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Posted
3 hours ago, Wastelanddom said:

 

Thanks, great! I can work with that! 

 

According to MO2 the only things overwriting SLUP are your creature patch and the compatibility patch for the sexlab grass patch (I'm assuming this is the problem, out of date maybe?)

 

I'll experiment some more on my end.

I don't have any creature patch for SexLab, and the grass patch is outdated and already include so you must get rid of all that.

Posted
13 hours ago, .Red.Ruby. said:

Btw should i let this "SLSO HakkeyTweaks SL Utility plus patch" override your mod or i should load it before your?

 

 

  "SLSO HakkeyTweaks SL Utility plus patch" version 1.2.1 is for SLU+ 10-03-23. Not the latest "SexLab Utility Plus v20231230". You are maybe breaking SLU+.

 

 

Posted (edited)

After SexLab scenes, my PC's high heels sink into the ground (see spoiler section). They are fine before the SexLab scene and are fine again when I save and reload after a SexLab scene.

 

Could this have anything to do with a recent SLU+ update? Because the heels positioning has always been working fine for me and only stopped working properly some time ago (but I am not 100% sure if it stopped working right after a SLU+ update).

Spoiler

grafik.png.aa2400d028307f3f66d739530fe2e4a4.png

 

Edited by Gudulba
Posted
10 hours ago, OsmelMC said:

Not that simple... Anything most be already on the inventory and can't interfere with the equiped items so I can't just get something and equip it because many users will complain about the side effects.

 

The best is equiped the same item and I even have one invisible tongue but not seems to be enough.

 

I tested this mod

And its works just fine in tfc mode. Maybe talk to them and see if they could help you fix this issue.

Posted
6 hours ago, safado said:

 

 

  "SLSO HakkeyTweaks SL Utility plus patch" version 1.2.1 is for SLU+ 10-03-23. Not the latest "SexLab Utility Plus v20231230". You are maybe breaking SLU+.

 

 

Yes im aware of that. Im using the correct version to prevent from breaking anything.

Posted (edited)
7 hours ago, Gudulba said:

After SexLab scenes, my PC's high heels sink into the ground (see spoiler section). They are fine before the SexLab scene and are fine again when I save and reload after a SexLab scene.

 

Could this have anything to do with a recent SLU+ update? Because the heels positioning has always been working fine for me and only stopped working properly some time ago (but I am not 100% sure if it stopped working right after a SLU+ update).

  Reveal hidden contents

grafik.png.aa2400d028307f3f66d739530fe2e4a4.png

 

I'm on LE (still 32bit) and I have similar problem with the latest SLU+.

In my case the "correct NioVHH" height option in SexLab no longer works and my character is always 6 units below her normal level.

No matter what I tried.

 

Another issue with the latest SLU+ is that very often NPCs (and only NPCs) are stuck with their latest "funny" expression (normally without tongue).

Edited by NicoleDragoness
Posted
1 hour ago, NicoleDragoness said:

I'm on LE (still 32bit) and I have similar problem with the latest SLU+.

In my case the "correct NioVHH" height option in SexLab no longer works and my character is always 6 units below her normal level.

No matter what I tried.

 

Another issue with the latest SLU+ is that very often NPCs (and only NPCs) are stuck with their latest "funny" expression (normally without tongue).

Those things only happens if you have something overwriting my files.

 

 

Posted (edited)

Are all patches here SE compatible? Specifically SexLab adventures which seems to be an oldrim mod.
I've been using SexyAdventures made for SE specifically but a few features from SexLab Adventures appealing to me to simplify my load order (No health regen etc)

I'd assume yes, especially by the "SE compatible" tag under the page, but I am just being cautious.

Edited by MEyahMegusta
Posted
3 hours ago, MEyahMegusta said:

Are all patches here SE compatible? Specifically SexLab adventures which seems to be an oldrim mod.
I've been using SexyAdventures made for SE specifically but a few features from SexLab Adventures appealing to me to simplify my load order (No health regen etc)

I'd assume yes, especially by the "SE compatible" tag under the page, but I am just being cautious.

