Guest Posted November 29, 2023 Posted November 29, 2023 2 hours ago, OsmelMC said: The author can contact me if need help to make it compatible but in general it seems to be using a spell to apply the new apparency and still have to make sure that the effect get reapplied after the Node Update events I looked through the posts and it looks like multiple mods (Nether's Followers Framework, Sexlab, and OStim) have to make the patches and the modder recognizes the issue of these mods reverting the head texture to the vanilla or player replacer, but he says he can't really do anything. I'm not a modder and I understand if you can't do anything, just thought it might be worth a try bringing it up to attention <:
anonymous0417 Posted November 29, 2023 Posted November 29, 2023 10 hours ago, OsmelMC said: Send me the "Papyrus.0.log". Here Papyrus.0.log
OsmelMC Posted November 29, 2023 Author Posted November 29, 2023 11 hours ago, Light187 said: but he says he can't really do anything. I'm not a modder and I understand if you can't do anything, just thought it might be worth a try bringing it up to attention <: I know the solution but something like this should be done directly on the original Mod with the full knowledge of the mod author. Usually required remove even 100 lines of code to replace it by 5 lines. In fine when I just have to edit a couple of lines to fix some of the Mods I'm using. But if I have to do more fixes or the author update the Mod too often I usually talk with the author to include the fix. In this case I'm not using the Mod and I don't need it so I have none reason to contact the author myself, but I'm more than willing to help him if he asks my help.
OsmelMC Posted November 29, 2023 Author Posted November 29, 2023 14 hours ago, creepycream said: Not sure what the problem is but it seems that with your SOS Tweaks mod the SOS_Revealing keyword is getting ignored on some outfits, in particularly TAWOBA Remastered. Most of my females have either missing panties or missing bras. Reverting back to SOS with DLL, without your SOS tweak, the problem is resolved. I will check. Probably is because those Mods are using they own SOS_Revealing keyword and not the one that comes with the SOS. In that case I will have to check the keywords in a different way. Anyway my SOS patch save on the exported configuration the lists of Revealing and Cancelling Armors so you don't have to relay that much on the keywords.
OsmelMC Posted November 29, 2023 Author Posted November 29, 2023 9 hours ago, anonymous0417 said: Here Papyrus.0.logFetching info... The log said that you aren't using the PapyrusUtil included on my SLU+ setup. First make sure of select the Special Edition option on the SLU+ setup and then make sure that nothing be overwriting the SLU files not even the PapyrusUtil. 1
anonymous0417 Posted November 30, 2023 Posted November 30, 2023 (edited) 13 hours ago, OsmelMC said: The log said that you aren't using the PapyrusUtil included on my SLU+ setup. First make sure of select the Special Edition option on the SLU+ setup and then make sure that nothing be overwriting the SLU files not even the PapyrusUtil. I'm sure I have installed it. Edit: I put these three to the bottom of mods list and works good, thx Edited November 30, 2023 by anonymous0417 1
OsmelMC Posted December 1, 2023 Author Posted December 1, 2023 On 11/29/2023 at 10:58 PM, anonymous0417 said: I'm sure I have installed it. Edit: I put these three to the bottom of mods list and works good, thx You don't need the Camera Patch for the last version of SLU+ and probably is outdated.
anonymous0417 Posted December 2, 2023 Posted December 2, 2023 16 hours ago, OsmelMC said: You don't need the Camera Patch for the last version of SLU+ and probably is outdated. Is this right?
UsernameTaken666 Posted December 2, 2023 Posted December 2, 2023 17 minutes ago, anonymous0417 said: Is this right? Depends on the mods you have. Each person will tick different mods based on their installation.
