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Posted
15 hours ago, OsmelMC said:

Each one of the Fetish tags is more or less independent in the scripts so you can copy the scripts of one of them and use it for your own tag. I don't recommend it but isn't hard!

All of the relevant scripts are in  "sslThreadModel.psc"?

Posted

God its such a pain to recompile the scripts. I've already got scripts from Fnis,SKSE,Racemenu, and Sexlab util+Sexlab framework. What am i missing to compile it? Using PCA

Posted
2 hours ago, blackoperations said:

Is there a mod to set Invisible Wall markers on walls/cabinets/etc. in game for inns, etc. that could be used by furniture anims?

Furniture Sex Framework with my patch to cripple it.

Posted
44 minutes ago, enderfrog said:

God its such a pain to recompile the scripts. I've already got scripts from Fnis,SKSE,Racemenu, and Sexlab util+Sexlab framework. What am i missing to compile it? Using PCA

Soft dependencies as SLSO, SexLab Aroused, Precision and True Directional Movement.

Posted
On 9/11/2024 at 8:07 AM, OsmelMC said:

 

Send me the file "papyrus.0.log"

 

Everything related with the LipSync  can be configured on the Advanced Configuration that is on the Expression Editor page. But first send me the "papyrus.0.log" because the rest sound like something is broken in your setup.

 

By the way the SLU+ support a better LipSync system using Dialogues aside of the current sound with lips movement. I just haven't made time to build a example to show it working. the current LipSync using sounds is very limited and the options on the Advanced Settings is all that can be done with it.

 

ok, one issue after the next:


added papyrus log.

 

Issue 1: Ahego faces are applied but no tongues.

Issue 2: high script lag on stage change AND on Expression change (I watched the PC closely and the lag always occured on time when the expression was changed).

 

I did not notice a similar script lag when my mod changes expressions outside of the sex scenes (Naked Defeat) every 3 seconds. 
The expression change of my mod is OFF during Sex Scenes. 

Currently there is no other mod installed for changing expressions. 

 

Log with Sexlab Debugging on

Multiple scenes mostly with spriggans, bears and wolves 

 

Papyrus.0.log

Posted
5 hours ago, Nymra said:

 

ok, one issue after the next:


added papyrus log.

 

Issue 1: Ahego faces are applied but no tongues.

Issue 2: high script lag on stage change AND on Expression change (I watched the PC closely and the lag always occured on time when the expression was changed).

 

I did not notice a similar script lag when my mod changes expressions outside of the sex scenes (Naked Defeat) every 3 seconds. 
The expression change of my mod is OFF during Sex Scenes. 

Currently there is no other mod installed for changing expressions. 

 

Log with Sexlab Debugging on

Multiple scenes mostly with spriggans, bears and wolves 

 

Papyrus.0.log 784.67 kB · 1 download

By the logs you have none error related with the sexlab and the Tongues were called 39 times for at least 4 expressions on the player. So the only reason is that something be wrong with the tongues or interfering.

 

The tongues are on the setup file and the few i check are fine (LE format, slot 61 and same address of the SE version i can test). So you will have to check the left panel on the console to see what is equipped on the slot 61 and if you can manually equip some of the tongues that by the way will be on the actor inventory until the end of the scene. the tongues are hidden on the inventory so the only way to equip them is using the console commands.

 

Try "EquipItem 0x08FC41" were the "0x" is the ID of the "SexLab.esm".

 

The slot 61 is used for FX Effects so in theory some spells can remove the slot 61 items. The slot is also used by mods like those for the body physics, the Devious Devices or jewellery.

 

 

Posted (edited)
1 hour ago, OsmelMC said:

By the logs you have none error related with the sexlab and the Tongues were called 39 times for at least 4 expressions on the player. So the only reason is that something be wrong with the tongues or interfering.

 

The tongues are on the setup file and the few i check are fine (LE format, slot 61 and same address of the SE version i can test). So you will have to check the left panel on the console to see what is equipped on the slot 61 and if you can manually equip some of the tongues that by the way will be on the actor inventory until the end of the scene. the tongues are hidden on the inventory so the only way to equip them is using the console commands.

 

Try "EquipItem 0x08FC41" were the "0x" is the ID of the "SexLab.esm".

