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Posted
48 minutes ago, wutpickel said:

I do not think that you need a patch.

If i remember, AAF framwork should be the last item on you mod order.

Leito works for me. I only use UAF and Staged Leito, which of course are installed after the animations are installed.

 

I reinstalled all the animation packs and it's working now. Except for F-F animations, they work but the Strap on doesn't appear even with the mod installed.

Posted (edited)
9 hours ago, LewderMan said:

This seems to have broke my game and my mods... I installed everything in the order shown... Installed all the requirements. However, when I launched into my game AAF got stuck at 68%... and stayed there. I attempted to use the save cleaner and found out there were like 29 scripts that were broken. cleaned them and still have AAF stuck at 68%... 

 

I uninstalled this mod and all mods I added prior to my save breaking... still get AAF stuck at 68%, uninstalled and reinstalled AAF, still stuck at 68%... think im screwed :/

 

You either have leftover AAF XML files from an earlier installation of something, or you're using an animation patch mod with different versions of the animation packs than it is written for.

 

Edit: I see this is solved now, sorry. I should pay closer attention to whether the forum shows that I'm looking at the last page of new responses.

Edited by vaultbait
Posted
34 minutes ago, vaultbait said:

 

You either have leftover AAF XML files from an earlier installation of something, or you're using an animation patch mod with different versions of the animation packs than it is written for.

 

Edit: I see this is solved now, sorry. I should pay closer attention to whether the forum shows that I'm looking at the last page of new responses.

 

All good, appreciate any help haha Everything is working now! Yea, I figured uninstalling the mods would remove all their configs.. Seems when I installed a separate strap on mod it saved settings to use something in it which stopped the F-F anims from using one. Installed the other strap on mod and it worked again no problems.

Posted
31 minutes ago, LewderMan said:

Is there a way to increase prices or what not?

If you know how to compile scripts, I forget which one you need to edit atm.

Posted
1 hour ago, izzyknows said:

If you know how to compile scripts, I forget which one you need to edit atm.

 

I decompiled the BA2 file and modified the prices, but they didnt actually change. My guess is it's also set in the PEX files or something... Maybe I missed it. Oh well, not a big deal.

Posted
1 minute ago, LewderMan said:

 

I decompiled the BA2 file and modified the prices, but they didnt actually change. My guess is it's also set in the PEX files or something... Maybe I missed it. Oh well, not a big deal.

If you choose to be "pretty" your prices are higher. I have it in "Typical" and another profile in "Ugly".

Posted
8 minutes ago, JBpy said:

If you choose to be "pretty" your prices are higher. I have it in "Typical" and another profile in "Ugly".

 

Yea I noticed that when I was attempting to modify the script. Saw the 3 levels.. But I would like to be able to modify those values through a setting or something. I've seen it done in other mods

Posted (edited)
34 minutes ago, LewderMan said:

 

Yea I noticed that when I was attempting to modify the script. Saw the 3 levels.. But I would like to be able to modify those values through a setting or something. I've seen it done in other mods

 

Those mods don't have multiple versions of each line where you tell the customer your prices and for each variation on your limits, which adds up to a metric fuckton of lines that aren't going to match whatever you change the prices to ?

 

It's called "Hardship" not "Wealthy"  :D

Edited by Tentacus
Posted
11 minutes ago, Tentacus said:

 

Those mods don't have multiple versions of each line where you tell the customer your prices and for each variation on your limits, which adds up to a metric fuckton of lines that aren't going to match whatever you change the prices to ?

 

It's called "Hardship" not "Wealthy"  :D

I had a smile on my face.

 

Reminds me, i haven't even played with infections yet aka hardship. Though life actually. Does Hardship check on that by chance?

 

Posted (edited)

New testing character:

 

Rose.jpg.a8eec14a22497d710e114b9bffe40740.jpg

 

If anybody's curious the outfit is cobbled together from Classy Chassis pieces in Bodyslide along with Radbans for the glasses and Chain Bikini for the stockings... All Fusion girl versions.

Edited by Tentacus
Posted
4 hours ago, Darkwolf101 said:

Rose and another character you had a bit back both have rly realistic looking hair, where do you get them from?

Rose's hair is from "femshepping and radbeetle's KS Hairdos Short Medium Length and Updo Conversions". If the previous character was a black girl it was probably "Textured hair."

Posted (edited)
2 hours ago, Tentacus said:

Rose's hair is from "femshepping and radbeetle's KS Hairdos Short Medium Length and Updo Conversions".

