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Posted
19 hours ago, biobay850 said:

How SexLab Triggers works with Footlk? I didn't find anything in menu.

You have to search for those 3 words "SexLab Trigger FootIK" I think is one spell that can be triggered with the SexLab Triggers but probably have to be downloaded apart as an addon or something like that.

 

Time ago was very recommended to disable the FootIK on the sex scenes but now the animation authors already do that from the animation in self. I have the SexLab Triggers but I haven't used it so I don't know the details.

Posted
17 hours ago, steck said:

 

Thank you for your reply.
I have just sent you the papyrus.0.log.


Here are the animations and stages

  • Anubs Squating Blowjob (In all stages, the mouth opens only a little.)
  • Ayasato Blowjob (Same as above.)
  • Billyy Squatting Blowjob (Same as above.)

 

For I see on the logs at least the Ayasato Blowjob report "OpenMouth: TRUE" so there is supposed to open the mouth properly.

 

The problem is that apparently you have something overwriting my SLU files and the file sslActorAlias is reporting a missing function related with the open mouth scale. The function in self is new so probably you have some old patch overwriting the file and of course isn't compatible anymore.

 

 

Posted
9 hours ago, jadama23 said:

I apologize if this question is answered in another post, but I could not find it.  What I'm trying to do is change the tags of some animations from FC to MC.  I can change the tags, but they never play.  I've disabled/reenabled and registered in SLAL, and run FNIS (though I don't know if I need to do that step), but it doesn't help.  It may not be possible, but before I keep flailing about, I thought I'd ask if it is possible, and what steps do I need to do it. 

You can add the "MC" tag but probably you won't be able to remove the "FC" tag. At least not permanently because the animations usually comes predefined with gender for the actors beyond the tags and SexLab with add the gender tags on those cases even if the tag wasn't added.

 

Anyway...

You can change the tags using the "Toggle Animations" page of the SexLab MCM or using the Mod "SLATE" that allow you reapply the changes on new games or in case of reset the animation register. 

 

In the case of the Creature animations, the Creatures doesn't have gender tags and are tagged all as "C" of creature not matter the gender. The "F" and "M" make reference to the gender of the humans partners.

But even without gender tags for the Creatures, still the animations can be made specific for one creature gender or both creature genders, in which case the SexLab detect it and filter it from your playlist. That also means that some creatures will have problems finding valid animations if you have outdated animations or if the creature was defined with the opposite gender by mistake like some times happen with the flame atronach or the sprigans that are supposed to be females but some times are defined as Male by mistake.

If the creature have the wrong gender, you can use the "Animation Settings" page of the SexLab MCM to change the SexLab Gender of that actor.

Posted
7 hours ago, stalPROm said:

Hello @OsmelMC did you include this 

 into SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak) Skyrim LE? Patch above was working with default SOS but sure thing it's not compatible with your tweak and I experience the same problem: on cell change NPC schlong stays size visually 1 even it was 7 until schlong reequipped\etc. 
Also checked this thread and one more question should I delete SOS .dll from original mod or not or whatever it does?
Thank you.

 

The problem described is usually related with missing one step installing my patch.

 

You are supposed to use the "Restart SOS" option on the General Settings page of the SOS MCM.

 

 

 

You don't have to remove the DLL file and less if you are on LE. However if you have some problem with the DLL file, you can safely remove it. The current version most of the time should make the transition without issues but still is recommended to use the "Restart SOS" option on the General Settings page of the SOS.

 

 

My SOS tweak export more relevant info than the original SOS so I recommend you to Export the MCM settings before Restart or update the SOS and import it once done.

Posted (edited)
27 minutes ago, OsmelMC said:

 

The problem described is usually related with missing one step installing my patch.

 

You are supposed to use the "Restart SOS" option on the General Settings page of the SOS MCM.

 

 

 

You don't have to remove the DLL file and less if you are on LE. However if you have some problem with the DLL file, you can safely remove it. The current version most of the time should make the transition without issues but still is recommended to use the "Restart SOS" option on the General Settings page of the SOS.

 

 

My SOS tweak export more relevant info than the original SOS so I recommend you to Export the MCM settings before Restart or update the SOS and import it once done.

Thanks for reply, "Restart SOS" even necessary when starting new game with already installed tweak? I'll try it anyway but that's strange :) 

Edited by stalPROm
Posted
47 minutes ago, stalPROm said:

Thanks for reply, "Restart SOS" even necessary when starting new game with already installed tweak? I'll try it anyway but that's strange :) 

The instructions are on the description of the tweak. This tweak change the place where the values are stored so most of the info about the Addons isn't stored until you Reset the SOS on the SOS MCM.

Posted

When I use your source files to compile code using Sexlab I get the following error. The error goes away when I let base sexlab(or SLSO) take priority over your mod.

