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Posted
1 hour ago, Dez65 said:

First, should animations have both the general Furniture tag and the specific type of furntiture tag (e.g. Throne) to keep from being called for non-furniture animations? Probably should have asked first as I've added the Furniture tag with SLATE to many animations because they kept showing up in non-furniture contexts.

 

Yes the furniture animations need both tags and one furniture animation can be for more than one furniture type too. For example Chair animations usually fit fine on Throne's and Benches so the tags combination in those cases can be "Furniture, Chair, Throne, Beach" something like that can happen between Workbench, Tables, AlchemyWorkbench and EnchantedWorkbench  because the basic "Workbench" animations use just a small area of a table so usually fit fine on the other table types.

Anyway you better start by install my SLATE patch and import & apply the OsmelMC ActionLog included there to spare you some work.

 

1 hour ago, Dez65 said:

Second question:  Is there a benefit from having Crippled FurnitureMarkerSex for SLUplus in the load order just to have the extra markers?  Even if the original mod is no longer installed?

Furniture Sex Framework place invisible markers around Skyrim (mostly on the Castles and Inn's) and there is at least one Author that is adding more FSF markers in other places. So my crippled version allow you keep the original FSF markers and also allow you install the Mod of that other author without have the FSF system interfering with my furniture system.

 

1 hour ago, Dez65 said:

Last question:  Is the Clean System procedure for the Extra Version required on a new game?  I did perform it but just want to check if it was actually necessary since it seems the same procedure is performed automatically when Sexlab is first installed.

In a new game the SexLab Install option need to be executed before you be able to use the SexLab (is also automatic after the end of the Unbound quest). The Installation of the SexLab also execute the Clean System so you don't have to do it if the SLU+ was already installed when the SexLab install procedure was executed.

By the way, in the setup I always say what procedure is required between the last and the new version.

 

Posted
31 minutes ago, OsmelMC said:

Anyway you better start by install my SLATE patch and import & apply the OsmelMC ActionLog included there to spare you some work.

Thanks so much for you're response!  Very helpful!

 

Are you talking about the SLATE_Creature Patch?  That was the only patch I saw?

Posted
1 hour ago, Dez65 said:

Are you talking about the SLATE_Creature Patch?  That was the only patch I saw?

Yes, is way more than creatures but start as a request to support the creature animations and between request and request now almost a new version of SLATE but I didn't want to remove the "Creature" from the name.

Posted
On 8/16/2022 at 4:32 AM, OsmelMC said:


Thank you very much for your edits to this mod.

The import function has saved me days of work as someone who enjoys having a lot of custom animations.

For anyone having trouble importing animations, my JSON files were stored in the MO2 overwrite folder under (MO2 Folder) > overwrite > SKSE > Plugins > SexLab > Animations.

Posted (edited)

I have an issue with the furniture system, it can't play correct animation for furniture sex and I'm sure nothing overwrites slu+ scripts. I start a sex scene by "follow me for sex", it uses function GetAnimationsByTags(or GetAnimationsByDefault) to generate the animation list, and the list keeps unchanged till being passed to SetAnimation() (I let it print the input list length and it's the same as before). The furniture system only changes the placement of actors and does nothing to the animations. Can you tell me which function is supposed to do the secondary filter? It seems not work.

 

Edit: I find it's because of fm4s mod from earlier comments. I see the warning and maybe that's the reason why the animation list is generated too early.

 

_3{2~4[}B0JFTKN4JJP)M@0.png

Edited by zan ge
Posted
16 hours ago, OsmelMC said:

Yes, is way more than creatures but start as a request to support the creature animations and between request and request now almost a new version of SLATE but I didn't want to remove the "Creature" from the name.

Worked like a charm!  Thanks so much for your help!

Posted
3 hours ago, zan ge said:

I have an issue with the furniture system, it can't play correct animation for furniture sex and I'm sure nothing overwrites slu+ scripts. I start a sex scene by "follow me for sex", it uses function GetAnimationsByTags(or GetAnimationsByDefault) to generate the animation list, and the list keeps unchanged till being passed to SetAnimation() (I let it print the input list length and it's the same as before). The furniture system only changes the placement of actors and does nothing to the animations. Can you tell me which function is supposed to do the secondary filter? It seems not work.