Everything here is SE compatible and most of my tweaks for SE versions are compatible with LE too, except for MiasLair that is only for the SE version.

Posted
On 1/16/2024 at 11:14 PM, OsmelMC said:

I don't have any creature patch for SexLab, and the grass patch is outdated and already include so you must get rid of all that.

Thanks again for your help!

 

I got rid of the grass patch and wasn't clear about the creature patch, it's your patch for slate that includes the action log. I've moved SLU+ so according to mo2 there are no more overwrites.

 

Unfortunately still having the same issue, it only detects some furniture (eg in dragonsreach where i just tested it only detected a chair in the basement), and then when it does only certain types seem to work. Table, chair and throne all work great, workbench and wall seem to have trouble for some reason. I haven't tested with zaz furniture or enchanting and alchemy benches yet.

 

Could it be a load order issue?

 

I've attached my log file again

Papyrus.0.log

Posted (edited)
4 hours ago, Wastelanddom said:

Thanks again for your help!

 

I got rid of the grass patch and wasn't clear about the creature patch, it's your patch for slate that includes the action log. I've moved SLU+ so according to mo2 there are no more overwrites.

 

Unfortunately still having the same issue, it only detects some furniture (eg in dragonsreach where i just tested it only detected a chair in the basement), and then when it does only certain types seem to work. Table, chair and throne all work great, workbench and wall seem to have trouble for some reason. I haven't tested with zaz furniture or enchanting and alchemy benches yet.

 

Could it be a load order issue?

 

I've attached my log file again

Papyrus.0.log 1.64 MB · 0 downloads

 

 

I'm still reading the logs.

There is none error now, at least none error related with SLU+.

 

 

The first scene show that you was surrounded by 2 Thrones and end using the jars throne.

Also show a "DOM_Mind" doing something I don't understand with the scene.

 

The second can't find any furniture in a radio of 375. That's more or less the distance between floors in a Skyrim house.

 

The third scene seems to be found 2 Workbench and 1 Table but you didn't select any.

 

The fort scene also found 2 Workbench and 1 Table marker finally selecting the Table. The tables in self aren't detected by SLU+ because there is none way to know which one is the front of the table and you can end clipping with the walls. So I check for the Lean Marker's instead.

You can use my CRIPPLED version of Furniture sex Framework that comes only with the markers to be used with SLU+.

 

The five scene found 2 Workbench, 2 chairs and 1 Table finally selecting the chair. Not all the chairs will be detected because use to be complaints about clipping issues with the tables in front of the chairs. So I exclude the chairs that can't be entered by the front, because usually those chairs are placed in front of tables but the Mod authors not always follow that rule so in fact you can find wrong chairs in wrong places. You can identify the invalid chairs because once you are using it if you try to leave it by the front, the actor will instead leave it by the sides or the back (the back is usually just for the benches)

 

I noticed that you seems to have enabled the animation filters on the "ZAZ Animation Pack" MCM. That's a bad idea and the best is disable it and enable the ZAZ option on the SexLab MCM that comes with my SLU+. The one in my SLU+ is faster, better and more compatible than the original one. Even my DD filter is better and faster than the original one but the DD author not longer let you disabled it's animation filters, still my DD filter will help in that case.

 

 

The sixth one found chairs, Beds, tables and workbench but you didn't select any. And end playing a pillory animation that probably need better tags or name because doesn't have the pillory tag and them for can be treated as a pillory animation. SLU clean the playlist from any furniture animations that shouldn't be there, but for that the animations need the right tags.

 

The seven scene found just one throne and was selected

 

 

The eighth scene found none furniture.

 

There are more and I check them too but I'm tired and everything seems fine.

