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Posted

I've done a bit more testing on the 2.05 version, and it seems ok.

 

I don't have time to upload it "properly" today; I'll update the main page, version and downloads tomorrow.

In the meantime you can get it here and try it out.

 

Devious Followers 2.05 - 20191013-0.7z

 

Main changes:

  • the "retro" willpower regain mode.
  • you can control how resistance is modified as you lose willpower (whether you get more, or less resistance each time you lose a point, and whether it just stays the same (the default)).
  • made the feature where you get forced to have a follower by a guard a bit more likely to activate and work correctly (I haven't tested it at all though) but I made a lot of changes there.
  • sleeping past six hours gives you willpower, even if you were woken up - what matters is how long you slept.
  • if you're caught in the sleep-gag game, you don't regain any willpower
  • more tweaks to dialog and conditions, quite numerous
  • weird potion should be a little bit better
  • fixed (quite) a few device handling operations that trigger from dialog
  • some things that are supposed to help performance - you will never be able to tell, really - it should gradually add up to a slightly more responsive feel as I keep doing it

 

I checked the calculation of multi-follower debt and it looks good.

If you think it's wrong, please check your PlayerFollowerCount global to see if it's correct - as that is what drives it.

 

Good grief... DF has a lot of fragment scripts.

Posted
On 10/10/2019 at 5:33 AM, Lupine00 said:

 

It comes from ... bondage deal level 3 ... I think.

Or possibly from enslavement.

I think you would need to be wearing mittens boots and collar for this to NOT fire.

 

I would need to actually look at the mod to know for sure, and I'm a bit pushed for time just now.

What exactly did the follower give you?

What quest stage do you have set for _DFlow and _DFlowSlaveEvents?

 

I know I did some things to this dialog recently, but mainly to ensure it only fires when you aren't blocked form fulfilling it due to other devices.

I think it had some little issues previously, and ought to be better now. And by now I mean I don't know for sure what I did before the uploaded version, but I've done more to it since, and need to roll that out soon.

 

This sounds like the Jarl game.

It sounds like there might be some problem with your game or your DF or DD install.

 

 

It tries to equip a pet suit. If you have a DD too old for the pet suit to exist, that would be bad.

 

Then, clearly the scene starts and locks you out of regular DF dialog.

Whether that's due to your DD, or simply a broken DF install with missing properties (and that happens to Skyrim installs often enough) I couldn't tell.

A log might give an indication.

 

When the main dialog vanishes, you should get an alternative dialog option where you can ask if you are stuck in a scene? Is that appearing for you? It will likely be lower down the choices in your main dialog list.

I'm still a bit new to reading program flow in creation kit so I wasn't sure on everything I was seeing. If it looks right to you I'll just have to take your word for it since you clearly know it a lot better than I do. 

I have DDI 4.2 and DDE 4.0 (assets is the most recent version). So not the most recent, but not too old.

I will upgrade and see if that fixes it (although I thought the pet suit was in those versions but I could be wrong). I wasn't getting the bug fix dialogue option.

If the pet suit is in those versions, the only thing I can think is that when I upgraded to your version, something might have gone wrong. 

Posted

I was reading your post's about your glass ceiling mod and I was struck by how much the second version sounded like DF.  It gave me some idea's for deals.

 

Why do you never let me have any credit?

level 1: "Hey I want my chance for glory too, I'll give you a discount if you let me be the hero next time."  The next major quest reward scene has altered dialogue where the follower takes credit/the PC gets a line where they "admit" the follower did all the work.  Your follower splits the rewards.

Level 2: "You know since I'm doing all the work anyway, you should really stop lying to people"

All your quest dialogue is replaced with with praise for your follower.  Options to resist a little (increase will/anger follower) Follower interrupts you, and no one believes you. Follower gets all rewards.

Level 3: "In Skyrim it's traditional to give a reward for heroic deeds, you really should live up to your responsibilities"  Follower demand rewards from you on major quest completions. Prompts a short dialogue where the follower asks for gold/items/sex/free deals

Level 3 alternate:  "You know you should really get a share of the spoils, I promise next time I'll give you a reward for your service"  Follower gives you 'gifts' on quest completions.  They are locked on DD, or occasionally auto equipped slutwear that you can just take off (you got lucky this time!)

