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Posted

Hi all,

 

I have an "existential" question about Devious followers.

 

As quiet a few of us pervs out here, I have been trying to find a dominant follower mod setup with just the right balance to suit my tastes. So I've been fooling around with DF on and off for quite a while. Your recent activity with "Devious followers continued" has given me hope that the development might lead to a more interesting and less fiddly version of it. So before I go on, a big thank you for taking the mod a step or two further.

 

Though I love the idea of all those juicy deals forced upon my toon, I'm still not really in love with the whole debt/willpower mechanic. Seems to me like I actually spend more time trying to fine-tune the game setup so I don't make enough money, forcing me into debt and deals, but still enough to sometimes have a chance to repay some of my debt, than actually just enjoy the game.

 

So, while playing yesterday, I thought "WHAT IF?"

 

What if, instead of fiddling around with the game mechanics, I could just forget the whole debt/deal thing entirely?

What if I could just go in to the MCM, tick a few boxes and choose the deals I'd like applied either permanently or intermittently, and then just click "enslave" and be at the followers whim, with only the deals I have chosen?

 

So I was wondering what people in here think about that idea generally? Would anybody be interested in that kind of mod? Would it be feasible at all to incorporate this possibility in to DF (or maybe even create a standalone version?) without spending hundreds of man hours to rewrite the entire code?

 

Kinda curious what y'all think...

 

Posted

It's a nice idea for those who'd like to play that way, but personally it would veer too far into "doing it to yourself" territory for me.  I need that randomness to fool myself into believing I'm being toyed with, and not just making roleplay rules for myself (which one can do anyway without a mod for "wear this" rules, but not for dialogue admittedly).

Posted
6 minutes ago, legraf said:

It's a nice idea for those who'd like to play that way, but personally it would veer too far into "doing it to yourself" territory for me.  I need that randomness to fool myself into believing I'm being toyed with, and not just making roleplay rules for myself (which one can do anyway without a mod for "wear this" rules, but not for dialogue admittedly).

Well, my idea kinda is that once you have chosen a set of rules you'd like to be implemented and hit "go", the follower would take over and create the randomness required to make it interesting.

Posted
3 hours ago, Diziet said:

Hi all,

 

I have an "existential" question about Devious followers.

 

As quiet a few of us pervs out here, I have been trying to find a dominant follower mod setup with just the right balance to suit my tastes. So I've been fooling around with DF on and off for quite a while. Your recent activity with "Devious followers continued" has given me hope that the development might lead to a more interesting and less fiddly version of it. So before I go on, a big thank you for taking the mod a step or two further.

 

Though I love the idea of all those juicy deals forced upon my toon, I'm still not really in love with the whole debt/willpower mechanic. Seems to me like I actually spend more time trying to fine-tune the game setup so I don't make enough money, forcing me into debt and deals, but still enough to sometimes have a chance to repay some of my debt, than actually just enjoy the game.

 

So, while playing yesterday, I thought "WHAT IF?"

 

What if, instead of fiddling around with the game mechanics, I could just forget the whole debt/deal thing entirely?

What if I could just go in to the MCM, tick a few boxes and choose the deals I'd like applied either permanently or intermittently, and then just click "enslave" and be at the followers whim, with only the deals I have chosen?

 

So I was wondering what people in here think about that idea generally? Would anybody be interested in that kind of mod? Would it be feasible at all to incorporate this possibility in to DF (or maybe even create a standalone version?) without spending hundreds of man hours to rewrite the entire code?

 

Kinda curious what y'all think...

 

This is the way I would prefer it. Mittens and chains destroy gameplay. Armbinders stop sex in most posittions. Chastity belts ruin the sex aspect of the game. I dont mind the debt willpower thing but would like a more direct choice for devices. The I am a slut is boring and annoying after the first few times if it could be expanded to randomly generate outcome would make it better. In selling player for sex  NPC and Devious follower should argue what position and how much with the player making limited comments like where would you like to cum, or I am a good fucktoy etc. A suggestion would be a special offering for Jarls and city officials for a title such as knight of the court or something. With the city watch a get out of jail free card for the devious follower. Innkeepers could have clients with special needs etc. The Roman style of slavery to use the slave for something of use, value, and advancement of the master is far more interesting than random abuse.

Posted
8 hours ago, Diziet said:

What if, instead of fiddling around with the game mechanics, I could just forget the whole debt/deal thing entirely?

It would remind of Cursed Loot's XDFF follower system, and yeah that would be great too. It is in no way finished system anyway yet and i'm open to trying all kinds of mods regards to this.

Posted
15 hours ago, Zagzaguel said:

I think youre having the same issue as some of the people that come in here and complain that theres no straight forward way to jerk off in this mod

 

I think your issue is that you expect this mod to do something that its not supposed to be. From my perspective the idea of this mod is to add subtle, devious aspects into the game without harassing its flow. 

The kind of thing you want should be its own mod (actually this Dominant Follower from DCL has an .. expanded version: )

 

Perhaps thats more to your liking. 

