OsmelMC Posted January 11, 2024 Author Posted January 11, 2024 On 1/9/2024 at 3:43 PM, Vigor said: I don't know if it's an issue with Sexlab Framework or SLU+, but there is a bug with player camera that happens when a Sexlab scene starts from a dialogue with an NPC On 1/9/2024 at 9:04 PM, Talesien said: I've encountered that bug too, but I wonder if there is more going on, because in my last game I had it happen all the time, in the current not at all. Might be another mod involved, not sure. The bug is well know and I can't fix it but have a fix already on the "SexLab Hide HUD". Happen just with some dialogues for the way the scene is called on those dialogues. The dialogues in self are easy to fix and the issue is also easy to avoid but still is very annoying when happen. If you want to avoid the issue, just scape the dialogues while you can before the scene start. 1
OsmelMC Posted January 11, 2024 Author Posted January 11, 2024 13 hours ago, biobay850 said: I’ve looked for it on Google and LL, but still nothing. Look here:
r3mind Posted January 11, 2024 Posted January 11, 2024 2 hours ago, OsmelMC said: The bug is well know and I can't fix it but have a fix already on the "SexLab Hide HUD". Do you mean this mod? I've never tried it, so I wonder if it works out of the box or I will need to find a proper configuration file first :s But it looks like it can fix another problem when the "E" button stays on the screen, so I might install it later anyway^^ Still it's weird that there is no possibility to reset camera and stuff to the normal state after sexlab scene...
KingstonPrince7 Posted January 11, 2024 Posted January 11, 2024 2 hours ago, OsmelMC said: Only the animations I know, come aligned by default and that alignment get imported when the animation is registered. You can edit the animation alignments and they will get permanently saved independent from my default alignments so the will be loaded the next time the animation get registered (even on a new game). To edit the animation alignments you have to go to the "Animation Editor" page of the SexLab MCM and on the list of Presets, select the one that said "Animation". There you can edit the global alignment of the animation but there are two types depending of the animation tags or where is being played. The types are Bed and Furniture so pay attention to the title or better if you edit it when the animation is being played over the furniture. Remember save the game to store the changes. Oh, thank you! That was helpful, I'll try to apply these changes then
Black Justicar Posted January 11, 2024 Posted January 11, 2024 (edited) Hi everyone. Hello @OsmelMC I really do need help regarding one issue with SexlabUtil+ please: Whenever SexLab starts a new scene it always prints this message: "Unable to filter speciffic animations, using full list" It happens every time: with any filtering settings, on any gender combinations, with any participants count, furniture or not. It also happens on clean install with 100% default MCM settings and on different "new games". My build is Skyrim SE 1.5.97 Steam downgraded via "Best of both" patcher I'm using these Sexlab addons: Sexlab Utility + SL AnimLoader SLSO + Util Patch OSL Aroused SLATE + OsmelMC Action list / patch Sexlab Auto Voices + Sexlab Vanilla Voices These SLAL packs: Ayasato Nibbles Billy Anub BakaFactory FunnyBiz Mojito FeetLovers I also do have: Zaz 8+ DD 5.2 + DD NG SOS 1.1.4 + SOS PupyrusUtil & Sexlab tweaks BWA DWA Cumshot Baka Motion Data pack SLHH + SLAP + Baboo Dialogue What I usually do: 1. Installing / restarting Sexlab (SexlabUtil) via MCM 2. Restarting SOS 3. Disabling anims and rebuilding animation registry in SLAL, registering all animations a new 4. Registering Zaz animations in Zaz MCM 5. Applying OsmelMC action list in SLATE 6. Saving - Reloading 7. Bam! It is not working again... Please advise Edited January 11, 2024 by Black Justicar
Wastelanddom Posted January 12, 2024 Posted January 12, 2024 Hi, first off great mod. Most of the features are working great for me. I do have a question regarding the furniture functionality, there are two issues I'm running into. One is that the framework struggles to detect a lot of furniture (chairs tables etc) I'm assuming this is because I use replacer mods such as rustic furniture and noble furniture, am I correct in that assumption? Two is when I select some furniture e.g wall I won't use any of the wall tagged animations and instead default to an animation at my location. I have installed and imported the OsmelMC actionlist logfile. Any advice on how to diagnose/improve those issues would be much appreciated!
OsmelMC Posted January 12, 2024 Author Posted January 12, 2024 (edited) On 1/11/2024 at 2:54 AM, Vigor said: Still it's weird that there is no possibility to reset camera and stuff to the normal state after sexlab scene... The camera thing happened after some furniture animations even if the furniture system is disabled. I didn't find a reason on the scripts so I just installed the mod to disable the 3rd person camera originally forced on the Furnitures. https://www.nexusmods.com/skyrimspecialedition/mods/100515 Edited January 12, 2024 by OsmelMC
OsmelMC Posted January 12, 2024 Author Posted January 12, 2024 22 hours ago, Black Justicar said: Whenever SexLab starts a new scene it always prints this message: "Unable to filter speciffic animations, using full list" That's not my... Probably be the Mod you are using to start the scene that is filtering too much. The answer is on the "papyrus.0.log" 22 hours ago, Black Justicar said: SLSO + Util Patch You don't need this. SLU+ is fully compatible with SLSO and don't need a patch that probably be old too. In fact don't let anything overwrite the SLU+ files.
