Jump to content

Recommended Posts

Posted
3 hours ago, Wastelanddom said:

Two is when I select some furniture e.g wall I won't use any of the wall tagged animations and instead default to an animation at my location.

Probably you have something overwriting the SLU. I will need the file "papyrus.0.log" to know. 

Always use the last version of SLU.

 

 

3 hours ago, Wastelanddom said:

One is that the framework struggles to detect a lot of furniture (chairs tables etc) I'm assuming this is because I use replacer mods such as rustic furniture and noble furniture, am I correct in that assumption?

That's probably the main reason. Also take in consideration that for some clipping issues with another furnitures, between the chairs and thrones I only allow the ones that comes with frontal in/out idle.

 

For the replacement you can send me the ESP file of the Mod in question so I be able to make it compatible.

Alternatively you can use the "FormList Manipulator - FLM" to include those furnitures on my furniture lists ("SexLabChair", "SexLabThrone", "SexLabBed", ...). In general the FLM should be enough if the furniture don't need a specific alignment.

 

Posted (edited)

In the Private Needs Discreet mod (with SSE patch) sometimes NPCs seem to be forgotten and don't have their bladders come up in the debug messages (specifically the follower).

 

By the way, apparently they can wet themselves or have an emergency pee, is this true? NPCs seem to reset their bladder if I wait beyond their holding time (including followers indoors), is there a way to switch it off? I'm looking at the Source PSCs and cannot seem to find it.

 

In fact, if you know some console commands to edit things like NPCs bladders and making them urinate, that would be great!

Edited by Medieval Genie
Additional things to ask.
Posted
On 1/12/2024 at 4:23 PM, OsmelMC said:

Probably you have something overwriting the SLU. I will need the file "papyrus.0.log" to know. 

Always use the last version of SLU.

 

 

That's probably the main reason. Also take in consideration that for some clipping issues with another furnitures, between the chairs and thrones I only allow the ones that comes with frontal in/out idle.

 

For the replacement you can send me the ESP file of the Mod in question so I be able to make it compatible.

Alternatively you can use the "FormList Manipulator - FLM" to include those furnitures on my furniture lists ("SexLabChair", "SexLabThrone", "SexLabBed", ...). In general the FLM should be enough if the furniture don't need a specific alignment.

 

 

Thanks for the response! I will get that log file over to you as soon as I'm able.

 

Having thought about it, the furniture mods I have shouldn't be causing the issue as they are just mesh and texture replacers (no esp). But will play around with  "FormList Manipulator - FLM" purely for my own interest

Posted
On 1/12/2024 at 4:23 PM, OsmelMC said:

Probably you have something overwriting the SLU. I will need the file "papyrus.0.log" to know. 

Always use the last version of SLU.

 

 

That's probably the main reason. Also take in consideration that for some clipping issues with another furnitures, between the chairs and thrones I only allow the ones that comes with frontal in/out idle.

 

For the replacement you can send me the ESP file of the Mod in question so I be able to make it compatible.

Alternatively you can use the "FormList Manipulator - FLM" to include those furnitures on my furniture lists ("SexLabChair", "SexLabThrone", "SexLabBed", ...). In general the FLM should be enough if the furniture don't need a specific alignment.

 

 

Here's my log file. Played around a little more to test and I'm wondering if it might be the city overhauls (e.g. JK's skyrim) which cause furniture not to be detected?

Papyrus.0.log

Posted

I exoerience some issues with hdt tongue not being applied to my charrecter during ahegao facial expression. Open mouth and facial expression is there but not the tongue. It works fine with male NPCs so far. 

Posted
5 hours ago, .Red.Ruby. said:

I exoerience some issues with hdt tongue not being applied to my charrecter during ahegao facial expression. Open mouth and facial expression is there but not the tongue. It works fine with male NPCs so far. 

Ok after doing some tests i realized the tongue is shown whenever i use tfc command during the ahegao expresion but it stucks there after expression ends so i have to do another tfc command to fix it. Any idea what causing this? 

