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Posted
15 hours ago, NoJoker said:

Looks super amazing. I'm very excited about performance improvements.

Next update will fix the silly dual scanner bug, and replace the previous scanner mechanic with a scanner manager that will make scanning far more responsive, and lay the groundwork for the actor introspection system that will pull out all the clothing flags, DD items, faction info, and so on, and map it into a ready-to-use StorageUtil array.

Posted
18 hours ago, JuliusXX said:

And a question. Is it possible to add the keyword Erotic Armor or is it already included in one of the keywords? More information about it here.

Set the naked toggle in the MCM and I think it should do what you want.

The old SLA/R naked-equivalent armor keyword and StorageUtil tag are supported, but now just one of several values you can set.

Posted
23 hours ago, donttouchmethere said:

Will this make all nipples explode if I combine it with SLAX?

 

Found out what will happen.

Will make SLRX to throw out a downgrade error

Spoiler

ScreenShot1918.jpg.11582cae13b9755188e87955cf9f6678.jpg

 

 

Seems you added the TTT_SLAR files already to SLAX?

Posted
1 hour ago, chipstick said:

Uh, maybe I'm being silly but it's not obvious to me...

 

Can we use this to replace SLA(R) in an existing game, or is a new game required?

On my end it worked fine substituting it in a running game

I kept it in the same load order position

and did not even do a clean save

just remember that if you use SLSO you need to reinstall it without the SLAR patch

thou YMMW

 

 

Cheers

Posted
On 9/25/2019 at 10:09 PM, Durante said:

Could we get an empty sexlabaroused.esm as a placeholder in load order? Many mods have a hard dependency on it.

You get a real sexlabaroused.esm :) That is the name of the SLAX ESM. It if a drop-in replacement for SLA or SLAR and should work with mods that worked with those mods.

For compatability, SLAX has all the functions and properties those old mods have. For now... Some old functions aren't necessary, and aren't used by any mods at all.

 

You should be able to swap in a running game. I did, and others have. It's designed to act like an update to SLAR.

Posted
On 9/26/2019 at 1:58 AM, donttouchmethere said:

Will this make all nipples explode if I combine it with SLAX?

It will break SLAX because it replaces the main script file from SLA, which has the same name in SLAX.

I suspect SLAX already does pretty much everything that AAAA does, so you do not need it.

 

I will check, and if SLAX is lacking anything from AAAA I will fix that.

Posted
7 minutes ago, Lupine00 said:

It will break SLAX because it replaces the main script file from SLA, which has the same name in SLAX.

I suspect SLAX already does pretty much everything that AAAA does, so you do not need it.

 

I will check, and if SLAX is lacking anything from AAAA I will fix that.

Thx!

All you said makes sense, because AAAA doesn't overwrite anything from the old SLAR (physically).

Also thx for adding the keyword options to SLAX, that might save me a lot of troubles (compatibility) in my game.

And you know it already yourself, but it seems that some armors (in my case custom) don't get recognized as "not naked".

Still could be an issue with that armor too.

Posted
8 hours ago, Lupine00 said:
14 hours ago, HexBolt8 said:

A way to recognize a lover.

I had this in my to-do list, but I think the answer lies in the existing Skyrim relationship system - it just needs taking into account.

I'd mentioned that as a possibility too, but after more thought I don't think Skyrim's relationship scale would work that well.  It's a rating for like/dislike, with titles for each rank (3=Ally, 4=Lover).  I'm concerned that some follower mods might simply set relationship to 4 because it's the "best" (highest).  Some mods allow player actions to raise relationship with others, not exclusively through sex, so it's possible to reach Lover status with someone in which you have no sexual interest.  Coming at it from the other direction, romance mods let the PC seduce and in some cases gradually raise relationship.  But in the early stages, Skyrim relationship might be 0 or 1 even though the two can't keep their hands off each other. 

 

How about a parallel relationship system for love interest?  Let the player assign NPCs to the relationship, perhaps in a way similar to how Devious Followers lets players select a future DF.  Regardless of current relationship, those characters would gain arousal around each other.  I'm thinking it would have to be a relationship rather than a simple faction, because the PC might have multiple lovers but those lovers might be wildly jealous of each other. 

 

 

I'd also like to suggest racial preferences.  You'd have to decide the best way to implement it based on SLAX's design, whether it's simple blocking (Argonians are never aroused by non Argonians), race-level preferences (all Nords have the same race preferences, similar to Trade and Barter's race prefs), or (my favorite) individual race preferences with configurable defaults for NPCs.  The last one would allow one Nord to have the hots for "exotic" dark elves, and another Nord to despise them and have zero arousal around them (reflecting common attitudes in Windhelm). 

