Midnightbug Posted September 30, 2024 Posted September 30, 2024 (edited) 18 hours ago, OsmelMC said: Make sure that nothing overwriting my files and send me the file "papyrus.0.log" For the registration time try with my SLAL that is on the GitHub server. Nothing overwrites it. I am using MO2 and I can see that. It is a basic setup just SL (and its requirements) , utility plus some animation packs XPMSE 3BA for testing reasons and yet still scenes wont start. Also, can you please link the github SLAL please? Here is the papyrus log: Papyrus.1.log Edited September 30, 2024 by Midnightbug
OsmelMC Posted October 1, 2024 Author Posted October 1, 2024 (edited) 16 hours ago, Midnightbug said: Nothing overwrites it. I am using MO2 and I can see that. It is a basic setup just SL (and its requirements) , utility plus some animation packs XPMSE 3BA for testing reasons and yet still scenes wont start. Also, can you please link the github SLAL please? Here is the papyrus log: Papyrus.1.log 119.13 kB · 0 downloads The log only show errors related with FNIS. If you are using Nemesis, make sure of follow it's instructions for FNIS compatibility. And next time send me a log with some scene and animation registration. Also don't forget to follow the instructions to install my SLU+ The link to the GitHub server is on the download page of my SLAL. Edited October 1, 2024 by OsmelMC
Midnightbug Posted October 1, 2024 Posted October 1, 2024 37 minutes ago, OsmelMC said: The log only show errors related with FNIS. If you are using Nemesis, make sure of follow it's instructions for FNIS compatibility. And next time send me a log with some scene and animation registration. Also don't forget to follow the instructions to install my SLU+ The link to the GitHub server is on the download page of my SLAL. I did follow the instructions. It works if I dont have Utility plus installed. As soon as I install it, animations stop working. I cannot send a log with a scene and anim reg, because this is the problem - it does not start animations. In that log I tried to start a scene twice.
Legend0fJan Posted October 1, 2024 Posted October 1, 2024 Bit of an odd thing but SL Utility for some reason breaks the scene cycling for me. I can cycle to one new scene and it just no longer works.
OsmelMC Posted October 1, 2024 Author Posted October 1, 2024 2 hours ago, Legend0fJan said: Bit of an odd thing but SL Utility for some reason breaks the scene cycling for me. I can cycle to one new scene and it just no longer works. Send me the "papyrus.0.log"
PippinTom Posted October 2, 2024 Posted October 2, 2024 Yeah, scene is not switching past second one, already reported by Nymra if not few more users AFAIR.
Kawasumi Nana Posted October 3, 2024 Posted October 3, 2024 Hi Osmel, I had a similar problem with scene cycling. Sometimes, it's suddenly broken, neither switchable nor reactive to any SL hotkeys. The only way to push forward is ESC or console. But after removing a frame generation mod called PureDark's DLSS3 plugin, the problem solved. Oddly, It only happens with "Extra" version of SLU+ 20240407. "None" version or just Ashal's SL framework won't be affected.
Kawasumi Nana Posted October 4, 2024 Posted October 4, 2024 (edited) And here are logs. All of them are created with new saves but the preset mods, places, animations, actors and Sexlab settings are the same. I'm using MassMatchMaker to start scene and Sexlab Tools to roll back stages. Btw, SkyrimUpscaler.log is generated by PureDark's DLSS3 plugin. 1. DLSS3 with "Extra" preset of SLU+ Papyrus.0.log SexLabDebug.0.log SexLabUtil.log SkyrimUpscaler.log 2. DLSS3 with "None" preset of SLU+ (DLSS+NONE) Papyrus.0.log (DLSS+NONE) SexLabDebug.0.log (DLSS+NONE) SexLabUtil.log (DLSS+NONE) SkyrimUpscaler.log 3. "Extra" preset of SLU+ without DLSS3 (Extra Only) Papyrus.0.log (Extra Only) SexLabDebug.0.log (Extra Only) SexLabUtil.log Cycling problem only happens with the 1st. Switching stages several times will break the cycling, making it neither switchable nor reactive to any SL hotkeys. And If I use ESC or console to resume control, the animation sync will fail immediately. Edited October 4, 2024 by Kawasumi Nana .