NoNickNeeded Posted December 2, 2023 Posted December 2, 2023 (edited) Now that the gender overrides for SOS plugins is already in SOS itself (with your patch), should I remove all the overrides from SexLab Eager NPCs, which does the same, to avoid the two getting in each other's way? Little note of caution to anyone updating from base SOS to the patch: If you have the min schlong size set to 0, you will still be able to export the settings, but then won't be able to import them again, so make sure it's 1 or higher, or you might be sent on a goose chase like myself... Edited December 2, 2023 by NoNickNeeded
OsmelMC Posted December 2, 2023 Author Posted December 2, 2023 7 hours ago, anonymous0417 said: Is this right? If that is the camera patch, then the right answer is None. In this case the SexLab Base, SLSO and SLU+ are the same files and that means that you only need one of them but since you not longer need the patch for the SLU+ you don't need any of the other two. Don't let anything overwrite the SLU files.
nb097 Posted December 3, 2023 Posted December 3, 2023 (edited) I seem to have an issue with animations not being used in the most recent update of SLU+? Or there might be a problem with animation counts over a certain size? To explain, I've got almost 900 human animations registered and over 1000 creature animations registered (Anub, Billyy, Babo, Nibbles, Leito, and a few other packs). Aggressive animation pulls seem to work fine - a relevant list of possible animations comes up (125 according to the log). But consensual animations seem to be going wrong in some way - I keep only getting 1 animation (Anub Adult Bar Stool). I've tried turning off the furniture system and clearing the animation cache with no change. The mod I've been seeing this in (Dealing with (Sexual) Daedra) didn't have a problem previously, but I both added a bunch more animations than I had when I last ran through it (FNIS/Nemesis hkx count was under 32000, now it's over 34000) and I updated SLU+ (among other unrelated changes I made to my mod list*). Has anyone else encountered this? * To be clear, this was all being tested in a new game. I don't do big changes like that mid-game If it's helpful, the exact calls from Dealing with (Sexual) Daedra are: Aggressive: SexLab.GetAnimationsByTags(2, "aggressive",tagSuppress="Fisting") Consensual: SexLab.GetAnimationsByTags(2, "vaginal,oral,anal",tagSuppress="Fisting,aggressive") Edited December 3, 2023 by nb097
Talesien Posted December 3, 2023 Posted December 3, 2023 7 hours ago, nb097 said: I seem to have an issue with animations not being used in the most recent update of SLU+? Or there might be a problem with animation counts over a certain size? To explain, I've got almost 900 human animations registered and over 1000 creature animations registered (Anub, Billyy, Babo, Nibbles, Leito, and a few other packs). Aggressive animation pulls seem to work fine - a relevant list of possible animations comes up (125 according to the log). But consensual animations seem to be going wrong in some way - I keep only getting 1 animation (Anub Adult Bar Stool). I've tried turning off the furniture system and clearing the animation cache with no change. The mod I've been seeing this in (Dealing with (Sexual) Daedra) didn't have a problem previously, but I both added a bunch more animations than I had when I last ran through it (FNIS/Nemesis hkx count was under 32000, now it's over 34000) and I updated SLU+ (among other unrelated changes I made to my mod list*). Has anyone else encountered this? * To be clear, this was all being tested in a new game. I don't do big changes like that mid-game If it's helpful, the exact calls from Dealing with (Sexual) Daedra are: Aggressive: SexLab.GetAnimationsByTags(2, "aggressive",tagSuppress="Fisting") Consensual: SexLab.GetAnimationsByTags(2, "vaginal,oral,anal",tagSuppress="Fisting,aggressive") I did indeed come upon a similar problem, at first I chalked it up to Skyrims horrible randomizer, but had to realize there have to be other reasons. My problem seems to be somewhat different (and possibly unrelated) to yours though. For example after becoming Public Whore via Simple Slavery (which ends you in enforced mode, hence in a yoke) only one of my yoke animations would play, for no apparent reasons. After disabling that (it was the babo one IIRC) SL would randomize the remaining ones just fine. I've since encountered similar problems in other situations. It does not appear to be a keyword issue, as the behavior didn't change even if using SLATE to 'harmonize' the keywords (and clearing the anim cache). However, in all instances disabling the one offending animation restored normal behavior (i.e. randomizing animations). So somewhat similar, but different enough that I kinda doubt it's the same issue.