Spoiler

What you don't want to rewrite the dialogue for every quest in the game 2-3 times?! So lazy!  Here's a more reasonable version.

 

Level 1: "I think I deserve a share or the reward for our quests"  Follower asks for a share when gold rewards are received

Level 2: "You know since I'm doing all the work, I think people would be happy to find out you are taking my reward" Follower takes all gold/items

Level 3: "In Skyrim it's traditional to give a reward for heroic deeds, you really should live up to your responsibilities" Follower demand rewards from you on major quest completions. Prompts a short dialogue where the follower asks for gold/items/sex/free deals

 

Ladylike Behaviors (I see these as a bit of a 'lucky roll' where the deal is lowly restrictive, but high on theme. These don't need to go in a particular order)

Level x: "Nobody like a girl that spends all her time reading books"

Level x: "You know, a proper lady doesn't drink ale"

Level x: "I don't think a girl like you should be wasting money on lessons"

Level x: "I saw you sticking your ass out while you were at the alchemy bench, I can't be seen with a girl like that"

Level x: "you are getting a little bit chubby, do you want me to help plan your meals?"

 

Beauty Control (lets not go full YPS immersive fashion, keep it simple)

Level 1: "Ugh, how long have you worn your hair like that, you should try to keep up with the latest trends" Follower periodically gives a quest to go to a semi random NPC to get your hair done (Random styles? Custom list?)

Level 2: "You know all the girls is Cyrodiil have been wearing special paint on their face"  apply some gaudy slave tat makeup

Level 3: "These new shoes are all the rage in the Aldmeri Dominion" Wear high heels at all times.

Posted
12 hours ago, Lupine00 said:

It would be nice to do something about keys.

The followers won't hold keys feature in SLS is a bit of a blunt instrument.

Spoiler

 

At the moment there's just so much to go through and do even a first-pass of clean-up on.

For example, I want the code relating to each MCM page grouped together, but it isn't; so if you want to change a page, you find yourself jumping all over the place, and searching through giant handler routines that are in random order. Just sorting those handlers is a chore and does't add a single new feature, or fix any bugs ... except sometimes it does, because when I go through things I find little oddities or quirks. As I haven't done that cleanup yet (I did a little bit), I don't know what I'll find. Maybe something...

 

Specific examples of minor quirks:

 

In the willpower resistance handler, once you have zero will, no handling is performed, so the resistance damage from the final incident that takes you to zero will is never fully resolved. The difference this makes in practice is slight, and in many cases none at all, but it means at zero will, resistance is in an undefined state, which could lead to bugs of one kind or another.

 

In the sleep handler, if your sleep is interrupted, you don't get any benefit, even if you slept for over six hours before the interruption occurred.

The number of times I've patched that one in my own game, I've lost track of.

 

I've done the willpower regain and resistance changes, but there's a problem right now, so once that is resolved, I'll be looking at releasing it.

I decided to incorporate both deals and devices worn into the calculation.

 

It uses a new feature that calculates a weighted 'impact' of the devices you are wearing and uses that to help determine willpower regain.

Back in 1.X the system counted devices, and an armbinder counted the same as arm cuffs. The new system gives more weight to impactful "life-changing" devices like armbinders, blindfolds, mittens, etc.

 

If you combine it with the existing "deals limit max will" change, it applies the new regain amount, and only then applies the willpower cap, so you should be able to use both together sensibly.

 

 

Even just putting it on your possible features list is all I can ask, thanks! And quite honestly I'd rather you have a chance to go through and do the clean up first anyway rather than jump into adding new things. Building on an unstable foundation doesn't make any sense to me, so I'll just look forward to seeing what you do when you're satisfied with how DF looks when you're done patching it. Cleaning up the oddness and smoothing how DF's code works is something to look forward to anyway, so I'll be anticipating those updates too. ?

Posted

One thing is for sure, I will not be doing Glass Ceiling features in DF.

 

The reason I will probably will never write Glass Ceiling, is because it's a huge research task, that requires you to be across all the vanilla stuff in detail.

Probably also across Interesting and Inconsequential NPCs too, so you can make it work right with them in the mix.

