of schlongs. My MO list is this: not too much mods, right? and the order is ok, as I think. when i start a new game or load an existed save, i got this message: the game continues nicely, only except the disappearance of my precious : and, if I uncheck the SOS esps as LE site said, then there's no warnings, while the disappearance still happens. could it be my version of game? it's still 80, haven't been updated to 97 yet. or other issue? Did you update SoS? And are you using SoS Lite or Full?
Oninace Posted November 26, 2019 Posted November 26, 2019 4 minutes ago, DractailFish said: Oh...i understand what you say. Thank you so much, that helps a lot. Though the issue is simple as this, the solution could be painful. I guess I have to wait for updates of other mods I use. All your mods shown have been updated and from what I can tell there should be no issue with any of them even if they weren't out of date. You just need to reinstall SoS Here:
Oninace Posted November 26, 2019 Posted November 26, 2019 9 hours ago, esf345 said: i run a fuck ton of mods with YA so i get crashes a lot is 157 alot? I cut back.. and about to delete like 3 because they don't cater to my taste which means I'll probably install like 12 more... It's a painful reality.
Beluga248 Posted November 26, 2019 Posted November 26, 2019 39 minutes ago, DractailFish said: Oh...i understand what you say. Thank you so much, that helps a lot. Though the issue is simple as this, the solution could be painful. I guess I have to wait for updates of other mods I use. MO2 will actually tell you everything that it is having problems with. In the top right there are 4 icons. A heart, a Yield sign, a globe, and a question mark. If you click the yield sign it will tell you what it's having issues with. And while it doesn't have "guided" solutions to most of it, once you know what you are looking at it can be much easier to diagnose/fix. So, if it still isn't working, tell me what MO2 issues the yield sign gives you. I play with quite a few mods (no where near as many as some other people, currently I have 99 mods after doing a complete uninstall/reinstall to fix game errors and wipe all my previous mods) and spent the whole day today going through MO2 with my mods, updating, and sorting out errors.
Guest Posted November 26, 2019 Posted November 26, 2019 51 minutes ago, Oninace said: All your mods shown have been updated and from what I can tell there should be no issue with any of them even if they weren't out of date. You just need to reinstall SoS Here: thank you. All the mods are the newest, like you find out in my list. the truth is the version of game and skse is a little old ?
Guest Posted November 26, 2019 Posted November 26, 2019 19 minutes ago, Beluga248 said: MO2 will actually tell you everything that it is having problems with. In the top right there are 4 icons. A heart, a Yield sign, a globe, and a question mark. If you click the yield sign it will tell you what it's having issues with. And while it doesn't have "guided" solutions to most of it, once you know what you are looking at it can be much easier to diagnose/fix. So, if it still isn't working, tell me what MO2 issues the yield sign gives you. I play with quite a few mods (no where near as many as some other people, currently I have 99 mods after doing a complete uninstall/reinstall to fix game errors and wipe all my previous mods) and spent the whole day today going through MO2 with my mods, updating, and sorting out errors. Thank you. I have solve the issue after updating the game and skse. And everything works good. Thank you again for all these ? What's more, another experience for others who would face the issue: The LE Yiff Age site said you could uncheck SOS esp files to remain only furry schlongs. My experience of SE here is that, if you uncheck them, then your schlongs will disappear?. You need to do check them. And you need a NEW LOAD, like a new start game or something. I loaded from an old save in which the schlongs were missing, and they are still missing until I start a new game. Oh my, the bloody carriage, i have to bear it dozens of times these two days. I have boren it hundred times in the last year when i adjusted over 100 mods of LE. I aint crossss the border and i did NOTHING ?
Guest Posted November 26, 2019 Posted November 26, 2019 and... may I know which document in "/mods/04 YA5 SOS/textures/actors/character/SOS/BadDog" is for female sheath textures? I'd like to replace them to fit another mod but i cant tell the direction?
Screws Posted November 26, 2019 Posted November 26, 2019 @Bad Dog so I have a mostly stable version. Crashes at Dimhollow Crypt though. See if you can replicate and see if you can link a problem there?
Oninace Posted November 26, 2019 Posted November 26, 2019 does snow elf have vampire race meshes textures and features?
rb888 Posted November 26, 2019 Posted November 26, 2019 21 hours ago, Bad Dog said: Those digi feet look the way they're supposed to. If you don't like, don't use. Planti feet don't look great. I designed them to have the hind claw stick out backwards along the floor. I'll look at them again--I don't play that way. The floor the NPC is standing on is a little above the rock floor, so they may look like they're floating a bit. Stand on a deck to see what they really look like. Yes, the lions are orcs. But if you just want to run as a lion in a non-furry universe, try Cat Races. Can I take the files both areas put into the Orc race for the lion race? Will it show up? I'm going try it see if would lol.
rb888 Posted November 27, 2019 Posted November 27, 2019 I'm going stick with Bird race for now so far its working very well.
Bad Dog Posted November 27, 2019 Author Posted November 27, 2019 Jeez. If SOS says you're out of date and then you don't see schlongs, ya think it might have something to do with the error SOS gave you? Ya, it does. Update everything that uses SKSE. YA doesn't directly, you don't need to update it. Just SOS and whatever else. BTW disable the SOS schlong ESPs.
