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Posted
18 hours ago, OsmelMC said:

the ah hotkey incompatibility is being reported before but just seems to disable one function for unknown reasons. alternatively you can use the Macros of the same AH Hotkeys

 

check here

https://www.loverslab.com/topic/129330-osmelmc-mod-tweaks/?do=findComment&comment=4334475

 

I already found another fix for AH hotkeys, that was to use "fast equip option" for presets. Much more easier to use than macros, no need to change the whole configuration (I have maybe 25 different combinations in AH hotkeys, macros is not an option for me). Might help some people if they encounter the same problem.

But what scares me is if AH hotkeys breaks, more scripts might be broken without my knowledge, that I might find out while playing.

 

So for now I'll stick on to the outdated version 2022 that works fine for me, and try updates from time to time.

Thanks for your answers and commitment to help on your mods anyway,

Anorf

Posted (edited)

Hey Osmel,

 

Whenever I try to compile a script in CK with Sexlab Utility Plus active in my load order I get "Variable Precision Utility is Undefined"
 

It appears to be something you have added to SSLActorAlias.psc, as I don't get that error if I disable SUP and just use Sexlab's version of  SSLActorAlias.psc

Is their some other script pack you use that it is referring to? If so, where can I download it from?

 

Cheers,

dePog
 

image.png.d8470821fbb51394148bb7fdd77b7075.png

Edited by dePog
Posted
On 6/17/2024 at 6:20 PM, OsmelMC said:

Mostly the usual bug's reported.

1. The camera 

2. The Open Mouth 

3. The FUTA 

4. The reposition 

5. The hotkeys 

 

Any issue big or small.

 

Many scripts where updated to use the native functions of SexLab that are fast and in theory more reliable. There were some fixes on the expression system related with the open mouth. The mod now also disable the head tracking of the "True Directional Movement" while is on the scene.

 

The main problem with the tests is that any change on the scripts can affect things apparently unrelated so I always have to check all again before release.

While not testing systematically, I've been using your beta version for the last few days and so far didn't notice anything untoward. Didn't really have anything FUTA related, and repositioned only once or twice. I've got the (purely subjective) impression scenes start faster, though that might also have to do with me having registered fewer animations in this LO/game.

Posted
8 hours ago, dePog said:

Hey Osmel,

 

Whenever I try to compile a script in CK with Sexlab Utility Plus active in my load order I get "Variable Precision Utility is Undefined"
 

It appears to be something you have added to SSLActorAlias.psc, as I don't get that error if I disable SUP and just use Sexlab's version of  SSLActorAlias.psc

Is their some other script pack you use that it is referring to? If so, where can I download it from?

 

Cheers,

dePog
 

image.png.d8470821fbb51394148bb7fdd77b7075.png

The easiest is disable the SLU+ while you are compiling.

The Precision_Utility can be found in the mod "Precision" on Nexus. There are more compatibility scripts but I have to check and probably you have them already.

 

I have to remember add them to the next version setup.

Posted
4 hours ago, Talesien said:

While not testing systematically, I've been using your beta version for the last few days and so far didn't notice anything untoward. Didn't really have anything FUTA related, and repositioned only once or twice. I've got the (purely subjective) impression scenes start faster, though that might also have to do with me having registered fewer animations in this LO/game.

The amount of animations don't make too much difference and some of the updates were to use the native functions that are supposed to be faster than the scripts. 

 

Posted
On 6/24/2024 at 2:11 AM, OsmelMC said:

The easiest is disable the SLU+ while you are compiling.

The Precision_Utility can be found in the mod "Precision" on Nexus. There are more compatibility scripts but I have to check and probably you have them already.

 

I have to remember add them to the next version setup.

 

Thanks for the info.

 

I did have Precision installed, but by default it doesn't copy the psc file from it's zip. I copy/pasted it manually and now I can compile without errors.

 

Thanks again.

Posted
12 hours ago, no_way said:

Does SL Utility+ work with SL 166b?

Of course. Work with all the official versions of SexLab even those more recent than the last SLU+ but will show only the version number of the last SexLab version released before the SLU+.

 

Posted
7 hours ago, OsmelMC said:

Of course. Work with all the official versions of SexLab even those more recent than the last SLU+ but will show only the version number of the last SexLab version released before the SLU+.

 

The reason I ask is because installing it with 166b, The O key to swap scenes only works one time and then dies, whereas it works fine with just 166b

Posted

Hello.