OsmelMC Posted January 12, 2024 Author Posted January 12, 2024 3 hours ago, Wastelanddom said: Two is when I select some furniture e.g wall I won't use any of the wall tagged animations and instead default to an animation at my location. Probably you have something overwriting the SLU. I will need the file "papyrus.0.log" to know. Always use the last version of SLU. 3 hours ago, Wastelanddom said: One is that the framework struggles to detect a lot of furniture (chairs tables etc) I'm assuming this is because I use replacer mods such as rustic furniture and noble furniture, am I correct in that assumption? That's probably the main reason. Also take in consideration that for some clipping issues with another furnitures, between the chairs and thrones I only allow the ones that comes with frontal in/out idle. For the replacement you can send me the ESP file of the Mod in question so I be able to make it compatible. Alternatively you can use the "FormList Manipulator - FLM" to include those furnitures on my furniture lists ("SexLabChair", "SexLabThrone", "SexLabBed", ...). In general the FLM should be enough if the furniture don't need a specific alignment.
Medieval Genie Posted January 14, 2024 Posted January 14, 2024 (edited) In the Private Needs Discreet mod (with SSE patch) sometimes NPCs seem to be forgotten and don't have their bladders come up in the debug messages (specifically the follower). By the way, apparently they can wet themselves or have an emergency pee, is this true? NPCs seem to reset their bladder if I wait beyond their holding time (including followers indoors), is there a way to switch it off? I'm looking at the Source PSCs and cannot seem to find it. In fact, if you know some console commands to edit things like NPCs bladders and making them urinate, that would be great! Edited January 14, 2024 by Medieval Genie Additional things to ask.
Wastelanddom Posted January 14, 2024 Posted January 14, 2024 On 1/12/2024 at 4:23 PM, OsmelMC said: Probably you have something overwriting the SLU. I will need the file "papyrus.0.log" to know. Always use the last version of SLU. That's probably the main reason. Also take in consideration that for some clipping issues with another furnitures, between the chairs and thrones I only allow the ones that comes with frontal in/out idle. For the replacement you can send me the ESP file of the Mod in question so I be able to make it compatible. Alternatively you can use the "FormList Manipulator - FLM" to include those furnitures on my furniture lists ("SexLabChair", "SexLabThrone", "SexLabBed", ...). In general the FLM should be enough if the furniture don't need a specific alignment. Thanks for the response! I will get that log file over to you as soon as I'm able. Having thought about it, the furniture mods I have shouldn't be causing the issue as they are just mesh and texture replacers (no esp). But will play around with "FormList Manipulator - FLM" purely for my own interest 1
Wastelanddom Posted January 15, 2024 Posted January 15, 2024 On 1/12/2024 at 4:23 PM, OsmelMC said: Probably you have something overwriting the SLU. I will need the file "papyrus.0.log" to know. Always use the last version of SLU. That's probably the main reason. Also take in consideration that for some clipping issues with another furnitures, between the chairs and thrones I only allow the ones that comes with frontal in/out idle. For the replacement you can send me the ESP file of the Mod in question so I be able to make it compatible. Alternatively you can use the "FormList Manipulator - FLM" to include those furnitures on my furniture lists ("SexLabChair", "SexLabThrone", "SexLabBed", ...). In general the FLM should be enough if the furniture don't need a specific alignment. Here's my log file. Played around a little more to test and I'm wondering if it might be the city overhauls (e.g. JK's skyrim) which cause furniture not to be detected? Papyrus.0.log
.Red.Ruby. Posted January 15, 2024 Posted January 15, 2024 I exoerience some issues with hdt tongue not being applied to my charrecter during ahegao facial expression. Open mouth and facial expression is there but not the tongue. It works fine with male NPCs so far.
.Red.Ruby. Posted January 15, 2024 Posted January 15, 2024 5 hours ago, .Red.Ruby. said: I exoerience some issues with hdt tongue not being applied to my charrecter during ahegao facial expression. Open mouth and facial expression is there but not the tongue. It works fine with male NPCs so far. Ok after doing some tests i realized the tongue is shown whenever i use tfc command during the ahegao expresion but it stucks there after expression ends so i have to do another tfc command to fix it. Any idea what causing this?
