OsmelMC Posted January 23, 2024 Author Posted January 23, 2024 37 minutes ago, MEyahMegusta said: Ahh the mods have similar names but they are actually different features! Simple Wear & Tear V2 is for visual changes on the character to my knowledge, the mod I linked is a bit different. It tracks Penis/Vagina/Oral/Anal health, if you use any body part too much its "injured" and then grants a debuff, but the mod I linked actually has no visual presence on the character, I enjoy the mod because it tracks the HP of all body parts mostly correctly and I like the penalty for too much abuse, but otherwise it doesn't impact your characters looks at this point in time, it tracks both genders and even considers the size of the actors to increase the damage amount as well as if its an "aggressive" encounter to further add on to this. I myself didn't really like Simple Wear and Tear, and it didn't really do what I personally wanted unlike the version I use.... But the version I use doesn't work with SLSO at all sadly is the main problem! I downloaded they all and like you said, the problem is that the original Wear and Tear is checking just for the orgasm when it should be checking for the animation end event and probably the stage change event. I promise nothing but I can try once I get some time.
MEyahMegusta Posted January 23, 2024 Posted January 23, 2024 1 hour ago, OsmelMC said: I downloaded they all and like you said, the problem is that the original Wear and Tear is checking just for the orgasm when it should be checking for the animation end event and probably the stage change event. I promise nothing but I can try once I get some time. Thank you so much, I'd appreciate it a ton. I've considered it a an essential mod for ages now but I can't try SLSO without completely killing it, and even then its also impacting other mods because it runs off of orgasm so its causing a few problems. If you can fix it I'd appreciate it so much!
in'n'out Posted January 23, 2024 Posted January 23, 2024 3 hours ago, OsmelMC said: <...> I need this Mod, first because with my tweaks is the only one with a good bath scene (the NPC's actually go to the water to take a bath) and is compatible with a lot of Mods so the bath actually works. There is the option to check just the Followers. Takes a bit more but is probably because some Mods add team members that can't be removed by dialogues. I am using "Bathing in Skyrim", "Dirt&Blood", and "Cracks and Crevices". The latter allows dropping a marker (furniture) with an activator for NPC to go and wash themselves. So, there is an option to exclude any NPC but followers from PND script check? Where is it, is it in MCM?
OsmelMC Posted January 24, 2024 Author Posted January 24, 2024 5 hours ago, in'n'out said: I am using "Bathing in Skyrim", "Dirt&Blood", and "Cracks and Crevices". The latter allows dropping a marker (furniture) with an activator for NPC to go and wash themselves. PND will use the "Bathing in Skyrim" as base for the bathe scene. I think don't have compatibility with D&B but BiS probably have it so give it a try 5 hours ago, in'n'out said: So, there is an option to exclude any NPC but followers from PND script check? Where is it, is it in MCM? For I remember on the MCM allow you choose the type of distribute. Probably don't say followers but almost all the options there include the followers so you can choose the highest that is probably related with lovers. Sadly is being some time and I can't remember the details but I remember that the main condition was the relationship and the current followers faction was included in most of the conditions.
Talesien Posted January 24, 2024 Posted January 24, 2024 I assume it's not advisable to allows this mods to overwrite SLU's sslBaseExpression script. Given that, any chance for a patch?
OsmelMC Posted January 25, 2024 Author Posted January 25, 2024 (edited) 11 hours ago, Talesien said: I assume it's not advisable to allows this mods to overwrite SLU's sslBaseExpression script. Given that, any chance for a patch? The Mod is new and have a SLU compatible version so right now should be compatible. I already did some fixes on the expressions for the next version so it's current version won't be compatible by then but I will check it to see if include it or give me some inspiration. ------------------------------------------ Seems like he made an alternative for the old Transition Function that I'm not longer trying to use because I can't test it. This type of Transition is more appreciated on fast computer's and my PC is less than average. I'm now thinking about add some options on the SexLab MCM to allow us choose between the transition or the direct application of the expression. There is more than one author trying to soften the expressions transitions but I can't know which one have the best solution because I can't test then for real. Edited January 25, 2024 by OsmelMC 2
Talesien Posted January 25, 2024 Posted January 25, 2024 14 hours ago, OsmelMC said: The Mod is new and have a SLU compatible version so right now should be compatible. I already did some fixes on the expressions for the next version so it's current version won't be compatible by then but I will check it to see if include it or give me some inspiration. ------------------------------------------ Seems like he made an alternative for the old Transition Function that I'm not longer trying to use because I can't test it. This type of Transition is more appreciated on fast computer's and my PC is less than average. I'm now thinking about add some options on the SexLab MCM to allow us choose between the transition or the direct application of the expression. There is more than one author trying to soften the expressions transitions but I can't know which one have the best solution because I can't test then for real. Thanks, and as for the best solution, I would wager with something like this there is a technical level and then there is the esthetical level where it's unlikely that people will ever agree which version is best. ^^
NNS10 Posted January 26, 2024 Posted January 26, 2024 @OsmelMC Can you remove the meta.ini file from the Sexlab Utility Plus FOMOD (or make it optional)? It will overwrite our own meta.ini and any notes we may have for the mod in MO2. 1
OsmelMC Posted January 27, 2024 Author Posted January 27, 2024 2 hours ago, NNS10 said: @OsmelMC Can you remove the meta.ini file from the Sexlab Utility Plus FOMOD (or make it optional)? It will overwrite our own meta.ini and any notes we may have for the mod in MO2. Is there by mistake.
