Scarlettears Posted September 8, 2024 Posted September 8, 2024 So I will apologize if is this already addressed. I was trying sse naked defeat beta, and that was running great. It actually seemed to work so well that other mods suddenly woke up and also started working. In this case Aroused Creature started working but it began to interrupt the furniture punishments of naked defeat. Is there a setting, patch, or work around that would prevent Aroused Creatures from interrupting naked defeat events?
Nymra Posted September 8, 2024 Posted September 8, 2024 1 hour ago, Scarlettears said: So I will apologize if is this already addressed. I was trying sse naked defeat beta, and that was running great. It actually seemed to work so well that other mods suddenly woke up and also started working. In this case Aroused Creature started working but it began to interrupt the furniture punishments of naked defeat. Is there a setting, patch, or work around that would prevent Aroused Creatures from interrupting naked defeat events? Aroused Creatures needs to listen for my modevents: "DHLP-Suspend" and/or "Nade-Suspend" (in case ppl dont want to use DHLP suspend) both tell other mods to shut the fuck up for the duration of Naked Defeat. my mod says "DHLP-resume" and "Nade-Suspend" when its finished.
Scarlettears Posted September 8, 2024 Posted September 8, 2024 20 minutes ago, Nymra said: Aroused Creatures needs to listen for my modevents: "DHLP-Suspend" and/or "Nade-Suspend" (in case ppl dont want to use DHLP suspend) both tell other mods to shut the fuck up for the duration of Naked Defeat. my mod says "DHLP-resume" and "Nade-Suspend" when its finished. I might rip out aroused creatures from my load order if it comes down to it. Or disable it? I am playing sse that automatically upgraded to Sae and rather than downpatching I just took a break for like year. For reasons I'm probably too dumb to figure out, Seperate orgasm doesn't work for Sae as far as I can tell so I ripped that out despite it being a staple for a really long time. I ripped out fame too despite the fact I really that it and it's getting a revamp. Naked defeat worked so well and the beta and planned features sound fun so fun that I just am going to let go of some of those old standby mods.
ubojstvo Posted September 8, 2024 Posted September 8, 2024 I saw someone else posted about this here not long ago but I didn't see a reply or solution. Using SexLab Utilities Plus I have an issue where there are no longer any expressions for any actors. I've sorted through the options in the MCM and have tried enabling and disabling many of them but I can't quite figure out what's wrong. The other smaller issue is actors are now only listed as "humanoid" instead of "breton" or "redguard" or whatever the race is. Maybe that is deliberate? I always found it useful for helping figure out which actor was which in multi actor scenes. Is there a way to have them be tagged by race again?
OsmelMC Posted September 8, 2024 Author Posted September 8, 2024 (edited) 17 hours ago, ubojstvo said: I saw someone else posted about this here not long ago but I didn't see a reply or solution. Using SexLab Utilities Plus I have an issue where there are no longer any expressions for any actors. I've sorted through the options in the MCM and have tried enabling and disabling many of them but I can't quite figure out what's wrong. The other smaller issue is actors are now only listed as "humanoid" instead of "breton" or "redguard" or whatever the race is. Maybe that is deliberate? I always found it useful for helping figure out which actor was which in multi actor scenes. Is there a way to have them be tagged by race again? Humanoid is the common denominator when you have the "Race Gender" option disabled. You don't need the Race Gender option if everyone use the same skeleton, in which case is just more to configure without. You should enable the Race Gender if you use to play with the beast races or have mods like FK Skeletons the set unique skeletons for each race and they alignment are too deferents even with the same scale. About the Expressions: Mods that change the sexlab expression system usually break the expression system when are installed or uninstalled in with case the most common solution is reset the expression system on the bottom page of the SexLab MCM. In general the issues with the expressions are caused by external mods or wrong files overwriting the SLU+ scripts. So don't let anything overwrite the SLU+ files, even those mods the claim to be compatibles with SLU+ are compatible with just one or few versions and in some case come with they own issues. Edited September 8, 2024 by OsmelMC
ubojstvo Posted September 8, 2024 Posted September 8, 2024 8 minutes ago, OsmelMC said: Humanoid is the common denominator when you have the "Race Gender" option disabled. You don't need the Race Gender option if everyone use the same skeleton, in which case is just more to configure without. You should enable the Race Gender if you use to play with the beast races or have mods like FK Skeletons the set unique skeletons for each race and they alignment are too deferents even with the same scale. About the Expressions: Mods that change the sexlab expression system usually break the expression system when are installed or uninstalled in with case the most common solution is reset the expression system on the bottom page of the SexLab MCM. In general the issues with the expressions are caused by external mods or wrong files overwriting the SLU+ scripts. So don't let anything overwrite the SLU+ files, even those mods the claim to be compatibles with SLU+ are compatible with just one or few versions and in some case come with they own issues. Thank you. I had figured out the Race/Gender option last night by carefully going through the MCM. I also bet you're correct on the expressions because I tried the ahegao mod a while back (then I uninstalled and cleaned because that mod breaks the open mouth expression) and I'm pretty sure that overwrites SexLab expression and voice prompt scripts. I'll reset the expression system and retry it. I hadn't seen that option.