And then you'd probably want a version for people with Female Ulfric (which is a hoot, though I'm not a huge fan of the female voice acting, or the recording job that was done on it, but amazing they did it nonetheless).

 

Even with that effort, Glass Ceiling would be a conflict prone mod, because it would change vanilla dialogue, and that means broad edits across vanilla quests, and possibly vanilla NPCs in some cases. Very conflict prone.

 

On top of which, while there are some similarities with DF - gold control basically - the rest is different, thematically and technically.

 

Glass Ceiling is about changing the vanilla experience for non-futa females, and providing some scarcity. You never get enslaved. It just ramps up later because it's easier to get more loot later. It's not an enslavement mod, it's more about the humour of wondering how you'll get ripped off on the next quest, and the "funny because it's true" part, because the scenario has a grain of truth in it. Or more than a grain. GC doesn't mess with the game, or require any devices besides a gag (and even that would be optional).

 

 

DF is about the idea of travelling with a devious dominant whose efforts are focused on enslaving you for sex and profit.

You may be female, or male, or futa variation of either. It's highly dependent on DD, and puts a lot of devices on the player.

Also has a major enslavement component. So, the emphasis is different.

 

DF has tons of things it could add, but explicit "sexist" genre content requires careful handling to work for all genders.

 

Something a bit like the Ladylike Behaviours, Beauty Control could possibly be deals in DF, because deals are subject to option control. People that don't like a particular deal can turn it off - but they're somewhat complex and tricky because they'd require other mods to make them work. DF is never going to have its own YPS-like functionality because it isn't a good return on development effort. Besides, YPS exists, so you can use it with DF if you want. A cross-dependent deal is a maybe, but the existing suggestion doesn't seem comparable to most other deals in impact, and thus a bit of an easy option.

 

I see the future of modular deals as being mainly about device combinations.

 

Other new deals will be "regular" named deals with specific progression, so they can deliver appropriately customised behaviours and functionality.

Posted

I applaud your focus on cleanup first, then new stuff. Much as I want all the things, right now!!!! I know the game will play better and be more fun if you first get the fundamentals rock solid and clean, then start adding more cool stuff.  Throwing every cool idea that comes up in a haphazard fashion is a recipe for guaranteed trouble, frustration, and eventual burnout from trying to maintain buggy, poorly factored spaghetti code with patches on the patches.

 

And I know you know this and are doing it this way intentionally, I'm just saying I support that. :)

 

That said, one idea for either the cleanup or a later enhancement, not sure which, is to pre-populate the pool of potential forced followers with all of the vanilla non-housecarl , non-dlc followers. Players have the tools to adjust or expand as desired, but starting with an empty list you have to traverse all over Skyrim to fill every game before the feature even works at all is a PITA. Er, there is a list isn't there? Not only one at a time? Or am I confusing this with another mod? ?

Posted
3 hours ago, Gwentag said:

Can this be used with the df eff patch provided by the original mod?

There's no need to use that patch anymore, Gwentag.

Posted

Glad to see you working on this project.  The last versions of DF were too complicated and caused many issues.  It should have been kept simple like the 2.03a version I was using.  I say, "was using" because even it seems to have conflicts when I have Sexlab Adventures and SL Approach Redux installed with of course SL Horrible Harassment.  SL Adventures had to be constantly reset in the debug menu and the Horrible Harassment animation would not trigger until I entered a new cell.   And Approach also would stop and have to be reset alot.  After dropping DF, these issued went away.

 

I hope you get it fixed since I really like the concept.  I'm kinda sad I had to drop it.

Posted

Made some patches for DF to work with the added and changed follower dismissal lines from Relationship Dialogue Overhaul, as well as ones added by the Unofficial Patch, and then a merged version of the two. Haven't had the chance to test them myself, but they just add conditions to dialogues so it shouldn't break anything.

Devious Followers Patches.7z

Posted
13 hours ago, cailic said:

I hope you get it fixed since I really like the concept.  I'm kinda sad I had to drop it.

Those would be stuck scenes. They are, in theory resolvable via the Debug menu, or the debug menu in SL Adventures.

 

The problem with those scenes is not DF; it's just that DF shows them up more.