 

My "thing" about races is that sex with Argonians and Khajiit looks weird to me (personal preference).  I've managed to block those races from demanding sex from the PC through configuring (or hacking) various approach and rape mods, but it would be better if those races didn't become aroused around the PC's race (or other races they don't care for) to begin with.  Configurable racial preferences would let players set things up however they like. 

 

The system could also serve as the basis for new mods or new features in existing mods to target sex approaches based on the NPC's racial likes and dislikes.  I can imagine a whole new level of interactions in mods like SL Approach if @factoryclose had an interest and SLAX provided the framework.

 

 

Last suggestion is a Bestiality faction for your fetishes list.  Not a big fan of that myself, but many players are.

Posted
5 hours ago, Lupine00 said:

Globals you say?

 

Well... It's possible, but the idea is these sort of things would be in factions, which are just as easy to test in dialog conditions or script.

By putting them in factions they can work for everyone, not just the PC.

 

 

Could you explain what you want these for?

And the specific IDs suggest you already have a mod with these in...

 

 

If we have global mirroring of the factions for the PC only, which is the source of truth? Globals or factions?

I'd say it should be the factions, in which case you can't set the globals from the console and expect them to change.

 

There will be MCM support for such things eventually anyway.

 

 

Breast size can be obtained in various ways in a game already, but it's a bit of a crapshoot where to find it, and what it really means. Depending on the underlying bodyslide, a node value of 2.0 might be massive, or might be fried eggs.

Those globals are only for Player. If you add them I'll be glad. Actually it is intended as criteria for measurements. I fail to see there is objectivity in body measurements so I want to leave them subjective. I am using global variables for dialogue conditions in SLAPP and upcoming my other mods.

Guest AthenaESIV
Posted
2 hours ago, factoryclose said:

Those globals are only for Player. If you add them I'll be glad. Actually it is intended as criteria for measurements. I fail to see there is objectivity in body measurements so I want to leave them subjective. I am using global variables for dialogue conditions in SLAPP and upcoming my other mods.

 

I liked this about your method when making mods... You determine the relative attractiveness of your Dragonborn's assets simply by changing them in the MCM.

 

It would be cool of SL type mod authors agreed to some universal globals to use, but facial attractiveness, boob size, ass thiccness, ass hotness, thighs, etc... would be good for Dragonborn based NPC interactions maybe.

 

I'm sure keeping the number of globals to a minimum would be good, but hopefully you two make your mods work well together, love all the mods both of you put out! Lupine + Baka + Monoman + Ed86 can make SL NSFW work so much better than it ever has, while Ashal, DeepBlueFrog, CPU and a few other MVPs (especially all the animation creators, y'all are 10/10) gave modders an amazing foundation.

Posted
5 hours ago, HexBolt8 said:

I'd also like to suggest racial preferences.

Good point. I avoided race because custom races make it impossible to do generically.

You can make an API to handle it, but not keywords like SLA_ArgonianLover

 

 

As for relationships

5 hours ago, HexBolt8 said:

I'm concerned that some follower mods might simply set relationship to 4 because it's the "best" (highest).

That's not a might, that's a certainty. I think about 25% of follower mods do it.

 

 

Some mods did their own relationship system and mechanisms to progress it. Eager NPCs probably takes this the furthest.

 

As Skyrim relationships are extensible, we can still use them, just with a different relations, like RealLover or SexPartner.

 

 

5 hours ago, factoryclose said:

I am using global variables for dialogue conditions in SLAPP and upcoming my other mods.

You want them for mod integration ... that's why I think determining the source of truth matters.

 

Would the globals update the factions, or the reverse? And if the former, it means they work differently for PC than for other NPCs, which is a pain.

If the reverse, they're basically read only.

 

You can get the same results by checking the factions. The reason to use a global is to float in one, or because you want the player to change them from the console. A faction can have an int, so if you want decimal precision you need to scale by an agreed fixed precision.

 

I think it would be better to agree a way to do that than use globals, because then there's no source-of-truth confusion.

 

4 hours ago, VaunWolfe said:

Is there any plan to tie this into sexual fame framework?

I don't intend to write any code to do that. It would be neat if SSFF got a patch to support SLAX factions but I'm not going to write one.

 

3 hours ago, AthenaESIV said:

It would be cool of SL type mod authors agreed to some universal globals to use, but facial attractiveness, boob size, ass thiccness, ass hotness, thighs, etc... would be good for Dragonborn based NPC interactions maybe.

Programmers don't seem that great at making standards on purpose, though sometimes they seem to just happen.

 

I want people to see the SLAX factions as available as a relatively consistent way to do cross-mod interactions relating to sexual fame, appearance, attractiveness, and so on, and have that relate directly into arousal, fetish and addiction.

 

For that to work, mods need to use SLAX as a master instead of SLA/R.

That might happen, or it might not.

 

You'd think it would be an easy call, as there is no downside to making that change apart from replacing an older mod with a newer one.