enderfrog Posted September 9, 2024 Posted September 9, 2024 I've been trying to figure out how to restrict an animation to specific npc using your fetish tags. How should i approach it? Can i create my own tag? Or can i assing two different tags?
OsmelMC Posted September 9, 2024 Author Posted September 9, 2024 2 hours ago, enderfrog said: I've been trying to figure out how to restrict an animation to specific npc using your fetish tags. How should i approach it? Can i create my own tag? Or can i assing two different tags? I don't know what you are trying to but yes you can my SLATE to add any amount of tags to the animation and even write your own tags. By other side my Fetish filter is very limited in what it can do and by its position on the scripts have too low priority so is the last filter applied and works over what remain from the other filters when is possible. Anything outside the current Fetish have to be code.
enderfrog Posted September 9, 2024 Posted September 9, 2024 (edited) So if i were to add both tags to an animations, lets say Vampire and Alchemist, would the animation only work with and npc that has both Vampire and alchemist race\keyword etc? And for which npc traits\tags\keywords do those tags check? So i can add them to specific npc. Edited September 9, 2024 by enderfrog
OsmelMC Posted September 10, 2024 Author Posted September 10, 2024 6 hours ago, enderfrog said: So if i were to add both tags to an animations, lets say Vampire and Alchemist, would the animation only work with and npc that has both Vampire and alchemist race\keyword etc? And for which npc traits\tags\keywords do those tags check? So i can add them to specific npc. For the Vampires check if the actor have the "Vampire" keyword that is the FormID 0xA82BB of the "Skyrim.esm" The Alchemist can be the factions JobApothecaryFaction or JobTrainerAlchemyFaction that are the FormID's 0x5091C and 0xE3A56 of the "Skyrim.esm" You can find this on the file "sslThreadModel.psc" of the SLU+
enderfrog Posted September 10, 2024 Posted September 10, 2024 (edited) Can i code in my own fetish tag? Would it only involve adding stuff in "sslThreadModel.psc" and then recompiling it, or is it more complicated? Edited September 10, 2024 by enderfrog
OsmelMC Posted September 10, 2024 Author Posted September 10, 2024 7 hours ago, enderfrog said: Can i code in my own fetish tag? Would it only involve adding stuff in "sslThreadModel.psc" and then recompiling it, or is it more complicated? Each one of the Fetish tags is more or less independent in the scripts so you can copy the scripts of one of them and use it for your own tag. I don't recommend it but isn't hard!