Many mods start sex scenes over the top of each other due to lack of any way to properly determine exclusivity (checking is animating doesn't cut it, due to race conditions). HH and DF are quite prone to do this to each other, because DF games are in taverns (often) and HH tends to fire in taverns, or SL Approach does.

 

RDO is just a nuisance all around. I'm not very fond of it.

 

I think the RDO problems could be reduced though.

It's on my list.

Posted
12 hours ago, Fish0 said:

Made some patches for DF to work with the added and changed follower dismissal lines from Relationship Dialogue Overhaul, as well as ones added by the Unofficial Patch, and then a merged version of the two. Haven't had the chance to test them myself, but they just add conditions to dialogues so it shouldn't break anything.

Does this patch DF, or RDO?

 

I need to look at it so I understand, but if it doesn't introduce a dependency on RDO, I can marge it into DF, or replicate it by other means.

Posted

I generated a papyrus for you (this is with DDi & DDe uploaded to most recent versions).

This is at the bottom of it;

[10/15/2019 - 08:04:03AM] ERROR: QF__DflowGames_0A0110DC.SetStage() being called on an invalid object, aborting function call
stack:
    .TIF_Dfloww_090BD9AC.Fragment_7() - "TIF_Dfloww_090BD9AC.psc" Line 10
[10/15/2019 - 08:04:03AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
    .TIF_Dfloww_090BD9AC.Fragment_7() - "TIF_Dfloww_090BD9AC.psc" Line 10

 

 

 

Papyrus.0.log

Papyrus.0.log

Posted
40 minutes ago, Sospice said:

Good grief.

This is not good is it?

 

It seems that this fragment starts the Jarl game.

 

However, @Sospice the problem you see, is an empty quest property. A quest property that is set in the CK.

The other warning about a None assignment is non-specific and probably just refers to the empty quest as well.


Because your game quest property is empty in the fragment, it can't start the game, and nothing really happens.

You end up with DFlow in the waiting for game-end stage, waiting for a game to end that was never started.

 

You can "fix" by doing a setstage in the console to put _DFlow back to stage 100.

 

 

Notice that the source for this is: TIF_Dfloww_090BD9AC.psc not TIF_Dflow_090BD9AC.psc ?

 

If you think this is trying to equip a straightjacket in your game, it's probably because the script being called is the old one, not the new one, as I see in the CK.

The new one does no equips at all.

 

It looks like this was swapped to a new fragment in the CK, but possibly your game has a reference to the OLD fragment embedded in the save (or maybe the ESP?), or maybe in a merge patch, or bashed patch, or somewhere that keeps coming back in new games?

 

Or possibly, the fragment was never compiled in its correct state, and is the same as the old code.

 

And that might be why you are seeing empty properties too.

 

 

Open up your entire game in Tes5Edit and check for overwrites on the script for dialog XX0BD9AC, where XX is the ID for DF.

 

 

I'm not sure how this is in 2.05, but I'm confident it will be fine in 2.06 :) 

Posted

Great to see you take up the reigns of this mod!

 

One of the things I always loved most were the RNG events in dungeons and the wilds (like getting ponygirl stuff equipped or the jacket), so more of that would be great.

 

Question/suggestion: does this mod have special events for taverns? Maybe the player being woken up in the middle of the night to a group of men wanting to have sex with her cause her follower had sold her to the tavernkeeper for the night who rents her out?

 

And the ponygirl gear coming with a curse that makes real ponies in vicinity ravage her or follower even renting her out to riders to de-stress their mounts? More use of petsuit as well would be great. Possibly lactation stuff for MME when near farms. Maybe even follower deciding to take the lead of adventuring when near dungeons and the player being coerced to follow in some way (loss of all gear, or sold into slavery, or invisible tether, or the follower dumping the gear back on the player "If you don't want to follow ME for a change, then carry all this shit yourself", etc.).

Guest AthenaESIV
Posted

Thanks for the update Lupine, really like the changes and installing now. Always look forward to your posts!

Posted

Hey, just wanted to say I'm loving this mod. It has nice writing, nice pacing and it actually adds features to a normal game of skyrim rather than derailing it completely or being mostly irrelevant. Playing with a follower is actually hard now unless you just want to hang out in towns slutting it up.