FredOof Posted January 27, 2024 Posted January 27, 2024 How does the Futa detection work? when I initiate an animation between my female player (no schlong) and another female npc with schlong, it always just plays lesbian animation
OsmelMC Posted January 28, 2024 Author Posted January 28, 2024 19 hours ago, FredOof said: How does the Futa detection work? when I initiate an animation between my female player (no schlong) and another female npc with schlong, it always just plays lesbian animation First you need animations with the "FUTA" tag. Then the FUTA actors need to have both genders declared by properties. For example not matter how they look if the it's Skyrim Sex is Male, then the SexLab Gender have to be Female or if the Skyrim Sex is Female the SexLab Gender should be Male. The opposite genders is what SexLab interpret as FUTA. My SOS patch already include the option to set the SexLab Gender when specific Addons are equiped. You can use the SOS MCM or the Animation Settings page of the SexLab MCM to change the SexLab Gender of the actor selected 1
alain31 Posted January 29, 2024 Posted January 29, 2024 Hi, Sorry to bother you again... I just upgraded from SexLab Utility Plus version v20230603 to version SexLab Utility Plus v20231230 and the animations take longer to start than before. Is this expected or is this an error coming from me? Do i have to do anything in addition to rebuilding sexlab for the update? Reset the animation cache, or something like that? Thanks.
OsmelMC Posted January 29, 2024 Author Posted January 29, 2024 1 hour ago, alain31 said: Hi, Sorry to bother you again... I just upgraded from SexLab Utility Plus version v20230603 to version SexLab Utility Plus v20231230 and the animations take longer to start than before. Is this expected or is this an error coming from me? Do i have to do anything in addition to rebuilding sexlab for the update? Reset the animation cache, or something like that? Thanks. The animations should load faster than previous versions but to update you have to execute the Clean System option and that also reset the animation registry with all the Animations CACHE so the first scenes will take a bit longer to start than usual. Each time you reset the animation CACHE, install a new animation or edit the tags of some animation the animations CACHE will be updated and that means more time to start the scene. The good side is that the next time you try to start the same scene should be faster because will be already on the CACHE. You can send me the papyrus.0.log just to be sure. * If you are on SE make sure that not even the PapyrusUtil be overwriting the SLU+ files.
Dez65 Posted January 29, 2024 Posted January 29, 2024 On 1/21/2024 at 7:30 AM, Dez65 said: Worked like a charm! Thanks so much for your help! Hi - I've run into a problem with AnimObjects. They don't seem to be showing up during appropriate animations. Most recently, during a Naked Defeat sequence, the Tilted Wheel furniture didn't show up and in an earlier case, the Pillory was invisible. I checked Slate and neither animations, which were from Billyy's SLAL Animations 7.4, had the AnimObject tag for some reason. They did have Furniture tags. Could the tags be the cause? I ask because the Papyrus log shows "SEXLAB - DisableAnimObjectsByFurnitureTag(TiltedWheel)False; ModelPath:; ANIO:WenchWheelsObject; None." See attached. As you will see from the log, I removed the Furniture Tag and added the AnimObject tag after the problem happened to test. In case it matters, I'm using ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023. I'm sure this is something stupid I'm missing as all of the Animobject furniture worked on earlier play throughs. I appreciate any troubleshooting suggestions. I'm going to check again that I ticked the box for AnimObjects in the Billy pack, but I checked this before and the meshes seem to be there. Papyrus.0.log