Nymra Posted September 11, 2024 Posted September 11, 2024 (edited) Hey, sorry, but latest version of SLU+ seems to have fucked up my Sexlab completely. is it save to downgrade it to an earlier version? 1 Tongues do not appear, ahego enabled or not 2 X (change random animation) sometimes only works once and then not anymore. 3 when making changes to the scene (schlong up/down, change scene, actor height etc.) take forever for a stage to progress afterwards AND sometimes never progress (old bug tho) 4 voice replay is completely random. I set it it 1 sec for female and sometimes I get NO voice at all in a stage, then 10 sounds play in short succession, then a pause again ----> also breaks when I call Sexlab Moans from my mod. They do not play reliably anymore ----> I remember there was an option on how I could use moans. "Cut" (end them early) or "full" (play them as long as they are). that option is missing but I feel like all sounds are now "cut" early and then somehow block another sound from playing after, especially during sex. 5 I dont understand the expression transition thingy but it seems to cause lag spikes during sex, can I disable it competely somhow? 6 strap ons dont work well (equiped on masturbation but seldom when the female asumes male positon. --> I dont understand what is better to use in that case, Restrict Strapon On or OFF? 7 when transition to final stage the expression is often reset to no expression at all, basically ruining the whole thing (old bug tho) 8 Human Schlongs go flaccid after orgasm (scene still running)... this happened never before to me and somehow coincides with the new version of SLU+ so just wonder if it also could be connected. 9 Estrus Chauris animation can no longer be registered via EC MCM I also still dont like the whole integration of how Voice repeats and how expressions are set (its a SExlab problem tho, not SLU. I just feel like SLU+ should change this system instead of building on top of it. Perfect would be: Loop Voice "X seconds" (stays the same for whole sex scene) Loop Expression "X seconds" (stays the same for whole sex scene) PlayLip Sinc "Y/N" everything else is just not working out. In a perfect world we should be able to also set a special "OnOrgasm" expression and have an "OnOrgasm" soundfile, but at least the latter is a bit more complex to do I know. Having voice play less often in earlier stages did not even match the very first sexlab animations ever made. Edited September 11, 2024 by Nymra
Warsteiner Posted September 11, 2024 Posted September 11, 2024 Mia's Lair patch breaks the quest right in the beggining in the little shack where i supposed to heal Vess, i grab the items from the sack, but i can't heal her, it stops right there and the quest marker remains on the sack.
OsmelMC Posted September 11, 2024 Author Posted September 11, 2024 (edited) 5 hours ago, Nymra said: Hey, sorry, but latest version of SLU+ seems to have fucked up my Sexlab completely. is it save to downgrade it to an earlier version? 1 Tongues do not appear, ahego enabled or not 2 X (change random animation) sometimes only works once and then not anymore. 3 when making changes to the scene (schlong up/down, change scene, actor height etc.) take forever for a stage to progress afterwards AND sometimes never progress (old bug tho) 4 voice replay is completely random. I set it it 1 sec for female and sometimes I get NO voice at all in a stage, then 10 sounds play in short succession, then a pause again ----> also breaks when I call Sexlab Moans from my mod. They do not play reliably anymore ----> I remember there was an option on how I could use moans. "Cut" (end them early) or "full" (play them as long as they are). that option is missing but I feel like all sounds are now "cut" early and then somehow block another sound from playing after, especially during sex. 5 I dont understand the expression transition thingy but it seems to cause lag spikes during sex, can I disable it competely somhow? 6 strap ons dont work well (equiped on masturbation but seldom when the female asumes male positon. --> I dont understand what is better to use in that case, Restrict Strapon On or OFF? 7 when transition to final stage the expression is often reset to no expression at all, basically ruining the whole thing (old bug tho) 8 Human Schlongs go flaccid after orgasm (scene still running)... this happened never before to me and somehow coincides with the new version of SLU+ so just wonder if it also could be connected. 9 Estrus Chauris animation can no longer be registered via EC MCM I also still dont like the whole integration of how Voice repeats and how expressions are set (its a SExlab problem tho, not SLU. I just feel like SLU+ should change this system instead of building on top of it. Perfect would be: Loop Voice "X seconds" (stays the same for whole sex scene) Loop Expression "X seconds" (stays the same for whole sex scene) PlayLip Sinc "Y/N" everything else is just not working out. In a perfect world we should be able to also set a special "OnOrgasm" expression and have an "OnOrgasm" soundfile, but at least the latter is a bit more complex to do I know. Having voice play less often in earlier stages did not even match the very first sexlab animations ever made. Send me the file "papyrus.0.log" Everything related with the LipSync can be configured on the Advanced Configuration that is on the Expression Editor page. But first send me the "papyrus.0.log" because the rest sound like something is broken in your setup. By the way the SLU+ support a better LipSync system using Dialogues aside of the current sound with lips movement. I just haven't made time to build a example to show it working. the current LipSync using sounds is very limited and the options on the Advanced Settings is all that can be done with it. Edited September 11, 2024 by OsmelMC
OsmelMC Posted September 11, 2024 Author Posted September 11, 2024 1 hour ago, Warsteiner said: Mia's Lair patch breaks the quest right in the beggining in the little shack where i supposed to heal Vess, i grab the items from the sack, but i can't heal her, it stops right there and the quest marker remains on the sack. Send me the file "papyrus.0.log" also Mia's Lair patch was made thinking on a Female Player. With a Male Player will be a lot off issues.
