Agnot Posted July 13, 2024 Posted July 13, 2024 (edited) 19 hours ago, Talesien said: So, has Pandora finally sorted out it's problem with ZAZ? Or isn't ZAZ in your LO? Interesting question... answer: no clue... I do have ZAZ in my load order, but if Pandora have a conflict with it I do not notice the effects... All mods depending on ZAZ are working just fine, and I´m not missin any functionality. How would you realize if there´s a problem? BTW: I have been on skyrim for some years and still not get whats the point on keep zaz except because It´s some mods requirement... I mean, it´s a resource pack, right? But what´s exclusive form it that it´s not in other packs... I´m kinda lost about this... Would you please enlight me? Edited July 13, 2024 by Agnot
OsmelMC Posted July 13, 2024 Author Posted July 13, 2024 23 hours ago, PippinTom said: I've tried (maybe I did it wrong) but couldn't find an OAR replacement/equivalent for FNIS sexy move (+360 tweak)... so I have no choice but to ask - can you point me to the relevant OAR package(s), please? Thanks in advance. I have one "OAR Sexy Move" apparently from LoversLab that I not longer using (don't know why) and the "Walk with Elegance" Mods from Nexus put together and probably converted to OAR by me because OAR support DAR but looking for more control I token the time to convert to OAR all the DAR packages I'm using. Also the "NPC Animation Remix" Mods from Nexus and "Dynamic Feminine Female Modesty Animations" also on Nexus 2
Agnot Posted July 13, 2024 Posted July 13, 2024 (edited) 1 hour ago, OsmelMC said: When more than one Mod is overwriting the same file you should check for the compatibility between them because if they aren't compatible at least one of them will have errors. The safe way to remove animations is removing the animation pack. The big animation author's usually release they animations in one package but internally are separated on few smaller packages (folder's on the meshes) you can remove one of those folders to get rid of it and have to check for the same folder on the rest of the races because the creature animations will have a copy on each one of the races involved. The real way is rebuilding the behavior files removing the lines of the animations from the FNIS text files that also are on the meshes folders. As usual, a lot of data! AJjJjaj oK, first: THANKS, second: I´ll give a moment to my little nut to process all the data... So, If I open sexlab with sexlab, from MO2 (in Open in Explorer) and simply erase the meshes folders would I be saving space not loosing sexlab functionallities? (folder, or, as you just sayd, the Fnis txt under, for instance, "FNIS_SexLabCreature_Bear_List") Edited July 13, 2024 by Agnot
OsmelMC Posted July 13, 2024 Author Posted July 13, 2024 19 minutes ago, Agnot said: As usual, a lot of data! AJjJjaj oK, first: THANKS, second: I´ll give a moment to my little nut to process all the data... So, If I open sexlab with sexlab, from MO2 (in Open in Explorer) and simply erase the meshes folders would I be saving space not loosing sexlab functionallities? (folder, or, as you just sayd, the Fnis txt under, for instance, "FNIS_SexLabCreature_Bear_List") The fnis file is enough when you are using just fnis but is not your case so you have to remove it and the behaviors too or edit it and rebuild the behaviors. Of course you will have to disable these animations on sexlab too because they will do nothing. then you can use the option on the sexlab mcm to add all the disable animations to the black list and rebuild the animation registry to recover the slots 2
Agnot Posted July 13, 2024 Posted July 13, 2024 (edited) 1 hour ago, OsmelMC said: The fnis file is enough when you are using just fnis but is not your case so you have to remove it and the behaviors too or edit it and rebuild the behaviors. Of course you will have to disable these animations on sexlab too because they will do nothing. then you can use the option on the sexlab mcm to add all the disable animations to the black list and rebuild the animation registry to recover the slots I see... so there´s no way to make it from the beggining... I mean, simply delet the folders would not be enough... right? Cause, honestly, sexlab animations are not the best... neither I use bondage nore fetish stuff, so I wonder why to keep it occuping space. Just to clarify: I should delet messhes folders but also need to desiable the animations in sexlab-SLAL Anyway, I´m thinking about give up on ostim... the funniest stuff it´s on sexlab... even If we must deal with the junky way scenes starts (that awufull goose pose!!!!) and no transitions. (si estoy abusando de tu buena voluntad con tanta curiosidad no dudes en decírmelo!😅). Edited July 13, 2024 by Agnot
OsmelMC Posted July 13, 2024 Author Posted July 13, 2024 41 minutes ago, Agnot said: I see... so there´s no way to make it from the beggining... I mean, simply delet the folders would not be enough... right? Cause, honestly, sexlab animations are not the best... neither I use bondage nore fetish stuff, so I wonder why to keep it occuping space. Just to clarify: I should delet messhes folders but also need to desiable the animations in sexlab-SLAL Anyway, I´m thinking about give up on ostim... the funniest stuff it´s on sexlab... even If we must deal with the junky way scenes starts (that awufull goose pose!!!!) and no transitions. (si estoy abusando de tu buena voluntad con tanta curiosidad no dudes en decírmelo!😅). I don't recommend remove the default SexLab animations. Many of the SexLab Mods count with those animations for very specific scenes. Usually those Mods don't look for alternative animations so without the default animations they don't work.
