OsmelMC Posted September 23, 2024 Author Posted September 23, 2024 20 hours ago, EthernalNoob said:   I am having this very problem right now and i double checked if i had installed furniture framework (and/or it's animations). There is some way to rotate the scene 180º directly from the SLAnim json file (the same with tags)? If no, which files should I edit to make it rotated 180 degree by default? On SLU+ you can adjust the alignment of the animation over the furnitures, or beds depending of the CenterRef of the controlled scene. This can be done through the Animation Editor page, choosing "Animation" on the Presets menu. Will show the furniture offsets if the animation is being played over a valid furniture or have the "Furniture" tag, otherwise will show you the Bed offsets. These offsets are independent from the default offset of the animation settled by the animation author and used on the floor and once saved the game get permanent stored in a json file that will be imported the next time the animation be registered.  For more information read the front page. 1
tihos9 Posted September 24, 2024 Posted September 24, 2024 On 9/22/2024 at 9:08 PM, OsmelMC said: the ESP file just have some small fixes, is not a big deal and can be without the ESP file, but i will try to update the LE support. Actually the ESP was made just to remember the change to do on the USMP. Â Try without the esp file and play some of the companions mini quests so you can send me the "Papyrus.0.log" to see if something else is required. Â Thanks for the update, you're the best, I'll do that as soon as I get some time. Â Take care and all the best.
blackoperations Posted September 24, 2024 Posted September 24, 2024 On 7/25/2022 at 9:17 PM, OsmelMC said: The new "advanced furniture system" is way better and faster than my previous furniture system. In first place scan all the beds and furnitures around the actor in the time previous used just to scan the beds, that means between 3 to 10 times faster. In second place but more important instead of ask you if you want to use a furniture in one window and if you want to use a bed in another window, now show you a menu with all the available beds and furniture types around the player. It should also show a glow on the furnitures but that part isn't working too well. Â Of course if you are using the furniture sex framework you probably have to follow few steps to properly use my furniture system. Just to be clear my furniture system work on all the furnitures I know including those of ZaZAnimationPack.esm, Vigilant.esm, Dwarfsphere.esp, LegacyOfTheDragonborn.esm, CollageOfWintherholdImmersive.esp; and also work with any new animation with just add the right tags on the animation. In theory ca do a lot more than furniture sex framework but is also harder to configure, but I also have few tweaked Mods that will help you with most of the work. I wish this was a stand alone mod.Â
10dukhu Posted September 25, 2024 Posted September 25, 2024 Is there any way to keep the nude for a certain amount of time after the sex scene for immersion?
OsmelMC Posted September 25, 2024 Author Posted September 25, 2024 10 hours ago, 10dukhu said: Is there any way to keep the nude for a certain amount of time after the sex scene for immersion? Disabling the redress option they should stay nude at least until change location.
Talesien Posted September 25, 2024 Posted September 25, 2024 1 hour ago, OsmelMC said: Disabling the redress option they should stay nude at least until change location. Doesn't that only apply to rape animations and even there only to the victim not the assaulting party?
PippinTom Posted September 29, 2024 Posted September 29, 2024 On 9/23/2024 at 9:59 PM, OsmelMC said: On SLU+ you can adjust the alignment of the animation over the furnitures, or beds depending of the CenterRef of the controlled scene. This can be done through the Animation Editor page, choosing "Animation" on the Presets menu. (...)  Finally I got it right (that part about preset in editor should be somehow emphasized!), because I've tried to use Animation Editor subsection to correct all those flipped furniture animations for years now, and couldn't find input for scene rotation, until I saw your comment about preset... What a lazy and stupid I must be after all, that I didn't figure it out on my own 🤪  BTW: seems like more than few really essential features are buried in SL MCM but (probably, I'm not sure) due to lack of detailed documentation they are... not used by majority of users unaware of their existence.