 

Currently running 1.6.1170.0., sexlab version 1.66b, trying to use this mod's version 20240412. Having a strange issue with this mod.. whenever I enable it, the game starts up fine, but as soon as I load in I am hit with a deluge of errors. The most worrying coming from SOS, saying things like "it no longer works" and "it can't find papyrusutils" and such. Then I get an error from sexlab, saying papyrusUtils is either missing or out of date. Not sure why, since I do indeed have papyrusutil (version 4.6) but enabling this mod seems to make it difficult for other mods to find it. My game doesn't crash or anything, but a lot of mods just kinda shut down. I tried using that one plugin in the downloads section (SOS - Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks (20240412)) but it didn't help. I tried moving papyrusUtil around in the load order - no dice. Not quiiiiite sure what the heck is going on here, so I would appreciate some help. Attaching my modlist, hope it helps.

 

Thanks for any help in advance.

mods.txt

Posted (edited)
1 hour ago, TentacleMoonshine said:

Hello.

 

Currently running 1.6.1170.0., sexlab version 1.66b, trying to use this mod's version 20240412. Having a strange issue with this mod.. whenever I enable it, the game starts up fine, but as soon as I load in I am hit with a deluge of errors. The most worrying coming from SOS, saying things like "it no longer works" and "it can't find papyrusutils" and such. Then I get an error from sexlab, saying papyrusUtils is either missing or out of date. Not sure why, since I do indeed have papyrusutil (version 4.6) but enabling this mod seems to make it difficult for other mods to find it. My game doesn't crash or anything, but a lot of mods just kinda shut down. I tried using that one plugin in the downloads section (SOS - Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks (20240412)) but it didn't help. I tried moving papyrusUtil around in the load order - no dice. Not quiiiiite sure what the heck is going on here, so I would appreciate some help. Attaching my modlist, hope it helps.

 

Thanks for any help in advance.

mods.txt 13.82 kB · 0 downloads

 

 

The SOS patch have none PapyrusUtil file so there is 0% chance of cause what you are describing. Make sure that your versions of sexlab and PapyrusUtil are the right ones for your version of Skyrim, also that nothing be overwriting them and last but equally important both require the Address Library (available here).  You mod manager can tell you what is overwriting what.

 

In case of issues with your "SOS.dll" like CTD on load, just remove the "SOS.dll" permanently or for at least one saved game.

 

If you are using the SLU+, make sure of select the "Anniversary Edition" option it setup. If you chose the "Special Edition" by mistake it will install PapyrusUtil files that aren't compatible with your version of Skyrim and you will wave to remove it to reinstall it again from clean.

Edited by OsmelMC
Posted
15 hours ago, OsmelMC said:

 

 

The SOS patch have none PapyrusUtil file so there is 0% chance of cause what you are describing. Make sure that your versions of sexlab and PapyrusUtil are the right ones for your version of Skyrim, also that nothing be overwriting them and last but equally important both require the Address Library (available here).  You mod manager can tell you what is overwriting what.

 

In case of issues with your "SOS.dll" like CTD on load, just remove the "SOS.dll" permanently or for at least one saved game.

 

If you are using the SLU+, make sure of select the "Anniversary Edition" option it setup. If you chose the "Special Edition" by mistake it will install PapyrusUtil files that aren't compatible with your version of Skyrim and you will wave to remove it to reinstall it again from clean.

Hello again!

 

Just wanted to say thanks for the speedy reply. It seems I had installed the wrong version of the mod. Whoops! I did see however that sexlab was overwriting PapyrusUtil. I rearranged my load order and installed the proper version of the mod, now everything runs peachy- no errors, except...

 

I can't seem to get the SoS patch working.. maybe it's because I already have a .dll for SoS that works fine with AE? I already have futa bodies working fine as well, so do I really even need this patch?

Anyway, thanks for your help!

Posted
47 minutes ago, TentacleMoonshine said:

Hello again!

 

Just wanted to say thanks for the speedy reply. It seems I had installed the wrong version of the mod. Whoops! I did see however that sexlab was overwriting PapyrusUtil. I rearranged my load order and installed the proper version of the mod, now everything runs peachy- no errors, except...

 

I can't seem to get the SoS patch working.. maybe it's because I already have a .dll for SoS that works fine with AE? I already have futa bodies working fine as well, so do I really even need this patch?

