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Posted (edited)
56 minutes ago, Kawasumi Nana said:

Hello, 

 

The old AnimationProfile.json seems invalid after the latest update. And I noticed, not the same as the old JSON, male actors get base scale number, like nordracef24.nordracem24.

 

According to what I know, male scales r sometimes different, and I got numerous data in the JSON. If each male scale must have a new line, that would be a heavy work to modify them.

 

So, is it a bug or intended to be in the future update? Any chance there would be a easier way?

 

Thank you!

 

Is the outcome of a fix but need some adjustments for your game.

 

When the Race Gender mode of the original SexLab is enabled it can't detect the scale difference between two actors of the same Race because there is none papyrus function to get the Race scale or height.

That means that is you change on the console the scale of the actor, the original SexLab won't be able to notice it and still will treat it as if was scale 1.0 that is the profile without scale number.

 

 

Your problem is that still I can't get the real Race Scale so I made a JSON file with all the vanilla races and they Race Scale's. But I'm using the FK Race Skeleton so my Race Scale's are different from the vanilla one's and those are the ones on the JSON file.

 

You can manually edit the JSON file but I will made one to share.

Edited by OsmelMC
Posted
25 minutes ago, OsmelMC said:

Is the outcome of a fix but need some adjustments for your game.

 

When the Race Gender mode of the original SexLab is enabled it can't detect the scale difference between two actors of the same Race because there is none papyrus function to get the Race scale or height.

That means that is you change on the console the scale of the actor, the original SexLab won't be able to notice it and still will treat it as if was scale 1.0 that is the profile without scale number.

 

 

Your problem is that still I can't get the real Race Scale so I made a JSON file with all the vanilla races and they Race Scale's. But I'm using the FK Race Skeleton so my Race Scale's are different from the vanilla one's and those are the ones on the JSON file.

 

You can manually edit the JSON file but I will made one to share.

 

Thank you, It works!!

Posted (edited)
9 hours ago, dremora12 said:

Please, help. Many times I wanted to switch to Utility plus, but each time I returned to regular Sexlab because of the very long registration of animations.
Now I tried again and noticed that when there was a regular Sexlab, after registering each animation it wrote Animation cashe clear (or something like that), but here there is no such thing and registering my 1252 animations takes forever.

If you are on SE make sure that nothing overwrite my SLU+ files (Not even the PapyrusUtil)

And install & configure the "Papyrus Tweaks NG" to speed up the scripts.

 

 

The CACHE message make almost none difference unless you be trying to play SexLab scenes before the registration be done. 

 

Edited by OsmelMC
Posted (edited)
1 hour ago, OsmelMC said:

If you are on SE make sure that nothing overwrite my SLU+ files (Not even the PapyrusUtil)

And install & configure the "Papyrus Tweaks NG" to speed up the scripts.

 

 

The CACHE message make almost none difference unless you be trying to play SexLab scenes before the registration be done. 

 

 

Is the experimental flag "bSpeedUpNativeCalls" from Papyrus Tweaks safe to use? Is that what you were referring to, or another setting?

 

(Also, just to verify, my PapyrusUtil.dll comes from sexlab itself, not from your mod. Is there supposed to be another dll by you to replace it? I just downloaded the latest version of SLU+ and couldn't see it in there...)

Edited by thedarkone1234
Posted (edited)
1 hour ago, thedarkone1234 said:

Is the experimental flag "bSpeedUpNativeCalls" from Papyrus Tweaks safe to use? Is that what you were referring to, or another setting?

Yes is safe and I don't think be experimental anymore. Since the Mod isn't being updated anymore and that option is the main reason to install it.

 

The option also let you choose which native function speed up and which ones ignore so in case of issues is easy to adjust (but the details are fine as comes by default)

 

 

 

 

The PapyrusUtil on my setup is only for the Skyrim SE 1.5.97 and my setup can detect your Skyrim version so it will suggest you the version to install. Means that if you don't see it is probably because you don't need it.