OsmelMC Posted January 16, 2024 Author Posted January 16, 2024 11 hours ago, .Red.Ruby. said: I exoerience some issues with hdt tongue not being applied to my charrecter during ahegao facial expression. Open mouth and facial expression is there but not the tongue. It works fine with male NPCs so far. Probably be that you are on Free Camera Mode. Still don't get well updated on Free Camera. Can also be that the actor is playing the OpenMouth expression together with the Ahegao, in which case the tongue gets hide and the expression give priority to the OpenMouth over the Ahegao.
.Red.Ruby. Posted January 16, 2024 Posted January 16, 2024 4 hours ago, OsmelMC said: Probably be that you are on Free Camera Mode. Still don't get well updated on Free Camera. Can also be that the actor is playing the OpenMouth expression together with the Ahegao, in which case the tongue gets hide and the expression give priority to the OpenMouth over the Ahegao. Actually its not just tfc command. Any kind of interaction updates the tongue item on PC. For example equipping and armor or ring or even dropping them out of my inventory. Btw it is working perfectly on NPCs.
.Red.Ruby. Posted January 16, 2024 Posted January 16, 2024 Btw should i let this "SLSO HakkeyTweaks SL Utility plus patch" override your mod or i should load it before your?
HrymfaxePrime Posted January 16, 2024 Posted January 16, 2024 Does SLU+ also need to overwrite PapyrusUtil SE, and if so doesn't that creates problems for other mods?
OsmelMC Posted January 16, 2024 Author Posted January 16, 2024 2 hours ago, HrymfaxePrime said: Does SLU+ also need to overwrite PapyrusUtil SE, and if so doesn't that creates problems for other mods? On SE the PapyrusUtil on my SLU+ is more updated than the official and most important comes with required functions that are on the AE version. Everything on my SLU is strictly required and is the most updated.
OsmelMC Posted January 16, 2024 Author Posted January 16, 2024 3 hours ago, .Red.Ruby. said: Btw should i let this "SLSO HakkeyTweaks SL Utility plus patch" override your mod or i should load it before your? Don't know what is that but the most important with the patches is check the dates on they files. If the modification date of the files on the patch aren't newer than the modification date on the original files, that patch is not longer compatible.
OsmelMC Posted January 16, 2024 Author Posted January 16, 2024 8 hours ago, .Red.Ruby. said: Actually its not just tfc command. Any kind of interaction updates the tongue item on PC. For example equipping and armor or ring or even dropping them out of my inventory. Btw it is working perfectly on NPCs. The scripts already try to equip the tongue a couple of times to fix that issue but apparently is not enough. I'm still looking for solutions, I can't equip something else and the same tongue don't seems to be enough for the PC so if you find another solution, let me know.
OsmelMC Posted January 16, 2024 Author Posted January 16, 2024 On 1/15/2024 at 8:00 AM, Wastelanddom said: Here's my log file. Played around a little more to test and I'm wondering if it might be the city overhauls (e.g. JK's skyrim) which cause furniture not to be detected? Papyrus.0.log 2.46 MB · 1 download The most important on the logs is that said that you have something overwriting my files. Probably some old patch that is causing errors. Still the furniture system was able to detect some furnitures around you, but for some reason where invalidated. If you have something overwriting my files, get rid of it or ask help to the author of those files, I can only help you with my files.
.Red.Ruby. Posted January 16, 2024 Posted January 16, 2024 2 hours ago, OsmelMC said: The scripts already try to equip the tongue a couple of times to fix that issue but apparently is not enough. I'm still looking for solutions, I can't equip something else and the same tongue don't seems to be enough for the PC so if you find another solution, let me know. Is it possible to equip an invisible armor piece with it? I dont know anything about modding : D but thats how im fixing it ingame manually atm, but dont know how you can put that in the mod directly or is it even possible.
Wastelanddom Posted January 16, 2024 Posted January 16, 2024 2 hours ago, OsmelMC said: The most important on the logs is that said that you have something overwriting my files. Probably some old patch that is causing errors. Still the furniture system was able to detect some furnitures around you, but for some reason where invalidated. If you have something overwriting my files, get rid of it or ask help to the author of those files, I can only help you with my files. Thanks, great! I can work with that! According to MO2 the only things overwriting SLUP are your creature patch and the compatibility patch for the sexlab grass patch (I'm assuming this is the problem, out of date maybe?) I'll experiment some more on my end.
OsmelMC Posted January 16, 2024 Author Posted January 16, 2024 3 hours ago, .Red.Ruby. said: Is it possible to equip an invisible armor piece with it? I dont know anything about modding : D but thats how im fixing it ingame manually atm, but dont know how you can put that in the mod directly or is it even possible. Not that simple... Anything most be already on the inventory and can't interfere with the equiped items so I can't just get something and equip it because many users will complain about the side effects. The best is equiped the same item and I even have one invisible tongue but not seems to be enough.
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