Anyway, thanks for your help!

The SOS patch is more than the PapyrusUtil conversion or the FUTA compatibility.

Have a lot of fixes that aren't available anywhere else and are being reported on the original versions of SOS through the years without answer. 

Posted (edited)

Hey any idea why using the Giantess mod on Nexus causes SexLab character / creature animations playout of sync gradually becoming more noticeable till its just clipping all over the place? Cant seem to see any direct link with the two mods but without it this doesn't occur.

 

If its possible its some manner of incompatibility issue would it be okay to request a possible patch for it?


https://www.nexusmods.com/skyrimspecialedition/mods/37823?tab=description&BH=0

Edited by Meeps
Posted
2 hours ago, Meeps said:

Hey any idea why using the Giantess mod on Nexus causes SexLab character / creature animations playout of sync gradually becoming more noticeable till its just clipping all over the place? Cant seem to see any direct link with the two mods but without it this doesn't occur.

 

If its possible its some manner of incompatibility issue would it be okay to request a possible patch for it?


https://www.nexusmods.com/skyrimspecialedition/mods/37823?tab=description&BH=0

Just guessing but that Mod comes with some animation speed control that probably is changing the speed of the animations on the actors based on the actor size.

 

Is a BETA version so you should contact the author for the compatibility issue.

Posted
34 minutes ago, OsmelMC said:

Just guessing but that Mod comes with some animation speed control that probably is changing the speed of the animations on the actors based on the actor size.

 

Is a BETA version so you should contact the author for the compatibility issue.

Thanks for the quick response i did it post haste to the author there too!

Posted
On 1/9/2024 at 1:23 AM, OsmelMC said:

For some reason that version stop working after a while even without my Tweaks. So definitely a new tweaked version won't be possible.

 

Any idea if this has been fixed? There's been 2 new versions since then.

Posted
3 hours ago, Blake81 said:

 

Any idea if this has been fixed? There's been 2 new versions since then.

I'm using the last version and still don't see any auto engage scene start. At least this time don't report any error.

Posted
On 7/5/2024 at 7:35 AM, OsmelMC said:

I'm using the last version and still don't see any auto engage scene start. At least this time don't report any error.

 

Hm, sad. Guess we'll have to stick with the old version, which always did weird things for me (like all animations simply stopping to work after a while when using creatures summoned by the Hentai mod).

Posted (edited)

Hi, I'm using sexlab v1.65 and your mod version 20230603.
After updating to the current version of your mod, I encountered a series of strange things:
1. When changing the animation stage, the same sound began to play as when pressing one of the alignment buttons.
2. At the end of the scene, the effects of sperm stopped being applied.
3. The sound of moaning became less frequent. Or does it sound more random. But it's broken anyway.

 

And I want to ask a couple of questions regarding changes in previous versions:
1. I set all actors with unique heights their own race so that alignments are saved for these characters separately. How should a line including "RaceGenderScales.json" help? Could she ruin everything in my case? And how can I disable this if it could cause harm?
2. You mentioned Ahegao several times. Just in theory, could this somehow help fix some of the problems with the separate Ahegao mod?

Edited by Qwert_yyy
Posted
5 hours ago, Qwert_yyy said:

Hi, I'm using sexlab v1.65 and your mod version 20230603.
After updating to the current version of your mod, I encountered a series of strange things:
1. When changing the animation stage, the same sound began to play as when pressing one of the alignment buttons.
2. At the end of the scene, the effects of sperm stopped being applied.
3. The sound of moaning became less frequent. Or does it sound more random. But it's broken anyway.

 

And I want to ask a couple of questions regarding changes in previous versions:
1. I set all actors with unique heights their own race so that alignments are saved for these characters separately. How should a line including "RaceGenderScales.json" help? Could she ruin everything in my case? And how can I disable this if it could cause harm?
2. You mentioned Ahegao several times. Just in theory, could this somehow help fix some of the problems with the separate Ahegao mod?

First make sure that nothing is overwriting my files. Outdated Patches and third party mods overwriting my files are the most common cause of bugs. Also make sure of follow the instructions on the setup for the version update.

 

the hotkeys now have sounds because i find out that those function use to be busy and cause issues if were executed in a bad moment (like when still is busy with your last action) so now the hotkeys get temporarily disabled while the last action is still processing and the sound let you know when the hit works.

