ダッキー Posted July 3, 2024 Posted July 3, 2024 This might be way out there to ask. But is there any chance you'd be able to look into allowing the use of facial morphs from MFEE https://www.nexusmods.com/skyrimspecialedition/mods/109636?tab=files to SL?
OsmelMC Posted July 4, 2024 Author Posted July 4, 2024 (edited) 23 hours ago, DuckytheBOT said: This might be way out there to ask. But is there any chance you'd be able to look into allowing the use of facial morphs from MFEE https://www.nexusmods.com/skyrimspecialedition/mods/109636?tab=files to SL? Will see, but the expression system is already very complex, even if I decide to do it won't be ready for the next version. Edited July 4, 2024 by OsmelMC
Blake81 Posted July 5, 2024 Posted July 5, 2024 On 1/9/2024 at 1:23 AM, OsmelMC said: For some reason that version stop working after a while even without my Tweaks. So definitely a new tweaked version won't be possible. Any idea if this has been fixed? There's been 2 new versions since then.
OsmelMC Posted July 5, 2024 Author Posted July 5, 2024 3 hours ago, Blake81 said: Any idea if this has been fixed? There's been 2 new versions since then. I'm using the last version and still don't see any auto engage scene start. At least this time don't report any error.
Blake81 Posted July 6, 2024 Posted July 6, 2024 On 7/5/2024 at 7:35 AM, OsmelMC said: I'm using the last version and still don't see any auto engage scene start. At least this time don't report any error. Hm, sad. Guess we'll have to stick with the old version, which always did weird things for me (like all animations simply stopping to work after a while when using creatures summoned by the Hentai mod).
Qwert_yyy Posted July 7, 2024 Posted July 7, 2024 (edited) Hi, I'm using sexlab v1.65 and your mod version 20230603. After updating to the current version of your mod, I encountered a series of strange things: 1. When changing the animation stage, the same sound began to play as when pressing one of the alignment buttons. 2. At the end of the scene, the effects of sperm stopped being applied. 3. The sound of moaning became less frequent. Or does it sound more random. But it's broken anyway. And I want to ask a couple of questions regarding changes in previous versions: 1. I set all actors with unique heights their own race so that alignments are saved for these characters separately. How should a line including "RaceGenderScales.json" help? Could she ruin everything in my case? And how can I disable this if it could cause harm? 2. You mentioned Ahegao several times. Just in theory, could this somehow help fix some of the problems with the separate Ahegao mod? Edited July 7, 2024 by Qwert_yyy
OsmelMC Posted July 7, 2024 Author Posted July 7, 2024 5 hours ago, Qwert_yyy said: Hi, I'm using sexlab v1.65 and your mod version 20230603. After updating to the current version of your mod, I encountered a series of strange things: 1. When changing the animation stage, the same sound began to play as when pressing one of the alignment buttons. 2. At the end of the scene, the effects of sperm stopped being applied. 3. The sound of moaning became less frequent. Or does it sound more random. But it's broken anyway. And I want to ask a couple of questions regarding changes in previous versions: 1. I set all actors with unique heights their own race so that alignments are saved for these characters separately. How should a line including "RaceGenderScales.json" help? Could she ruin everything in my case? And how can I disable this if it could cause harm? 2. You mentioned Ahegao several times. Just in theory, could this somehow help fix some of the problems with the separate Ahegao mod? First make sure that nothing is overwriting my files. Outdated Patches and third party mods overwriting my files are the most common cause of bugs. Also make sure of follow the instructions on the setup for the version update. the hotkeys now have sounds because i find out that those function use to be busy and cause issues if were executed in a bad moment (like when still is busy with your last action) so now the hotkeys get temporarily disabled while the last action is still processing and the sound let you know when the hit works. check your logs, after the orgasm the log show the amount of cum that is supposed to be applied on the actor. If you can't find any cum on the logs is probably some restriction related with the animation tags in which case the log also said what is blocking the orgasm. If you see cum on the logs but can't see it on the actor, most probably be something wrong with your mod for "Cum Overlay". there will be more moans at more Enjoyment the time option on the SexLab MCM is just for the max amount of time between the moans. The min is more related with LipsSync options on the Advanced Options of the Expression Editor page of the SexLab MCM. The RaceGenderScales.json" helps with the new function the calculate the new Profiles based on the one already existing for the animation. the values there allow me know the difference between the races so the function can use another race as reference to set the new alignment. (This still need more work but something is better than nothing) to disable it is enow with remove the file just (the function will detect the missing file and will use the old function that consider all the actors as "race scale" 1.0) SLU+ is incompatible with all the Ahegao mods, so i did my own Ahegao expressions and work without issues. For more details, read the description on the first page of this thread.
