Bad Dog Posted November 16, 2019 Author Posted November 16, 2019 I looked at that log... make sure you only have the racecompatibility.esm from the mod. There's cruft that might mean some mod has loaded an old version. This SE shit is frustrating. I've been running out to that wolf den under all different configurations and except that it usually crashes, I can't pin down the problem. There's some wilderness event spawns in the area and it might just depend on what happens to spawn.
Screws Posted November 16, 2019 Posted November 16, 2019 @Bad Dog Yiffy Age doesn't come with Racecompatibility.esm though o.o Or at least I didn't see it on the drive lol. Also how would one go about doing that face gen thing, where you just redo the faces to where they all match?
Ryusho Posted November 16, 2019 Posted November 16, 2019 1 hour ago, Synlaine said: @Bad Dog Yiffy Age doesn't come with Racecompatibility.esm though o.o Or at least I didn't see it on the drive lol. Also how would one go about doing that face gen thing, where you just redo the faces to where they all match? @Synlaine What your needing for that is this. https://www.nexusmods.com/skyrimspecialedition/mods/2853
Screws Posted November 16, 2019 Posted November 16, 2019 @Ryusho That's the one I have installed I believe lol. You wouldn't happen to know how to do the facegen thing to fix faces? Also @Bad Dog Sorry to pester you! I was gonna provide some Papyrus Logs that indicate more YA freezing. If I'm reading it right it's saying that BDYA is usually the last thing before it starts freezing up and such. I'm t rying to battle Necromancers on a hill. Papyrus.1.logPapyrus.0.log
rb888 Posted November 16, 2019 Posted November 16, 2019 3 hours ago, Bad Dog said: I looked at that log... make sure you only have the racecompatibility.esm from the mod. There's cruft that might mean some mod has loaded an old version. This SE shit is frustrating. I've been running out to that wolf den under all different configurations and except that it usually crashes, I can't pin down the problem. There's some wilderness event spawns in the area and it might just depend on what happens to spawn. Females look like wooded tree lmao any ideas or do I have replace the UNP stuff again?
rb888 Posted November 16, 2019 Posted November 16, 2019 I see you release your Yiff I try again to see if fixes that model issue thanks
rb888 Posted November 16, 2019 Posted November 16, 2019 I got everything ready to go for later today another test kinda late need sleep.
Screws Posted November 17, 2019 Posted November 17, 2019 @Bad Dog Hey so I keep seeing this error on my logs whenever the game freezes (Right now it only freezes in combat) [11/17/2019 - 11:26:26AM] [BDYA] caught animation tailCombatIdle [11/17/2019 - 11:26:27AM] [BDYA] caught animation tailCombatLocomotion Maybe this is what is causing some combat freezes? It's have problems registering the tails?
Bad Dog Posted November 17, 2019 Author Posted November 17, 2019 Hmm. Are you running with the digitigrade patch? In that, I catch the tail animations because it's a way to know when the actor stops sitting, crouching, swimming, or anything else that requires an adjustment to keep the feet on the ground. The mechanism generally works or you'd crash every time you sit (or stand up from sitting). But maybe it's a clue.
hazelboi Posted November 17, 2019 Posted November 17, 2019 Hey, I'm trying to make my character a femboy wolf. anyone have an idea on how I can do this? I got pretty close by using the XPMSSE racemenu sliders but I got a bit stuck on the butt because i couldn't make it bigger.
Ryusho Posted November 17, 2019 Posted November 17, 2019 So I think I found a potential issue, as I just did a re-install using YA 0.64, and because of that, I think it broke t he YAschlongs that came with 0.63, because Now that I have done a proper re-install of it, It can't locate -any- of them be it from YASOS or Your own hoodies mod, no matter what I try to do with mod order or re-installing. The reason I am guessing this is YA 0.63 it woudl say in MO2 of "Are you sure this is installed to the correct game?" Which it does for -ALL- the YA files, ...however 0.64 -does not- have that error, so I think something about your latest version changed and it can't properly reference the "wrong game" files now that all the other plugins/patches are since they were made with 0.63
Screws Posted November 17, 2019 Posted November 17, 2019 @Bad Dog What do you mean Digitgrade patch? I mean I'm using the digitgrade feet but I didn't know there was a patch on top of that @.@
esf345 Posted November 17, 2019 Posted November 17, 2019 @Ryusho with YA 6.4 you have start a new game it sucks i know @hazelboi there is the left cheek and right cheek in the xmpsse racemenu stuff @Bad Dog if you need someone to test anything through another PC i can do it
Ryusho Posted November 18, 2019 Posted November 18, 2019 Well okay I got it working on my end, though now, I am having this bizzare issue where the sheaths and all are..Brown, .they don't match the coloring of the fur of them...