 

I will need the file "papyrus.0.log".

 

My furniture system was made to preserve the original playlist while be possible. That means that I you use a Mod like F4Sex to start the scene, that Mod will probably set it's own playlist and my furniture system will be limited to that list. For example the original Ashal MatchMaker and my MatchMaker don't set any playlist and leave all the work to the "SexLab Framework" so my furniture system is free to make it's own playlist with all the valid furniture animations. The only reason why my furniture system will replace the original playlist is if something like the SexLab filters for example wipeout the original playlist but the filter only do that in extreme cases like when the actor is using Devious Devices.

 

You don't give me details so at the end I only know that you have some problem with the animations and the furnitures. I also don't have the "Follow me for Sex" Mod or your "papyrus.0.log" so I don't know what is doing F4Sex and the picture show you using a chair. 

Posted
1 hour ago, OsmelMC said:

 

I will need the file "papyrus.0.log".

 

My furniture system was made to preserve the original playlist while be possible. That means that I you use a Mod like F4Sex to start the scene, that Mod will probably set it's own playlist and my furniture system will be limited to that list. For example the original Ashal MatchMaker and my MatchMaker don't set any playlist and leave all the work to the "SexLab Framework" so my furniture system is free to make it's own playlist with all the valid furniture animations. The only reason why my furniture system will replace the original playlist is if something like the SexLab filters for example wipeout the original playlist but the filter only do that in extreme cases like when the actor is using Devious Devices.

 

You don't give me details so at the end I only know that you have some problem with the animations and the furnitures. I also don't have the "Follow me for Sex" Mod or your "papyrus.0.log" so I don't know what is doing F4Sex and the picture show you using a chair. 

Thanks for reply. I uploaded the papyrus log but deleted it after editing because there's nothing relative to slu+ and I have solved my issue by uninstalling fm4sex since it seems to be no longer maintained. Slu's furniture system works well with other mods.

Posted

Hello, I am trying to use the furniture framework in the mod but if I select any furniture other than bed, the animation just starts wherever my character is standing and has nothing to do with the selPapyrus.0.logected furniture, I have already used SLATE to add tags to the animation. Please help...

Posted
20 minutes ago, FredOof said:

Hello, I am trying to use the furniture framework in the mod but if I select any furniture other than bed, the animation just starts wherever my character is standing and has nothing to do with the selPapyrus.0.logected furniture, I have already used SLATE to add tags to the animation. Please help...

 

The logs said that you have the compatibility bug of the message buttons that don't let you selected anything beyond the button with ID 10 that is the "Workbench". I don't know the source of this bug but some user's report the DLL version of DynDOLOD as the reason in which case the PapyrusUtil version of DynDOLOD will be fine. Others said that goes fixed after remove one of the Mods related with the apparency of the menus and windows on Skyrim. In theory can also be your Skyrim version.

 

You can try removing Mods or disabling the "Use Advanced Furniture System" on the "Beds & Furniture" page of the SexLab MCM. My old furniture system works fine too but don't let you choose the furniture type from a menu like the Advanced one so always use the nearest available.

Posted (edited)

When using the latest SLU+ and the latest SOS Papyrus tweaks, I'm finding that the shlongs that are dispersed are WAY bigger than what I know them to be in SOS. Like, a UNP schlong sized 10 shouldnt be the length of the owners body, right? I will note, that I do still have the SOS Sexlab 1.1 addon installed, which is getting partially overwritted, so I don't know if that is what is conflicting for the size values. I will note, I ran this on a new game, and schlongs were massively oversized.

I also am using ObodyNG, which I haven't ever had issue with, but this is my first time using the new SOS/Papyrus tweaks file, so I can only assume it's that.

 

Edit: nvm, the addon is getting completely overwritten anyway.

