Jump to content

Recommended Posts

Posted
9 hours ago, PippinTom said:

 

You know that there is a shortcut for swapping position of actors? I know that it's probably not perfect, but if you really need to, you can fuck a man while being a woman and dildo is provided (delivered and attached) by SLF/SLU+ on the fly if you don't have one already attached.

It's "=" if I'm not mistaken...

 

Again: For some reason, when my female PC start a sex scene (even with matchmaker) with a female NPC I only get lesbian (non-strapon/male_on_female) animations on the list (just tribadism, fingering, etc). It's not about the position, but more likely about the animation filtering.

The only way i managed to get strapon/male_on_female animations is by going to Sexlab MCM menu and changing the gender.

Active and passive was just a suggestion. It would work more like this: you are playing as a famele (lesbian) character, when you click "active" it sets your gender to male (passive would set it to female and set the NPC to male until the animation ending). And if you are a male (gay) character "active" would keep you as male, while setting the male NPC to female.

I hope, I explained it better now :)

Posted
1 hour ago, EthernalNoob said:

I hope, I explained it better now :)

 

Indeed. If the animations are the issue... you could: try correcting those futa oriented ones and hope for SLF to feed you with them and/or fiddle with straight/gay SLF MCM settings and (add/remove) tags on animations, but in this area I'm still fuzzy about how this should work AND if that actually really works on SLF side as advertised. (or I was doing thins wrong, back in days when I tried to sort this out, yet lost interest and never came back to it, not yet anyway)

Posted

Hey, SLUtil+ works wonderfully for the most part, but one feature seems to have been lost on my end and I'm not sure if anyone else experienced it before.

Furniture sex seems to sometimes trigger in the same place, sometimes doesn't trigger at all, or sometimes only triggers for some animations or some furniture, had to end up going to FSF for now, but if anyone had this issue and managed to fix it, I'd be more than happy.

I can otherwise boot up later and try to check if I can nab a papyrus.0

Again, great work! Just facing this issue on my end really.

Posted
On 9/14/2024 at 6:05 PM, Talesien said:

What version of SLU+ are you using? Latest version of Sexlab Smooth Expression (3.0.2.) explicitly states: "SL smooth expressions(UtilPlus)  is supposed to overwrite SexLab Utility Plus v20231230.7z (not supporting latest sl utility plsu)". I stopped using Smooth Expressions for that very reason. You need to ask crajjjj in the Smooth Expressions support thread I guess.

 

That might be it, I'm on the latest SLU+

Posted (edited)
5 hours ago, KewlGirloBoyo said:

Hey, SLUtil+ works wonderfully for the most part, but one feature seems to have been lost on my end and I'm not sure if anyone else experienced it before.

Furniture sex seems to sometimes trigger in the same place, sometimes doesn't trigger at all, or sometimes only triggers for some animations or some furniture, had to end up going to FSF for now, but if anyone had this issue and managed to fix it, I'd be more than happy.

I can otherwise boot up later and try to check if I can nab a papyrus.0

Again, great work! Just facing this issue on my end really.

 

FSF force the furniture scenes every time while SLU+ never force the furniture scene unless the original playlist be filled just with furniture animations.

 

At least the Advanced Furniture System (that is the one i use) never fail. Of course you need the right combinations of tags on the furniture animations and none problem with the Menu options. 

 

For the right combination of tags you just have to import and apply the OsmelMC_ActionLog that comes white my SLATE Patch and maybe add the tags to the few animations that were made after  my last update. Read about the Furniture tags on the front page for more details...

 

In case of problems with the menu options sadly is another mod that cause issues with menus with more than 10 buttons and my menu of furnitures have more than 20 buttons even when you can see just 3 or 6. This problem affect the Wall and all the furniture options beyond the Wall causing the selection of another furniture (usually unavailable). This can be easily fixed by remove the mod in conflict but the real problem is that those that fix it before are being unable to trace the culprits between the mods disabled or updated. The last suspect was the DLL version of DynDOLOD but the one i test was fine so probably was fixed by when i did the test (i use the PapyrusUtil version)

 

 

 

 

In case of doubts you can send me the file "papyrus.0.log" so i can identify the real reason of your problem.

Edited by OsmelMC
Posted
14 hours ago, OsmelMC said:

The last suspect was the DLL version of DynDOLOD but the one i test was fine so probably was fixed by when i did the test (i use the PapyrusUtil version)

Well, small wonder the version without the dll works if the dll is the suspected problem, no? The real problem is that DynDolod 3 (yes it's officially still in alpha, it's been that way for 3 years now while being more stable than many so called 'final' mods for most of that time), which is the version the majority of people use by now, only comes in a dll version. So no option to fall back to a scripted variant.