OsmelMC Posted October 4, 2024 Author Posted October 4, 2024 (edited) 13 hours ago, Kawasumi Nana said: And here are logs. All of them are created with new saves but the preset mods, places, animations, actors and Sexlab settings are the same. I'm using MassMatchMaker to start scene and Sexlab Tools to roll back stages. Btw, SkyrimUpscaler.log is generated by PureDark's DLSS3 plugin. 1. DLSS3 with "Extra" preset of SLU+ Papyrus.0.log 54.49 kB · 1 download SexLabDebug.0.log 30.59 kB · 0 downloads SexLabUtil.log 1.9 kB · 0 downloads SkyrimUpscaler.log 2.53 kB · 0 downloads 2. DLSS3 with "None" preset of SLU+ (DLSS+NONE) Papyrus.0.log 81.54 kB · 0 downloads (DLSS+NONE) SexLabDebug.0.log 48.07 kB · 0 downloads (DLSS+NONE) SexLabUtil.log 2.06 kB · 0 downloads (DLSS+NONE) SkyrimUpscaler.log 2.53 kB · 0 downloads 3. "Extra" preset of SLU+ without DLSS3 (Extra Only) Papyrus.0.log 96.19 kB · 0 downloads (Extra Only) SexLabDebug.0.log 59.3 kB · 0 downloads (Extra Only) SexLabUtil.log 1.9 kB · 0 downloads Cycling problem only happens with the 1st. Switching stages several times will break the cycling, making it neither switchable nor reactive to any SL hotkeys. And If I use ESC or console to resume control, the animation sync will fail immediately. I can't see any problem with the stages transition on these logs. Seems like everything is working properly. Most of the sync events are fast enough (few seconds) while few others are taking more than 8 seconds what will cause the hotkeys dint work until the Sync event be done but it should work fine after that. In those cases, I just keep hitting the hotkey until leasing the sound that means that is working again. The difference between the original SexLab and my SLU+ is that the original let you hit the hotkey even when the previous action isn't done yet. That use to cause a lot of issues on the script going from extra delays to CTD sometimes even after the end of the scene, in some cases just unexpected behaviors. To prevent those issues, I made all the related hotkey disabled until the end of the action even if the action wasn't triggered by the hotkeys like in the case of the automatic transition of the scene stages. Also made the hotkeys sound when are working (I probably will change the sound for when are disabled because some users complain about the beeps) With my SLU+ there is no reason for CTD or misbehaviors for hit the hotkeys too often so if the hotkey dint work with the first hit you can hit it like crazy until work (is safe and won't cause it advance more than on stage by beep) By the way I didn't see any error on the logs and is fine for the SexLab because unless be wrongly installed should be no errors related, but usually the logs are full of errors from other mods so next time make sure that all the debug and trace options are enabled on the Skyrim.ini Edited October 4, 2024 by OsmelMC
PippinTom Posted October 5, 2024 Posted October 5, 2024 (edited) 3 hours ago, OsmelMC said: (I probably will change the sound for when are disabled because some users complain about the beeps) 3 hours ago, OsmelMC said: Most of the sync events are fast enough (few seconds) while few others are taking more than 8 seconds what will cause the hotkeys dint work until the Sync event be done but it should work fine after that. Can mentioned safety delay cause somehow scroll button to stop working (for some animations(?) or/and after animation switching while playing the same scene, or/and when starting next scene with the same actors after "too short" gap between them)? (*) I'm curious because for few months at least I can't figure out how to correct that, and it is pissing me off because I don't use free cam nor cam collision so zoom-in/out sometimes is what makes a difference of being on the right side of the wall or other obstacle. __________ *) if it happens, then usually scroll remains crippled after scene ends, until I spawn grinder (or something else) that I can use as a reset of player controls) Edited October 5, 2024 by PippinTom footnote
xiaomiza Posted October 5, 2024 Posted October 5, 2024 When I used the Sexlab U+,several mods warn that blackmailed the flag or disable too many animations. But I have 700+ Human animations and 500+ creature animations. After I unactived Sexlab U+, every things returned to normal. this bug also happened on I used the Sexlab Anim Searcher. Can anyone help solve this problem?