 

Still the recommendation is always the same. Don't let anything overwrite the SLU+ files. Even in case of have another Mod with a Patch for SLU+ you have to be careful and report it to me so I can include it. 

 

Edited by OsmelMC
Posted

In Sexlab, during a sex scene, you could select an animation from a list, but here for some reason the list does not appear and the key only changes the animation once. Please tell me how to do this correctly.

Posted (edited)
1 hour ago, dremora12 said:

In Sexlab, during a sex scene, you could select an animation from a list, but here for some reason the list does not appear and the key only changes the animation once. Please tell me how to do this correctly.

Probably is some bug to check but the list is from the "SexLab Tools" or the "SexLab Eager NPC's". To show the list the default hotkey is the 0 key of the alphanumeric side of the keyboard.

 

SexLab don't have a selection list and it's hotkeys only charge the animation without let you choose.

 

I noticing a bug on my side where the SexLab Tools list some times stop working if I'm controlling a scene without the player and toggle the free camera. But that's probably a side effect of something I did recently on my side.

Edited by OsmelMC
Posted
18 minutes ago, OsmelMC said:

Probably is some bug to check but the list is from the "SexLab Tools" or the "SexLab Eager NPC's". To show the list the default hotkey is the 0 key of the alphanumeric side of the keyboard.

 

SexLab don't have a selection list and it's hotkeys only charge the animation without let you choose.

 

I noticing a bug on my side where the SexLab Tools list some times stop working if I'm controlling a scene without the player and toggle the free camera. But that's probably a side effect of something I did recently on my side.

Got it, thanks for the answer. This is not a problem, it's just needed for testing sometimes.

Posted

For some reason after a sex encounter it'll completely break an npc's dialogue, they'll only ever respond with "..." for the rest of the game, no matter what I try. The only fix is reloading to before the encounter, but it's happened to two NPCs in my house and now I can't go back. I think it starts after they try to initiate but something happens to their target actor that makes the encounter end before it begins. Is there anything in your tweaks that could solve that?

Posted
7 hours ago, smallballs said:

For some reason after a sex encounter it'll completely break an npc's dialogue, they'll only ever respond with "..." for the rest of the game, no matter what I try. The only fix is reloading to before the encounter, but it's happened to two NPCs in my house and now I can't go back. I think it starts after they try to initiate but something happens to their target actor that makes the encounter end before it begins. Is there anything in your tweaks that could solve that?

That's usually the same mod that start the scene.

 

The Mod with the dialogue used to start the scene is probably doing it in a wrong way.

 

You can send me the "Papyrus.0.log" to see if some error related was reported  but usually is just the Mod of the dialogue that have something wrong.

 

What happened if you select the "..." Of the dialogue after the sex?

 

Can also be another dialogue mod related with SexLab that is active while you or the target actor is on a sex scene. The sex scene can stay active even for a minute after the sex ends, if something is wrong with the scripts can even stay active until is forced to end by the option on the SexLab MCM to Stop the Animation Threads.

Posted (edited)
On 2/13/2024 at 9:52 PM, OsmelMC said:

the list is from the "SexLab Tools" or the "SexLab Eager NPC's"

 

actually valid answer is "SexLab Tools" and "SexLab Defeat", definitively not SLEN 🥸

 

Edited by PippinTom
Posted (edited)
6 hours ago, OsmelMC said:

That's usually the same mod that start the scene.

 

The Mod with the dialogue used to start the scene is probably doing it in a wrong way.

 

You can send me the "Papyrus.0.log" to see if some error related was reported  but usually is just the Mod of the dialogue that have something wrong.

 

What happened if you select the "..." Of the dialogue after the sex?

 

Can also be another dialogue mod related with SexLab that is active while you or the target actor is on a sex scene. The sex scene can stay active even for a minute after the sex ends, if something is wrong with the scripts can even stay active until is forced to end by the option on the SexLab MCM to Stop the Animation Threads.

Sorry for being stupid, where do I find the papyrus log?