Midnightbug Posted September 30, 2024 Posted September 30, 2024 (edited) Hi Osmel, I installed SLU+ but there are some serious problems. I am using Skyrim SE 1.5.97Â Â and picked SE at the installation. I am wondering if I am not doing something right? Â 1. registering animations from SLAL takes a veeeery long time, I am not sure if this is meant to be, but it is processing like 5 animations / minute. Base SL is 100 times faster. 2. The bigger problem is that the animations are not working. I am getting a message about the irresistible aura being in effect (SL debug spell -so event is registering) Partner moves to the character and then the animation wont even start, the event just ends. The console shows the following error message: FATAL thread (0)Â : Failed to find valid animations. (If I revert back to base SL anims are working fine.) Â Can I have some help please? Edited September 30, 2024 by Midnightbug
OsmelMC Posted September 30, 2024 Author Posted September 30, 2024 (edited) 3 hours ago, Midnightbug said: Hi Osmel, I installed SLU+ but there are some serious problems. I am using Skyrim SE 1.5.97  and picked SE at the installation. I am wondering if I am not doing something right?  1. registering animations from SLAL takes a veeeery long time, I am not sure if this is meant to be, but it is processing like 5 animations / minute. Base SL is 100 times faster. 2. The bigger problem is that the animations are not working. I am getting a message about the irresistible aura being in effect (SL debug spell -so event is registering) Partner moves to the character and then the animation wont even start, the event just ends. The console shows the following error message: FATAL thread (0) : Failed to find valid animations. (If I revert back to base SL anims are working fine.)  Can I have some help please?   Make sure that nothing overwriting my files and send me the file "papyrus.0.log"  For the registration time try with my SLAL that is on the GitHub server. Edited September 30, 2024 by OsmelMC
Midnightbug Posted September 30, 2024 Posted September 30, 2024 (edited) 18 hours ago, OsmelMC said:   Make sure that nothing overwriting my files and send me the file "papyrus.0.log"  For the registration time try with my SLAL that is on the GitHub server.  Nothing overwrites it. I am using MO2 and I can see that. It is a basic setup just SL (and its requirements) , utility plus some animation packs XPMSE 3BA for testing reasons and yet still scenes wont start.  Also, can you please link the github SLAL please?   Here is the papyrus log:   Papyrus.1.log Edited September 30, 2024 by Midnightbug
OsmelMC Posted October 1, 2024 Author Posted October 1, 2024 (edited) 16 hours ago, Midnightbug said:  Nothing overwrites it. I am using MO2 and I can see that. It is a basic setup just SL (and its requirements) , utility plus some animation packs XPMSE 3BA for testing reasons and yet still scenes wont start.  Also, can you please link the github SLAL please?   Here is the papyrus log:   Papyrus.1.log 119.13 kB · 0 downloads The log only show errors related with FNIS. If you are using Nemesis, make sure of follow it's instructions for FNIS compatibility.  And next time send me a log with some scene and animation registration.  Also don't forget to follow the instructions to install my SLU+   The link to the GitHub server is on the download page of my SLAL. Edited October 1, 2024 by OsmelMC
Midnightbug Posted October 1, 2024 Posted October 1, 2024 37 minutes ago, OsmelMC said: The log only show errors related with FNIS. If you are using Nemesis, make sure of follow it's instructions for FNIS compatibility.  And next time send me a log with some scene and animation registration.  Also don't forget to follow the instructions to install my SLU+   The link to the GitHub server is on the download page of my SLAL.  I did follow the instructions. It works if I dont have Utility plus installed. As soon as I install it, animations stop working. I cannot send a log with a scene and anim reg, because this is the problem - it does not start animations. In that log I tried to start a scene twice.
Legend0fJan Posted October 1, 2024 Posted October 1, 2024 Bit of an odd thing but SL Utility for some reason breaks the scene cycling for me. I can cycle to one new scene and it just no longer works.
OsmelMC Posted October 1, 2024 Author Posted October 1, 2024 2 hours ago, Legend0fJan said: Bit of an odd thing but SL Utility for some reason breaks the scene cycling for me. I can cycle to one new scene and it just no longer works. Send me the "papyrus.0.log"
PippinTom Posted October 2, 2024 Posted October 2, 2024 Yeah, scene is not switching past second one, already reported by Nymra if not few more users AFAIR. Â
Kawasumi Nana Posted October 3, 2024 Posted October 3, 2024 Hi Osmel, Â I had a similar problem with scene cycling. Sometimes, it's suddenly broken, neither switchable nor reactive to any SL hotkeys. The only way to push forward is ESC or console. But after removing a frame generation mod called PureDark's DLSS3 plugin, the problem solved. Â Oddly, It only happens with "Extra" version of SLU+ 20240407. "None" version or just Ashal's SL framework won't be affected. Â Â Â Â Â Â
Kawasumi Nana Posted October 4, 2024 Posted October 4, 2024 (edited) And here are logs.  All of them are created with new saves but the preset mods, places, animations, actors and Sexlab settings are the same. I'm using MassMatchMaker to start scene and Sexlab Tools to roll back stages.  Btw, SkyrimUpscaler.log is generated by PureDark's DLSS3 plugin.  1. DLSS3 with "Extra" preset of SLU+ Papyrus.0.log SexLabDebug.0.log SexLabUtil.log SkyrimUpscaler.log  2. DLSS3 with "None" preset of SLU+ (DLSS+NONE) Papyrus.0.log (DLSS+NONE) SexLabDebug.0.log (DLSS+NONE) SexLabUtil.log (DLSS+NONE) SkyrimUpscaler.log  3. "Extra" preset of SLU+ without DLSS3 (Extra Only) Papyrus.0.log (Extra Only) SexLabDebug.0.log (Extra Only) SexLabUtil.log  Cycling problem only happens with the 1st. Switching stages several times will break the cycling, making it neither switchable nor reactive to any SL hotkeys. And If I use ESC or console to resume control, the animation sync will fail immediately. Edited October 4, 2024 by Kawasumi Nana .