I have SLSO and SCOE installed.

SLSO's actorAlias script seems to use the variable name xexperience though.

CreationKit_94azUe9yzu.png

Posted
2 hours ago, wareware said:

When I use your source files to compile code using Sexlab I get the following error. The error goes away when I let base sexlab(or SLSO) take priority over your mod.

I have SLSO and SCOE installed.

SLSO's actorAlias script seems to use the variable name xexperience though.

CreationKit_94azUe9yzu.png

Is the most common error when you have another Mod overwriting my files.

 

Also make sure of use the last SLSO for AE even if you were on LE.

Posted (edited)
21 hours ago, OsmelMC said:

For I see on the logs at least the Ayasato Blowjob report "OpenMouth: TRUE" so there is supposed to open the mouth properly.

 

The problem is that apparently you have something overwriting my SLU files and the file sslActorAlias is reporting a missing function related with the open mouth scale. The function in self is new so probably you have some old patch overwriting the file and of course isn't compatible anymore.

 

 

Thanks to you we were able to identify the cause.
The cause, as you indicated, was that sslActorAlias.pex had been overwritten by another mod.
This file was included in the Improved Camera Patch Collection 4.0 and was caused by using the patch for Sexlab.

 

After disabling the Improved Camera Patch Collection and launching it, the NPC's mouths now open wide in the blowjob scene without any problems.
Thank you so much for your help.

 

However, after that, when the sex scene starts, the whole game freezes, followed by a CTD caused by SexLabUtil.dll+0026690.
(This was not resolved by a clean system from Sexlab MCM.)

 

After uninstalling SexLab, I was able to disable it, start the game, save, then clean that saved data with Resaver and reinstall SexLab again, which worked.

 

I am glad I took the plunge and asked the question. Thank you very much.

Edited by steck
Posted
4 hours ago, OsmelMC said:

Is the most common error when you have another Mod overwriting my files.

 

Also make sure of use the last SLSO for AE even if you were on LE.

 

Nothing overwrites the scripts from SL Utility Plus

 

I am on SE. 1.5.97 to be exact.

ModOrganizer_zTeKemQzQF.png

Posted

A question regarding the MiasLair v71h Tweaks patch:

 

The mod MiasLair features the dominant follower Andrew the Bulwark, which from time to time aks the PC to dance for him. Before the dance, the PC is automatically stripped. Unfortunately also the 3BA token is removed, which makes the subseqent dancing considerably less interesting...

 

Is this something the Tweaks patch could address (excluding the 3BA token from stripping)?

Posted
16 hours ago, steck said:

However, after that, when the sex scene starts, the whole game freezes, followed by a CTD caused by SexLabUtil.dll+0026690.
(This was not resolved by a clean system from Sexlab MCM.)

 

I wish to have those logs! Probably I can prevent those errors.

 

 

Posted
8 hours ago, Gudulba said:

A question regarding the MiasLair v71h Tweaks patch:

 

The mod MiasLair features the dominant follower Andrew the Bulwark, which from time to time aks the PC to dance for him. Before the dance, the PC is automatically stripped. Unfortunately also the 3BA token is removed, which makes the subseqent dancing considerably less interesting...

 

Is this something the Tweaks patch could address (excluding the 3BA token from stripping)?

Probably but I can't test it right now. Between other things I'm not using 3BA so I don't know the token. Also I'm playing as Male and using the MiasLair mostly for the slaves system.

 

I suppose the token probably is unplayable or at least is or can be flagged as "SexLab NoStrip" so I will try setting conditions for those 2 thing's.

 

I was thinking that is a shame that Mia always get stripped to combat even when I have her wearing revealing armors and dresses, so I will check that too.

Posted
1 hour ago, OsmelMC said:

I wish to have those logs! Probably I can prevent those errors.

 

 

Sure.
I sent the crash logs.

Posted
10 hours ago, Gudulba said:

A question regarding the MiasLair v71h Tweaks patch:

 

The mod MiasLair features the dominant follower Andrew the Bulwark, which from time to time aks the PC to dance for him. Before the dance, the PC is automatically stripped. Unfortunately also the 3BA token is removed, which makes the subseqent dancing considerably less interesting...

 

Is this something the Tweaks patch could address (excluding the 3BA token from stripping)?

While Osmel is working on a solution, you know you can set a hotkey to switch between CBPC and SMP? Simply hitting that twice (once to return to CBPC and once to activate SMP again) restores the token.

Posted
22 minutes ago, Blake81 said:

Any news on the Aroused Creatures Tweak for the newer versions?

For some reason that version stop working after a while even without my Tweaks. So definitely a new tweaked version won't be possible.

Posted
10 hours ago, Talesien said:

While Osmel is working on a solution, you know you can set a hotkey to switch between CBPC and SMP? Simply hitting that twice (once to return to CBPC and once to activate SMP again) restores the token.