The "..." isn't a dialogue option, if I try to talk to them it doesn't open dialogue at all, just a subtitle of "...". It doesn't ever end, even after weeks of in-game time. I can't use my steward because I can't open dialogue. Luckily I already own everything for the house but I'd still like to have her as a companion.

Edited by smallballs
Posted

So I came across the "Invite Animations for SLAC"... interesting... I like this idea.  Followed the very short 4 step prcoess.

 

Upgrade and grab the versions I need for SE to LE. (v4.06)

 

Didn't seem to work at first but I did get the animations to play, cool.  Er... the invite animations at first not even these were playing.

 

However, I've got that dreaded "not interested in mating with you" message.  Here we go again... I just had this fixed and working then I had to go and upgrade.

 

Though this time it's different from the last... Instead of just getting that message I'll get:

1. You are being Pursued

2. Not interested in mating

3. Pursuing creature stopped following

 

🤨 hmmm... that's new.  The only other clues I have is that it failed to detect a dog as a dog (weird) and detected my character as less than a cow(????????), seriously, it said that in the log.

 

Much like my previous issue before I magically got it working, Matchmaker Spells will start sex animations so there's no issue with FNIS or Sexlab.

 

It's got something to do with Aroused Creatures, what I'm not sure.

Posted

The SLATE disable animations feature doesn't seem to work. Adding and removing tags works fine for me, but when trying to disable an animation, no confirmation pop up occurs, and nothing seems to happen.

Posted
16 hours ago, smallballs said:

Sorry for being stupid, where do I find the papyrus log?

The "..." isn't a dialogue option, if I try to talk to them it doesn't open dialogue at all, just a subtitle of "...". It doesn't ever end, even after weeks of in-game time. I can't use my steward because I can't open dialogue. Luckily I already own everything for the house but I'd still like to have her as a companion.

The "Papyrus.0.log" will be somewhere inside the folder were are stored the Skyrim saved games. Usually on "My Games" folder that is on your Documents.

The debug options on the Skyrim.ini need to be enabled so the papyrus.0.log be made and update.

 

 

 

The dialogue should be linked to some quest or faction common between the actors that are showing the "..."

So is easy to track if you have the "More Informative Console" Mod.

 

In the console you can make click on the actor to select it and see his info in the left panel.

You can move for the panel using the "Shift" key and the mouse pointer.

 

In that panel you should be able to see the Factions of the actor and the Alias of the actor almost at the bottom of the panel.

 

The Alias also show the quest were belongs.

 

So if you find the Factions and Quest in common between the actors with the dialogue issue.yo can identify the Mod that need to be fixed.

 

 

 

Posted
9 hours ago, Asahija said:

The SLATE disable animations feature doesn't seem to work. Adding and removing tags works fine for me, but when trying to disable an animation, no confirmation pop up occurs, and nothing seems to happen.

I will check that.

The Disable Animations only switch them OFF. The animations still will be registered and probably be part of the CACHE until the CACHE be reset.

 

I prefer to disable the animations directly on the SexLab MCM and to unregister them and prevent them from being registered you have to go to the last page of the SexLab MCM and:

1. use the option that place all the disabled animations on the Blacklist.

2. Reset the animation registry.

3. Register the Animations of the SexLab animations Load and every other mod that register it's own animations.

4. Reapply the SLATE ActionLog.

 

 

 

Posted
11 hours ago, NatanusLikens said:

So I came across the "Invite Animations for SLAC"... interesting... I like this idea.  Followed the very short 4 step prcoess.

 

Upgrade and grab the versions I need for SE to LE. (v4.06)

 

Didn't seem to work at first but I did get the animations to play, cool.  Er... the invite animations at first not even these were playing.

 

However, I've got that dreaded "not interested in mating with you" message.  Here we go again... I just had this fixed and working then I had to go and upgrade.

 

Though this time it's different from the last... Instead of just getting that message I'll get:

1. You are being Pursued

2. Not interested in mating

3. Pursuing creature stopped following

 

🤨 hmmm... that's new.  The only other clues I have is that it failed to detect a dog as a dog (weird) and detected my character as less than a cow(????????), seriously, it said that in the log.