 

The slot 61 is used for FX Effects so in theory some spells can remove the slot 61 items. The slot is also used by mods like those for the body physics, the Devious Devices or jewellery.

 

will double check.
still investigating the lags tho,.... I could swear they were not there with the previous SLU+, just have no time to duplicate my profile to compare.

I have a scene here (last scene, currently running with a sabrecat, in which the "X" change scene at random is not working anymore after one scene change.


sometimes it keeps working, sometimes it stops after 1 activation (1 scene change is done sucessfully tho).

Oh, and Skyrim RNG is still, I dont know....

15 sabrecat animations and Sexlab chooses the same two all the time (Fuck on Rock and Anal Doggy... its hillarious :(

 

No stackdumps, just 2-3 hour long session or so.

 

Papyrus.0.log

Edited by Nymra
Posted
2 hours ago, Nymra said:

 

will double check.
still investigating the lags tho,.... I could swear they were not there with the previous SLU+, just have no time to duplicate my profile to compare.

I have a scene here (last scene, currently running with a sabrecat, in which the "X" change scene at random is not working anymore after one scene change.


sometimes it keeps working, sometimes it stops after 1 activation (1 scene change is done sucessfully tho).

Oh, and Skyrim RNG is still, I dont know....

15 sabrecat animations and Sexlab chooses the same two all the time (Fuck on Rock and Anal Doggy... its hillarious :(

 

No stackdumps, just 2-3 hour long session or so.

 

Papyrus.0.log 2.65 MB · 0 downloads

 

Edit the function that chose the animation to play is pointless because at the end relais on the random function of the game the true is that none random functions is really random. On the games the random usually relays on the FPS so in a mod like SexLab will be more or less the same every time. Try enabling the "Fast RandomInt()" option on the "Po3 Tweaks", don't know if works for LE but if not sure will be another mod that change the random function. By other side i can try mixing 2 random values to get something more random but definitely will use more resources and probably will make none difference.

 

The Hotkeys are changed to stop working until the last key event be done. This is because when the game have low performance some scripts get delayed and when happens with the sexlab cause unwanted effects like sync issues, misaligning,  worse performance and at some point CTD even after the end of the scene. In this case the recommendation is to keep disabled all the debug and trace options on the "skyrim.ini". The other solution is fix all the errors of the mods reported on the "Papyrus.0.log", by experience works but is way harder than disable the trace and debug options on the skyrim.ini.

 

 

Posted
15 minutes ago, OsmelMC said:

 

Edit the function that chose the animation to play is pointless because at the end relais on the random function of the game the true is that none random functions is really random. On the games the random usually relays on the FPS so in a mod like SexLab will be more or less the same every time. Try enabling the "Fast RandomInt()" option on the "Po3 Tweaks", don't know if works for LE but if not sure will be another mod that change the random function. By other side i can try mixing 2 random values to get something more random but definitely will use more resources and probably will make none difference.

 

The Hotkeys are changed to stop working until the last key event be done. This is because when the game have low performance some scripts get delayed and when happens with the sexlab cause unwanted effects like sync issues, misaligning,  worse performance and at some point CTD even after the end of the scene. In this case the recommendation is to keep disabled all the debug and trace options on the "skyrim.ini". The other solution is fix all the errors of the mods reported on the "Papyrus.0.log", by experience works but is way harder than disable the trace and debug options on the skyrim.ini.

 

 

 

I enabled the debug logging for the papyrus log. 
the issues (lag spikes during SL expression change) are the same with the logging off. 

Posted (edited)
12 hours ago, Nymra said:

 

I enabled the debug logging for the papyrus log. 
the issues (lag spikes during SL expression change) are the same with the logging off. 

The delayed scripts will stay delayed after disable the papyrus logs, so the change won't be magic. Disable the debug and trace on the skyrim.ini allow the papyrus to use those wasted resources on process some more delayed scripts and eventually will see the difference. The only reason to keep enabled the debug and trace on the skyrim.ini is to find and fix errors on the scripts.

 

Anyway, what you mean by "lag spikes during SL expression change"? The scripts performance here is only related with the hotkeys! Animations and alignment is more related with the FPS and the physics.