Posted
11 hours ago, .Red.Ruby. said:

I exoerience some issues with hdt tongue not being applied to my charrecter during ahegao facial expression. Open mouth and facial expression is there but not the tongue. It works fine with male NPCs so far. 

Probably be that you are on Free Camera Mode. Still don't get well updated on Free Camera. 

Can also be that the actor is playing the OpenMouth expression together with the Ahegao, in which case the tongue gets hide and the expression give priority to the OpenMouth over the Ahegao.

Posted
4 hours ago, OsmelMC said:

Probably be that you are on Free Camera Mode. Still don't get well updated on Free Camera. 

Can also be that the actor is playing the OpenMouth expression together with the Ahegao, in which case the tongue gets hide and the expression give priority to the OpenMouth over the Ahegao.

Actually its not just tfc command. Any kind of interaction updates the tongue item on PC. For example equipping and armor or ring or even dropping them out of my inventory. Btw it is working perfectly on NPCs.

Posted
2 hours ago, HrymfaxePrime said:

Does SLU+ also need to overwrite PapyrusUtil SE, and if so doesn't that creates problems for other mods?

On SE the PapyrusUtil on my SLU+ is more updated than the official and most important comes with required functions that are on the AE version. Everything on my SLU is strictly required and is the most updated.

Posted
3 hours ago, .Red.Ruby. said:

Btw should i let this "SLSO HakkeyTweaks SL Utility plus patch" override your mod or i should load it before your?

Don't know what is that but the most important with the patches is check the dates on they files. If the modification date of the files on the patch aren't newer than the modification date on the original files, that patch is not longer compatible.

Posted
8 hours ago, .Red.Ruby. said:

Actually its not just tfc command. Any kind of interaction updates the tongue item on PC. For example equipping and armor or ring or even dropping them out of my inventory. Btw it is working perfectly on NPCs.

The scripts already try to equip the tongue a couple of times to fix that issue but apparently is not enough. I'm still looking for solutions, I can't equip something else and the same tongue don't seems to be enough for the PC so if you find another solution, let me know.

Posted
On 1/15/2024 at 8:00 AM, Wastelanddom said:

 

Here's my log file. Played around a little more to test and I'm wondering if it might be the city overhauls (e.g. JK's skyrim) which cause furniture not to be detected?

Papyrus.0.log 2.46 MB · 1 download

The most important on the logs is that said that you have something overwriting my files. Probably some old patch that is causing errors.

 

Still the furniture system was able to detect some furnitures around you, but for some reason where invalidated. If you have something overwriting my files, get rid of it or ask help to the author of those files, I can only help you with my files.

Posted
2 hours ago, OsmelMC said:

The scripts already try to equip the tongue a couple of times to fix that issue but apparently is not enough. I'm still looking for solutions, I can't equip something else and the same tongue don't seems to be enough for the PC so if you find another solution, let me know.

Is it possible to equip an invisible armor piece with it? I dont know anything about modding : D but thats how im fixing it ingame manually atm, but dont know how you can put that in the mod directly or is it even possible.

Posted
2 hours ago, OsmelMC said:

The most important on the logs is that said that you have something overwriting my files. Probably some old patch that is causing errors.

 

Still the furniture system was able to detect some furnitures around you, but for some reason where invalidated. If you have something overwriting my files, get rid of it or ask help to the author of those files, I can only help you with my files.

 

Thanks, great! I can work with that! 

 

According to MO2 the only things overwriting SLUP are your creature patch and the compatibility patch for the sexlab grass patch (I'm assuming this is the problem, out of date maybe?)

 

I'll experiment some more on my end.

Posted
3 hours ago, .Red.Ruby. said:

Is it possible to equip an invisible armor piece with it? I dont know anything about modding : D but thats how im fixing it ingame manually atm, but dont know how you can put that in the mod directly or is it even possible.