Kawasumi Nana Posted October 5, 2024 Posted October 5, 2024 13 hours ago, OsmelMC said: I can't see any problem with the stages transition on these logs. Seems like everything is working properly. Most of the sync events are fast enough (few seconds) while few others are taking more than 8 seconds what will cause the hotkeys dint work until the Sync event be done but it should work fine after that. In those cases, I just keep hitting the hotkey until leasing the sound that means that is working again. The difference between the original SexLab and my SLU+ is that the original let you hit the hotkey even when the previous action isn't done yet. That use to cause a lot of issues on the script going from extra delays to CTD sometimes even after the end of the scene, in some cases just unexpected behaviors. To prevent those issues, I made all the related hotkey disabled until the end of the action even if the action wasn't triggered by the hotkeys like in the case of the automatic transition of the scene stages. Also made the hotkeys sound when are working (I probably will change the sound for when are disabled because some users complain about the beeps) With my SLU+ there is no reason for CTD or misbehaviors for hit the hotkeys too often so if the hotkey dint work with the first hit you can hit it like crazy until work (is safe and won't cause it advance more than on stage by beep) By the way I didn't see any error on the logs and is fine for the SexLab because unless be wrongly installed should be no errors related, but usually the logs are full of errors from other mods so next time make sure that all the debug and trace options are enabled on the Skyrim.ini Then I guess the DLSS3 frame generation mod could somehow prevent the Sync event being done, and somehow it won't be recorded in logs. Because the last 3 stages of the 1st <DLSS3 with "Extra" preset of SLU+> do have serious lagging problem. I just didn't wait too long to hit console key to forward transition. I waited few times in daily gaming. It took more than like 10 mins before reacting to SL hotkeys again. PureDark's DLSS3 plugin requires setting half of desired MaximumRefreshRate -1 in SSEDisplayTweaks or Enblocal. For example, If I want 60fps, it must be 29. I don't know if that's the reason. But from now on, I would just remove it. SLU+ works perfectly without it.😋
Talesien Posted October 5, 2024 Posted October 5, 2024 6 hours ago, Kawasumi Nana said: Then I guess the DLSS3 frame generation mod could somehow prevent the Sync event being done, and somehow it won't be recorded in logs. Because the last 3 stages of the 1st <DLSS3 with "Extra" preset of SLU+> do have serious lagging problem. I just didn't wait too long to hit console key to forward transition. I waited few times in daily gaming. It took more than like 10 mins before reacting to SL hotkeys again. PureDark's DLSS3 plugin requires setting half of desired MaximumRefreshRate -1 in SSEDisplayTweaks or Enblocal. For example, If I want 60fps, it must be 29. I don't know if that's the reason. But from now on, I would just remove it. SLU+ works perfectly without it.😋 Having significantly less than 60 FPS on the Game Engine side (doesn't matter if it's back to 60 for the monitor) will play havoc with scripts & animations. So it's pretty likely that is the reason. DLSS3 isn't meant for 60 FPS anyway, it's targeted at high refresh rate displays, so 120FPS+. 1
Pkingsley Posted October 5, 2024 Posted October 5, 2024 On 6/17/2024 at 12:29 AM, OsmelMC said: I'm having short time to test my mods so this is what i have until now for those willing to help me testing. SexLab Utility Plus SE (2024-06-17) BETA Update.7z 460.36 kB · 31 downloads I installed the BETA update and that seemed to fix my improved camera issues. I realized sometime through that this version doesn't include the furniture features. Is there a way I can merge the previous version with this one to use both?
Talesien Posted October 5, 2024 Posted October 5, 2024 6 minutes ago, Pkingsley said: I installed the BETA update and that seemed to fix my improved camera issues. I realized sometime through that this version doesn't include the furniture features. Is there a way I can merge the previous version with this one to use both? Pretty sure that beta is a patch, so you install it on top of 20240407, not instead. At least that's what I did and I had no problems with the furniture system. 1
BiggityBoggity Posted October 6, 2024 Posted October 6, 2024 Is there something else I'm suppose to add onto the advance furniture system? It seems like I can pick an object but it will not play unless I click the allow furnture button but then it will just pick a random object in the room and not the one I selected.
PippinTom Posted October 6, 2024 Posted October 6, 2024 4 hours ago, BiggityBoggity said: Is there something else I'm suppose to add onto the advance furniture system? It seems like I can pick an object but it will not play unless I click the allow furnture button but then it will just pick a random object in the room and not the one I selected. Have you tried using keyboard as a selection method instead of mouse clicks? For some weird reason - there is a difference, for me at least.
BiggityBoggity Posted October 6, 2024 Posted October 6, 2024 4 hours ago, PippinTom said: Have you tried using keyboard as a selection method instead of mouse clicks? For some weird reason - there is a difference, for me at least. No it doesn't seem to help even if I only use the keyboard to select the options. Maybe the order of how I am selecting it is wrong, my util settings is off, or it just doesn't work as of this version.