 

 

I use XDFF along with DF. The only problem with that is that you have to use cursed loot and Esturk is no longer modding. Cursed Loot is nothing but random abuse and blocking game play  in an annoying fashion. You have to neuter the hell out of it in the MCM.

I dont understand why you guys want to sit there for hours staring at your characters asshole with wiggle and reduced movement. No flopping tits and one position of getting banged in the ass is boring also.

All I am saying is have an MCM selection for each kind of device rather than selecting a group of devices. The other advances can be made later.

Posted
22 hours ago, Diziet said:

What if, instead of fiddling around with the game mechanics, I could just forget the whole debt/deal thing entirely?

What if I could just go in to the MCM, tick a few boxes and choose the deals I'd like applied either permanently or intermittently, and then just click "enslave" and be at the followers whim, with only the deals I have chosen?

I mean this is something you can already do. The MCM for DF is pretty damn well done and you can enable or disable almost any deal, set how much debt you want, add debt and so on.

No matter what the mod, there will always be some "fiddling" because everyone's personal preferences are different, but what you described there is pretty much how I am playing my DF game at the moment.
I disabled certain bondage items that don't show up on a male model or are just plain annoying (armbinder) and heavily trimmed modular deals because they were too random and without flavor text.

Debt (for me) is a good solution to the problem the amount of money you can make in Skyrim causes normally and I found DF to be the only mod out there at the moment which doesn't completely deny you "game" part of Skyrim but it actually adds challenge to it instead of just putting in an occasional naughty scene now and then.

Posted
16 hours ago, Zagzaguel said:

Reminds me of the potion deal I was testing out a while back.

Appart from the animation filter, which seems to always put the follower into a male position even when your follower is female - which kind of goes against what the potion quest is about

There is an event in which the follower equips an armbinder on you and then plays the scene. This event should either be removed or the armbinder should be equipped after the scene, just to make sure that you can actually play a scene there that fits into the context. I doubt that theres a F/F oral animation with armbinder. So once the scene selection is working properly this needs a fix

 

Also if the tie you up thing is the only "special interaction" that can happen during that quest, it has a simliar issue as the Slut Deal

Yes, that armbinder scene annoyed me a lot too. You can disable a few settings with DD which makes it ignore the armbinder for a lot more satisfying scenes (essentially it's the same as if the follower added the armbinder after the scene). It's not an ideal solution but it works.
There is a third option for the potion scene where you have to pay 1000g to get what you need.

The potion quest could use some love, it would be great to have different flavor text depending how often you had to do the deed (or maybe depending on willpower), the current, embarrassed texts replaced by more submissive/slutty ones as time goes on.

 

On that note I am surprised that people don't like the slut deal. It's one of my favorites with the way it advances from a little inconvenience to horrible humiliation. Yeah, it would be great if you had multiple NPC responses in the later stages but I much prefer it changing according to how low you have sunk into depravity.

Posted
On 10/23/2019 at 6:00 AM, Diziet said:

What if, instead of fiddling around with the game mechanics, I could just forget the whole debt/deal thing entirely?

What if I could just go in to the MCM, tick a few boxes and choose the deals I'd like applied either permanently or intermittently, and then just click "enslave" and be at the followers whim, with only the deals I have chosen?

Couldn't you replicate like 95% of this without DF at all? 

 

If you are just looking for the cosmetic effects, mod's like Devious Devices equip and Non-Devious Devices allow you to just equip whatever you want.  Then just grab a follower a follow the rules you set.  

 

It's pretty normal to set rules for yourself when you play skyrim, "no stealth archery" is a common one for me but "wearing kinky stuff" and "be a healslut for a follower" are just as doable.

 

Posted

Hello,
 I have a little problem with the mod.
First of all, let's start at the beginning. Of course I have a companion, whom I couldn't pay on time. First he controlled my gold, then made me his slave. Things having of course worsened, he ended up leaving me in a cave, tied up and after taking all my items from my inventory. So far, okay, no problem.

 

That's where the problem comes in: I got a message that my companion left my service, but he's still with me, acts like any other companion, but no longer behaves like a devious companion. The same goes for my second companion. Yes I have 2 companions with me. The problem is that after I managed to make my character sleep, I got the message in the middle of the screen, when a companion controls our gold. As neither of my 2 companions does, how do I know who controls my gold in this case?

 

I hope I am clear enough in my explanations: Basically someone controls my gold but I don't know who.

 

Translated with www.DeepL.com/Translator

Posted

Quick question; is the follower supposed to be immortal, and is there any plans to change this in the future (if it is)?
Could be that something is wrong somewhere in my install

Posted
14 hours ago, Zagzaguel said:

The follower is essential on purpose, to ensure that you cant get rid of him through "normal means"

If you want to get rid of your follower you have to either pay or use the debug menu and reset the mod.

