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Posted
4 hours ago, BiggityBoggity said:

Is there something else I'm suppose to add onto the advance furniture system? It seems like I can pick an object but it will not play unless I click the allow furnture button but then it will just pick a random object in the room and not the one I selected.

 

Have you tried using keyboard as a selection method instead of mouse clicks? For some weird reason - there is a difference, for me at least.

Posted
4 hours ago, PippinTom said:

 

Have you tried using keyboard as a selection method instead of mouse clicks? For some weird reason - there is a difference, for me at least.

No it doesn't seem to help even if I only use the keyboard to select the options. Maybe the order of how I am selecting it is wrong, my util settings is off, or it just doesn't work as of this version.

Posted
3 hours ago, BiggityBoggity said:

No it doesn't seem to help even if I only use the keyboard to select the options. Maybe the order of how I am selecting it is wrong, my util settings is off, or it just doesn't work as of this version.

It's not an unknown problem, there are indications it might be connected with the DynDolod dll, but then Osmel tested that and had no problems (I suppose he only tested DynDolod 2 though), so that might be a thing with DynDolod 3 or perhaps it's only a contributing factor.
At any rate if you are using DynDolod it might be worth testing without it, just to see if that changes anything, might help Osmel tracking the problem.

Posted (edited)

Idk why but whenever i have the Utility + installed my sexlab mcm is blank when i make a new character idk if i missed something about the installation or something is silently overriding it.

 

Edited by Staticmeteor776
Posted (edited)

Hi. After installing the latest version (currently v20240407), my hotkeys in SexLab stopped working. In particular, this concerns the animation change key (O and shift+O) and scene location change (default ] key). This happens, as I personally noticed, randomly. It happens that both work. It happens that only one of them works or works only once and does not work the next times. And it happens that the scene location change key works, but after the second press to confirm the place, the animation freezes and does not play, which is not even fixed by forced stop in the SexLab settings and you have to restart the game. Previously, I used an old version (I don't even remember which one) and there was no such bug there.
 

Is this the case for everyone or am I the only one with this problem? After updating OsmelMC Mod Tweaks, I reset all sexlab settings, if anything

P.s: This is on the Legendary Edition

Edited by fungame1234
Posted

 Sorry to bother you, have a question about furniture system. 

Update logs file contains multiple records regarding the hidden offset parameters for furniture animations, and  include rotation. As multiple furniture animations have a 180 degree rotation issue, this is of great interest to me. To my understanding,  SexlabOffsetsDefault.json is the container to all those hidden offsets. 

 Say, a good old K4 pack includes an animtation with an ID of "k4btldildo", wich is listed in your offsets here: 

Spoiler

],
        "k4btldildo.furnitureoffset" : [ 0, 0, 0, 180 ],
        "k4wallbackd.furnitureoffset" : [ 3, 0, 0, 0 ],
        "leito_anal_missionary.bedoffset" : 
        [
            10.0,
            0.0,
            0.0,
            0.0
        ],  

Ir is rather clear that 4th parameter is rotation. Can it be used for an animation tagged as furniture one, but lacking the animobject to begin with? Say, Anubs_chair_pplus.  Same goal, rotate 180 to align. Should this work?:

Spoiler

"anubs_chairfemdom.furnitureoffset" : 
        [
            28.0,
            0.0,
            0.0,
            0.0
        ],
        "anubs_chair_pplus.furnitureoffset" : [ 0, 0, 0, 180 ],
        "anubs_deltafeet.bedoffset" : [ 5, 0, 0, 180 ],
        "anubs_doggystyle.bedoffset" : [ 20, -30, 0, 180 ],
        "anubs_d6b.bedoffset" : 
        [
            0.0,
            0.0,
            0.0,
            180.0
        ],


And assuming this is how its done, how do i apply rotation? Re-register animation in SL? Reapply .json in SLAL MCM? Or is it supposed to work out of the box?

 Once again, i appologise for bothering you, but this functional is exceptionally usefull but is not exactly intuitive for a potato user such as myself.

 

Posted

I made a fix for the SLU+ version which corrects the broken feature to apply cum an actor. You need to reapply the json settings from the SLAL MCM to make it work.

 

 

Long story for modders:

The cumsource value was not assigned correct. During my test i always end up with cumsrc=5 whatever value the animation tried to register. After hours of testing i found a solution and now the actors will have applied the cum as it should be, as long the animation settings will support this feature. Works great with SLSO for me. Have fun.

sslBaseAnimation fix.7z

Posted (edited)

Hello,


I have a small problem with the mod 3D SOS Pubic Hair for Females and Sexy Adventures 0.7.2.
The sex scenes in the mod sexy adventures take the female PC for a male because of the pubic hair sos; which results in having no animation apart from animations with the mm tags.
I know it has nothing to do with OsmelMC Mod Tweaks but do you have any advice to get around this problem?
Thnaks.