OsmelMC Posted January 30, 2024 Author Posted January 30, 2024 8 hours ago, Dez65 said: Hi - I've run into a problem with AnimObjects. They don't seem to be showing up during appropriate animations. Most recently, during a Naked Defeat sequence, the Tilted Wheel furniture didn't show up and in an earlier case, the Pillory was invisible. I checked Slate and neither animations, which were from Billyy's SLAL Animations 7.4, had the AnimObject tag for some reason. They did have Furniture tags. Could the tags be the cause? I ask because the Papyrus log shows "SEXLAB - DisableAnimObjectsByFurnitureTag(TiltedWheel)False; ModelPath:; ANIO:WenchWheelsObject; None." See attached. As you will see from the log, I removed the Furniture Tag and added the AnimObject tag after the problem happened to test. In case it matters, I'm using ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023. I'm sure this is something stupid I'm missing as all of the Animobject furniture worked on earlier play throughs. I appreciate any troubleshooting suggestions. I'm going to check again that I ticked the box for AnimObjects in the Billy pack, but I checked this before and the meshes seem to be there. Papyrus.0.log 2.98 MB · 0 downloads The AnimObjects on the animations are equipped like armors but they can't be controlled or at least i don't know how. For that reason i just disable all the known objects of all the enabled furniture types on the "On Load Game" event. Those objects are commonly used on more than one animation and by more than one author so the tags on the animations will do none difference. You can disable the furniture type on the "Beds & Furniture" page of the SexLab MCM (recommended for most of the BDSM furnitures) or You can remove that AnimObject from the JSON file: "SKSE\Plugins\SexLab\AnimatedObjects.json" (not recommended because need more knowledge or can break it)
alain31 Posted January 30, 2024 Posted January 30, 2024 20 hours ago, OsmelMC said: Animations CACHE so the first scenes will take a bit longer to start than usual. Hi, Thank you for your reply. I'll give it time to see if the animation cache improves things I have one last question about the freecam activation parameters at the start of a sexlab scene. I recently tried the IVDT 1.4.0 Hentai Edition V3 & Voice Packs mod and the author added an interesting function which swaps clothes at the start of the animation. It works very well but the problem is that when i activate the freecam in the mcm of sexlab, the change of clothing only occurs at the last step of the animation and not at the beginning. It works when i do not check the freecam option in the mcm. Would it be easy for you to create a sort of patch so that the freecam only activates in the 2nd step or better a few seconds after the start of the animation to give IVDT time to do the clothing exchange. if it's really very annoying to do, it's ok )= , there's still a way to activate the freecam manually but it's not great, i play with the controller .
Dez65 Posted January 30, 2024 Posted January 30, 2024 12 hours ago, OsmelMC said: You can disable the furniture type on the "Beds & Furniture" page of the SexLab MCM (recommended for most of the BDSM furnitures) Thanks! I did what you recommended and set up another Naked Defeat. At least one of the furniture items (the X bar? can't remember what it's called) showed during the animation so I think that fixed it for me. You're the best!
Dez65 Posted January 30, 2024 Posted January 30, 2024 4 minutes ago, Dez65 said: You're the best! One follow up - If I'm using your furniture system, is there any reason to install the "InvisFurniture" versions of the SLAL packs? Evidently, they are not supposed to play during a Naked Defeat but Nymra seemed to suggest that they might anyway. See spoiler. Spoiler Sorry, nothing I can do from my side. Seems like you maybe installed something that is removing the Furniture Meshes. I think most of the stuff Osmel is doing is for "invisible" furnitures, meaning the anim does not "spawn" its own furniture but uses existing one in the surroundings. This is highly incompatible with Naked Defeat and I disabled furniture use inside Naked Defeats Sexlab Functions. But it is your responsibility as a user to install SLAL packs that have working furnitures and check for mods that might remove them. Since Naked Defeat also excludes "InvisFurn" SLAL anims, they should not even start... well, its an endless topic and yeah, well, I did all I could. Check your SLAL packs Ask for support in Osmels SUP Thread for correct settings and check if you installed the "InvisFurniture" versions of the SLAL packs.