Qwert_yyy Posted July 7, 2024 Posted July 7, 2024 (edited) 11 hours ago, OsmelMC said: First make sure that nothing is overwriting my files. Outdated Patches and third party mods overwriting my files are the most common cause of bugs. Also make sure of follow the instructions on the setup for the version update. the hotkeys now have sounds because i find out that those function use to be busy and cause issues if were executed in a bad moment (like when still is busy with your last action) so now the hotkeys get temporarily disabled while the last action is still processing and the sound let you know when the hit works. check your logs, after the orgasm the log show the amount of cum that is supposed to be applied on the actor. If you can't find any cum on the logs is probably some restriction related with the animation tags in which case the log also said what is blocking the orgasm. If you see cum on the logs but can't see it on the actor, most probably be something wrong with your mod for "Cum Overlay". there will be more moans at more Enjoyment the time option on the SexLab MCM is just for the max amount of time between the moans. The min is more related with LipsSync options on the Advanced Options of the Expression Editor page of the SexLab MCM. The RaceGenderScales.json" helps with the new function the calculate the new Profiles based on the one already existing for the animation. the values there allow me know the difference between the races so the function can use another race as reference to set the new alignment. (This still need more work but something is better than nothing) to disable it is enow with remove the file just (the function will detect the missing file and will use the old function that consider all the actors as "race scale" 1.0) SLU+ is incompatible with all the Ahegao mods, so i did my own Ahegao expressions and work without issues. For more details, read the description on the first page of this thread. Soooo... Stop panicking. I tried a System Cleanup and it actually seemed to solve all the problems. Thank you for your patience. And for these updates. I've read the list of things you've updated and they're actually pretty cool. I really noticed an improvement in speed and noticed some cool new features. It's nice to see how someone's fuse is still burning. I'd like to comment on a couple of things regarding your updates. 1. I see your efforts regarding expressions and Ahegao in particular, it’s cool and I tried to remove the separate Ahegao mod and test your version. In a separate mod, the mouth did not open during a blow job and this was a problem, in your version it opens. Also, the separate Ahegao mod has several conflicts with other mods, for example with FillHerUp. But still, don’t be offended, but I chose a separate mod because in it the expressions have some more interesting expressions and changing the intensity of these expressions looks more complicated than the standard one. I think I read somewhere that a separate mod has a more complex system for developing the intensity of emotions. And the mouth and tongue also participate in the animation regardless of the rest of the facial expression (it seems like in standard SexLab only together). (By the way, I read somewhere that you also did not solve the problem of closing your mouth with your tongue hanging out. If this is not fixed yet, then yesterday I installed this patch for a separate Ahegao mod and the tongue is no longer cut off.) 2. Regarding alignment. I may be wrong here. If I understand your direction correctly, then this direction is aimed at average players, right? I want to say that if we open a tab on the nexus with followers or NPC replacements, we will see that many have their own growth settings. Unfortunately we get a problem when we have 50 unique and modified NPCs with a unique length and this despite the fact that they belong to the same race. As a result, we can correct the alignment for one NPC, but break the alignment for another, because they are of the same race, but of different heights. Therefore, I assign each NPC with its own height a separate race. Feel free to ignore all the text above if it's not helpful. I just thought I would share my observations as an outsider. (by the way, this is a translation, some words may be strange) Edited July 7, 2024 by Qwert_yyy
OsmelMC Posted July 8, 2024 Author Posted July 8, 2024 On 7/7/2024 at 1:34 PM, Qwert_yyy said: Feel free to ignore all the text above if it's not helpful. I just thought I would share my observations as an outsider. (by the way, this is a translation, some words may be strange) Actually a couple of days isn't enough to understand all the SLU+ functions. For example: 1. My expression system even when still have some bugs to fix, is the only one taking in consideration and deal with the small faces of some actors. Even if there are just a couple or 100 not one else have a solution for that so any other systems will be worse on that. My Ahegao expressions not only are compatible with the old SexLab expressions also let you make your own Ahegao expressions with all the details allowed by the papyrus. The current Ahegao expressions are just an example made using the default SexLab expressions sadly I don't have time to do better expressions but anyone can export and chare they expressions so that isn't a problem. 2. The alignment system works with all the races and scales at the same time that try to keep it simple as possible. Also is probably the only one that take in consideration the difference between the skeleton's of the actors. Even my "Even Actors Height" option is way better than the original one. If I can said something bad about the SLU+ is just that isn't faster as I wish (actually a bit slow) and that each new version fix and enhance some things at the same time that makes new bugs or return some bugs already fixed on previous versions but at least I do a Hotfix or new release if the bug is too big.