 

Edit:the author of sexy adventures made a patch to ignore the schlong check. It works well now.

Edited by alain31
Posted

Is it a good thing or a bad thing that the UBE 20241010 version covers some of the with SOS PapyrusUtil & SexLab Tweaks (20230822) scripts?

Posted
3 hours ago, zword said:

Is it a good thing or a bad thing that the UBE 20241010 version covers some of the with SOS PapyrusUtil & SexLab Tweaks (20230822) scripts?

If two or more Mods have script files in common you will have to install one patch compatible with all those Mods, unless those files be the same in size and date, or they be of a third party mod like the PapyrusUtil that sometimes comes with the Mods.

 

By the way, what is UBE? Some Mods like the SOS Uncloaked aren't required because my patch allow you switch OFF the cloak spell in favor of SPID. In other cases probably the author have a patch or they won't be compatible.

Posted
On 10/10/2024 at 2:36 AM, mikeockinyomouf said:

Could SexlabUtility+ cause any issues with MNC creature animations not playing (for the creatures)?


 

SLU+ have the best support for MNC and Futa actors.

 

Make sure that nothing overwriting the SLU+ files and check the "Allow Creature Animations" option be enabled on the SexLab MCM.

 

Of course you also need "FNIS Creatures" installed so check for it on the last page of the SexLab MCM.

 

 

Posted
On 10/10/2024 at 3:36 PM, nilead said:

 Sorry to bother you, have a question about furniture system. 

Update logs file contains multiple records regarding the hidden offset parameters for furniture animations, and  include rotation. As multiple furniture animations have a 180 degree rotation issue, this is of great interest to me. To my understanding,  SexlabOffsetsDefault.json is the container to all those hidden offsets. 

 Say, a good old K4 pack includes an animtation with an ID of "k4btldildo", wich is listed in your offsets here: 

  Hide contents

],
        "k4btldildo.furnitureoffset" : [ 0, 0, 0, 180 ],
        "k4wallbackd.furnitureoffset" : [ 3, 0, 0, 0 ],
        "leito_anal_missionary.bedoffset" : 
        [
            10.0,
            0.0,
            0.0,
            0.0
        ],  

Ir is rather clear that 4th parameter is rotation. Can it be used for an animation tagged as furniture one, but lacking the animobject to begin with? Say, Anubs_chair_pplus.  Same goal, rotate 180 to align. Should this work?:

  Hide contents

"anubs_chairfemdom.furnitureoffset" : 
        [
            28.0,
            0.0,
            0.0,
            0.0
        ],
        "anubs_chair_pplus.furnitureoffset" : [ 0, 0, 0, 180 ],
        "anubs_deltafeet.bedoffset" : [ 5, 0, 0, 180 ],
        "anubs_doggystyle.bedoffset" : [ 20, -30, 0, 180 ],
        "anubs_d6b.bedoffset" : 
        [
            0.0,
            0.0,
            0.0,
            180.0
        ],

 

And assuming this is how its done, how do i apply rotation? Re-register animation in SL? Reapply .json in SLAL MCM? Or is it supposed to work out of the box?

 Once again, i appologise for bothering you, but this functional is exceptionally usefull but is not exactly intuitive for a potato user such as myself.

 

 

 

The Animation Offsets can be configured for each animation on the Animation Editor page when you select the choose "Animation" on the "Animation Profile" option.

 

The Furniture and Bed offsets and for when the scene is being played on a real bed or furniture. Those offsets are also independent each other so the same animation can have both offsets that can be configured when the animations are being played on the bed or furniture. While isn't being played on the controlled scene the furniture offset can be configured when the animation have the tag "Furniture". Without the tag "Furniture" the offset to configure will be the Bed Offset.

 

Of course that means that without the real furniture will not use any of the offsets even if is using an AnimObject.

 

 

Posted (edited)
2 hours ago, OsmelMC said:

The Animation Offsets can be configured for each animation on the Animation Editor page when you select the choose "Animation" on the "Animation Profile" option.

 Once again, i applogoise, but i dont think i follow.

Animation Editor indeed contains offsets, but it does not have rotation option:

Spoiler

MCM.thumb.jpeg.b1a794a1fe9f94fc4e3e2bcfd84a8639.jpeg

Im more or less a caveman, here is the animation in question, tags include Furniture and Chair, the chair is an actuall object spawned for test purposes. Adding tags allowed me to play it on said chair, but i need to rotate it 180. What would i need to do in order to accoplish it? Or are there supposed to be rotation parameters here in MCM and i borked the installation badly and never new it? Another option would be me horribly misunderstanding update logs, and there being no such option to begin is, ofcourse.