Agnot Posted July 13, 2024 Posted July 13, 2024 15 minutes ago, OsmelMC said: I don't recommend remove the default SexLab animations. Many of the SexLab Mods count with those animations for very specific scenes. Usually those Mods don't look for alternative animations so without the default animations they don't work. Aawwwww... well... 😓 Thanks again!
Talesien Posted July 13, 2024 Posted July 13, 2024 (edited) 4 hours ago, Agnot said: Interesting question... answer: no clue... I do have ZAZ in my load order, but if Pandora have a conflict with it I do not notice the effects... All mods depending on ZAZ are working just fine, and I´m not missin any functionality. How would you realize if there´s a problem? BTW: I have been on skyrim for some years and still not get whats the point on keep zaz except because It´s some mods requirement... I mean, it´s a resource pack, right? But what´s exclusive form it that it´s not in other packs... I´m kinda lost about this... Would you please enlight me? You could call ZAZ a resource pack, though it would probably better described as a framework. It provides objects, functions and animations many other mods rely on. Most mods that use it do not include their own bondage furniture, animations and scripting for it, for example (like crosses, pillories, hanging cages, etc.), likewise with bondage gear. With the advent of DD NG this might get reduced to the point where DD can eventually drop ZAZ as a requirement, though that would still require quite a bit of untangling. The problem as I understand is/was that Pandora has/had problems assigning animations via scripts. Whatever the deeper underlying issue it results in ZAZ animations getting installed, but unable to be called from scripts, leading to them not being called in many cases. Edited July 13, 2024 by Talesien
Agnot Posted July 14, 2024 Posted July 14, 2024 2 hours ago, Talesien said: You could call ZAZ a resource pack, though it would probably better described as a framework. It provides objects, functions and animations many other mods rely on. Most mods that use it do not include their own bondage furniture, animations and scripting for it, for example (like crosses, pillories, hanging cages, etc.), likewise with bondage gear. With the advent of DD NG this might get reduced to the point where DD can eventually drop ZAZ as a requirement, though that would still require quite a bit of untangling. The problem as I understand is/was that Pandora has/had problems assigning animations via scripts. Whatever the deeper underlying issue it results in ZAZ animations getting installed, but unable to be called from scripts, leading to them not being called in many cases. Thanks so much for share that knowledge. It clarify a lot for me. Of course, as I never use bondage devices nore fetiche toys I wasnt aware that It wasnt actually working because of Pandora...