 

check your logs, after the orgasm the log show the amount of cum that is supposed to be applied on the actor. If you can't find any cum on the logs is probably some restriction related with the animation tags in which case the log also said what is blocking the orgasm. If you see cum on the logs but can't see it on the actor, most probably be something wrong with your mod for "Cum Overlay".

 

there will be more moans at more Enjoyment the time option on the SexLab MCM is just for the max amount of time between the moans. The min is more related with LipsSync  options on the Advanced Options of the Expression Editor page of the SexLab MCM.

 

The RaceGenderScales.json" helps with the new function the calculate the new Profiles based on the one already existing for the animation. the values there allow me know the difference between the races so the function can use another race as reference to set the new alignment. (This still need more work but something is better than nothing) to disable it is enow with remove the file just (the function will detect the missing file and will use the old function that consider all the actors as "race scale" 1.0)

 

SLU+ is incompatible with all the Ahegao mods, so i did my own Ahegao expressions and work without issues. For more details, read the description on the first page of this thread.

 

Posted (edited)
11 hours ago, OsmelMC said:

First make sure that nothing is overwriting my files. Outdated Patches and third party mods overwriting my files are the most common cause of bugs. Also make sure of follow the instructions on the setup for the version update.

 

the hotkeys now have sounds because i find out that those function use to be busy and cause issues if were executed in a bad moment (like when still is busy with your last action) so now the hotkeys get temporarily disabled while the last action is still processing and the sound let you know when the hit works.

 

check your logs, after the orgasm the log show the amount of cum that is supposed to be applied on the actor. If you can't find any cum on the logs is probably some restriction related with the animation tags in which case the log also said what is blocking the orgasm. If you see cum on the logs but can't see it on the actor, most probably be something wrong with your mod for "Cum Overlay".

 

there will be more moans at more Enjoyment the time option on the SexLab MCM is just for the max amount of time between the moans. The min is more related with LipsSync  options on the Advanced Options of the Expression Editor page of the SexLab MCM.

 

The RaceGenderScales.json" helps with the new function the calculate the new Profiles based on the one already existing for the animation. the values there allow me know the difference between the races so the function can use another race as reference to set the new alignment. (This still need more work but something is better than nothing) to disable it is enow with remove the file just (the function will detect the missing file and will use the old function that consider all the actors as "race scale" 1.0)

 

SLU+ is incompatible with all the Ahegao mods, so i did my own Ahegao expressions and work without issues. For more details, read the description on the first page of this thread.

 

 

 

Soooo... Stop panicking. I tried a System Cleanup and it actually seemed to solve all the problems. Thank you for your patience. And for these updates. I've read the list of things you've updated and they're actually pretty cool. I really noticed an improvement in speed and noticed some cool new features. It's nice to see how someone's fuse is still burning.

 

I'd like to comment on a couple of things regarding your updates.
1. I see your efforts regarding expressions and Ahegao in particular, it’s cool and I tried to remove the separate Ahegao mod and test your version. In a separate mod, the mouth did not open during a blow job and this was a problem, in your version it opens. Also, the separate Ahegao mod has several conflicts with other mods, for example with FillHerUp. But still, don’t be offended, but I chose a separate mod because in it the expressions have some more interesting expressions and changing the intensity of these expressions looks more complicated than the standard one. I think I read somewhere that a separate mod has a more complex system for developing the intensity of emotions. And the mouth and tongue also participate in the animation regardless of the rest of the facial expression (it seems like in standard SexLab only together).

(By the way, I read somewhere that you also did not solve the problem of closing your mouth with your tongue hanging out. If this is not fixed yet, then yesterday I installed this patch for a separate Ahegao mod and the tongue is no longer cut off.)
2. Regarding alignment. I may be wrong here. If I understand your direction correctly, then this direction is aimed at average players, right? I want to say that if we open a tab on the nexus with followers or NPC replacements, we will see that many have their own growth settings. Unfortunately we get a problem when we have 50 unique and modified NPCs with a unique length and this despite the fact that they belong to the same race. As a result, we can correct the alignment for one NPC, but break the alignment for another, because they are of the same race, but of different heights. Therefore, I assign each NPC with its own height a separate race.

 

Feel free to ignore all the text above if it's not helpful. I just thought I would share my observations as an outsider. (by the way, this is a translation, some words may be strange)

Edited by Qwert_yyy

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