enderfrog Posted September 11, 2024 Posted September 11, 2024 15 hours ago, OsmelMC said: Each one of the Fetish tags is more or less independent in the scripts so you can copy the scripts of one of them and use it for your own tag. I don't recommend it but isn't hard! All of the relevant scripts are in "sslThreadModel.psc"?
blackoperations Posted September 11, 2024 Posted September 11, 2024 Is there a mod to set Invisible Wall markers on walls/cabinets/etc. in game for inns, etc. that could be used by furniture anims?
enderfrog Posted September 11, 2024 Posted September 11, 2024 God its such a pain to recompile the scripts. I've already got scripts from Fnis,SKSE,Racemenu, and Sexlab util+Sexlab framework. What am i missing to compile it? Using PCA
OsmelMC Posted September 11, 2024 Author Posted September 11, 2024 2 hours ago, blackoperations said: Is there a mod to set Invisible Wall markers on walls/cabinets/etc. in game for inns, etc. that could be used by furniture anims? Furniture Sex Framework with my patch to cripple it.
OsmelMC Posted September 11, 2024 Author Posted September 11, 2024 44 minutes ago, enderfrog said: God its such a pain to recompile the scripts. I've already got scripts from Fnis,SKSE,Racemenu, and Sexlab util+Sexlab framework. What am i missing to compile it? Using PCA Soft dependencies as SLSO, SexLab Aroused, Precision and True Directional Movement.
Nymra Posted September 12, 2024 Posted September 12, 2024 On 9/11/2024 at 8:07 AM, OsmelMC said: Send me the file "papyrus.0.log" Everything related with the LipSync can be configured on the Advanced Configuration that is on the Expression Editor page. But first send me the "papyrus.0.log" because the rest sound like something is broken in your setup. By the way the SLU+ support a better LipSync system using Dialogues aside of the current sound with lips movement. I just haven't made time to build a example to show it working. the current LipSync using sounds is very limited and the options on the Advanced Settings is all that can be done with it. ok, one issue after the next: added papyrus log. Issue 1: Ahego faces are applied but no tongues. Issue 2: high script lag on stage change AND on Expression change (I watched the PC closely and the lag always occured on time when the expression was changed). I did not notice a similar script lag when my mod changes expressions outside of the sex scenes (Naked Defeat) every 3 seconds. The expression change of my mod is OFF during Sex Scenes. Currently there is no other mod installed for changing expressions. Log with Sexlab Debugging on Multiple scenes mostly with spriggans, bears and wolves Papyrus.0.log
OsmelMC Posted September 12, 2024 Author Posted September 12, 2024 5 hours ago, Nymra said: ok, one issue after the next: added papyrus log. Issue 1: Ahego faces are applied but no tongues. Issue 2: high script lag on stage change AND on Expression change (I watched the PC closely and the lag always occured on time when the expression was changed). I did not notice a similar script lag when my mod changes expressions outside of the sex scenes (Naked Defeat) every 3 seconds. The expression change of my mod is OFF during Sex Scenes. Currently there is no other mod installed for changing expressions. Log with Sexlab Debugging on Multiple scenes mostly with spriggans, bears and wolves Papyrus.0.log 784.67 kB · 1 download By the logs you have none error related with the sexlab and the Tongues were called 39 times for at least 4 expressions on the player. So the only reason is that something be wrong with the tongues or interfering. The tongues are on the setup file and the few i check are fine (LE format, slot 61 and same address of the SE version i can test). So you will have to check the left panel on the console to see what is equipped on the slot 61 and if you can manually equip some of the tongues that by the way will be on the actor inventory until the end of the scene. the tongues are hidden on the inventory so the only way to equip them is using the console commands. Try "EquipItem 0x08FC41" were the "0x" is the ID of the "SexLab.esm". The slot 61 is used for FX Effects so in theory some spells can remove the slot 61 items. The slot is also used by mods like those for the body physics, the Devious Devices or jewellery.