Edited by OsmelMC
Posted (edited)

So this is very weird and hopefully someone has an idea. I've been using sexlab utility plus for months without any problems. Now suddenly if the esp is enabled, milk mod economy doesn't load its scripts correctly. Just disabling the esp is all I need to do, then MME starts up. A reinstall didn't make any difference. Anyone have any ideas on what's going on?

Edited by foreveraloneguy
Posted
16 hours ago, foreveraloneguy said:

So this is very weird and hopefully someone has an idea. I've been using sexlab utility plus for months without any problems. Now suddenly if the esp is enabled, milk mod economy doesn't load its scripts correctly. Just disabling the esp is all I need to do, then MME starts up. A reinstall didn't make any difference. Anyone have any ideas on what's going on?

Probably is a Skyrim bug, not form the SLU+ or the MME. Sometimes after install a mod or change your load order some quest that are supposed to start with the game fight for resources and the losers can't start. The solution is on change the load order and place the losers upper so they can be loaded before the mod in conflict. Mostly happen on SE with the light mods because they are loaded at the end even if you try to place then at the top in which case the solution can be flag them as ESM+ESL so they be loaded first as the masters.

 

In the case of the missing MCM, mods like MenuMaids2 and MCM Resort include a option to reset and force the detection of the MCM that work better than the console command.

Posted

Still trying to get Util+ to play nice with SL smooth expressions and SL cum overlays extended. 
Every time I have either one overwrite SLU+, I can only switch scenes by pressing “O” one time max, after which it stops responding.  
Only workarounds are to move the scene, then I get one more push, or if Apropos2 triggers a switch then after that I have unlimited strangely.

 

Anyone have this issue?  fix?

Posted
2 hours ago, no_way said:

Still trying to get Util+ to play nice with SL smooth expressions and SL cum overlays extended. 
Every time I have either one overwrite SLU+, I can only switch scenes by pressing “O” one time max, after which it stops responding.  
Only workarounds are to move the scene, then I get one more push, or if Apropos2 triggers a switch then after that I have unlimited strangely.

 

Anyone have this issue?  fix?

What version of SLU+ are you using? Latest version of Sexlab Smooth Expression (3.0.2.) explicitly states: "SL smooth expressions(UtilPlus)  is supposed to overwrite SexLab Utility Plus v20231230.7z (not supporting latest sl utility plsu)". I stopped using Smooth Expressions for that very reason. You need to ask crajjjj in the Smooth Expressions support thread I guess.

Posted
6 hours ago, OsmelMC said:

Probably is a Skyrim bug, not form the SLU+ or the MME. Sometimes after install a mod or change your load order some quest that are supposed to start with the game fight for resources and the losers can't start. The solution is on change the load order and place the losers upper so they can be loaded before the mod in conflict. Mostly happen on SE with the light mods because they are loaded at the end even if you try to place then at the top in which case the solution can be flag them as ESM+ESL so they be loaded first as the masters.

 

In the case of the missing MCM, mods like MenuMaids2 and MCM Resort include a option to reset and force the detection of the MCM that work better than the console command.

 

Well, I thought of that and looked for conflicts. Other than a few ITMs with sexlab itself, there are no conflicts in my load order within the esps. I'm thinking somehow the quests are the culprit, but the mme prints give me no clue as to why mme has decided it's scripts aren't running.

Posted
1 hour ago, foreveraloneguy said:

 

Well, I thought of that and looked for conflicts. Other than a few ITMs with sexlab itself, there are no conflicts in my load order within the esps. I'm thinking somehow the quests are the culprit, but the mme prints give me no clue as to why mme has decided it's scripts aren't running.

You can send me the "Papyrus.0.log" so i can check it, but if the MME is the one not working try moving it's ESP file upper on the plugins load list.

 

The skyrim bug i'm talking is very old but the anyone seems to know the real reason just the error reported on the scripts and how deal with it.

Posted
8 hours ago, OsmelMC said:

You can send me the "Papyrus.0.log" so i can check it, but if the MME is the one not working try moving it's ESP file upper on the plugins load list.

 

The skyrim bug i'm talking is very old but the anyone seems to know the real reason just the error reported on the scripts and how deal with it.