OsmelMC Posted October 4, 2024 Author Posted October 4, 2024 (edited) 13 hours ago, Kawasumi Nana said: And here are logs.  All of them are created with new saves but the preset mods, places, animations, actors and Sexlab settings are the same. I'm using MassMatchMaker to start scene and Sexlab Tools to roll back stages.  Btw, SkyrimUpscaler.log is generated by PureDark's DLSS3 plugin.  1. DLSS3 with "Extra" preset of SLU+ Papyrus.0.log 54.49 kB · 1 download  SexLabDebug.0.log 30.59 kB · 0 downloads  SexLabUtil.log 1.9 kB · 0 downloads  SkyrimUpscaler.log 2.53 kB · 0 downloads   2. DLSS3 with "None" preset of SLU+ (DLSS+NONE) Papyrus.0.log 81.54 kB · 0 downloads  (DLSS+NONE) SexLabDebug.0.log 48.07 kB · 0 downloads  (DLSS+NONE) SexLabUtil.log 2.06 kB · 0 downloads  (DLSS+NONE) SkyrimUpscaler.log 2.53 kB · 0 downloads   3. "Extra" preset of SLU+ without DLSS3 (Extra Only) Papyrus.0.log 96.19 kB · 0 downloads  (Extra Only) SexLabDebug.0.log 59.3 kB · 0 downloads  (Extra Only) SexLabUtil.log 1.9 kB · 0 downloads   Cycling problem only happens with the 1st. Switching stages several times will break the cycling, making it neither switchable nor reactive to any SL hotkeys. And If I use ESC or console to resume control, the animation sync will fail immediately.   I can't see any problem with the stages transition on these logs. Seems like everything is working properly. Most of the sync events are fast enough (few seconds) while few others are taking more than 8 seconds what will cause the hotkeys dint work until the Sync event be done but it should work fine after that. In those cases, I just keep hitting the hotkey until leasing the sound that means that is working again.  The difference between the original SexLab and my SLU+ is that the original let you hit the hotkey even when the previous action isn't done yet. That use to cause a lot of issues on the script going from extra delays to CTD sometimes even after the end of the scene, in some cases just unexpected behaviors. To prevent those issues, I made all the related hotkey disabled until the end of the action even if the action wasn't triggered by the hotkeys like in the case of the automatic transition of the scene stages. Also made the hotkeys sound when are working (I probably will change the sound for when are disabled because some users complain about the beeps)  With my SLU+ there is no reason for CTD or misbehaviors for hit the hotkeys too often so if the hotkey dint work with the first hit you can hit it like crazy until work (is safe and won't cause it advance more than on stage by beep)  By the way I didn't see any error on the logs and is fine for the SexLab because unless be wrongly installed should be no errors related, but usually the logs are full of errors from other mods so next time make sure that all the debug and trace options are enabled on the Skyrim.ini Edited October 4, 2024 by OsmelMC
PippinTom Posted October 5, 2024 Posted October 5, 2024 (edited) 3 hours ago, OsmelMC said: (I probably will change the sound for when are disabled because some users complain about the beeps) Â Â 3 hours ago, OsmelMC said: Most of the sync events are fast enough (few seconds) while few others are taking more than 8 seconds what will cause the hotkeys dint work until the Sync event be done but it should work fine after that. Â Can mentioned safety delay cause somehow scroll button to stop working (for some animations(?) or/and after animation switching while playing the same scene, or/and when starting next scene with the same actors after "too short" gap between them)? (*) Â I'm curious because for few months at least I can't figure out how to correct that, and it is pissing me off because I don't use free cam nor cam collision so zoom-in/out sometimes is what makes a difference of being on the right side of the wall or other obstacle. Â __________ *) if it happens, then usually scroll remains crippled after scene ends, until I spawn grinder (or something else) that I can use as a reset of player controls) Edited October 5, 2024 by PippinTom footnote
xiaomiza Posted October 5, 2024 Posted October 5, 2024 When I used the Sexlab U+,several mods warn that blackmailed the flag or disable too many animations. But I have 700+ Human animations and 500+ creature animations. After I unactived Sexlab U+, every things returned to normal. this bug also happened on I used the Sexlab Anim Searcher. Can anyone help solve this problem?