nb097 Posted December 3, 2023 Posted December 3, 2023 2 hours ago, Talesien said: I did indeed come upon a similar problem, at first I chalked it up to Skyrims horrible randomizer, but had to realize there have to be other reasons. My problem seems to be somewhat different (and possibly unrelated) to yours though. For example after becoming Public Whore via Simple Slavery (which ends you in enforced mode, hence in a yoke) only one of my yoke animations would play, for no apparent reasons. After disabling that (it was the babo one IIRC) SL would randomize the remaining ones just fine. I've since encountered similar problems in other situations. It does not appear to be a keyword issue, as the behavior didn't change even if using SLATE to 'harmonize' the keywords (and clearing the anim cache). However, in all instances disabling the one offending animation restored normal behavior (i.e. randomizing animations). So somewhat similar, but different enough that I kinda doubt it's the same issue. Hmm... that does make me think then it might be related. Possibly animations of a certain flavor cause the animation cache to fail and only deliver that animation/some specific random animation. I guess I'll try disabling the one I was having trouble with (Anub Adult Bar Stool) and see if I get a similar effect to what you got. And if not that I'll try reverting back to older versions of the packs I installed recently to see if it's a number limit thing.
OsmelMC Posted December 3, 2023 Author Posted December 3, 2023 First and more important, don't let anything overwrite the SLU files. Not even the PapyrusUtil. The CACHE is fine and the Skyrim Random function isn't random but that will never be a problem for the amount of animations on the playlist. You can use the "Clean Animations CACHE" option but the animation CACHE update itself everytime is needed and not longer require assistance. If the animation list don't show the expected animations and nothing is overwriting the SLU files, is always fault of the mod calling the scene or the tags on the animations. For example: 12 hours ago, nb097 said: SexLab.GetAnimationsByTags(2, "vaginal,oral,anal",tagSuppress="Fisting,aggressive") Here is a big mistake because is asking for animations with vaginal, oral and anal tags at the same time and almost none animation have the 3 tags together. Apparently the author don't know or forgot that the default value for the RequireAll parameter on that function is TRUE and in this case have to be settled to FALSE to get animations with any of those 3 tag's. So the right in this case is: Spoiler SexLab.GetAnimationsByTags(2, "vaginal,oral,anal",tagSuppress="Fisting,aggressive", RequireAll=False) 1
nb097 Posted December 3, 2023 Posted December 3, 2023 (edited) 2 hours ago, nb097 said: Hmm... that does make me think then it might be related. Possibly animations of a certain flavor cause the animation cache to fail and only deliver that animation/some specific random animation. I guess I'll try disabling the one I was having trouble with (Anub Adult Bar Stool) and see if I get a similar effect to what you got. And if not that I'll try reverting back to older versions of the packs I installed recently to see if it's a number limit thing. And yep, long story short, toggling animations fixes it. I first toggled off the 1 animation that I was getting. Then I was only getting 2 other animations - toggled those off, and now I'm getting what appears to be an accurate list of options (125 like I was getting for the aggressive pull). So either there's an issue with those few animations I toggled off, or there's something funky going on in SLU+ and/or the animation cache. Either way, I'm just glad I got a solution. Thanks @Talesien! Edit - this may not be valid per @OsmelMC's post - testing that now. Edit 2 - Indeed this is not correct. It may work as a stopgap, but the underlying problem is the mod calling the animations - if it is treating the tags list as an any but not specifying the RequireAll=False parameter, it will try to find animations that have all of the tags listed, not any of them. Edited December 3, 2023 by nb097