esf345 Posted November 18, 2019 Posted November 18, 2019 @Ryusho that can happen with heads as well its a shading bug P.S. @Bad Dog if you can make a patch for this mod that would be amazing https://www.nexusmods.com/skyrimspecialedition/mods/28995
hazelboi Posted November 18, 2019 Posted November 18, 2019 1 hour ago, esf345 said: @Ryusho with YA 6.4 you have start a new game it sucks i know @hazelboi there is the left cheek and right cheek in the xmpsse racemenu stuff @Bad Dog if you need someone to test anything through another PC i can do it hmmm, those two sliders are missing. I'll contact xmpsse about it
Screws Posted November 18, 2019 Posted November 18, 2019 @Bad Dog Another freeze Papyrus.0.log Lots of catching tails in this!
Bad Dog Posted November 19, 2019 Author Posted November 19, 2019 Ya, I don't think that's it. The digi feet are set up to catch the movement animations as I said above. Looking at your logs, I realized it's inefficient tho... I've rewritten the script so it only catches the movement animations if you've dropped the height of the skeleton to account for sitting or swimming or whatever. Then when it catches on it raises the skeleton and stops catching the animations. Reduces the script load, but doesn't seem to have anything to do with this bug.
rb888 Posted November 19, 2019 Posted November 19, 2019 2 hours ago, Bad Dog said: Ya, I don't think that's it. The digi feet are set up to catch the movement animations as I said above. Looking at your logs, I realized it's inefficient tho... I've rewritten the script so it only catches the movement animations if you've dropped the height of the skeleton to account for sitting or swimming or whatever. Then when it catches on it raises the skeleton and stops catching the animations. Reduces the script load, but doesn't seem to have anything to do with this bug. Got everything working great so far. I did backup full working copy to my backup hard drive since Patch coming out on Thursday. Any possible you can fix the feet in ground issue?
Screws Posted November 19, 2019 Posted November 19, 2019 @Bad Dog Well when I disabled the Digitgrade feet I stopped having the freezes .3.
rb888 Posted November 19, 2019 Posted November 19, 2019 1 hour ago, Synlaine said: @Bad Dog Well when I disabled the Digitgrade feet I stopped having the freezes .3. I have no issue how fast is your pc and graphic card? Mine R9 390x 8GB with AMD 8350 with 32gigs of ram 1600mhz and SSD drive no issues with crash up to where make the person. Only issue is I got fix the huge stretch boobs that off player chest lol.
Bad Dog Posted November 19, 2019 Author Posted November 19, 2019 Huge stretch boobs is an HDT thing. Wrong skeleton or HDT files. rb888, your feet in the ground thing is already fixed if you have things installed right. Best way to test is go stand on a platform--a porch or dock--and see where your feet are. The actors stand on an invisible floor which doesn't always line up exactly with the floor you see. I'm still getting occasional freezes at that wolf den, even without digitigrade feet. Checked it in CK, nothing. I'm checking different NPCs now on the theory that one of the spawn points is doing it. 1
esf345 Posted November 19, 2019 Posted November 19, 2019 @rb888 thats a pose for vanilla at the beginning of the game so anything that changes the feet model will cause the feet to be slightly in the ground since the pose for vanilla gameplay, and if the tits drop to the ground thats a body and skeleton issue but if its you go to a different cell and they a stretch to miles away than come snapping back to place or just stretch out miles and not come back that is a HDT or whatever physics based mod for the tits thats causing the issue @Synlaine where are you getting freezing at, and im guessing the game freezes than CTD?
Screws Posted November 19, 2019 Posted November 19, 2019 @rb888 I'm not even sure where to look at my specs, but trust me its good enough to run quite a few games in ultra settings without issue. Keeping above 60 frames.@esf345 Well I'm not having as many freezes when disabling the digitgrade feet. The one area where I had consistently the most freezes is the one pass to Winterhold. East of Heljarchen when you follow the road you come up to that fortified location with a bunch of necromancers and skeletons. Even in other areas it would cause issues. I just kept seeing that Tail Catch thing appearing in my papyrus logs and that usually happened right at the freeze.
Bad Dog Posted November 19, 2019 Author Posted November 19, 2019 Ya, I think it's just that with the current scripts it's catching that animation all-the-time. I'll post my script fix and you can play with it.
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