Jaeton Posted July 14, 2024 Posted July 14, 2024 On 7/10/2024 at 1:02 AM, OsmelMC said: To start i see a lot of errors between FNIS_AA and XPMSE. Probably you aren't using FNIS and that be the reason. Anyway the "XPMSE" is too buggy and isn't recommended, is way better disable it on the Plugins Load List and instead use some "Open Animation Replacement" (OAR) or DAR package. You are using an outdated version of SLU+ or you have something overwriting is't scripts files with incompatible versions of those files because there are too many errors reported that not longer exist on the SLU+. SLU+ is compatible with some mods that force the Open Mouth like Zaz, DDi and the "SexLab Survival Open Mouth" function . With the first 2 is enough with disable they options on the SexLab MCM or remove the devices, but in the case of "SexLab Survival Open Mouth" function the only way is disabling it with it's hotkey. The "SexLab Survival Open Mouth" use a PapyrusUtil function to store the state of it's Open Mouth and that variable will be keeped stored even after uninstall the "SexLab Survival" so if you uninstall it you should install it again and use the use the hotkey to disable the open mouth. Can't thank you more. It truly is SL Survival casue this bug. I didn't pay my attention to mods scripting, papyrus, and such things for a long time. It maybe too late to deal with the compatibility of so many script cuz the save files are corrupted deeply. Also I don't want to lose my save files but I do want the new mods so I often install/uninstall mods in-game instead of starting a new one. Even resaver can't solve some problems of my saves I know. Now I just pretend not seeing that and keep playing as long as my game runs well. Anyway, thaks again for helping me. You are the master.
JQR0666 Posted July 20, 2024 Posted July 20, 2024 Ive installed the latest Sexlab Utility Plus and for some odd reason i cant cycle thru the animations when i press "O" on my keyboard like previous versions. Is this something that can be fixed, patched or need another version?????
OsmelMC Posted July 20, 2024 Author Posted July 20, 2024 1 hour ago, JQR0666 said: Ive installed the latest Sexlab Utility Plus and for some odd reason i cant cycle thru the animations when i press "O" on my keyboard like previous versions. Is this something that can be fixed, patched or need another version????? the playlist menu is from "sexlab tools"
JQR0666 Posted July 21, 2024 Posted July 21, 2024 45 minutes ago, OsmelMC said: the playlist menu is from "sexlab tools" Ok, so ive been trying to mess around with the settings of that menu but still nothing. Like when i start the animation scenes of SexLab with the mod SexLabMatchMaker, i get all the animations available which is always alot and i always cycled thru them when i press: "CHANGE ANIMATION SET: "O" from SexLab PLAYER HOTKEYS. Now i always have to press: "H" and manually select the next animation to start the next animation. Again, dont know if this is a problem that cant be fixed, if not then i will just use previous version.
Talesien Posted July 21, 2024 Posted July 21, 2024 On 6/17/2024 at 6:20 PM, OsmelMC said: Mostly the usual bug's reported. 1. The camera 2. The Open Mouth 3. The FUTA 4. The reposition 5. The hotkeys Any issue big or small. Many scripts where updated to use the native functions of SexLab that are fast and in theory more reliable. There were some fixes on the expression system related with the open mouth. The mod now also disable the head tracking of the "True Directional Movement" while is on the scene. The main problem with the tests is that any change on the scripts can affect things apparently unrelated so I always have to check all again before release. As mentioned I did not notice anything untowards ... until yesterday I started a new game. Now there are no expressions during SexLab animations anymore. I noticed I had SL smooth expressions still enabled in the old LO, which did overwrite some SLU scripts (which was ok originally as the scripts matched up for the SLU Version I used originally). When building the new LO I noticed the mistake and fixed it, ending up with no expressions at all. If I go back to the old LO and disable Smooth Expressions (or overwrite it's scripts with those from your SLU Beta, I'm not getting expressions anymore in that LO too). So it appears it's something in the beta SLU's scripts that prevent the expressions.
mchammermaner Posted July 23, 2024 Posted July 23, 2024 I must of made a mistake somewhere cant seem to get utility plus in the mcm menu. Also in regards to the 1. SexLab Aroused Creatures SE/LE v04.06 (Tweak) include: patch can i use the baka aroused creatures or does it have to be the original one.