Edited by applesandmayo
Posted
4 hours ago, applesandmayo said:

When using the latest SLU+ and the latest SOS Papyrus tweaks, I'm finding that the shlongs that are dispersed are WAY bigger than what I know them to be in SOS. Like, a UNP schlong sized 10 shouldnt be the length of the owners body, right? I will note, that I do still have the SOS Sexlab 1.1 addon installed, which is getting partially overwritted, so I don't know if that is what is conflicting for the size values. I will note, I ran this on a new game, and schlongs were massively oversized.

I also am using ObodyNG, which I haven't ever had issue with, but this is my first time using the new SOS/Papyrus tweaks file, so I can only assume it's that.

 

Edit: nvm, the addon is getting completely overwritten anyway.

The SexLab addon is included and not longer required.

 

 

The size function is working fine. Maybe be oversized like you think but probably be just that the function is different. To know for sure we have to do too many steps and I don't know the original formula so I can't change it back anyway. 

 

At the end is enough with adjust the value to distribute on the SOS MCM.

 

Just to be sure that everything is fine, execute the option to Reset the SOS. 

Posted
On 1/17/2024 at 9:09 AM, Gudulba said:

After SexLab scenes, my PC's high heels sink into the ground (see spoiler section). They are fine before the SexLab scene and are fine again when I save and reload after a SexLab scene.

 

Could this have anything to do with a recent SLU+ update? Because the heels positioning has always been working fine for me and only stopped working properly some time ago (but I am not 100% sure if it stopped working right after a SLU+ update).

  Reveal hidden contents

grafik.png.aa2400d028307f3f66d739530fe2e4a4.png

 

Is there anything I can do to troubleshoot this issue? Would Papyrus and/or Sexlab debug logs help?

 

I have made sure that nothing overwrites SLU+ (I use MO2). And the issue is definitely reproducable. It happens after every sex scene.

Posted
11 hours ago, OsmelMC said:

 

The logs said that you have the compatibility bug of the message buttons that don't let you selected anything beyond the button with ID 10 that is the "Workbench". I don't know the source of this bug but some user's report the DLL version of DynDOLOD as the reason in which case the PapyrusUtil version of DynDOLOD will be fine. Others said that goes fixed after remove one of the Mods related with the apparency of the menus and windows on Skyrim. In theory can also be your Skyrim version.

 

You can try removing Mods or disabling the "Use Advanced Furniture System" on the "Beds & Furniture" page of the SexLab MCM. My old furniture system works fine too but don't let you choose the furniture type from a menu like the Advanced one so always use the nearest available.

Thank you, I will let you know if I managed to resolve this. Also one more question, Using the SLU+ mod along side DD and ZAZ, are we supposed to disable animation filtering in the latter two mods and let SLU+ take over? The thing is if I disable that in DD, when a bound animation is supposed to play, DD will automatically hide whatever devices that is on the player despite SLU+ will make it play the correct animation....

Posted
7 hours ago, Gudulba said:

Is there anything I can do to troubleshoot this issue? Would Papyrus and/or Sexlab debug logs help?

 

I have made sure that nothing overwrites SLU+ (I use MO2). And the issue is definitely reproducable. It happens after every sex scene.

The "Papyrus.0.log" show when SexLab adjust the HH. The HH of the SexLab work more than fine unless something be overwriting the SLU files.

 

The real problem is that SexLab is not the only Mod adjusting the HH. Some Mods even try to do they own adjustments while the actor is on the SexLab scene. Probably the papyrus.0.log be showing those Mods too. At least my scripts have ways to deal with situations like that, in that situation try unequipping and equipping back the HH while you are still on the SexLab scene. If the HH get fixed after re-equip the HH on the scene is because my scripts were able to detect the changes done by the other Mod and probably report it on the logs.

 

Posted
4 hours ago, FredOof said:

Using the SLU+ mod along side DD and ZAZ, are we supposed to disable animation filtering in the latter two mods and let SLU+ take over? The thing is if I disable that in DD, when a bound animation is supposed to play, DD will automatically hide whatever devices that is on the player despite SLU+ will make it play the correct animation....

The original procedure was enable the DD and ZAZ filters on SexLab MCM, disable the animation filters of both Mods and register my (not included) "Devious Devices" animation pack on the "SL Animation Loaded" that uncover the DD animations.