Not that simple... Anything most be already on the inventory and can't interfere with the equiped items so I can't just get something and equip it because many users will complain about the side effects.

 

The best is equiped the same item and I even have one invisible tongue but not seems to be enough.

Posted
3 hours ago, Wastelanddom said:

 

Thanks, great! I can work with that! 

 

According to MO2 the only things overwriting SLUP are your creature patch and the compatibility patch for the sexlab grass patch (I'm assuming this is the problem, out of date maybe?)

 

I'll experiment some more on my end.

I don't have any creature patch for SexLab, and the grass patch is outdated and already include so you must get rid of all that.

Posted
13 hours ago, .Red.Ruby. said:

Btw should i let this "SLSO HakkeyTweaks SL Utility plus patch" override your mod or i should load it before your?

 

 

  "SLSO HakkeyTweaks SL Utility plus patch" version 1.2.1 is for SLU+ 10-03-23. Not the latest "SexLab Utility Plus v20231230". You are maybe breaking SLU+.

 

 

Posted (edited)

After SexLab scenes, my PC's high heels sink into the ground (see spoiler section). They are fine before the SexLab scene and are fine again when I save and reload after a SexLab scene.

 

Could this have anything to do with a recent SLU+ update? Because the heels positioning has always been working fine for me and only stopped working properly some time ago (but I am not 100% sure if it stopped working right after a SLU+ update).

Spoiler

grafik.png.aa2400d028307f3f66d739530fe2e4a4.png

 

Edited by Gudulba
Posted
10 hours ago, OsmelMC said:

Not that simple... Anything most be already on the inventory and can't interfere with the equiped items so I can't just get something and equip it because many users will complain about the side effects.

 

The best is equiped the same item and I even have one invisible tongue but not seems to be enough.

 

I tested this mod

And its works just fine in tfc mode. Maybe talk to them and see if they could help you fix this issue.

Posted
6 hours ago, safado said:

 

 

  "SLSO HakkeyTweaks SL Utility plus patch" version 1.2.1 is for SLU+ 10-03-23. Not the latest "SexLab Utility Plus v20231230". You are maybe breaking SLU+.

 

 

Yes im aware of that. Im using the correct version to prevent from breaking anything.

Posted (edited)
7 hours ago, Gudulba said:

After SexLab scenes, my PC's high heels sink into the ground (see spoiler section). They are fine before the SexLab scene and are fine again when I save and reload after a SexLab scene.

 

Could this have anything to do with a recent SLU+ update? Because the heels positioning has always been working fine for me and only stopped working properly some time ago (but I am not 100% sure if it stopped working right after a SLU+ update).

  Reveal hidden contents

grafik.png.aa2400d028307f3f66d739530fe2e4a4.png

 

I'm on LE (still 32bit) and I have similar problem with the latest SLU+.

In my case the "correct NioVHH" height option in SexLab no longer works and my character is always 6 units below her normal level.

No matter what I tried.

 

Another issue with the latest SLU+ is that very often NPCs (and only NPCs) are stuck with their latest "funny" expression (normally without tongue).

Edited by NicoleDragoness
Posted
1 hour ago, NicoleDragoness said:

I'm on LE (still 32bit) and I have similar problem with the latest SLU+.

In my case the "correct NioVHH" height option in SexLab no longer works and my character is always 6 units below her normal level.

No matter what I tried.

 

Another issue with the latest SLU+ is that very often NPCs (and only NPCs) are stuck with their latest "funny" expression (normally without tongue).

Those things only happens if you have something overwriting my files.

 

 

Posted (edited)

Are all patches here SE compatible? Specifically SexLab adventures which seems to be an oldrim mod.
I've been using SexyAdventures made for SE specifically but a few features from SexLab Adventures appealing to me to simplify my load order (No health regen etc)

I'd assume yes, especially by the "SE compatible" tag under the page, but I am just being cautious.

Edited by MEyahMegusta

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...