Posted (edited)
8 hours ago, mrtorq said:

hey my npcs and even my pc become invisible and stuck to the ground after ending a SL animation on Skyrim LE ? any workaround ?

Roll back to the previous saved game and make sure that nothing overwrite the SLU+ files. For what you said, the actors probably got scale 0.01 and that only happen is some other mod is overwriting the SLU+ scripts files.

Edited by OsmelMC
Posted (edited)

 

3 hours ago, Talesien said:

Well, small wonder the version without the dll works if the dll is the suspected problem, no? The real problem is that DynDolod 3 (yes it's officially still in alpha, it's been that way for 3 years now while being more stable than many so called 'final' mods for most of that time), which is the version the majority of people use by now, only comes in a dll version. So no option to fall back to a scripted variant.

 

 

The "DynDOLOD Resources SE" on Nexus comes without DLL file. You can use the "DynDOLOD DLL" from the official site or the "DynDOLOD DLL NG" on Nexus to overwrite the DynDOLOD  Resource SE but that is 100% optional.

 

Anyway, like i comment before, by when i did my own test with the DLL everything was fine. I keep using the PapyrusUtil version just because didn't find any good reason to use the DLL version. 

Edited by OsmelMC
Posted
2 hours ago, OsmelMC said:

The "DynDOLOD Resources SE" on Nexus comes without DLL file. You can use the "DynDOLOD DLL" from the official site or the "DynDOLOD DLL NG" on Nexus to overwrite the DynDOLOD  Resource SE but that is 100% optional.

 

Anyway, like i comment before, by when i did my own test with the DLL everything was fine. I keep using the PapyrusUtil version just because didn't find any good reason to use the DLL version. 

Afraid you got that backwards DynDolodREsources does nothing on his own, it's just the resource pack, that requires DynDolod3 (or is required by DynDolod 3, whatever way you want to read it.)

Still, I misunderstood what you said there in regards to the dll. Interesting that it worked for you. It certainly didn't for me, but removing DynDolod and starting a new game with the otherwise identical LO the menu worked.

Posted

Osmel, first of all I love your mods and twiks,

if you can clarify me about the latest Unofficial Skyrim Modder's Patch - USMP for Skyrim LE, which version of the patch should I install to make it work on the LE version.


Unofficial Skyrim Modder's Patch v.2.0 Experimental with scripts for LE or Unofficial Skyrim Modder's Patch v.1.1 from 2016 from Nexus for LE,
or the version for Skyrim SE and how (I mean the install order)


Or something else.

 

Thanks in any case.


Best regards!

Posted
16 hours ago, Talesien said:

Afraid you got that backwards DynDolodREsources does nothing on his own, it's just the resource pack, that requires DynDolod3 (or is required by DynDolod 3, whatever way you want to read it.)

Of course anyone can misread the instructions. But I'm more of look under the hood! The DLL version aside the DLL file and it's papyrus, comes with the same scripts already included on the Resource pack the difference is that on the DLL version use the native functions of the DLL instead of the native functions of the PapyrusUtil and the SKSE. More than performance seems to look for get rid of dependencies and the issues related with those dependencies.

 

When the author said that the resources do nothing by its own is like the case of the SexLab Framework. Don't mean that require the DLL, means that require mods like "Seasons of Skyrim"

 

 

Posted (edited)
10 hours ago, tihos9 said:

Osmel, first of all I love your mods and twiks,

if you can clarify me about the latest Unofficial Skyrim Modder's Patch - USMP for Skyrim LE, which version of the patch should I install to make it work on the LE version.


Unofficial Skyrim Modder's Patch v.2.0 Experimental with scripts for LE or Unofficial Skyrim Modder's Patch v.1.1 from 2016 from Nexus for LE,
or the version for Skyrim SE and how (I mean the install order)


Or something else.

 

Thanks in any case.


Best regards!

Any of them should work. I haven't tested it on LE so I can't be sure. My scripts are made to adapt themselves to the environment so should work with any of the Skyrim versions.

 

Install it overwriting the USMP on the mods and plugin list's. Try to update it on a cave far from butterflies and weapon racks to prevent CTD on load. Send me the "papyrus.0.log" after the update so I can check everything is fine.

 

 

This fix, fix the critters and butterfly scripts but usually on outdoor locations too many copies of those scripts are in use by the critters and butterflies so any change on they scripts can cause a CTD. Something like that can happen inside the player house's with the weapon racks that also are being edited here, so I prefer to save my games inside the caves near to the entrance in case some update be required (every day some Mod is updated so...).

 

 

The fix for i remember affect:

Critters

Weapon racks 

Dragons 

Most of Dragonbourn DLC creatures 

The vampire and werewolf transformation 

The Companions quests.

 

Don't change they behaviors, just fix the error on they scripts usually caused by custom Mods that use them without fill all the required properties or loading issues or delays.