 

There can be issues with the alignment or the animations tags that I didn't check and you can solve without me. For example my SLATE patch with the osmelmc action log included, will help you with the missing tags and you can use it to add the tags to the animations I don't know.

I don't care about the Invisible Furniture tag because with my SLU+ all the furnitures on the animations can be hide with just add the furniture to the lists on the Json file for that. More details in the front page.

The animation alignment can be adjusted selecting "Animation" on the preset list of the Animation Editor page. I only include the one's I know but even those can change depending of the version of the animation installed.

 

 

By the way, the Wall's like with the Tables can be detected by the SLU because Skyrim place most of the walls under the ground and the right alignment is impossible. So I really detect some furnitures and objects that can be considered as walls like the Timing Rack, some Wardrobe's and bookshelf, plus the wall lean markers easy to identify because are were the NPC's rest on the wall.

 

Edited by OsmelMC
Posted
1 hour ago, サマエル said:

Hi @OsmelMC have you try this? It works amazing!

 

 

Can you make a compatibility patch for your utility plus?

 

 

Most of my Ahegao expression system is based on that Mod but the Mod in self can't be made compatible with SLU. Is Ahegao system destroy the SexLab expression system and even when it works, don't let you control the expressions. If you try to install it with the SLU the SexLab scenes will have a lot of errors.

Posted
On 1/9/2024 at 1:23 AM, OsmelMC said:

For some reason that version stop working after a while even without my Tweaks. So definitely a new tweaked version won't be possible.

Damn, hope fully that will get fixed at some point...

Posted
3 hours ago, OsmelMC said:

 

 

I'm still reading the logs.

There is none error now, at least none error related with SLU+.

 

 

The first scene show that you was surrounded by 2 Thrones and end using the jars throne.

Also show a "DOM_Mind" doing something I don't understand with the scene.

 

The second can't find any furniture in a radio of 375. That's more or less the distance between floors in a Skyrim house.

 

The third scene seems to be found 2 Workbench and 1 Table but you didn't select any.

 

The fort scene also found 2 Workbench and 1 Table marker finally selecting the Table. The tables in self aren't detected by SLU+ because there is none way to know which one is the front of the table and you can end clipping with the walls. So I check for the Lean Marker's instead.

You can use my CRIPPLED version of Furniture sex Framework that comes only with the markers to be used with SLU+.

 

The five scene found 2 Workbench, 2 chairs and 1 Table finally selecting the chair. Not all the chairs will be detected because use to be complaints about clipping issues with the tables in front of the chairs. So I exclude the chairs that can't be entered by the front, because usually those chairs are placed in front of tables but the Mod authors not always follow that rule so in fact you can find wrong chairs in wrong places. You can identify the invalid chairs because once you are using it if you try to leave it by the front, the actor will instead leave it by the sides or the back (the back is usually just for the benches)

 

I noticed that you seems to have enabled the animation filters on the "ZAZ Animation Pack" MCM. That's a bad idea and the best is disable it and enable the ZAZ option on the SexLab MCM that comes with my SLU+. The one in my SLU+ is faster, better and more compatible than the original one. Even my DD filter is better and faster than the original one but the DD author not longer let you disabled it's animation filters, still my DD filter will help in that case.

 

 

The sixth one found chairs, Beds, tables and workbench but you didn't select any. And end playing a pillory animation that probably need better tags or name because doesn't have the pillory tag and them for can be treated as a pillory animation. SLU clean the playlist from any furniture animations that shouldn't be there, but for that the animations need the right tags.

 

The seven scene found just one throne and was selected

 

 

The eighth scene found none furniture.

 

There are more and I check them too but I'm tired and everything seems fine.

 

There can be issues with the alignment or the animations tags that I didn't check and you can solve without me. For example my SLATE patch with the osmelmc action log included, will help you with the missing tags and you can use it to add the tags to the animations I don't know.