 Its 1.5.97 Skyrim with 1.63 SL and the 20240407 SL Util Plus, in case thats relevant. Nothing is allowed to overweite Util Plus.

Edit: Its under Profile-> Animation tab, sitting there pretty. Well, at least i found it at long last. Thanks for your reply, ill leave the question here in case someone as dim as myself googles for it.

 

Edited by nilead
Posted
5 hours ago, OsmelMC said:

If two or more Mods have script files in common you will have to install one patch compatible with all those Mods, unless those files be the same in size and date, or they be of a third party mod like the PapyrusUtil that sometimes comes with the Mods.

 

By the way, what is UBE? Some Mods like the SOS Uncloaked aren't required because my patch allow you switch OFF the cloak spell in favor of SPID. In other cases probably the author have a patch or they won't be compatible.

UBE is sort of anew Body Replacer (it's slightly more complicated, but essentially it is).

Posted
On 10/15/2024 at 5:00 PM, nilead said:

Once again, i applogoise, but i dont think i follow.

Animation Editor indeed contains offsets, but it does not have rotation option:

That's why you have to select "Animation" on the "Profile" option 

Posted (edited)

Okay, I've been dealing with a strange problem where the Sexlab MCM refuses to load. It might sound confusing so please bear with me.

 

When SexLab Utility Plus v20240407 (with Extra plugin enabled), SexLab Aroused Creatures SE v04.14, and ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023 are installed Sexlab won't load but if I uninstall any one of these mods sexlab loads. Or if I keep all three, removing the SexLab Utility Plus plugin leaving only the scripts sexlab loads. Or if I downgrade SexLab Aroused Creatures to v04.12 it loads.

 

I tried a new game with only these three mods and their requirements installed and still nothing. I am at a loss for words. I don't know who to ask either, maybe its Aroused Creatures that's at fault and should go ask there?

Edited by creepycream
Posted
1 hour ago, creepycream said:

Okay, I've been dealing with a strange problem where the Sexlab MCM refuses to load. It might sound confusing so please bear with me.

 

When SexLab Utility Plus v20240407 (with Extra plugin enabled), SexLab Aroused Creatures SE v04.14, and ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023 are installed Sexlab won't load but if I uninstall any one of these mods sexlab loads. Or if I keep all three, removing the SexLab Utility Plus plugin leaving only the scripts sexlab loads. Or if I downgrade SexLab Aroused Creatures to v04.12 it loads.

 

I tried a new game with only these three mods and their requirements installed and still nothing. I am at a loss for words. I don't know who to ask either, maybe its Aroused Creatures that's at fault and should go ask there?

Sounds odd, you could try and see if Menu Maid 2 helps, it seems it can straighten out quite a few SkyUi/MCM relaterd problems.

 

Posted (edited)
On 10/19/2024 at 7:31 PM, VahzahVulom said:

@OsmelMC any news for the next update to SexlabUtility+

Low chance!

 

 

 

Even before the recent events, I didn't work too much on the SLU+ and there are just a few fixes done after the last release. I have to include some fixes done by the users and check the reported issues again to find those I probably miss.

 

 

 

But my video card died some days ago and now are being more than 48 hours without electricity in Cuba (were I live) and seems like will be another 48 before return the electricity returns to the now usual blackouts of 4 hours that are the main reason of the delays with the development of the SLU+.

Edited by OsmelMC
Posted
4 hours ago, OsmelMC said:

Low chance!

 

 

 

Even before the recent events, I didn't work too much on the SLU+ and there are just a few fixes done after the last release. I have to include some fixes done by the users and check the reported issues again to find those I probably miss.

 

 

 

But my video card died some days ago and now are being more than 48 hours without electricity in Cuba (were I live) and seems like will be another 48 before return the electricity returns to the now usual blackouts of 4 hours that are the main reason of the delays with the development of the SLU+.

sorry to hear that and I wish you the best of luck for what its worth

Posted

Does anyone know how to change the Button mapping on Schlongs of Skyrim? Im trying to move the Bend Player button fro shitft to alt and it doesnt work. In the MCM it sais its changed but it doesnt work ingame

Posted (edited)

Hello OsmelMC,

 

I identified a problem with the selection of furniture and the Nordic UI interface mod.
If i remove the nordic ui interface mod and others that conflict with the same files, the selection works fine.
I had already come to ask a question about this problem and you told me that if i remenber well, it was a number problem with skyui.
Could you tell me which file can cause this problem in the screenshot that i attach?
I will do some tests when i have time but if you could give me a hint it will save me from wasting time.
Thanks.

Capture d’écran (13).png

Capture d’écran (14).png

Edited by alain31

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