Nymra Posted September 13, 2024 Posted September 13, 2024 (edited) 1 hour ago, OsmelMC said: By the logs you have none error related with the sexlab and the Tongues were called 39 times for at least 4 expressions on the player. So the only reason is that something be wrong with the tongues or interfering. The tongues are on the setup file and the few i check are fine (LE format, slot 61 and same address of the SE version i can test). So you will have to check the left panel on the console to see what is equipped on the slot 61 and if you can manually equip some of the tongues that by the way will be on the actor inventory until the end of the scene. the tongues are hidden on the inventory so the only way to equip them is using the console commands. Try "EquipItem 0x08FC41" were the "0x" is the ID of the "SexLab.esm". The slot 61 is used for FX Effects so in theory some spells can remove the slot 61 items. The slot is also used by mods like those for the body physics, the Devious Devices or jewellery. will double check. still investigating the lags tho,.... I could swear they were not there with the previous SLU+, just have no time to duplicate my profile to compare. I have a scene here (last scene, currently running with a sabrecat, in which the "X" change scene at random is not working anymore after one scene change. sometimes it keeps working, sometimes it stops after 1 activation (1 scene change is done sucessfully tho). Oh, and Skyrim RNG is still, I dont know.... 15 sabrecat animations and Sexlab chooses the same two all the time (Fuck on Rock and Anal Doggy... its hillarious = No stackdumps, just 2-3 hour long session or so. Papyrus.0.log Edited September 13, 2024 by Nymra
OsmelMC Posted September 13, 2024 Author Posted September 13, 2024 2 hours ago, Nymra said: will double check. still investigating the lags tho,.... I could swear they were not there with the previous SLU+, just have no time to duplicate my profile to compare. I have a scene here (last scene, currently running with a sabrecat, in which the "X" change scene at random is not working anymore after one scene change. sometimes it keeps working, sometimes it stops after 1 activation (1 scene change is done sucessfully tho). Oh, and Skyrim RNG is still, I dont know.... 15 sabrecat animations and Sexlab chooses the same two all the time (Fuck on Rock and Anal Doggy... its hillarious = No stackdumps, just 2-3 hour long session or so. Papyrus.0.log 2.65 MB · 0 downloads Edit the function that chose the animation to play is pointless because at the end relais on the random function of the game the true is that none random functions is really random. On the games the random usually relays on the FPS so in a mod like SexLab will be more or less the same every time. Try enabling the "Fast RandomInt()" option on the "Po3 Tweaks", don't know if works for LE but if not sure will be another mod that change the random function. By other side i can try mixing 2 random values to get something more random but definitely will use more resources and probably will make none difference. The Hotkeys are changed to stop working until the last key event be done. This is because when the game have low performance some scripts get delayed and when happens with the sexlab cause unwanted effects like sync issues, misaligning, worse performance and at some point CTD even after the end of the scene. In this case the recommendation is to keep disabled all the debug and trace options on the "skyrim.ini". The other solution is fix all the errors of the mods reported on the "Papyrus.0.log", by experience works but is way harder than disable the trace and debug options on the skyrim.ini.
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