furel Posted June 26, 2023 Posted June 26, 2023 I have a problem with "Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks". No schlong is spread through NPCs. I tested on multiple New games and try to reset addons and seems to work at first as soon I load a save game (because I died for exemple) NPCs don't have any again.
OsmelMC Posted June 27, 2023 Author Posted June 27, 2023 (edited) 18 hours ago, furel said: I have a problem with "Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks". No schlong is spread through NPCs. I tested on multiple New games and try to reset addons and seems to work at first as soon I load a save game (because I died for exemple) NPCs don't have any again. Make sure of manually save the game after reset the addons and avoid the "Quick Save" and "Auto Save" because usually don't save the configuration of the Mods. Also make sure of have installed all the repository of Microsoft C+ redistributable and NetFrameworks. You need installed all the versions of those Redistributable available for your Windows version, because each version comes with unique functions that aren't present on any other old or new version and some times are required even without the author be aware. There is also one Schlongs of Skyrim compatible with SPID that disable the spell to distribute the SOS Addons between the NPC's. I haven't tested what happens if you install it together with my tweak. Edited June 27, 2023 by OsmelMC
biobay850 Posted June 27, 2023 Posted June 27, 2023 23 hours ago, OsmelMC said: I see none error on your log and I'm not even sure of understands what is your issue. The open mouth shouldn't have any issue with the Auto Refresh option or the change of animation stage. Both things are being fixed time ago but I will check it anyway. I being noticing and also was reported sometimes issues with head movements on the blowjob scenes. Those issues seems to be caused by external Mods or Physics, so I already added one function to remove any head tracking effect at the animation start. Sadly that won't be helping too much if the head tracking start in middle of the sex scene. The only real solution is found the Mod that is doing it. Sorry, my english is not good, I have to use Google Translate to assist, so I can't express well. I mean the Auto Refresh will always refresh the normal expressions not the combat shout. Looks like the spider BJ animation happen only. As for last scene issue, I think it's okay for now. I have no issue about head movements on the blowjob scenes. But there is a problem about UFO, when the NPC orgasms and restarts the animation from last scene or change to another animation, their head will look elsewhere. This seems to happen only after UFO is installed.
a_random_user Posted June 27, 2023 Posted June 27, 2023 I tried the mia's lair patch, but when it's installed, the courier never shows up and the quest doesn't start. This happened on every new game I tried, including those that had no mods beside the required. Has anyone else had this problem?
Talesien Posted June 28, 2023 Posted June 28, 2023 3 hours ago, a_random_user said: I tried the mia's lair patch, but when it's installed, the courier never shows up and the quest doesn't start. This happened on every new game I tried, including those that had no mods beside the required. Has anyone else had this problem? Ah, yes, appears so. At least I didn't get the usual letter from Idgrod to get things started. Wondered about that, but kinda forgot about it. Seems "force starting" via SimpleSlavery works though.
OsmelMC Posted June 28, 2023 Author Posted June 28, 2023 2 hours ago, a_random_user said: I tried the mia's lair patch, but when it's installed, the courier never shows up and the quest doesn't start. This happened on every new game I tried, including those that had no mods beside the required. Has anyone else had this problem? I probably forgot to say that with my Mia's Lair Patch the letter only arrive after you made friend of the Jarl Revencrones of Morthal that is who send you the later asking for your help. I think is enough with do some quest for her but probably you need to be a Thane of Morthal or at least be done enough Quest to be accepted as Thane. Then the courrier will find you when you be on any city or town except for Morthal. Is for immersion since the latter said that you are her friend and have experience. The only conditions are be out of Morthal and be friend of Revencrones so don't even matter if she is still the Jarl. 1
OsmelMC Posted June 28, 2023 Author Posted June 28, 2023 6 minutes ago, Talesien said: Ah, yes, appears so. At least I didn't get the usual letter from Idgrod to get things started. Wondered about that, but kinda forgot about it. Seems "force starting" via SimpleSlavery works though. You have to be friend of Idgrod to receive the latter but the Mia's Lair Quest have more than one way to start and each one goes with a story bit different.