 

But the DD author didn't like that and make changes on the DD to prevent it. So now you only have to disable the ZAZ animations system on the ZAZ MCM and enable the DD and ZAZ filters on the SexLab MCM forgetting the rest of the steps. My DD filter still will help a bit reducing the startup time and the need of the DDi for replace the animations once the scene has started.

Posted
7 hours ago, in'n'out said:

How to update from:

Private_Needs_Discreet-1.9.1.7

to:

Private Needs Discreet v1.202

?

Don't remember but is on the front page.

I like the Private Needs Discreet but the way was done leave too much space for bug's. I didn't some improvements but at some point realize that the only way to do it right was starting from 0. So I'm not longer using it and have plans to make a new one but still nothing.

Posted
5 hours ago, OsmelMC said:

The "Papyrus.0.log" show when SexLab adjust the HH. The HH of the SexLab work more than fine unless something be overwriting the SLU files.

 

The real problem is that SexLab is not the only Mod adjusting the HH. Some Mods even try to do they own adjustments while the actor is on the SexLab scene. Probably the papyrus.0.log be showing those Mods too. At least my scripts have ways to deal with situations like that, in that situation try unequipping and equipping back the HH while you are still on the SexLab scene. If the HH get fixed after re-equip the HH on the scene is because my scripts were able to detect the changes done by the other Mod and probably report it on the logs.

 

I very much appreciate your help! Please see the logs in the spoiler section. The Sexlab scene ends around 09:46:52PM I think. There are some entries regarding UpdateNiOHeelEffect etc. around this time.

 

Posted (edited)
7 hours ago, Gudulba said:

Please see the logs in the spoiler section. The Sexlab scene ends around 09:46:52PM I think. There are some entries regarding UpdateNiOHeelEffect etc. around this time.

Thanks for the timestamp...

 

 

 

 

---------------------------_--------------------------

Edit:

After check again a complete of times seems like I found a bug on my scripts only triggered by the end of the scene if the High Heels get equiped. Like happen in your case with the UnStrip of the end.

Edited by OsmelMC
Posted
On 1/19/2024 at 8:29 PM, OsmelMC said:

The last always. The setup detect your Skyrim version and install whatever you need.

Thank you so much its working perfectly! I got it working without problems prior, but I was paranoid and wanting confirmation I had approached this the correct way!

I have a request, but its far from important, I am just going to pitch it to see if it peaks your interest at all:

Spoiler


I'm not sure if you'd be interesting in patching this mod, but I've been playing with it and I've preferred it for a long time over apropros2, if you at all have the time (or care to its really not a big deal) could you look into patching this mod to work with SLSO and Utility Plus?
I believe the problem is this mod relies on orgasm event to do its work, not sure what the solution would be but I'm assuming the idea would be to attach the mod to the event start or procedural by stages. Anyhow I hope this doesn't come off as rude coming in here and throwing this in, I'd just thought I'd share it!

 

Posted (edited)
2 hours ago, MEyahMegusta said:

I have a request, but its far from important, I am just going to pitch it to see if it peaks your interest at all:

Did you tried this version:

 

I don't want the prolapse so I'm using a modified version of the "SexLab Gape Morph".

I tried the Simple WnT before and didn't like (also didn't understand the thing with the TRI files and the BodySlide sliders)

 

 

In all the cases you have to build the TRI files of the Body and your Revealing Armors. Also configure the Mod to use the "morph" (the BodySlide sliders of those bodies and armors)

 

This type of Mod use the sliders or "morph" defined on the TRI files.

 

 

 

 

 

I edit my "SL Gape Morph" to detect the anal toys and keep the anus open while the toy is equiped so I don't want to get rid of it but this Mod have none vaginal support so I will check the new version of WnT

Edited by OsmelMC
Posted (edited)
18 hours ago, OsmelMC said:

Don't remember but is on the front page.

I like the Private Needs Discreet but the way was done leave too much space for bug's. I didn't some improvements but at some point realize that the only way to do it right was starting from 0. So I'm not longer using it and have plans to make a new one but still nothing.