Kawasumi Nana Posted October 5, 2024 Posted October 5, 2024 13 hours ago, OsmelMC said:   I can't see any problem with the stages transition on these logs. Seems like everything is working properly. Most of the sync events are fast enough (few seconds) while few others are taking more than 8 seconds what will cause the hotkeys dint work until the Sync event be done but it should work fine after that. In those cases, I just keep hitting the hotkey until leasing the sound that means that is working again.  The difference between the original SexLab and my SLU+ is that the original let you hit the hotkey even when the previous action isn't done yet. That use to cause a lot of issues on the script going from extra delays to CTD sometimes even after the end of the scene, in some cases just unexpected behaviors. To prevent those issues, I made all the related hotkey disabled until the end of the action even if the action wasn't triggered by the hotkeys like in the case of the automatic transition of the scene stages. Also made the hotkeys sound when are working (I probably will change the sound for when are disabled because some users complain about the beeps)  With my SLU+ there is no reason for CTD or misbehaviors for hit the hotkeys too often so if the hotkey dint work with the first hit you can hit it like crazy until work (is safe and won't cause it advance more than on stage by beep)  By the way I didn't see any error on the logs and is fine for the SexLab because unless be wrongly installed should be no errors related, but usually the logs are full of errors from other mods so next time make sure that all the debug and trace options are enabled on the Skyrim.ini  Then I guess the DLSS3 frame generation mod could somehow prevent the Sync event being done, and somehow it won't be recorded in logs. Because the last 3 stages of the 1st <DLSS3 with "Extra" preset of SLU+> do have serious lagging problem. I just didn't wait too long to hit console key to forward transition. I waited few times in daily gaming. It took more than like 10 mins before reacting to SL hotkeys again.  PureDark's DLSS3 plugin requires setting half of desired MaximumRefreshRate -1 in SSEDisplayTweaks or Enblocal. For example, If I want 60fps, it must be 29. I don't know if that's the reason. But from now on, I would just remove it. SLU+ works perfectly without it.😋
Talesien Posted October 5, 2024 Posted October 5, 2024 6 hours ago, Kawasumi Nana said:  Then I guess the DLSS3 frame generation mod could somehow prevent the Sync event being done, and somehow it won't be recorded in logs. Because the last 3 stages of the 1st <DLSS3 with "Extra" preset of SLU+> do have serious lagging problem. I just didn't wait too long to hit console key to forward transition. I waited few times in daily gaming. It took more than like 10 mins before reacting to SL hotkeys again.  PureDark's DLSS3 plugin requires setting half of desired MaximumRefreshRate -1 in SSEDisplayTweaks or Enblocal. For example, If I want 60fps, it must be 29. I don't know if that's the reason. But from now on, I would just remove it. SLU+ works perfectly without it.😋 Having significantly less than 60 FPS on the Game Engine side (doesn't matter if it's back to 60 for the monitor) will play havoc with scripts & animations. So it's pretty likely that is the reason. DLSS3 isn't meant for 60 FPS anyway, it's targeted at high refresh rate displays, so 120FPS+. 1
Pkingsley Posted October 5, 2024 Posted October 5, 2024 On 6/17/2024 at 12:29 AM, OsmelMC said: I'm having short time to test my mods so this is what i have until now for those willing to help me testing. SexLab Utility Plus SE (2024-06-17) BETA Update.7z 460.36 kB · 31 downloads I installed the BETA update and that seemed to fix my improved camera issues. I realized sometime through that this version doesn't include the furniture features. Is there a way I can merge the previous version with this one to use both?
Talesien Posted October 5, 2024 Posted October 5, 2024 6 minutes ago, Pkingsley said: I installed the BETA update and that seemed to fix my improved camera issues. I realized sometime through that this version doesn't include the furniture features. Is there a way I can merge the previous version with this one to use both? Pretty sure that beta is a patch, so you install it on top of 20240407, not instead. At least that's what I did and I had no problems with the furniture system. 1
BiggityBoggity Posted October 6, 2024 Posted October 6, 2024 Is there something else I'm suppose to add onto the advance furniture system? It seems like I can pick an object but it will not play unless I click the allow furnture button but then it will just pick a random object in the room and not the one I selected.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now