Bad Dog Posted November 27, 2019 Author Posted November 27, 2019 Can I just say how much I hate SE? So I decided the crash is caused by the eyes. I have eye nifs that work fine with their tris (the vanilla khajiit tris) in LE. Convert to SE and CK says the tris have no morphs in them. Obviously wrong, but whatevs. Thing is, the mesh didn't change, just the shaders. So fiddling with shaders will break the tris in SE. WTF. So now I'm trying to get SE happy, but turns out the engine just ignores shaders sometimes. I have blind eyes, which shouldn't glow or have reflections, and half-blind eyes that should only glow and have reflections on one side. (& BTW LE will complain if you have both a glow map and an eye environment map, but SE seems fine with it.) ((& yes, I'm being OCD again.)) But the glow map and eye env map are both being ignored. The map says put the effect on one eye only, but the shader puts it on both. So I say bugger it and try editing the textures to reduce the brightness so when the glow is added it still looks good. BUT CK64 apparently loads textures once and then never again. I can't even. I'm selecting the texture for the texture set, I see the texture I want in the preview of the file selection box, I select it, and CK gives me the old texture I'm trying to replace right there in the texture set preview. Fuck this game. Fuck this rev. Fuck this creation kit. Fuckity fuck fuck. 2
rb888 Posted November 27, 2019 Posted November 27, 2019 7 hours ago, Bad Dog said: Can I just say how much I hate SE? So I decided the crash is caused by the eyes. I have eye nifs that work fine with their tris (the vanilla khajiit tris) in LE. Convert to SE and CK says the tris have no morphs in them. Obviously wrong, but whatevs. Thing is, the mesh didn't change, just the shaders. So fiddling with shaders will break the tris in SE. WTF. So now I'm trying to get SE happy, but turns out the engine just ignores shaders sometimes. I have blind eyes, which shouldn't glow or have reflections, and half-blind eyes that should only glow and have reflections on one side. (& BTW LE will complain if you have both a glow map and an eye environment map, but SE seems fine with it.) ((& yes, I'm being OCD again.)) But the glow map and eye env map are both being ignored. The map says put the effect on one eye only, but the shader puts it on both. So I say bugger it and try editing the textures to reduce the brightness so when the glow is added it still looks good. BUT CK64 apparently loads textures once and then never again. I can't even. I'm selecting the texture for the texture set, I see the texture I want in the preview of the file selection box, I select it, and CK gives me the old texture I'm trying to replace right there in the texture set preview. Fuck this game. Fuck this rev. Fuck this creation kit. Fuckity fuck fuck. Is that what cause the eye glow on the Male then? Anyway I notice in last bird race updated from you! what kinda bat is that? lmao
Bad Dog Posted November 28, 2019 Author Posted November 28, 2019 ...and now I can unreliably cause LE to crash on my eye nifs too. Dunno what kind of bat that is. Leaf-nosed, probably.
Bad Dog Posted November 28, 2019 Author Posted November 28, 2019 I think part of what's going on is the eye shaders simply Do Not Work and that's why vanilla skyrim doesn't try. For half-blind eyes they have a one-eye nif and then an addon for the other eye. That lets the two eyes have completely different shaders instead of expecting the glow map or env map to actually work. So I'll try that once I figure out why the nifs are crashing CK.
esf345 Posted November 28, 2019 Posted November 28, 2019 SE's engine is redefined though similar to the original skyrim, however some aspects did have to be rewritten to allow better performance and quality such as being able to use the vast amount memory thats available to it, but again these all are small so nearly any mod can be converted, so all i can think of is converting what works and remaking what does not but bad dog take a break man from tomorrow to sunday time to relax, you work your ass off bro 1
FoxxoInSoxxo Posted November 29, 2019 Posted November 29, 2019 uhhh I know this may be me being stupid. But I have no idea how to add these to the game. I have MO2 installed but I think I have added everything needed before but I am not sure. Is this all the things I need before adding those files from the google drive??
FoxxoInSoxxo Posted November 30, 2019 Posted November 30, 2019 So now I am sure everything is made and stuff but.. I can't seem to change certain body parts with racemenu or anything in the SOS stuff when I use char creation
FoxxoInSoxxo Posted November 30, 2019 Posted November 30, 2019 Just so you know I have never done any of this before. Closest thing to modding I have done is BeamNG.Drive
FoxxoInSoxxo Posted November 30, 2019 Posted November 30, 2019 I am having some strong crashes during the character menu. I can't even make one and I don't know how to fix it.
esf345 Posted November 30, 2019 Posted November 30, 2019 @FoxxoInSoxxo bro your load order is way out of whack, i am going to message you my discord and i can tell you how modding skyrim works (even fallout since it works the same)
rb888 Posted November 30, 2019 Posted November 30, 2019 On 11/28/2019 at 9:11 PM, FoxxoInSoxxo said: uhhh I know this may be me being stupid. But I have no idea how to add these to the game. I have MO2 installed but I think I have added everything needed before but I am not sure. Is this all the things I need before adding those files from the google drive?? No open the mod folder open and move all mains files in to game data. But make sure it pass the dragon test at startup.
Oninace Posted November 30, 2019 Posted November 30, 2019 anyone have any idea why DDI does this Spoiler and how I can fix it? nvm fixed
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