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Posted

Is it a good thing or a bad thing that the UBE 20241010 version covers some of the with SOS PapyrusUtil & SexLab Tweaks (20230822) scripts?

Posted
3 hours ago, zword said:

Is it a good thing or a bad thing that the UBE 20241010 version covers some of the with SOS PapyrusUtil & SexLab Tweaks (20230822) scripts?

If two or more Mods have script files in common you will have to install one patch compatible with all those Mods, unless those files be the same in size and date, or they be of a third party mod like the PapyrusUtil that sometimes comes with the Mods.

 

By the way, what is UBE? Some Mods like the SOS Uncloaked aren't required because my patch allow you switch OFF the cloak spell in favor of SPID. In other cases probably the author have a patch or they won't be compatible.

Posted
On 10/10/2024 at 2:36 AM, mikeockinyomouf said:

Could SexlabUtility+ cause any issues with MNC creature animations not playing (for the creatures)?


 

SLU+ have the best support for MNC and Futa actors.

 

Make sure that nothing overwriting the SLU+ files and check the "Allow Creature Animations" option be enabled on the SexLab MCM.

 

Of course you also need "FNIS Creatures" installed so check for it on the last page of the SexLab MCM.

 

 

Posted
On 10/10/2024 at 3:36 PM, nilead said:

 Sorry to bother you, have a question about furniture system. 

Update logs file contains multiple records regarding the hidden offset parameters for furniture animations, and  include rotation. As multiple furniture animations have a 180 degree rotation issue, this is of great interest to me. To my understanding,  SexlabOffsetsDefault.json is the container to all those hidden offsets. 

 Say, a good old K4 pack includes an animtation with an ID of "k4btldildo", wich is listed in your offsets here: 

  Hide contents

],
        "k4btldildo.furnitureoffset" : [ 0, 0, 0, 180 ],
        "k4wallbackd.furnitureoffset" : [ 3, 0, 0, 0 ],
        "leito_anal_missionary.bedoffset" : 
        [
            10.0,
            0.0,
            0.0,
            0.0
        ],  

Ir is rather clear that 4th parameter is rotation. Can it be used for an animation tagged as furniture one, but lacking the animobject to begin with? Say, Anubs_chair_pplus.  Same goal, rotate 180 to align. Should this work?:

  Hide contents

"anubs_chairfemdom.furnitureoffset" : 
        [
            28.0,
            0.0,
            0.0,
            0.0
        ],
        "anubs_chair_pplus.furnitureoffset" : [ 0, 0, 0, 180 ],
        "anubs_deltafeet.bedoffset" : [ 5, 0, 0, 180 ],
        "anubs_doggystyle.bedoffset" : [ 20, -30, 0, 180 ],
        "anubs_d6b.bedoffset" : 
        [
            0.0,
            0.0,
            0.0,
            180.0
        ],

 

And assuming this is how its done, how do i apply rotation? Re-register animation in SL? Reapply .json in SLAL MCM? Or is it supposed to work out of the box?

 Once again, i appologise for bothering you, but this functional is exceptionally usefull but is not exactly intuitive for a potato user such as myself.

 

 

 

The Animation Offsets can be configured for each animation on the Animation Editor page when you select the choose "Animation" on the "Animation Profile" option.

 

The Furniture and Bed offsets and for when the scene is being played on a real bed or furniture. Those offsets are also independent each other so the same animation can have both offsets that can be configured when the animations are being played on the bed or furniture. While isn't being played on the controlled scene the furniture offset can be configured when the animation have the tag "Furniture". Without the tag "Furniture" the offset to configure will be the Bed Offset.

 

Of course that means that without the real furniture will not use any of the offsets even if is using an AnimObject.

 

 

Posted (edited)
2 hours ago, OsmelMC said:

The Animation Offsets can be configured for each animation on the Animation Editor page when you select the choose "Animation" on the "Animation Profile" option.

 Once again, i applogoise, but i dont think i follow.

Animation Editor indeed contains offsets, but it does not have rotation option:

Spoiler

MCM.thumb.jpeg.b1a794a1fe9f94fc4e3e2bcfd84a8639.jpeg

Im more or less a caveman, here is the animation in question, tags include Furniture and Chair, the chair is an actuall object spawned for test purposes. Adding tags allowed me to play it on said chair, but i need to rotate it 180. What would i need to do in order to accoplish it? Or are there supposed to be rotation parameters here in MCM and i borked the installation badly and never new it? Another option would be me horribly misunderstanding update logs, and there being no such option to begin is, ofcourse.