OsmelMC Posted July 8, 2024 Author Posted July 8, 2024 7 hours ago, castiel2700 said: hello. this fix even actor height sexlab crash? I don't remember any report of CTD for the "Event Actor Height". Most likely you install something wrong. Even without the SLU+ you have to be careful with what overwrite the SexLab files. Any mod, tweak, fix or patch overwriting the SexLab files will work with only one version of SexLab and use it on the wrong version of SexLab will cause dangerous errors on the scripts.
Qwert_yyy Posted July 9, 2024 Posted July 9, 2024 5 hours ago, OsmelMC said: Actually a couple of days isn't enough to understand all the SLU+ functions. For example: 1. My expression system even when still have some bugs to fix, is the only one taking in consideration and deal with the small faces of some actors. Even if there are just a couple or 100 not one else have a solution for that so any other systems will be worse on that. My Ahegao expressions not only are compatible with the old SexLab expressions also let you make your own Ahegao expressions with all the details allowed by the papyrus. The current Ahegao expressions are just an example made using the default SexLab expressions sadly I don't have time to do better expressions but anyone can export and chare they expressions so that isn't a problem. 2. The alignment system works with all the races and scales at the same time that try to keep it simple as possible. Also is probably the only one that take in consideration the difference between the skeleton's of the actors. Even my "Even Actors Height" option is way better than the original one. If I can said something bad about the SLU+ is just that isn't faster as I wish (actually a bit slow) and that each new version fix and enhance some things at the same time that makes new bugs or return some bugs already fixed on previous versions but at least I do a Hotfix or new release if the bug is too big. I did not criticize you in any way, I was afraid that I would cause such a feeling, but I am not good at speaking without this trait, especially in another language. I simply shared my problem, which I thought could concern many other people. You're actually a beauty, just keep doing what you're doing👍. 2
Sant69 Posted July 9, 2024 Posted July 9, 2024 i hope we can have a way to apply Ahegao on the actor with a hot key like the mod "stick your tongue out" but that mod don't stop the lip-synching in sexlab , it will close the mouth while the tongue still out when the expression changes. the way the tongue keeps equipping and unequipping in sexlab utility plus when the expressions cycle is just brake the whole smoothness of the animations.
Jaeton Posted July 9, 2024 Posted July 9, 2024 My player charactor's mouth keep opening during sexlab scene. I don't know when the problem start to occur, well maybe after I updated lots of mods and plugins and something went wrong after that. I'm investigating for a while but only find out the source of the problem is about the script "sslBaseExpression.pex". There's something wrong with the openmouth script. Seems like during the sexlab scene player keep using the blowjob openmouth expression. I set the openmouth size to minimum(20%) and the mouth do open smaller but keep opening. And only player but no NPCs have this issue. I check the loot and make sure nothing cover the SLUP+. When I delete the "sslBaseExpression.pex" in SLUP+ and use the original Sexlab's, everything seems normal. I doubt the papyrusUtil plugin but I find out SLUP+ has all the files of that plugin in it. Even I delete the original papyrusUtil and keep the SLUP+'s, the problem still there. Also I upgrade Mfg Fix from 1.54 to 1.61(NG). I try to downgrade it back to 1.54 but no help. I've tried my best but i have no idea about the last door-scripting. Hope you can give me some clues. Anything I can do just ask. Papyrus.0.log
OsmelMC Posted July 9, 2024 Author Posted July 9, 2024 12 hours ago, Sant69 said: i hope we can have a way to apply Ahegao on the actor with a hot key like the mod "stick your tongue out" but that mod don't stop the lip-synching in sexlab , it will close the mouth while the tongue still out when the expression changes. the way the tongue keeps equipping and unequipping in sexlab utility plus when the expressions cycle is just brake the whole smoothness of the animations. Can be done! There is none hotkey for that but you can test the expressions with the test options so on the expression editor so probably be enough with add the hotkey. Since you have chose the expression phase to see it, i'm thinking that can be two ways to do this. The first one is playing on the active actor the phase that is open for edition on the expression editor. The other way can be force with the hotkey the phase of the expression that show the tongue but this one is more limited than the first one. What you think?