Here is some stuff I noticed:

- Firstly, the mod said it's not compatible with SE, but it's running pretty smoothly for me. Maybe add the information to the page?
- Enslavement seems to break the game, the collar does not get unequipped when leaving town and while it fails to force the PC to crawl it drains stamina completely.
- Whore armor does not match the images in the inventory (maybe because I'm playing with a male PC)
- Ebonite harness disappears inside the PC body and the jacket makes the whole body invisible (again possibly because male model)
- Petsuit doesn't appear at all the PC just assumes the pose (again possibly because male model). Scenes seem to play out normally though.
- The mod refers to female followers as 'Master' in dialouge

Posted
14 hours ago, Lupine00 said:

Many mods start sex scenes over the top of each other due to lack of any way to properly determine exclusivity (checking is animating doesn't cut it, due to race conditions). HH and DF are quite prone to do this to each other, because DF games are in taverns (often) and HH tends to fire in taverns, or SL Approach does.

It would be nice if SL Approach & HH implemented the dhlp-suspend/resume system.  DF does (I hadn't realized that until checking just now).  It's not perfect, but it would sure cut down on the frequency of this problem.

Posted
14 hours ago, Lupine00 said:

Does this patch DF, or RDO?

 

I need to look at it so I understand, but if it doesn't introduce a dependency on RDO, I can marge it into DF, or replicate it by other means.

It patches RDO, and has a hard dependency  on it.

Posted
6 hours ago, legraf said:

It's not perfect, but it would sure cut down on the frequency of this problem.

It certainly isn't because you can still race on DH-Suspend.

 

But with mods that do not (Sex Slaves for example), the extent to which it can easily go wrong is painful.

With SS, you could end up trying to be in sex scenes in DiD and SS at the same time, with some very strange results.

Posted
8 hours ago, Pernitax said:

- Firstly, the mod said it's not compatible with SE, but it's running pretty smoothly for me. Maybe add the information to the page?
- Enslavement seems to break the game, the collar does not get unequipped when leaving town and while it fails to force the PC to crawl it drains stamina completely.
- Whore armor does not match the images in the inventory (maybe because I'm playing with a male PC)
- Ebonite harness disappears inside the PC body and the jacket makes the whole body invisible (again possibly because male model)
- Petsuit doesn't appear at all the PC just assumes the pose (again possibly because male model). Scenes seem to play out normally though.
- The mod refers to female followers as 'Master' in dialouge

1) Win! Sure, I can update that.

2) I think I'll have to remake the collar and butt-plug devices.

3) Whore armor has fixed inventory models, and they're female in all cases. It's probably not worth fixing, but if you know there are male ground models I can use, feel free to send me the paths for them and I'll update.

4) DD items do not work for men generally. You need to have a working DD for Him, and there hasn't been one since DD 3.X - there are somewhat working versions, but I believe they have missing devices, and the sort of clipping issues you describe. You can fix the latter in Bodyslide if you care to. It's nothing to do with DF in any specific way.

5) I don't think you'll find a male PetSuit model ... I wouldn't know to be honest ... maybe there is, somewhere. You'd need to fix up DDforHim with it somehow.

6) In this case, more text and context would help me replace them with proper dual gender dialogs.

 

With this last one ... DF has some proper dual gender handling, but it's erratic ... other places text is awkardly phrased to be gender neutral, or assumes a gender.

This is fixable, but quicker if people point out the exact phrases that bother them, and where they arise. (What you said to get to them, or the situation or game you were in).

Posted
4 hours ago, Lupine00 said:

It certainly isn't because you can still race on DH-Suspend.

 

But with mods that do not (Sex Slaves for example), the extent to which it can easily go wrong is painful.

With SS, you could end up trying to be in sex scenes in DiD and SS at the same time, with some very strange results.

I think dhlp-suspend it's more oriented toward preventing incoming "events", not player-initiated ones ... though there's no reason it couldn't be used for both.  I've tweaked my SL Approach to respect it, and will see if that cuts down on bizarre conflicts.

 

In its defense, SL Approach does one check for a busy PC or "approacher": it checks if either is in SexLabAnimatingFaction.  But that's very narrow.