 Its 1.5.97 Skyrim with 1.63 SL and the 20240407 SL Util Plus, in case thats relevant. Nothing is allowed to overweite Util Plus.

Edit: Its under Profile-> Animation tab, sitting there pretty. Well, at least i found it at long last. Thanks for your reply, ill leave the question here in case someone as dim as myself googles for it.

 

Edited by nilead
Posted
5 hours ago, OsmelMC said:

If two or more Mods have script files in common you will have to install one patch compatible with all those Mods, unless those files be the same in size and date, or they be of a third party mod like the PapyrusUtil that sometimes comes with the Mods.

 

By the way, what is UBE? Some Mods like the SOS Uncloaked aren't required because my patch allow you switch OFF the cloak spell in favor of SPID. In other cases probably the author have a patch or they won't be compatible.

UBE is sort of anew Body Replacer (it's slightly more complicated, but essentially it is).

Posted
On 10/15/2024 at 5:00 PM, nilead said:

Once again, i applogoise, but i dont think i follow.

Animation Editor indeed contains offsets, but it does not have rotation option:

That's why you have to select "Animation" on the "Profile" option 

Posted (edited)

Okay, I've been dealing with a strange problem where the Sexlab MCM refuses to load. It might sound confusing so please bear with me.

 

When SexLab Utility Plus v20240407 (with Extra plugin enabled), SexLab Aroused Creatures SE v04.14, and ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023 are installed Sexlab won't load but if I uninstall any one of these mods sexlab loads. Or if I keep all three, removing the SexLab Utility Plus plugin leaving only the scripts sexlab loads. Or if I downgrade SexLab Aroused Creatures to v04.12 it loads.

 

I tried a new game with only these three mods and their requirements installed and still nothing. I am at a loss for words. I don't know who to ask either, maybe its Aroused Creatures that's at fault and should go ask there?

Edited by creepycream
Posted
1 hour ago, creepycream said:

Okay, I've been dealing with a strange problem where the Sexlab MCM refuses to load. It might sound confusing so please bear with me.

 

When SexLab Utility Plus v20240407 (with Extra plugin enabled), SexLab Aroused Creatures SE v04.14, and ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023 are installed Sexlab won't load but if I uninstall any one of these mods sexlab loads. Or if I keep all three, removing the SexLab Utility Plus plugin leaving only the scripts sexlab loads. Or if I downgrade SexLab Aroused Creatures to v04.12 it loads.

 

I tried a new game with only these three mods and their requirements installed and still nothing. I am at a loss for words. I don't know who to ask either, maybe its Aroused Creatures that's at fault and should go ask there?

Sounds odd, you could try and see if Menu Maid 2 helps, it seems it can straighten out quite a few SkyUi/MCM relaterd problems.

 

Posted (edited)
On 10/19/2024 at 7:31 PM, VahzahVulom said:

@OsmelMC any news for the next update to SexlabUtility+

Low chance!

 

 

 

Even before the recent events, I didn't work too much on the SLU+ and there are just a few fixes done after the last release. I have to include some fixes done by the users and check the reported issues again to find those I probably miss.

 

 

 

But my video card died some days ago and now are being more than 48 hours without electricity in Cuba (were I live) and seems like will be another 48 before return the electricity returns to the now usual blackouts of 4 hours that are the main reason of the delays with the development of the SLU+.

Edited by OsmelMC
Posted
4 hours ago, OsmelMC said:

Low chance!

 

 

 

Even before the recent events, I didn't work too much on the SLU+ and there are just a few fixes done after the last release. I have to include some fixes done by the users and check the reported issues again to find those I probably miss.

 

 

 

But my video card died some days ago and now are being more than 48 hours without electricity in Cuba (were I live) and seems like will be another 48 before return the electricity returns to the now usual blackouts of 4 hours that are the main reason of the delays with the development of the SLU+.

sorry to hear that and I wish you the best of luck for what its worth

Posted

Does anyone know how to change the Button mapping on Schlongs of Skyrim? Im trying to move the Bend Player button fro shitft to alt and it doesnt work. In the MCM it sais its changed but it doesnt work ingame

Posted (edited)

Hello OsmelMC,

 

I identified a problem with the selection of furniture and the Nordic UI interface mod.
If i remove the nordic ui interface mod and others that conflict with the same files, the selection works fine.
I had already come to ask a question about this problem and you told me that if i remenber well, it was a number problem with skyui.
Could you tell me which file can cause this problem in the screenshot that i attach?
I will do some tests when i have time but if you could give me a hint it will save me from wasting time.
Thanks.