Makes sense, just wish the possibility was there so fighting didn't end up so easy (and that DA/SSlavery/PO didn't cause problems, since you are still his follower)

Posted

Is there any way to set up Devious Followers so that you need to manually set each follower to use it, rather than having it apply to all followers and needing to "opt out" for individual followers using the MCM function? I love the idea, but I wouldn't want to have it messing with followers who are supposed to be my PC's friends. :x

Posted
On 10/27/2019 at 9:37 AM, Bakon said:

Makes sense, just wish the possibility was there so fighting didn't end up so easy (and that DA/SSlavery/PO didn't cause problems, since you are still his follower)

If you'd like to reduce the follower's effectiveness so that combat is still challenging, you might consider Ashien's Cursed Rings.  The strongest ring reduces the wearer's damage output and physical & magic resistance by 75%.  That should be more than adequate, but if not then it's simple enough to edit the mod to make the debuffs even stronger.  Or edit it so the follower can still take some hits, but does very little damage, depending on what you'd like.  You'll want to have the devious follower with you for payments, deals, and games -- but that follower need not be very helpful. 

Posted
On 10/28/2019 at 12:46 AM, shar181 said:

Is there any way to set up Devious Followers so that you need to manually set each follower to use it, rather than having it apply to all followers and needing to "opt out" for individual followers using the MCM function? I love the idea, but I wouldn't want to have it messing with followers who are supposed to be my PC's friends. :x

Hi shar, I'd suggest simply leaving DF disabled until you are ready to recruit a follower as a DF.  That should accomplish the "opt in" you are aiming for.

Posted
1 hour ago, legraf said:

Hi shar, I'd suggest simply leaving DF disabled until you are ready to recruit a follower as a DF.  That should accomplish the "opt in" you are aiming for.

That would kind of work, but its not exactly ideal. x3 For one thing, it could cause some problems if there are any scripts that might get left behind when its disabled. For another, it seems like it would probably cause problems if I want to have a couple non-devious followers as well as my devious follower.

Posted

Has it been mentioned anywhere how to trigger a guard forcing you into having a follower, or is it just purely chance? I've been avoiding using fast travel and using routes that take me past guards so I can come across them as frequently as possible in and out of towns, but nothing's happened so far.

Though when it comes to chance based things, I do tend to be incredibly unlucky, so it's probably just that.

Posted

i have a suggestion, when the owned deal is active along with the ability to be whored out, the belt IMO should be an open belt or be removed during that event. it plays the solo belted animation if the belt is the closed back version.

Posted
16 hours ago, shar181 said:

That would kind of work, but its not exactly ideal. x3 For one thing, it could cause some problems if there are any scripts that might get left behind when its disabled. For another, it seems like it would probably cause problems if I want to have a couple non-devious followers as well as my devious follower.

As Zagzaguel guessed, I did mean disabling DF in its MCM until you find that special someone.  It's no problem having non-DF followers ... if you don't want them at the same time as your DF, very simple, just leave DF disabled until you dismiss them.  If you want to have multiple followers at once, and recruit non-DF first you must disable them in the menu, as Zagzaguel suggested.  If you have a DF follower and then find others you want to be non-DF, there's nothing for you to do - your DF follower will continue to be the only one acting as DF (although they will charge you more, for having multiple followers).

Posted
1 hour ago, legraf said:

As Zagzaguel guessed, I did mean disabling DF in its MCM until you find that special someone.  It's no problem having non-DF followers ... if you don't want them at the same time as your DF, very simple, just leave DF disabled until you dismiss them.  If you want to have multiple followers at once, and recruit non-DF first you must disable them in the menu, as Zagzaguel suggested.  If you have a DF follower and then find others you want to be non-DF, there's nothing for you to do - your DF follower will continue to be the only one acting as DF (although they will charge you more, for having multiple followers).

I might give this a try then, the next time I have Sanguine's Debauchery installed!

Posted

I have a question! Does Devious Followers require SD+ for the "crawl around" deal, or is the mechanic that makes you crawl when you press the "down" arrow key part of Devious Followers?

Posted

The crawl mechanic doesn't work with the 3rd level of the modular deal. I have the "cute pony tail" but even if equipped, my character is not compelled to crawl in cities.

 

Posted
On 10/20/2019 at 4:32 AM, Reesewow said:

Location, current willpower and/or debt level and if you have other DD's already equipped blocking the game items also matters.

 

As far as I can recall off the top of my head:

 

Boots - triggered in dungeons, requires gloves slot to be available

Blindfold - triggered in dungeons, requires chest slot to be available

Gag - requires you to sleep in an inn specifically, I *think* requires either chest slot or armbinder slot to be available. 

 

As to what exactly happens, what's the fun in knowing beforehand? 

 

This isn't something I'd personally use as I've never had a very rewarding experience with SD+, but more options more better IMO.  For me DF definitely covers the gameplay I originally looked for in SD+, but I don't think they are mutually exclusive experiences.

 

While I'd personally like to see DF's "enslavement" scenario become a fleshed and interesting aspect of the mod in line with the rest of the content, I think solid bridging to other mods that offer that type of scenario is a viable alternative.  Endless mode existing means that even if DF's enslavement is currently not very good, it can be ignored.

I wandered through the dungeons with pony boots and blindfold, never triggering any of these events

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