OsmelMC Posted July 9, 2024 Author Posted July 9, 2024 (edited) 2 hours ago, Jaeton said: My player charactor's mouth keep opening during sexlab scene. I don't know when the problem start to occur, well maybe after I updated lots of mods and plugins and something went wrong after that. I'm investigating for a while but only find out the source of the problem is about the script "sslBaseExpression.pex". There's something wrong with the openmouth script. Seems like during the sexlab scene player keep using the blowjob openmouth expression. I set the openmouth size to minimum(20%) and the mouth do open smaller but keep opening. And only player but no NPCs have this issue. I check the loot and make sure nothing cover the SLUP+. When I delete the "sslBaseExpression.pex" in SLUP+ and use the original Sexlab's, everything seems normal. I doubt the papyrusUtil plugin but I find out SLUP+ has all the files of that plugin in it. Even I delete the original papyrusUtil and keep the SLUP+'s, the problem still there. Also I upgrade Mfg Fix from 1.54 to 1.61(NG). I try to downgrade it back to 1.54 but no help. I've tried my best but i have no idea about the last door-scripting. Hope you can give me some clues. Anything I can do just ask. Papyrus.0.log 1.87 MB · 1 download To start i see a lot of errors between FNIS_AA and XPMSE. Probably you aren't using FNIS and that be the reason. Anyway the "XPMSE" is too buggy and isn't recommended, is way better disable it on the Plugins Load List and instead use some "Open Animation Replacement" (OAR) or DAR package. You are using an outdated version of SLU+ or you have something overwriting is't scripts files with incompatible versions of those files because there are too many errors reported that not longer exist on the SLU+. SLU+ is compatible with some mods that force the Open Mouth like Zaz, DDi and the "SexLab Survival Open Mouth" function . With the first 2 is enough with disable they options on the SexLab MCM or remove the devices, but in the case of "SexLab Survival Open Mouth" function the only way is disabling it with it's hotkey. The "SexLab Survival Open Mouth" use a PapyrusUtil function to store the state of it's Open Mouth and that variable will be keeped stored even after uninstall the "SexLab Survival" so if you uninstall it you should install it again and use the use the hotkey to disable the open mouth. Edited July 9, 2024 by OsmelMC
Sant69 Posted July 10, 2024 Posted July 10, 2024 8 hours ago, OsmelMC said: Can be done! There is none hotkey for that but you can test the expressions with the test options so on the expression editor so probably be enough with add the hotkey. Since you have chose the expression phase to see it, i'm thinking that can be two ways to do this. The first one is playing on the active actor the phase that is open for edition on the expression editor. The other way can be force with the hotkey the phase of the expression that show the tongue but this one is more limited than the first one. What you think? i think the better way to do it would be adding the tongue and open mouth morph(like during oral animations) to the selected actor without changing the expression with a hotkey, that way we can make any expressions into Ahegao and a smooth transition with the expression and save the need to make a different set of Ahegao expressions.
Talesien Posted July 10, 2024 Posted July 10, 2024 1 hour ago, rodolfo4343 said: Can you make private needs form 44 for SE? What would be the point?