 

On a related note, I use these:

 

KS Hairdos - Addon(s) with Physics

Fusion Girl Bodyslides for KS Hairdos - Addon(s) with Physics

 

Edit: I just realized I'm relying on a local upgrade of the latter from FG 1.45 to 1.75+, though upgrading the FG sliders/bones is not complicated (there's a straightforward walkthrough video pinned on the ZeX Discord for those interested in the details). Still, I'll make a note to request an update for this on the FG Outfits thread.

Edited by vaultbait
Posted

We're reaching a point where I am planning  that I need to beg animators to make some new positions. I'd like to include the posibility of an evil player getting someone drunk or drugging them in TSEX. for that we really need passed out/Necro animations.

Posted (edited)

Hardship 1.59K is up!

 

 

 

After a fairlty paltry amount of playtesting everything seems to be working okay. The only difference between this and 1.58J is that the messageboxes fade to black now. Because of the lack of thorough testing I'll leave the old version up for now.

Edited by Tentacus
Posted
27 minutes ago, Tentacus said:

Hardship 1.59K is up!

 

 

 

After a fairlty paltry amount of playtesting everything seems to be working okay. The only difference between this and 1.58J is that the messageboxes fade to black now. Because of the lack of thorough testing I'll leave the old version up for now.

 

Nice! So the only thing new is the black screen?

Posted (edited)
2 hours ago, juste95 said:

 

Nice! So the only thing new is the black screen?

Yes. BTW if you want to use this with an existing save you need to reset the main quest

 

Search _T_DialogueQuest 4 in the console then type

 

Stoquest and the id number you got from the search then Startquest with the same. If it worked you'll see the message about the healing system starting up.

Edited by Tentacus
Posted
52 minutes ago, Tentacus said:

Yes. BTW if you want to use this with an existing save you need to reset the main quest

 

Search _T_DialogueQuest 4 in the console then type

 

Stoquest and the id number you got from the search then Startquest with the same. If it worked you'll see the message about the healing system starting up.

 

I hadn't thought of that ? Thank you!

Posted
2 hours ago, seddonac said:

any changes to settings in mcm are not retained. other mods in mcm retain setting changes except hardship. not sure why.

15.  Real Handcuffs  0.4.7 or above -- This is a true Master of Hardship and RealHandcuffs.esp must be above Beggar_Whore.esp in the plugin load order!

       NOTE: Read the instructions carefully. If you don't you might end up with an AAF conflict.

 

On the bright side this is the only bug report I regularly get... It's still tiresome as fuck :) 

Posted

Interesting. I got Kay to cheat on Deb for me. I don't usually play female characters so I forgot I added the same cheater dialogue I did for Connie Abernathy to Kay. I dunno if I also added it to deb usually not... Like with Professor Scara and Doctor Duff only Scara is the asshole. BTW in my head canon Scara is Bi and only using Duff for the lab so male players can fuck her too.

 

20210702190851_1.jpg.68a367518b431295b717cb2b4447bec2.jpg

 

In case you don't know Kay and Deb are Canonically a couple since they are both listed as that little turd Meg's mom in the CK.

 

Another fun fact you may not have known Sunny Smiles and Trudy live together in New Vegas :) 

 

Posted (edited)

I decided to play a character that never does anal... The added rape chance with limits is no joke. Got raped by Joe Sivaldi gonna make him a bad boyfriend I think.

 

When I release TSEX I should probably make cooking oil more available from vendors.

Edited by Tentacus
Posted
19 minutes ago, Tentacus said:

I decided to play a character that never does anal... The added rape chance with limits is no joke. Got raped by Joe Sivaldi gonna make him a bad boyfriend I think.

 

When I release TSEX I should probably make cooking oil more available from vendors.

 

I think better cooking has introduced a recipe for cooking oil at the campfire. However, the mod is outdated as far as I know.

 

Why don't you add your own recipe? I think it would also go well with your Crackle Mod. Cooking Oil from Mutfruits or Corn at Campfire.

 

Will Hardship 1.6 be released together with TSEX?

Posted (edited)

I do agree, a more ready source for lube would be appreciated. I almost always end up visiting the Bobrovs' personal bedroom as soon as I get to DC because I know I can at least find a bottle there, but like soap for Get Dirty or glasses for Myopia Simulator, I end up hoarding cooking oil and making stashes of it for whenever I loose the one I'm carrying to theft or abduction (and make my followers carry some extras too, just in case).

 

Probably the biggest annoyance is that, like soap, if it's in my inventory or the workshop storage, I sometimes accidentally break it down when crafting something calling for oil as an ingredient. Oops!

Edited by vaultbait

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