Capture d’écran (13).png

Capture d’écran (14).png

Edited by alain31
Posted (edited)

how to troubleshooot expression not working? had problems for long time so stayed on very old version but wanted to try update and expression still not work

Edited by BeranabusBarnes
Posted
On 10/25/2024 at 3:58 AM, Coldww said:

Hi, what should I do if the furniture system doesn't recognize this mod after installing it?

Snazzy Furniture and Clutter Overhaul (SFCO3) - Base Object Swapper at Skyrim Special Edition Nexus - Mods and Community

  Hide contents

1.thumb.png.25bf3af8ab8ec3be02860c01f555cf70.png

 

 

This is originally done by scripts but now can also be done with the Mod that let you edit the FormLists in game.

Each furniture type have it's own list but for the case of the Double Beds the bed have to be included on 2 lists (the "SexLabBeds" and "SexLabDoubleBeds")

Posted
19 hours ago, alain31 said:

Hello OsmelMC,

 

I identified a problem with the selection of furniture and the Nordic UI interface mod.
If i remove the nordic ui interface mod and others that conflict with the same files, the selection works fine.
I had already come to ask a question about this problem and you told me that if i remenber well, it was a number problem with skyui.
Could you tell me which file can cause this problem in the screenshot that i attach?
I will do some tests when i have time but if you could give me a hint it will save me from wasting time.
Thanks.

Capture d’écran (13).png

Capture d’écran (14).png

I did test with this Mod before because was on the list of possible reasons for the menu issue. But I wasn't able to see any issue with it. In theory the problem should be related with the swf files and more probably one related with the message box or the buttons.

 

 

Posted

Hi OsmelMC,

i have been experiencing an issue where oral animations my mouths not opening at all, so i just spent quite a number of hours trying to fix the problem. And i've just discovered the minimum mouth scale is 20 within the script files (sslBaseExpression). Changing the min and max values of mouth scales to 100 seems to fix the problem for me.

 

just wanna be helpfull :D

 

Posted
4 hours ago, OsmelMC said:

one related with the message box or the buttons.

Hi,
Thanks for the response.
I have this mod which overwrites Nordic UI's messagebox.swf (NORDIC UI - Miscellaneous Patches).
I will try to remove it to see if the problem comes from there.

Posted
17 hours ago, unkown2155271 said:

Hi OsmelMC,

i have been experiencing an issue where oral animations my mouths not opening at all, so i just spent quite a number of hours trying to fix the problem. And i've just discovered the minimum mouth scale is 20 within the script files (sslBaseExpression). Changing the min and max values of mouth scales to 100 seems to fix the problem for me.

 

just wanna be helpfull :D

 

Out of curiosity, is your char standard height or did you change the size?

Posted
21 hours ago, unkown2155271 said:

Hi OsmelMC,

i have been experiencing an issue where oral animations my mouths not opening at all, so i just spent quite a number of hours trying to fix the problem. And i've just discovered the minimum mouth scale is 20 within the script files (sslBaseExpression). Changing the min and max values of mouth scales to 100 seems to fix the problem for me.

 

just wanna be helpfull :D

 

There is none need to change the scripts. The SexLab now have the Advanced Settings options on the Expression Editor page that let you edit the Open Mouth and Lips Sync parameters. Also for actors with with modified mouth's/jaws there is a new option that multiplier the open mouth for that specific actor so you can set the open mouth configuration for the vanilla actors (in common) and use that option to adjust some specific actors where the common values doesn't look good.

Posted
3 hours ago, Talesien said:

Out of curiosity, is your char standard height or did you change the size?

The scale of the actors is not the problem with the open mouth. The problem is usually related with the scale of the jaws. 

 

The current SLU even detect the size difference between the actors and adjust the open mouth scale to the penis of the partner (really is to the body scale of the partner but the intention is on the penis so probably I should check the penis scale too)

Posted
19 hours ago, OsmelMC said:

There is none need to change the scripts. The SexLab now have the Advanced Settings options on the Expression Editor page that let you edit the Open Mouth and Lips Sync parameters. Also for actors with with modified mouth's/jaws there is a new option that multiplier the open mouth for that specific actor so you can set the open mouth configuration for the vanilla actors (in common) and use that option to adjust some specific actors where the common values doesn't look good.

I might be dumb, where is this (In common) setting? i dont see it in mcm, is it for the later versions of the mod tweak?

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