 

In case of conflict with the files of another Mod the recommendation is to use they scripts instead of my scripts and report it to the mod author so hi can check it and consider the inclusion. Most of those cases have the same errors to fix but add new properties or functions to them that will be required for they Mods so they scripts should be prioritized.

Edited by OsmelMC
Posted (edited)
14 hours ago, OsmelMC said:

Any of them should work. I haven't tested it on LE so I can't be sure. My scripts are made to adapt themselves to the environment so should work with any of the Skyrim versions.

 

Install it overwriting the USMP on the mods and plugin list's. Try to update it on a cave far from butterflies and weapon racks to prevent CTD on load. Send me the "papyrus.0.log" after the update so I can check everything is fine.

 

 

This fix, fix the critters and butterfly scripts but usually on outdoor locations too many copies of those scripts are in use by the critters and butterflies so any change on they scripts can cause a CTD. Something like that can happen inside the player house's with the weapon racks that also are being edited here, so I prefer to save my games inside the caves near to the entrance in case some update be required (every day some Mod is updated so...).

 

 

The fix for i remember affect:

Critters

Weapon racks 

Dragons 

Most of Dragonbourn DLC creatures 

The vampire and werewolf transformation 

The Companions quests.

 

Don't change they behaviors, just fix the error on they scripts usually caused by custom Mods that use them without fill all the required properties or loading issues or delays.

 

In case of conflict with the files of another Mod the recommendation is to use they scripts instead of my scripts and report it to the mod author so hi can check it and consider the inclusion. Most of those cases have the same errors to fix but add new properties or functions to them that will be required for they Mods so they scripts should be prioritized.

Thanks for the clarification, I've tried many combinations of installs before and your patch would be marked in red "missing Unofficial Skyrim Modder's Patch - USMP SE".
I'll try what you said tomorrow, and thanks again!

 

 

Next morning:

 

Osmel, I tried all possible combinations, when I install Unofficial Skyrim Modder's Patch - USMP SE then the Unofficial Skyrim Special Edition Patch is missing,
when I install the Unofficial Skyrim Modder's Patch - USMP for LE and your USMP Fix patch (highlighted in red) then the Unofficial Skyrim Special Edition Patch is missing.


Anyway, I can't load the game because the master file is always missing.

 

I'm sorry to bother you.

 

All the best to the top creator and tweaker OsmelMD who is always helpful to everyone.

Edited by tihos9
Update post
Posted (edited)
On 9/21/2024 at 2:25 PM, tihos9 said:

Thanks for the clarification, I've tried many combinations of installs before and your patch would be marked in red "missing Unofficial Skyrim Modder's Patch - USMP SE".
I'll try what you said tomorrow, and thanks again!

 

 

Next morning:

 

Osmel, I tried all possible combinations, when I install Unofficial Skyrim Modder's Patch - USMP SE then the Unofficial Skyrim Special Edition Patch is missing,
when I install the Unofficial Skyrim Modder's Patch - USMP for LE and your USMP Fix patch (highlighted in red) then the Unofficial Skyrim Special Edition Patch is missing.


Anyway, I can't load the game because the master file is always missing.

 

I'm sorry to bother you.

 

All the best to the top creator and tweaker OsmelMD who is always helpful to everyone.

the ESP file just have some small fixes, is not a big deal and can be without the ESP file, but i will try to update the LE support. Actually the ESP was made just to remember the change to do on the USMP.

 

Try without the esp file and play some of the companions mini quests so you can send me the "Papyrus.0.log" to see if something else is required.

Edited by OsmelMC
Posted (edited)
On 7/24/2022 at 9:44 PM, OsmelMC said:

Happens if you are using the "furniture sex framework" or being more specific his JSON files for the animations.

 

Those files are to adjust the alignment of the animations with the furnitures but I also do the adjustment on the on the animations offset profiles of the "Animation Editor" page so if you have his adjustments and my adjustment you will end worse than without any adjustments.

 

You can remove his JSON files for the animations and reset the animation registry; or use the Animation Editor page on the SexLab MCM to re-adjust the Furniture Offset of each animation while is being played. Even if you do the first is also good idea if you learn to do the second because everyday new animations are made or updated and nobody have the alignment of all the animations.

 

 

I am having this very problem right now and i double checked if i had installed furniture framework (and/or it's animations).

There is some way to rotate the scene 180º directly from the SLAnim json file (the same with tags)? If no, which files should I edit to make it rotated 180 degree by default?

Edited by EthernalNoob
Posted
20 hours ago, EthernalNoob said:

 

 

I am having this very problem right now and i double checked if i had installed furniture framework (and/or it's animations).

There is some way to rotate the scene 180º directly from the SLAnim json file (the same with tags)? If no, which files should I edit to make it rotated 180 degree by default?