 

Much like my previous issue before I magically got it working, Matchmaker Spells will start sex animations so there's no issue with FNIS or Sexlab.

 

It's got something to do with Aroused Creatures, what I'm not sure.

I don't remember now the specific messages but that can be one of the following reasons:

 

1. Some of the actors don't have the minimum arousal required.

 

2. The gender combination of the actors isn't allowed on the SLAC MCM or doesn't have valid animation. The Matchmaking help you know the global animation list for those actors but you also have to check the "Aggressive" tag in those animations because I think the SLAC consensual scene exclude the animations with the Aggressive tag.

 

3. The SLAC MCM let you restrict the scenes to actor with a specific gender or with a specific collar together with a minimum arousal for each type of scene...

 

 

Finally can also be a bug on the Mod. The last time I did the Tweaked version, some user's report this problem with the Invite scene and I want able to find the reason so I remove that version from the download and not longer made a new tweaked version. The last version related are just conversions to LE of the SE version without tweaks. But the original SE version isn't working right since then and I have none time to track the reason (the SLAC becomes to complex and I'm way over my capacity right now).

Posted (edited)

I am experiencing crashing when SL is starting a scene with multiple humans, 4 to be specific.

This is the crash log: 2024-02-15-23-07-07.log

 

I have no issues with  2 or 3 and it works fine. The visual effect is that they start to strip then after the second strips the third strips and the first redresses, after it crashes.

I tried sexlab clean, the save is quite new ~2-3 hours in.

This is all the overwrites of SL:

image.png.f37757611f595453d2aa906e48733baa.png

Edited by FireSplitter
Posted (edited)

Hey, I came into a new issue when using DD-NG with SLU+. The gagged open-mouth during sex scenes only works in the first stage of the animation, and then the game starts pretending as if the gag doesn't exist, meaning the mouth ignores it all the time (not just during moaning).

 

Any idea what could be the cause of that and what can be done about it?
Thank you

 

EDIT: Following up on that, I found out that if the DD filter of SLU is inactive, the forceopenmouth logic is inactive, and since with NG I don't use SLU's filter, that happened.

 

Personally, I prefer that SLU doesn't intervene with allowed animation (because DD can handle it) but still fixes expressions, since it is the only mod in position to be capable of doing so, so I edited it on my local game. Still, I can't call it a "bug" anymore, because others may prefer it the way it is now.

So feel free to ignore it and not do anything about it. I am keeping this post so people with the same issue can make their choice to either activate the filter or edit the script

Edited by thedarkone1234
Posted
10 hours ago, OsmelMC said:

The "Papyrus.0.log" will be somewhere inside the folder were are stored the Skyrim saved games. Usually on "My Games" folder that is on your Documents.

The debug options on the Skyrim.ini need to be enabled so the papyrus.0.log be made and update.

 

 

 

The dialogue should be linked to some quest or faction common between the actors that are showing the "..."

So is easy to track if you have the "More Informative Console" Mod.

 

In the console you can make click on the actor to select it and see his info in the left panel.

You can move for the panel using the "Shift" key and the mouse pointer.

 

In that panel you should be able to see the Factions of the actor and the Alias of the actor almost at the bottom of the panel.

 

The Alias also show the quest were belongs.

 

So if you find the Factions and Quest in common between the actors with the dialogue issue.yo can identify the Mod that need to be fixed.

 

 

 

At this rate I might just have to name my firstborn after you. It turns out they were both a part of NT_AGGFaction from Sexlab Defeat. If I use the console to get the faction ID and then remove them from it they get all their dialogue back. My only worry is if removing them from the faction will stop them from joining it in the future, meaning they wouldn't be able to be aggressive in animations or something. I'll update defeat before making changes with the console in case there's already a fix. You really are a saint for helping me with this, and I sincerely thank you for it.