 

OK, I'll re-enable util soon and get a debug. But I forgot to mention this is only when starting a new game. If I load a save that's never had any mods, everything initializes normally. Which kind of pisses me off, actually, since that's just weird.

Posted
3 hours ago, foreveraloneguy said:

 

OK, I'll re-enable util soon and get a debug. But I forgot to mention this is only when starting a new game. If I load a save that's never had any mods, everything initializes normally. Which kind of pisses me off, actually, since that's just weird.

Send me the "papyrus.0.log" anyway but on new games all the mods try to initialize at the same time and some mods take longer than others. SexLab can be manually initialized but the recommendation is wait until everything be loaded thats why is programed to install itself the next time you load the game after the Unbound quest. You probably should wait until the SexLab with the SLU+ be installed before install the MME files.

 

Without the "papyrus.0.log" i'm just guessing!

Posted
8 hours ago, foreveraloneguy said:

 

OK, I'll re-enable util soon and get a debug. But I forgot to mention this is only when starting a new game. If I load a save that's never had any mods, everything initializes normally. Which kind of pisses me off, actually, since that's just weird.

 

From personal experience I can say that you should not try to start all your mods from the start, whether you have a vanilla start or an alternate start, mods (especially sexlab) should start updating only after you exit Helgen (the Unbound quest) or you risk starting with errors because as far as I remember skyrim's start is quite loaded with scripts that can kill many necessary processes. Source: Playing heavily modded Skyrim since LE without CTDs or fatal errors, I've completely finished Skyrim AE so many times I can't count it anymore.

 

Posted (edited)

I cannot make StrapOns reliably appear on females... :(

What am I doing wrong?
With "Restrict Strapons" On and Off its the same, its totally random if any strapons appear. mostly they do not.

 

Is there something in the scripts for starting sex scenes that I might have missed regarding strapon use?

 

20240916121755_1.jpg

20240916121810_1.jpg

Papyrus.0.log

Edited by Nymra
Posted (edited)
4 hours ago, Nymra said:

I cannot make StrapOns reliably appear on females... :(

What am I doing wrong?
With "Restrict Strapons" On and Off its the same, its totally random if any strapons appear. mostly they do not.

 

Is there something in the scripts for starting sex scenes that I might have missed regarding strapon use?

 

20240916121755_1.jpg

20240916121810_1.jpg

Papyrus.0.log 818.48 kB · 0 downloads

Did you check the list of equipped items on the actors using the panel on the console? (In case something else be using the same slot)

 

 

 

The "Restrict Strapon Use" option only filter the animations one the playlist. Like any other of the SexLab filters is ignored if that will let you without animations to play.

 

Doesn't affect the Strapon equipment just prevent the bumping air animations. Those animations were made with the Strapon forbidden by the animation author and the way of the system to identify them is with you "Straight" or "Gay" tags so if you find one bumping air animation without the straight tag you should add the Straight or Gay tags.

 

 

For I see, the animation on the list is a FUTA animation and like most of the them have the FUTA actors wrongly defined as females when obviously they roles is male on this animation (by the active use of the penis) 

Set them as Females forbid the use of the Strapon by default unless they be forced to True on the animation. 

The FUTA filters doesn't remove this animation just those with the AllFuta or FutaAll tag's. So the recommended in this case is add the Gay tag.

Edited by OsmelMC
Posted
4 hours ago, OsmelMC said:

most of the them have the FUTA actors wrongly defined as females when obviously they roles is male on this animation (by the active use of the penis) 

 

Hehe, finally someone else also sees that and say it out loud. But that can be rather easily corrected by editing .json files, am I right?

Posted
22 minutes ago, PippinTom said:

 

Hehe, finally someone else also sees that and say it out loud. But that can be rather easily corrected by editing .json files, am I right?

 

This is what I use for futa characters because I haven't found any other way to have a female character with a schlong be detected as the "male" one in animations.

Posted
1 hour ago, サマエル said:

This is what I use for futa

 

AFAIR I had some unwanted side effects of using bender in my customized a bit (SOS) setup, so I've dumped it long time ago. Anyway - I prefer to use only mods that I really need/cannot substitute any easier way - less is better - as each mod beside it's main features adds it's very own set of issues, not mentioning - eats resources.

🤪

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