Talesien Posted October 7, 2024 Posted October 7, 2024 3 hours ago, BiggityBoggity said: No it doesn't seem to help even if I only use the keyboard to select the options. Maybe the order of how I am selecting it is wrong, my util settings is off, or it just doesn't work as of this version. It's not an unknown problem, there are indications it might be connected with the DynDolod dll, but then Osmel tested that and had no problems (I suppose he only tested DynDolod 2 though), so that might be a thing with DynDolod 3 or perhaps it's only a contributing factor. At any rate if you are using DynDolod it might be worth testing without it, just to see if that changes anything, might help Osmel tracking the problem.
Staticmeteor776 Posted October 7, 2024 Posted October 7, 2024 (edited) Idk why but whenever i have the Utility + installed my sexlab mcm is blank when i make a new character idk if i missed something about the installation or something is silently overriding it. Edited October 7, 2024 by Staticmeteor776
Lustful redguard Umar Posted October 7, 2024 Posted October 7, 2024 (edited) Hi. After installing the latest version (currently v20240407), my hotkeys in SexLab stopped working. In particular, this concerns the animation change key (O and shift+O) and scene location change (default ] key). This happens, as I personally noticed, randomly. It happens that both work. It happens that only one of them works or works only once and does not work the next times. And it happens that the scene location change key works, but after the second press to confirm the place, the animation freezes and does not play, which is not even fixed by forced stop in the SexLab settings and you have to restart the game. Previously, I used an old version (I don't even remember which one) and there was no such bug there. Is this the case for everyone or am I the only one with this problem? After updating OsmelMC Mod Tweaks, I reset all sexlab settings, if anything P.s: This is on the Legendary Edition Edited October 7, 2024 by fungame1234
mikeockinyomouf Posted October 10, 2024 Posted October 10, 2024 Could SexlabUtility+ cause any issues with MNC creature animations not playing (for the creatures)?
nilead Posted October 10, 2024 Posted October 10, 2024 Sorry to bother you, have a question about furniture system. Update logs file contains multiple records regarding the hidden offset parameters for furniture animations, and include rotation. As multiple furniture animations have a 180 degree rotation issue, this is of great interest to me. To my understanding, SexlabOffsetsDefault.json is the container to all those hidden offsets. Say, a good old K4 pack includes an animtation with an ID of "k4btldildo", wich is listed in your offsets here: Spoiler ], "k4btldildo.furnitureoffset" : [ 0, 0, 0, 180 ], "k4wallbackd.furnitureoffset" : [ 3, 0, 0, 0 ], "leito_anal_missionary.bedoffset" : [ 10.0, 0.0, 0.0, 0.0 ], Ir is rather clear that 4th parameter is rotation. Can it be used for an animation tagged as furniture one, but lacking the animobject to begin with? Say, Anubs_chair_pplus. Same goal, rotate 180 to align. Should this work?: Spoiler "anubs_chairfemdom.furnitureoffset" : [ 28.0, 0.0, 0.0, 0.0 ], "anubs_chair_pplus.furnitureoffset" : [ 0, 0, 0, 180 ], "anubs_deltafeet.bedoffset" : [ 5, 0, 0, 180 ], "anubs_doggystyle.bedoffset" : [ 20, -30, 0, 180 ], "anubs_d6b.bedoffset" : [ 0.0, 0.0, 0.0, 180.0 ], And assuming this is how its done, how do i apply rotation? Re-register animation in SL? Reapply .json in SLAL MCM? Or is it supposed to work out of the box? Once again, i appologise for bothering you, but this functional is exceptionally usefull but is not exactly intuitive for a potato user such as myself.
Scrat1201 Posted October 11, 2024 Posted October 11, 2024 I made a fix for the SLU+ version which corrects the broken feature to apply cum an actor. You need to reapply the json settings from the SLAL MCM to make it work. Long story for modders: The cumsource value was not assigned correct. During my test i always end up with cumsrc=5 whatever value the animation tried to register. After hours of testing i found a solution and now the actors will have applied the cum as it should be, as long the animation settings will support this feature. Works great with SLSO for me. Have fun. sslBaseAnimation fix.7z 1
alain31 Posted October 12, 2024 Posted October 12, 2024 (edited) Hello, I have a small problem with the mod 3D SOS Pubic Hair for Females and Sexy Adventures 0.7.2. The sex scenes in the mod sexy adventures take the female PC for a male because of the pubic hair sos; which results in having no animation apart from animations with the mm tags. I know it has nothing to do with OsmelMC Mod Tweaks but do you have any advice to get around this problem? Thnaks. Edit:the author of sexy adventures made a patch to ignore the schlong check. It works well now. Edited October 13, 2024 by alain31 1
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