nb097 Posted December 3, 2023 Posted December 3, 2023 (edited) 6 minutes ago, OsmelMC said: First and more important, don't let anything overwrite the SLU files. Not even the PapyrusUtil. The CACHE is fine and the Skyrim Random function isn't random but that will never be a problem for the amount of animations on the playlist. You can use the "Clean Animations CACHE" option but the animation CACHE update itself everytime is needed and not longer require assistance. If the animation list don't show the expected animations and nothing is overwriting the SLU files, is always fault of the mod calling the scene or the tags on the animations. For example: Here is a big mistake because is asking for animations with vaginal, oral and anal tags at the same time and almost none animation have the 3 tags together. Apparently the author don't know or forgot that the default value for the RequireAll parameter on that function is TRUE and in this case have to be settled to FALSE to get animations with any of those 3 tag's. So the right in this case is: Hide contents SexLab.GetAnimationsByTags(2, "vaginal,oral,anal",tagSuppress="Fisting,aggressive", RequireAll=False) Aha! I'll tweak that script and see what happens. Replying to your other points - nothing is overwriting SLU+. And good to know on the animation cache - I was just kind of flailing for options to resolve my issue. Edited December 3, 2023 by nb097
nb097 Posted December 3, 2023 Posted December 3, 2023 (edited) 47 minutes ago, nb097 said: Aha! I'll tweak that script and see what happens. Replying to your other points - nothing is overwriting SLU+. And good to know on the animation cache - I was just kind of flailing for options to resolve my issue. And yep, changing the call in the script to use the appropriate parameters fixed it! So thank you @OsmelMC! Edited December 3, 2023 by nb097
mysticalrubee Posted December 8, 2023 Posted December 8, 2023 is the sexlab utility mod compatible with
深淵の神 Posted December 8, 2023 Posted December 8, 2023 2 hours ago, DarklyNightly said: is the sexlab utility mod compatible with I don't think so, It's one or the other
Sladen2019 Posted December 16, 2023 Posted December 16, 2023 New Skyrim version and a new Framework version are out. Are any of these fixes already included in the newest Framework ?
OsmelMC Posted December 16, 2023 Author Posted December 16, 2023 3 hours ago, Sladen2019 said: New Skyrim version and a new Framework version are out. Are any of these fixes already included in the newest Framework ? I still don't check if all the changes on the new version of SexLab were included on my SLU+ but even if not, still should be safe to use with my SLU+. I being checking the GitHub version periodically and the most important is already included and enhanced on my SLU+ but I haven't added any of my changes to the GitHub version. I haven't added my changes to the GitHub version precisely because Skyrim is receiving updates periodically. The release of the Skyrim AE got me in middle of some tests and as consequence, the SexLab was released with errors. So I don't want to send my changes until be ready for a release. And first I need to understand what is really causing the delays on the scene startup. 1
Sladen2019 Posted December 16, 2023 Posted December 16, 2023 5 minutes ago, OsmelMC said: I still don't check if all the changes on the new version of SexLab were included on my SLU+ but even if not, still should be safe to use with my SLU+. I being checking the GitHub version periodically and the most important is already included and enhanced on my SLU+ but I haven't added any of my changes to the GitHub version. I haven't added my changes to the GitHub version precisely because Skyrim is receiving updates periodically. The release of the Skyrim AE got me in middle of some tests and as consequence, the SexLab was released with errors. So I don't want to send my changes until be ready for a release. And first I need to understand what is really causing the delays on the scene startup. Understood. Thanks for answering.
Omnishade Posted December 24, 2023 Posted December 24, 2023 Will SexLab util get an update for 1.6.1130?
neochiken Posted December 24, 2023 Posted December 24, 2023 Heya! Recently the SkyrimVR community was blessed with ESL support. Unfortunately ESL support broke the VR version of SoS Full DLL version. I have tested your version and so far in my testing it seems to work fine in VR except that it gives an error for the wrong version of PapyrusUtil. Is there any way this could be adapted to accept the VR 3.6b version of PapyrusUtil? Thank you in advance for reading this and I hope you are having a happy holiday
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