SLAX has (I hope) excellent backwards compatibility with SLAR. That's a goal, at least.

 

 

A lot of old mods are never going to change or update now.

DCL and DD are likely never going to master off SLAX, and probably that's not even a problem. They will work with SLAX, and that's enough.

 

Getting Hormones and SD+ to use it would be plus. But I don't see a benefit for those mods... Yet.

When more SLAX features are done, I think there will be.

 

SL Adventures, SexLab Survival, and Spank that Ass would get clear benefits. Right now.

I'm not sure that SL Adventures is really being developed any longer though.

Posted
15 minutes ago, Lupine00 said:

You can get the same results by checking the factions. The reason to use a global is to float in one, or because you want the player to change them from the console. A faction can have an int, so if you want decimal precision you need to scale by an agreed fixed precision.

 

I think it would be better to agree a way to do that than use globals, because then there's no source-of-truth confusion.

 

You are right, factions will work much the same.

Posted
1 hour ago, Lupine00 said:

I avoided race because custom races make it impossible to do generically.

You can make an API to handle it, but not keywords like SLA_ArgonianLover

Yeah, custom races can muck up things.  Despite the attraction of custom races, I prefer to use vanilla races for the player character simply because custom races interfere with so many other mods. 

 

It seems like it would still be worthwhile though to handle racial preferences for players who do use standard races, with a "no preference either way" default for unrecognized races.  Perhaps it would also be possible to make a special case for the PC as its own thing in racial prefs.  If it's configurable, players can set it up however they want.  That wouldn't handle followers that have custom races, but I think relationships would be the critical factor rather than race in how much the PC and followers are attracted to each other. 

 

I won't beat this one to death, I just thought it could be worth a second look because it might not be as difficult to handle as you were initially thinking. 

Posted
1 hour ago, HexBolt8 said:

It seems like it would still be worthwhile though to handle racial preferences for players who do use standard races, with a "no preference either way" default for unrecognized races. 

Probably so.

 

I should at least add factions for it.

Posted

I referenced some mods in FNV, there's lots keywords can choose: 

Exposed(show) parts: Crotch(pussy)/Nipple/Cleavage/(lateral/lower/upper) breast/thigh/Navel/back/Masked/nonude 

Style: (Short/Mini) Skirt/Dress/leotard/Corset(Dress)/(Sling Silk)stockings/HotPants/lingerie/Swimwear/string/Bondage 

Aesthetic: Formal/Homely/Pretty/Sexy/Slutty/bigboobs/degrading/Skimpy/exhibitionism/pervert/Sadism/Dominant/Masochism/Submissive/lesbian/gay 

Profession: Fighter/Knight/Mage/Religious/Princess/Bride/Teacher/SchoolUniform/fairy/Maid/waitress/Bunny/Dancer/Prostitute/Slave 

Materials: Latex/Leather/Fur/silk/(Magic)Metal/livingthings(organism) 

Others: OkForSex 

Posted
20 hours ago, sshar22 said:

On my end it worked fine substituting it in a running game

I kept it in the same load order position

and did not even do a clean save

just remember that if you use SLSO you need to reinstall it without the SLAR patch

thou YMMW

 

 

Cheers

Right. Thanks for taking the time to let me know.

Posted

I played around some more with SLAX related to AAAA.

My worry was that FF animations won't be able to lower arousal.

So far I'm proven wrong.

SLAX works just fine on itself.

(mean probably that SLAR worked fine too?)

Posted
On 9/26/2019 at 5:53 AM, Lupine00 said:

It's easier to have one, because then the code for PC and NPC is the same.

It also allows the obsessive tweakers to set their NPCs up how they like, or for mods to create gradual shift in NPC behaviour.

There are a group of people who love NPC slave-training mods. I am not one of them, but I recognise their interest and feel they could be better served than they are.

 

 

I would need a way to set up and save custom settings for any NPC a character would like to customize.  Also some defaults to be applied to anyone not customized so a person wanting to do so could set up one sex a neuter so they could get all same sex sexual interactions.

I would recommend copying the code that detects races from Scent Of Sex and using it to populate a table of races so people could also set up things like Khajits are interested in sex with Altmer,Nords, Redguards and Orcs but not Bosmer, Argonians and Dunmer.

Right now playing with Slaverun and DCL I have the player's arousal locked at a low level just because I am not interested in interactions and consequences based on her arousal but instead the consequences of the arousal of those around her.

 

I also placed a number of NPCs around with their arousal locked high so they will always initiate sex acts (not necessarily with the player) whenever the player is around so the cities and towns are always active. 

The important thing though is that is how I'm playing it right now.  The next time I play I will probably set things up very differently because after playing all these mods "vanilla" the interest now is on playing those mods in ways and combinations they might not quite be set up for but will still allow.

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