OsmelMC Posted January 31, 2024 Author Posted January 31, 2024 19 hours ago, Dez65 said: One follow up - If I'm using your furniture system, is there any reason to install the "InvisFurniture" versions of the SLAL packs? Evidently, they are not supposed to play during a Naked Defeat but Nymra seemed to suggest that they might anyway. See spoiler. Hide contents Sorry, nothing I can do from my side. Seems like you maybe installed something that is removing the Furniture Meshes. I think most of the stuff Osmel is doing is for "invisible" furnitures, meaning the anim does not "spawn" its own furniture but uses existing one in the surroundings. This is highly incompatible with Naked Defeat and I disabled furniture use inside Naked Defeats Sexlab Functions. But it is your responsibility as a user to install SLAL packs that have working furnitures and check for mods that might remove them. Since Naked Defeat also excludes "InvisFurn" SLAL anims, they should not even start... well, its an endless topic and yeah, well, I did all I could. Check your SLAL packs Ask for support in Osmels SUP Thread for correct settings and check if you installed the "InvisFurniture" versions of the SLAL packs. The invisible furniture animations usually don't have a alternative version with visible furnitures. SLU work fine with all types of furniture animations and I recommend use them all. But I can only remove the AnimObjects that are already on the animation. I can't add furniture to the animations without furniture so if you are looking to play furniture animations out of the furniture system you have to make sure of exclude the invisible furniture animations from the playlist. @Nymracan exclude the invisible furniture tagged animations from the playlist. 1
Nymra Posted February 2, 2024 Posted February 2, 2024 On 1/31/2024 at 3:49 PM, OsmelMC said: The invisible furniture animations usually don't have a alternative version with visible furnitures. SLU work fine with all types of furniture animations and I recommend use them all. But I can only remove the AnimObjects that are already on the animation. I can't add furniture to the animations without furniture so if you are looking to play furniture animations out of the furniture system you have to make sure of exclude the invisible furniture animations from the playlist. @Nymracan exclude the invisible furniture tagged animations from the playlist. I already exclude "InvisFurn" in Naked Defeats sex function, but some authors dont tag correctly and so it might be that there are some slipping through occasionaly. 1
Talesien Posted February 2, 2024 Posted February 2, 2024 3 minutes ago, Nymra said: I already exclude "InvisFurn" in Naked Defeats sex function, but some authors dont tag correctly and so it might be that there are some slipping through occasionaly. Adding just 'Invis' and perhaps 'invisible' (though I don't recall actually seeing that as a tag) in addition to 'invisfurn' might help. I'm pretty sure there are a number of animations for world furnitures that only have the invis tag. Of course, it would also help if players applied Osmels SLATE file, though I suspect the unintuitive naming stops many from doing that. 1
OsmelMC Posted February 2, 2024 Author Posted February 2, 2024 6 hours ago, Nymra said: I already exclude "InvisFurn" in Naked Defeats sex function, but some authors dont tag correctly and so it might be that there are some slipping through occasionaly. 6 hours ago, Talesien said: Adding just 'Invis' and perhaps 'invisible' (though I don't recall actually seeing that as a tag) in addition to 'invisfurn' might help. I'm pretty sure there are a number of animations for world furnitures that only have the invis tag. Of course, it would also help if players applied Osmels SLATE file, though I suspect the unintuitive naming stops many from doing that. Since I usually don't care about the Invisible Furniture tag, there is almost none reference to them on my ActionLog. But taking this in consideration I will add it to the "SLATE.CustomAnimationSets" and will update the ActionLog with it. 3
OsmelMC Posted February 3, 2024 Author Posted February 3, 2024 I recently find "The Erotic Adventures of Misty Skye" on my search for followers to test my Outfit Manager and it's wardrobe was very compatible with the Outfit Manager. So i got inspired to tweak it a bit just to be able of perfectly combine on real time the few items that Misty and Summer can wear. Surprisingly the short amount of dress items allowed for them, make me easier the tweak and deal with the compatibilities. Once i was able of combine them i also find a way to replace most of the bodies on the dresses for a COCO Body with the same sizes and using just the NifSkope so the dresses look like the original buy with the vagina and anus enhancement of the COCO body. The problem is that i'm not sure about chare it because i don't know how many will be interested, since i used the UUNP version of the COCO Body for more compatibility with the original Mod and probably everyone is using the 3BA Replacement already.
OsmelMC Posted February 3, 2024 Author Posted February 3, 2024 That Night on the Lake - SexLab Addons Fix (20240122): Will be temporarily here until the original autor find it. I will report the issues on the Bugs section of it's Nexus page with the link to this comment so probably be removed soon because the author haven't give permission for this. This fix the packages that trigger the sex scenes of Miranda with Maul or Haelga once the quest is over. By start i only knew about those scenes because the periodic ERROR's on the logs. The original scenes are made to happen at one specific time on a specific location even if i'm not there. Of course SexLab can't start scene's unless the actor's be 3D Loaded so the scene never start and return a harmless error just to let us know the useless of the act. The fix inself check if the actors are 3D Loaded otherwise register a Line Of Seeing (LOS) event to wait until you can see some of the actors without stress the papyrus with a Wait. Also show a notification let you know where should be miranda right now. I think the package is active for at least one hour so if you are around Riften you should be able to get close enough to trigger the scene in time. Fists time i see someone trying to start a sex scene without be on the same location of the player. I sure was unintentional and definitely wrong but was too interesting to ignore it so i find a way to do it that can be safely used on another mod to speed up and garantice some scenes. That Night on the Lake - SexLab Addons Fix (20240122).7z 2
kamithemoon Posted February 3, 2024 Posted February 3, 2024 (edited) Prior to VR ESL support, I never experienced the SOS CTD but now it's a constant thorn in my side. For your no dll tweak, is the file I want the Papyrus file released 12262023? It says it needs the original SOS too so I install that unmodified or should I delete the dll? Also, does this work with SOS uncloaked and the MCM Settings Loader? I see that the Settings Loader overwrites SOS_Config.pex from your tweak. Edited February 3, 2024 by kamithemoon
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