Posted
2 hours ago, smallballs said:

At this rate I might just have to name my firstborn after you. It turns out they were both a part of NT_AGGFaction from Sexlab Defeat. If I use the console to get the faction ID and then remove them from it they get all their dialogue back. My only worry is if removing them from the faction will stop them from joining it in the future, meaning they wouldn't be able to be aggressive in animations or something. I'll update defeat before making changes with the console in case there's already a fix. You really are a saint for helping me with this, and I sincerely thank you for it.

Just in my neighborhood use to be other 2 with the same name when I was little and now that I'm older there is one more named as me because he has born with just one day of difference with my birthday.

 

 

 

Retuning to the main subject:

If you already know that is SexLab Defeat. You need to know that the original version was very buggy and the most recommended is use the Baka version. Also SexLab Defeat comes with a menu that is showed when you hit the O key out of the sex scene (because on the sex scene will show you the playlist). That menu let you free the actor's that aren't in the same location as you and of course remove most of the Defect effects from them.

 

Posted
12 hours ago, OsmelMC said:

I don't remember now the specific messages but that can be one of the following reasons:

 

1. Some of the actors don't have the minimum arousal required.

 

2. The gender combination of the actors isn't allowed on the SLAC MCM or doesn't have valid animation. The Matchmaking help you know the global animation list for those actors but you also have to check the "Aggressive" tag in those animations because I think the SLAC consensual scene exclude the animations with the Aggressive tag.

 

3. The SLAC MCM let you restrict the scenes to actor with a specific gender or with a specific collar together with a minimum arousal for each type of scene...

 

 

Finally can also be a bug on the Mod. The last time I did the Tweaked version, some user's report this problem with the Invite scene and I want able to find the reason so I remove that version from the download and not longer made a new tweaked version. The last version related are just conversions to LE of the SE version without tweaks. But the original SE version isn't working right since then and I have none time to track the reason (the SLAC becomes to complex and I'm way over my capacity right now).

 

 

I just want to give you an odd follow-up as the mod is "magically working".

 

Not sure why.

 

Previously Followed the instructions as directed... Install SE v4.06 apply LE v4.06 Patch "not interested in mating" constantly... tried a few different things.

 

Ended up going to a different version to see if that was a thing or not.

 

Broke the game with version 4.09 (ok, yes it's SE and not LE... hang on, keep reading) trying to get it to work.  Ended up with ALL Humanoids constantly T-Posing... OOPS!

 

Deleted out EVERYTHING SLAC.  T-Posing went away... thank goodness.  It's been an uphill battle getting Sexlab this stable.

 

Tried again with v4.06, applied the SE to LE patch... IDK WHY but poof!! Everything works... er... well... with this mod everything works.

 

I'm dumbfounded, I have no idea why it just started working the second time around... or third... or fourth... I lost count.

 

Thanks at least for the reply.

Posted (edited)
46 minutes ago, NatanusLikens said:

 

 

I just want to give you an odd follow-up as the mod is "magically working".

 

Not sure why.

 

Previously Followed the instructions as directed... Install SE v4.06 apply LE v4.06 Patch "not interested in mating" constantly... tried a few different things.

 

Ended up going to a different version to see if that was a thing or not.

 

Broke the game with version 4.09 (ok, yes it's SE and not LE... hang on, keep reading) trying to get it to work.  Ended up with ALL Humanoids constantly T-Posing... OOPS!

 

Deleted out EVERYTHING SLAC.  T-Posing went away... thank goodness.  It's been an uphill battle getting Sexlab this stable.

 

Tried again with v4.06, applied the SE to LE patch... IDK WHY but poof!! Everything works... er... well... with this mod everything works.

 

I'm dumbfounded, I have no idea why it just started working the second time around... or third... or fourth... I lost count.

 

Thanks at least for the reply.

Everytime you install a new version you should run FNIS. Also for the SE versions you will need my Patch or Tweaks that also made them compatible with LE.

 

The alternative invite animations are probably for SE too and I have none patch for them so make sure of install a LE version. 

 

FNIS have one option that check the compatibility if all the animations. Better enabled that option, at least to be sure that everything is compatible.

 

 

 

 

Probably start working for the arousal. 

Edited by OsmelMC

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