I actually like Private Needs Discreet. It's the only one that works just fine, albeit with some shortcomings. I've updated yesterday just overwriting scripts and behaviour. And immediately noticed the improvement. I haven't done enough testing yet, so I can't tell about NPC's redress issue. But other two issues appear to be solved by your tweaked version (Private Needs Discreet v1.202). What was bugging me a lot in lhalorellon's original version: 1. when urinating males would swap to Vector Plexus Muscular addon (that comes with the mod); 2. males would shrink in size after they done urinating. Now, with your version installed, males are keeping their schlong and never shrink. These two facts are already a huge improvement.

Not sure if a completely new mod is required. Like I said, it's fine. The only few things that need to be re-done are:


1. I want to be able to switch between script monitoring all NPCs in the area and only my PC character + follower NPCs;

2. I want to be able to edit the emotion value;

3. I want to be able to choose between several types of pee strings. Some of male animation (namely: Standing 1H (Arrok); Standing 2H (Arrok)) comes with "wrong" animobject - the pee string goes straight downwards (see the pics), not in an arc as it should be. Also there seems to be no use of doggy style peeing animation for some reason. I wish there was an option for male characters.

 

These are the issues left so far.  Probably coulple more, but not essential. Again, I am not sure about NPC redress function working properly, need more testing.

Spoiler

TESV2024-01-2300-29-54-37.jpg.87a521d45ab19768bb024ae1d9e6936c.jpgTESV2024-01-2300-30-02-75.jpg.d24fdfc0805294fae2f2c86a06c47d2f.jpg

 

Edited by in'n'out
Posted
5 hours ago, in'n'out said:

I've updated yesterday just overwriting scripts and behaviour. And immediately noticed the improvement.

Like I said I did some improvements...

 

I solved most of the reported issues and suggestions. The reason why it's need a new start is because the current way of distribute the effect is too buggy and not matter what I do still report ERRORS on the logs. Those errors stress the papyrus too much when the Skyrim logs are enabled and in my case always end with CTD. Of course disabling the Skyrim logs everything goes fine but I need the logs to modding so that's is a problem for me.

 

Also I want to make more improvements like a better schedule, better private (make them use the bushes instead of the invisible markers), more compatibility with the SE Mods and of course a widget for the player.

 

I need this Mod, first because with my tweaks is the only one with a good bath scene (the NPC's actually go to the water to take a bath) and is compatible with a lot of Mods so the bath actually works.

 

 

6 hours ago, in'n'out said:

1. I want to be able to switch between script monitoring all NPCs in the area and only my PC character + follower NPCs;

There is the option to check just the Followers. Takes a bit more but is probably because some Mods add team members that can't be removed by dialogues.

 

 

 

Posted (edited)
13 hours ago, OsmelMC said:

Did you tried this version:

 

I don't want the prolapse so I'm using a modified version of the "SexLab Gape Morph".

I tried the Simple WnT before and didn't like (also didn't understand the thing with the TRI files and the BodySlide sliders)

 

 

In all the cases you have to build the TRI files of the Body and your Revealing Armors. Also configure the Mod to use the "morph" (the BodySlide sliders of those bodies and armors)

 

This type of Mod use the sliders or "morph" defined on the TRI files.

 

 

 

 

 

I edit my "SL Gape Morph" to detect the anal toys and keep the anus open while the toy is equiped so I don't want to get rid of it but this Mod have none vaginal support so I will check the new version of WnT



Ahh the mods have similar names but they are actually different features!
Simple Wear & Tear V2 is for visual changes on the character to my knowledge, the mod I linked is a bit different.

It tracks Penis/Vagina/Oral/Anal health, if you use any body part too much its "injured" and then grants a debuff, but the mod I linked actually has no visual presence on the character, I enjoy the mod because it tracks the HP of all body parts mostly correctly and I like the penalty for too much abuse, but otherwise it doesn't impact your characters looks at this point in time, it tracks both genders and even considers the size of the actors to increase the damage amount as well as if its an "aggressive" encounter to further add on to this.

 

I myself didn't really like Simple Wear and Tear, and it didn't really do what I personally wanted unlike the version I use....

But the version I use doesn't work with SLSO at all sadly is the main problem!

Edited by MEyahMegusta

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