Thanks, yes, I know. It's just a bit annoying ?

Posted
10 hours ago, OsmelMC said:

Probably but I can't test it right now. Between other things I'm not using 3BA so I don't know the token. Also I'm playing as Male and using the MiasLair mostly for the slaves system.

 

I suppose the token probably is unplayable or at least is or can be flagged as "SexLab NoStrip" so I will try setting conditions for those 2 thing's.

 

I was thinking that is a shame that Mia always get stripped to combat even when I have her wearing revealing armors and dresses, so I will check that too.

An update: also devious devices, which are not supposed to be removed, are automatically stripped before the dancing event.

Posted
7 hours ago, Gudulba said:

An update: also devious devices, which are not supposed to be removed, are automatically stripped before the dancing event.

In fact that was my main concern time ago. The Devious Devices aren't unequipped by SexLab so use the SexLab functions to strip the actor will work with that and more. 

 

The problem is that I find a lot of striping functions on the Mod on more than 20 files and I'm now identify which ones should be edited and how, because each one have a different context.

Posted

I don't know if it's an issue with Sexlab Framework or SLU+, but there is a bug with player camera that happens when a Sexlab scene starts from a dialogue with an NPC and automatic free camera activates, i.e.: I have a dialogue open while talking to an NPC, Sexlab scene starts, free camera activates (but the dialogue is still open), Sexlab scene ends, Camera becomes stuck. This issue is kinda random, because usually the dialogue closes right before the scene, but when it doesn't, then I can't do anything except killing my character from console (and if the character is essential, then it usually solves the problem).

 

If I activate free camera manually, then in most cases everything works fine, but sometimes I can't switch between 1st and 3rd person until I interact with an alchemy station, cooking pot, etc.

I don't have any camera mods. I feel like it should be possible to fix with some extra magic calls to some magic papyrus functions after SL scene ends, but I couldn't find the right ones^^

Posted (edited)
5 hours ago, Vigor said:

I don't know if it's an issue with Sexlab Framework or SLU+, but there is a bug with player camera that happens when a Sexlab scene starts from a dialogue with an NPC and automatic free camera activates, i.e.: I have a dialogue open while talking to an NPC, Sexlab scene starts, free camera activates (but the dialogue is still open), Sexlab scene ends, Camera becomes stuck. This issue is kinda random, because usually the dialogue closes right before the scene, but when it doesn't, then I can't do anything except killing my character from console (and if the character is essential, then it usually solves the problem).

 

If I activate free camera manually, then in most cases everything works fine, but sometimes I can't switch between 1st and 3rd person until I interact with an alchemy station, cooking pot, etc.

I don't have any camera mods. I feel like it should be possible to fix with some extra magic calls to some magic papyrus functions after SL scene ends, but I couldn't find the right ones^^

I've encountered that bug too, but I wonder if there is more going on, because in my last game I had it happen all the time, in the current not at all. Might be another mod involved, not sure. I tried removing a good number of mods from the game where I had that problem, but was never able to pinpoint a culprit.

Edited by Talesien
Posted
On 1/7/2024 at 1:43 PM, OsmelMC said:

You have to search for those 3 words "SexLab Trigger FootIK" I think is one spell that can be triggered with the SexLab Triggers but probably have to be downloaded apart as an addon or something like that.

 

Time ago was very recommended to disable the FootIK on the sex scenes but now the animation authors already do that from the animation in self. I have the SexLab Triggers but I haven't used it so I don't know the details.

I’ve looked for it on Google and LL, but still nothing.

Posted

hi, I want to say that I love the last update of SexLab Utility Plus, and I find interesting that the furniture framework properly detects almost all the furniture in a room, but I noticed that in some animations they are misaligned with the furniture, for example: the characters are doing so on a chair, but they're siting in a invisible chair behind the in game chair. How can I fix that?

Posted
7 hours ago, KingstonPrince7 said:

hi, I want to say that I love the last update of SexLab Utility Plus, and I find interesting that the furniture framework properly detects almost all the furniture in a room, but I noticed that in some animations they are misaligned with the furniture, for example: the characters are doing so on a chair, but they're siting in a invisible chair behind the in game chair. How can I fix that?

Only the animations I know, come aligned by default and that alignment get imported when the animation is registered.

 

You can edit the animation alignments and they will get permanently saved independent from my default alignments so the will be loaded the next time the animation get registered (even on a new game).

 

To edit the animation alignments you have to go to the "Animation Editor" page of the SexLab MCM and on the list of Presets, select the one that said "Animation". There you can edit the global alignment of the animation but there are two types depending of the animation tags or where is being played. The types are Bed and Furniture so pay attention to the title or better if you edit it when the animation is being played over the furniture.

 

Remember save the game to store the changes.

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