OsmelMC Posted July 23, 2024 Author Posted July 23, 2024 (edited) 1 hour ago, mchammermaner said: I must of made a mistake somewhere cant seem to get utility plus in the mcm menu. Also in regards to the 1. SexLab Aroused Creatures SE/LE v04.06 (Tweak) include: patch can i use the baka aroused creatures or does it have to be the original one. SLU+ is just an update for the SexLab Framework so it's MCM is the "SexLab" MCM The patch for the aroused creatures is just for the original mod and just for the matching version. Edited July 23, 2024 by OsmelMC
mchammermaner Posted July 23, 2024 Posted July 23, 2024 1 hour ago, OsmelMC said: SLU+ is just an update for the SexLab Framework so it's MCM is the "SexLab" MCM The patch for the aroused creatures is just for the original mod and just for the matching version. Ok thanks ill give it another go really want to get the creature x creature working
mchammermaner Posted July 23, 2024 Posted July 23, 2024 Ok swapped it all out and got the correct mods and got the horny creature animations working, but not sure if the tweak is actually working, is there any visual change to the creature arousal mcm menu or anyway to test to make sure everything is functioning.
OsmelMC Posted July 23, 2024 Author Posted July 23, 2024 15 minutes ago, mchammermaner said: Ok swapped it all out and got the correct mods and got the horny creature animations working, but not sure if the tweak is actually working, is there any visual change to the creature arousal mcm menu or anyway to test to make sure everything is functioning. my Aroused Creatures "Tweaks" allow the CxC animations and have options for creatures as victims. While the Aroused Creatures "Patch" only convert it to LE without the CxC support. So make sure of install the tweak and not the patch. by the way the last versions of sexlab for SE and AE already support the CxC animations so the SLU+ isn't required there but still recommended.
nilead Posted July 23, 2024 Posted July 23, 2024 I appologise if the question was allready asked, this thread is massive and search failed my crooked hands. Approaching 1250 human animations with Sl Util Plus, does it work with this? Cant imagine removing util plus, its just too good, but would love to have more anim slots.
OsmelMC Posted July 23, 2024 Author Posted July 23, 2024 (edited) 49 minutes ago, nilead said: I appologise if the question was allready asked, this thread is massive and search failed my crooked hands. Approaching 1250 human animations with Sl Util Plus, does it work with this? Cant imagine removing util plus, its just too good, but would love to have more anim slots. the answer is in both pages... just make sure of use the Esp version without scripts and place it after the slu+ on the plugins load list Edited July 23, 2024 by OsmelMC 1
nilead Posted July 23, 2024 Posted July 23, 2024 15 minutes ago, OsmelMC said: the answer is in both pages... just make sure of use the Esp version without scripts and place it after the slu+ on the plugins load list Sorry, my bad and thanks for your reply.
mchammermaner Posted July 23, 2024 Posted July 23, 2024 3 hours ago, OsmelMC said: my Aroused Creatures "Tweaks" allow the CxC animations and have options for creatures as victims. While the Aroused Creatures "Patch" only convert it to LE without the CxC support. So make sure of install the tweak and not the patch. by the way the last versions of sexlab for SE and AE already support the CxC animations so the SLU+ isn't required there but still recommended. Thanks ill give it a go later, how is parameters for the creature being the victim edited.
dePog Posted July 24, 2024 Posted July 24, 2024 (edited) Hi Osmel, Trying to accommodate Futa Players (Female Gender but has a schlong) in my Bloodline mod and hoped you could tell me how you test for the presence of a schlong on a female body. Cheers dePog EDIT: hmm.. I am thinking its probably ..... if game.getplayer().wornHasKeyword(SOS_Genitals) Edited July 24, 2024 by dePog
OsmelMC Posted July 24, 2024 Author Posted July 24, 2024 1 hour ago, dePog said: Hi Osmel, Trying to accommodate Futa Players (Female Gender but has a schlong) in my Bloodline mod and hoped you could tell me how you test for the presence of a schlong on a female body. Cheers dePog EDIT: hmm.. I am thinking its probably ..... if game.getplayer().wornHasKeyword(SOS_Genitals) the sos keywords are useless there because the female pubic hair is also a sos. sexlab and most of the sexlab mods check for the "SexLab Gender Faction" that for futas should be opposite to the vanilla sex. my "SOS PapyrusUtil Patch" already include the options to force the gender on those using the futa addons. Another way is on the "Animations Settings" page of the SexLab MCM where you can change the sexlab gender of the target actor and the player.
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