Posted
3 hours ago, Lupine00 said:

1) Win! Sure, I can update that.

2) I think I'll have to remake the collar and butt-plug devices.

3) Whore armor has fixed inventory models, and they're female in all cases. It's probably not worth fixing, but if you know there are male ground models I can use, feel free to send me the paths for them and I'll update.

4) DD items do not work for men generally. You need to have a working DD for Him, and there hasn't been one since DD 3.X - there are somewhat working versions, but I believe they have missing devices, and the sort of clipping issues you describe. You can fix the latter in Bodyslide if you care to. It's nothing to do with DF in any specific way.

5) I don't think you'll find a male PetSuit model ... I wouldn't know to be honest ... maybe there is, somewhere. You'd need to fix up DDforHim with it somehow.

6) In this case, more text and context would help me replace them with proper dual gender dialogs.

 

With this last one ... DF has some proper dual gender handling, but it's erratic ... other places text is awkardly phrased to be gender neutral, or assumes a gender.

This is fixable, but quicker if people point out the exact phrases that bother them, and where they arise. (What you said to get to them, or the situation or game you were in).

1-2.: Cool! I love to see this mod getting the love it deserves!
3.: I managed to do it but it was confusing (I really have no idea what I am doing :)). I used this: https://www.nexusmods.com/skyrim/mods/49105/? and replaced the current male armors with it. Then opened it in outfit studio, saved under a different name and then built it in bodyslide. After checking the "using custom armor" option in MCM it worked! The only fault is that the cock of the PC is blurry/has no textures.
4.: Yeah I have DD for Him and most of the stuff works flawlessly. Would be nice to have the jacket but at least I can use the harness instead of the corset for the deals. And what's a little extra debt between friends... :)
5.: Yeah, that sounds like it's out of my league modding wise tbh. I think I can live without it. The scene works this way as well.
6.: Things I have seen:
- Master when addressing your follower at low WP (despite her being a woman)
- When being whored out all dialouge refers to you as female, her, her pussy etc.
- While the genital piercing name and dialogue is correct when you have a cock, the messegaes about it (like when it's vibrating or when you pull it out) always refer to it as a vaginal piercing.
- Will keep an eye out for more

Also regarding 6 - have you thought about changing the way addressing your follower works? It's a bit abrupt at the moment, switching from normal conversation to "Master" in an instant. A deal would be awesome regarding it. Something like this:

lvl.1: I don't think you are giving me the respect I deserve. How about you start
"You have to address <<followername>> as Sir/Ma'am when talking to him/her"

lvl2.: You know, with you indebted to me, you are basically my slave at this point. Why don't you address me accordingly?
"You have to address <<followername>> as Master/Mistress when talking to him/her"

lvl3.: Well, slave I think there are still some proper manners for you to learn. Like assuming the correct position when talking to your betters. You will need to kneel down and bow your head, understood?
"You have to be on your knees when talking to <<followername>>"

To be fair I think it might be a bit weird if you get lvl 2 before you get any other deals but I think it might add to the immersion. Or maybe just having a small dialogue when you reach the threshold willpower (like it happens with forcefully managing your gold or forcefully adding deals when your debt is too high)

 

Posted
18 minutes ago, Pernitax said:

Also regarding 6 - have you thought about changing the way addressing your follower works? It's a bit abrupt at the moment, switching from normal conversation to "Master" in an instant. A deal would be awesome regarding it. Something like this:

The follower has more granularity, but for no particular reason it was set up so the PC doesn't.

It could be changed, but it's one of those things that is fiddly to fix after it's been done one way.

Sometimes you do these things and the CK stuffs up the ESP, and sometimes it all works out.

I'll see if the CK will cooperate in this instance, as I think at least one additional step would be nice.

 

I don't think we need a deal though, driving off willpower is enough. I think... For now at least.

The on your knees thing isn't a bad idea, it's just a bit of a pain to lever into a mod that needs a lot of little problems tidying up.

Posted
39 minutes ago, legraf said:

think dhlp-suspend it's more oriented toward preventing incoming "events", not player-initiated ones ...

What I mean is that two mods can fire it at once, and start their stuff before seeing the one from the other mod, because it can deschedule both of them.

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