Agnot Posted July 11, 2024 Posted July 11, 2024 Estimado Skyrim Gandalf, espero ande bien. Switcheo a ingles, asi practico un poco. Do you know if there's a limit to how many animations Skyrim can load? I have been trying some mixing betwen OSTIM and sexlab, with the obvius consecuence of duplicated anims in load order, to find that over 35.000 anims the game never load's... Yeah, yeah, I know it have nothing to do with your mods, but, well... you seems to know more than even the mod makers.... 😅
OsmelMC Posted July 12, 2024 Author Posted July 12, 2024 11 hours ago, Agnot said: Estimado Skyrim Gandalf, espero ande bien. Switcheo a ingles, asi practico un poco. Do you know if there's a limit to how many animations Skyrim can load? I have been trying some mixing betwen OSTIM and sexlab, with the obvius consecuence of duplicated anims in load order, to find that over 35.000 anims the game never load's... Yeah, yeah, I know it have nothing to do with your mods, but, well... you seems to know more than even the mod makers.... 😅 FNIS or Nemesis set the limit. I think the FNIS XL is the one with more capacity but i not even bother to check because the number is way bigger that what my PC can handle. Anyway they let you know when you are near the limit. Just make sure that the Animation Fix be installed. For mods like "FNIS Sexy Move" or the XPMSE that add variations for the idles is better replace them by OAR or DAR packages because the DAR and OAR animations don't count on the animation limit and they work better anyway. I like more OAR! 1
Agnot Posted July 12, 2024 Posted July 12, 2024 8 hours ago, OsmelMC said: FNIS or Nemesis set the limit. I think the FNIS XL is the one with more capacity but i not even bother to check because the number is way bigger that what my PC can handle. Anyway they let you know when you are near the limit. Just make sure that the Animation Fix be installed. For mods like "FNIS Sexy Move" or the XPMSE that add variations for the idles is better replace them by OAR or DAR packages because the DAR and OAR animations don't count on the animation limit and they work better anyway. I like more OAR! Well, I stoped to use both of them and switched to Pandora... It works like a charm... perhaps the issue come's from there... There's no info I could find about that on their website... Do you know a safe way to remove sexlab owns animations? (to give space for other anims). There are some mods around there, but they overwrite sexlab... which It' s already avorwrited by your mods and I was not really willing (let's say fearful) to keep bothering with overwriting... BTW, good to hear about you! 1
PippinTom Posted July 12, 2024 Posted July 12, 2024 13 hours ago, OsmelMC said: For mods like "FNIS Sexy Move" (...) is better replace them by OAR (...) packages I've tried (maybe I did it wrong) but couldn't find an OAR replacement/equivalent for FNIS sexy move (+360 tweak)... so I have no choice but to ask - can you point me to the relevant OAR package(s), please? Thanks in advance.
Talesien Posted July 12, 2024 Posted July 12, 2024 8 hours ago, Agnot said: Well, I stoped to use both of them and switched to Pandora... It works like a charm... perhaps the issue come's from there... There's no info I could find about that on their website... Do you know a safe way to remove sexlab owns animations? (to give space for other anims). There are some mods around there, but they overwrite sexlab... which It' s already avorwrited by your mods and I was not really willing (let's say fearful) to keep bothering with overwriting... BTW, good to hear about you! So, has Pandora finally sorted out it's problem with ZAZ? Or isn't ZAZ in your LO?
OsmelMC Posted July 13, 2024 Author Posted July 13, 2024 (edited) On 7/12/2024 at 9:47 AM, Agnot said: Do you know a safe way to remove sexlab owns animations? (to give space for other anims). There are some mods around there, but they overwrite sexlab... which It' s already avorwrited by your mods and I was not really willing (let's say fearful) to keep bothering with overwriting... When more than one Mod is overwriting the same file you should check for the compatibility between them because if they aren't compatible at least one of them will have errors. The safe way to remove animations is removing the animation pack. The big animation author's usually release they animations in one package but internally are separated on few smaller packages (folder's on the meshes) you can remove one of those folders to get rid of it and have to check for the same folder on the rest of the races because the creature animations will have a copy on each one of the races involved. The real way is rebuilding the behavior files removing the lines of the animations from the FNIS text files that also are on the meshes folders. Edited July 13, 2024 by OsmelMC 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now