I don't care about the Invisible Furniture tag because with my SLU+ all the furnitures on the animations can be hide with just add the furniture to the lists on the Json file for that. More details in the front page.

The animation alignment can be adjusted selecting "Animation" on the preset list of the Animation Editor page. I only include the one's I know but even those can change depending of the version of the animation installed.

 

 

By the way, the Wall's like with the Tables can be detected by the SLU because Skyrim place most of the walls under the ground and the right alignment is impossible. So I really detect some furnitures and objects that can be considered as walls like the Timing Rack, some Wardrobe's and bookshelf, plus the wall lean markers easy to identify because are were the NPC's rest on the wall.

 

 

Seriously, thanks again for all your help! Even if I don't manage to fix this it's a fantastic upgrade all round.

 

I'm seeing why there's a disconnect, in the scenes where I select workbench it shows in the log as me selecting nothing and it then played the pillory animation, same with the earlier scene.

 

I'll try turning off the zaz filtering and see if that helps

Posted (edited)
1 hour ago, Wastelanddom said:

I'm seeing why there's a disconnect, in the scenes where I select workbench it shows in the log as me selecting nothing and it then played the pillory animation, same with the earlier scene.

I didn't see that but is possible. I know that exists a compatibility bug with some versions of DynDOLOD. At least one of it's DLL versions modify the message window causing issues with Mods like SLU+ that have more than 10 buttons. The Workbench is probably the 10 or the 11 so the selection return 0 that is the option for none. I can see on the logs when the selection return the wrong number but I can't see the 0.

 

Anyway the solution is find the Mod that break the messages and remove it, update it or in the case of the DynDOLOD you can use the PapyrusUtil version instead.

 

By the way I can see when is taking the wrong number but I can't notice it unless you specify it or the retuned number be different from types detected. In this case you probably select the Wall some time but the Wall is 14 and the bug return 4, that is the Table if bad not remember. The logs show you selecting the Tables that were detected until I was able to read.

 

I don't have too much info about this bug because some user's report it but the ones that fix it, do it disabling Mods until work and not always know which one was. The Mod causing this should be reported to the author to be fixed because I can't fix that and I have none valid alternative to the message window.

 

I which to have a map where you can choose the furniture.

Edited by OsmelMC
Posted
14 hours ago, OsmelMC said:

I didn't see that but is possible. I know that exists a compatibility bug with some versions of DynDOLOD. At least one of it's DLL versions modify the message window causing issues with Mods like SLU+ that have more than 10 buttons. The Workbench is probably the 10 or the 11 so the selection return 0 that is the option for none. I can see on the logs when the selection return the wrong number but I can't see the 0.

 

Anyway the solution is find the Mod that break the messages and remove it, update it or in the case of the DynDOLOD you can use the PapyrusUtil version instead.

 

By the way I can see when is taking the wrong number but I can't notice it unless you specify it or the retuned number be different from types detected. In this case you probably select the Wall some time but the Wall is 14 and the bug return 4, that is the Table if bad not remember. The logs show you selecting the Tables that were detected until I was able to read.

 

I don't have too much info about this bug because some user's report it but the ones that fix it, do it disabling Mods until work and not always know which one was. The Mod causing this should be reported to the author to be fixed because I can't fix that and I have none valid alternative to the message window.

 

I which to have a map where you can choose the furniture.

I was afraid you might say that! Currently don't have dyndolod installed as I'm using this load order primarily for testing but do plan to add it once I've got the load order stabilised. Unfortunately I have a lot of mods installed so picking through one by one would be incredibly time consuming.

 

Are there certain categories of mod which would be more likely to cause this issue that I can look out for?

 

As always thanks for the support!

Posted
5 hours ago, Wastelanddom said:

Are there certain categories of mod which would be more likely to cause this issue that I can look out for?

 

As always thanks for the support!

The problem should be on a DLL file or a SWF file. The SWF files can be packed on the BSA make it hard to find but usually not.