On SLU+ you can adjust the alignment of the animation over the furnitures, or beds depending of the CenterRef of the controlled scene. This can be done through the Animation Editor page, choosing "Animation" on the Presets menu. Will show the furniture offsets if the animation is being played over a valid furniture or have the "Furniture" tag, otherwise will show you the Bed offsets. These offsets are independent from the default offset of the animation settled by the animation author and used on the floor and once saved the game get permanent stored in a json file that will be imported the next time the animation be registered. 

 

For more information read the front page.

Posted
On 9/22/2024 at 9:08 PM, OsmelMC said:

the ESP file just have some small fixes, is not a big deal and can be without the ESP file, but i will try to update the LE support. Actually the ESP was made just to remember the change to do on the USMP.

 

Try without the esp file and play some of the companions mini quests so you can send me the "Papyrus.0.log" to see if something else is required.

 

Thanks for the update, you're the best, I'll do that as soon as I get some time.

 

Take care and all the best.

Posted
On 7/25/2022 at 9:17 PM, OsmelMC said:

The new "advanced furniture system" is way better and faster than my previous furniture system. In first place scan all the beds and furnitures around the actor in the time previous used just to scan the beds, that means between 3 to 10 times faster. In second place but more important instead of ask you if you want to use a furniture in one window and if you want to use a bed in another window, now show you a menu with all the available beds and furniture types around the player. It should also show a glow on the furnitures but that part isn't working too well.

 

Of course if you are using the furniture sex framework you probably have to follow few steps to properly use my furniture system. Just to be clear my furniture system work on all the furnitures I know including those of ZaZAnimationPack.esm, Vigilant.esm, Dwarfsphere.esp, LegacyOfTheDragonborn.esm, CollageOfWintherholdImmersive.esp; and also work with any new animation with just add the right tags on the animation. In theory ca do a lot more than furniture sex framework but is also harder to configure, but I also have few tweaked Mods that will help you with most of the work.



I wish this was a stand alone mod. 

Posted
10 hours ago, 10dukhu said:

Is there any way to keep the nude for a certain amount of time after the sex scene for immersion?

Disabling the redress option they should stay nude at least until change location.

Posted
1 hour ago, OsmelMC said:

Disabling the redress option they should stay nude at least until change location.

Doesn't that only apply to rape animations and even there only to the victim not the assaulting party?

Posted
On 9/23/2024 at 9:59 PM, OsmelMC said:

On SLU+ you can adjust the alignment of the animation over the furnitures, or beds depending of the CenterRef of the controlled scene. This can be done through the Animation Editor page, choosing "Animation" on the Presets menu. (...)

 

Finally I got it right (that part about preset in editor should be somehow emphasized!), because I've tried to use Animation Editor subsection to correct all those flipped furniture animations for years now, and couldn't find input for scene rotation, until I saw your comment about preset... What a lazy and stupid I must be after all, that I didn't figure it out on my own 🤪

 

BTW: seems like more than few really essential features are buried in SL MCM but (probably, I'm not sure) due to lack of detailed documentation they are... not used by majority of users unaware of their existence.

Posted (edited)

Hi Osmel, I installed SLU+ but there are some serious problems. I am using Skyrim SE 1.5.97  and picked SE at the installation. I am wondering if I am not doing something right?

 

1. registering animations from SLAL takes a veeeery long time, I am not sure if this is meant to be, but it is processing like 5 animations / minute. Base SL is 100 times faster.

2. The bigger problem is that the animations are not working. I am getting a message about the irresistible aura being in effect (SL debug spell -so event is registering) Partner moves to the character and then the animation wont even start, the event just ends. The console shows the following error message: FATAL thread (0) : Failed to find valid animations.

(If I revert back to base SL anims are working fine.)

 

Can I have some help please?

Edited by Midnightbug
Posted (edited)
3 hours ago, Midnightbug said:

Hi Osmel, I installed SLU+ but there are some serious problems. I am using Skyrim SE 1.5.97  and picked SE at the installation. I am wondering if I am not doing something right?

 

1. registering animations from SLAL takes a veeeery long time, I am not sure if this is meant to be, but it is processing like 5 animations / minute. Base SL is 100 times faster.

2. The bigger problem is that the animations are not working. I am getting a message about the irresistible aura being in effect (SL debug spell -so event is registering) Partner moves to the character and then the animation wont even start, the event just ends. The console shows the following error message: FATAL thread (0) : Failed to find valid animations.

(If I revert back to base SL anims are working fine.)

 

Can I have some help please?

 

 

Make sure that nothing overwriting my files and send me the file "papyrus.0.log"

 

For the registration time try with my SLAL that is on the GitHub server. 

Edited by OsmelMC

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...