 

Anyway I have 2 furniture systems on the SLU+. The oldest work fine but is a bit slower and don't let you choose the furniture type, selecting always the nearest. The good side is that don't have the problem with the message window since have just a few buttons.

Posted
On 1/17/2024 at 10:37 PM, OsmelMC said:

Everything here is SE compatible and most of my tweaks for SE versions are compatible with LE too, except for MiasLair that is only for the SE version.

Ahh thats fantastic thank you!
If I might ask regarding utility plus, is it safe to always install the latest version or do we need to install a specific utility plus for a specific lab version?
 

Posted
2 hours ago, MEyahMegusta said:

Ahh thats fantastic thank you!
If I might ask regarding utility plus, is it safe to always install the latest version or do we need to install a specific utility plus for a specific lab version?
 

The last always. The setup detect your Skyrim version and install whatever you need.

Posted (edited)
25 minutes ago, burningblack1224 said:

No tongues show up in the sexlab menu. Any advice on where to look first troubleshooting? I am using sexlab util + with nothing overwriting the scripts.

In the SexLab Menu???

Not sure what you are talking bout the options on the SexLab MCM related with the tongues, are the FaceItem's options.

My SLU+ can support any item using the same slot of my tongues so I didn't see Ahegao or Tongue on any of the options names.

 

By the way the most general of the FaceItem options are on the "Animations Settings" page of the SexLab MCM and the rest are on the "Expression Editor" page of the SexLab MCM where you can choose the tongue that will be showed with each Ahegao expression and also add your own FaceItem.

 

 

The tongues won't be given to the actor unless the "Use Face Items" option on the Animation Settings page be enabled before the scene start.

Edited by OsmelMC
Posted
5 hours ago, OsmelMC said:

In the SexLab Menu???

Not sure what you are talking bout the options on the SexLab MCM related with the tongues, are the FaceItem's options.

My SLU+ can support any item using the same slot of my tongues so I didn't see Ahegao or Tongue on any of the options names.

 

By the way the most general of the FaceItem options are on the "Animations Settings" page of the SexLab MCM and the rest are on the "Expression Editor" page of the SexLab MCM where you can choose the tongue that will be showed with each Ahegao expression and also add your own FaceItem.

 

 

The tongues won't be given to the actor unless the "Use Face Items" option on the Animation Settings page be enabled before the scene start.

It won't let me enable face items when I try to check the box. When I hit the faceitem selection nothing shows up. I have the ahegao HDT tongues installed too.

Posted

Switching to your furniture function in Sexlab Utility Plus from Furniture Marker Sex.  Hope you can help with a few questions:

 

First, should animations have both the general Furniture tag and the specific type of furntiture tag (e.g. Throne) to keep from being called for non-furniture animations? Probably should have asked first as I've added the Furniture tag with SLATE to many animations because they kept showing up in non-furniture contexts.

 

Second question:  Is there a benefit from having Crippled FurnitureMarkerSex for SLUplus in the load order just to have the extra markers?  Even if the original mod is no longer installed?

 

Last question:  Is the Clean System procedure for the Extra Version required on a new game?  I did perform it but just want to check if it was actually necessary since it seems the same procedure is performed automatically when Sexlab is first installed.

 

Thanks for your excellent mod!  Really improved my Sexlab experience!

Posted
1 hour ago, burningblack1224 said:

It won't let me enable face items when I try to check the box. When I hit the faceitem selection nothing shows up. I have the ahegao HDT tongues installed too.

Make sure of have installed and enabled the "SexLab UtilityPlus.esp" plugin, my SLU can work without the ESP plugin but in that case SoMo options will be disabled. And uninstall any other Ahegao Mod. None of the Ahegao Mods is ir will be compatible with SLU+ and that's the reason why SLU+ include it's own Ahegao.

 

The most important is not let anything overwrite the SLU files.

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