Talesien Posted June 28, 2023 Posted June 28, 2023 10 minutes ago, OsmelMC said: You have to be friend of Idgrod to receive the latter but the Mia's Lair Quest have more than one way to start and each one goes with a story bit different. Makes a lot of sense, getting the letter at level 1 was nonsensical anyway, you are way too weak (and all those daedric weapons are too powerful if you manage to overcome the opposition anyway). Just been unexpected as it was not in the patch notes (or covered rather indirectly by "Fix few small issues ...".
OsmelMC Posted June 28, 2023 Author Posted June 28, 2023 6 hours ago, biobay850 said: I mean the Auto Refresh will always refresh the normal expressions not the combat shout. Looks like the spider BJ animation happen only. I reserve the two combat shout moods for the Open Mouth expression and the Auto Refresh option don't interfere with the Open Mouth expression so if SexLab or another Mod set the combat shout mood on the actor is possible that SexLab consider it as Open Mouth. But even then the mouth will be closed if the scene don't set it open unless some Mod be specifically forced the Open Mouth for the actor on the scene like when you have some Gag or device on the mouth. Also some animations have it's own face and head animations even with tongues so if you see something that only happens with one animation is probably because is part of the animation in self. 6 hours ago, biobay850 said: But there is a problem about UFO, when the NPC orgasms and restarts the animation from last scene or change to another animation, their head will look elsewhere. This seems to happen only after UFO is installed. I think I never used UFO. I always recommend "Nether Followers Framework".
OsmelMC Posted June 28, 2023 Author Posted June 28, 2023 1 hour ago, Talesien said: Makes a lot of sense, getting the letter at level 1 was nonsensical anyway, you are way too weak (and all those daedric weapons are too powerful if you manage to overcome the opposition anyway). Just been unexpected as it was not in the patch notes (or covered rather indirectly by "Fix few small issues ...". This tweak's is based on my old tweak for the previous version of Mia's Lair for LE that I wasn't using anymore. I just forget about that and wrote only the new changes.
OsmelMC Posted June 28, 2023 Author Posted June 28, 2023 (edited) This a BETA for test that can be used on any Skyrim version but have to be installed like a HotFix over the last released version. Don't need any Clean System to be Updated or Removed SexLab Utility Plus (2023-06-25) BETA.7z include some fixes related with the sync include some changes and fixes related with the alignment that need more test but seems to be fine. Is suppose to be Grass Friendly and more reliable (0 chance of fall through the floor) fix some other issues. Edited June 28, 2023 by OsmelMC 2
a_random_user Posted June 28, 2023 Posted June 28, 2023 9 hours ago, OsmelMC said: I probably forgot to say that with my Mia's Lair Patch the letter only arrive after you made friend of the Jarl Revencrones of Morthal that is who send you the later asking for your help. I think is enough with do some quest for her but probably you need to be a Thane of Morthal or at least be done enough Quest to be accepted as Thane. Then the courrier will find you when you be on any city or town except for Morthal. Is for immersion since the latter said that you are her friend and have experience. The only conditions are be out of Morthal and be friend of Revencrones so don't even matter if she is still the Jarl. That makes sense, thanks for the answer.
smarchet00 Posted June 28, 2023 Posted June 28, 2023 Hi all, Curious about the Mia's Lair / Sex Slaves patch. It says "Sex Slaves or Mias Lair v7.1 (Tweak) include" Is this patching a 7.1 version or is it upgrading prior versions. I'm using LE and this one: Is there a newer version for LE that this patch supports or does the patch support the 6.2 version available there? Thanks!
OsmelMC Posted June 28, 2023 Author Posted June 28, 2023 (edited) 2 hours ago, smarchet00 said: Hi all, Curious about the Mia's Lair / Sex Slaves patch. It says "Sex Slaves or Mias Lair v7.1 (Tweak) include" Is this patching a 7.1 version or is it upgrading prior versions. I'm using LE and this one: Is there a newer version for LE that this patch supports or does the patch support the 6.2 version available there? Thanks! Is for the Mia's Lair 7.1 on SE. Even the ESP file is ESL flagged so can't be used on LE. I have my old tweak for the 6.2 LE somewhere and if someone wants to test it I can try to update it with my last changes. The v6.2 is too different from the v7.1 and need more fixes. Edited June 28, 2023 by OsmelMC
Quakester Posted June 28, 2023 Posted June 28, 2023 The Aroused Creatures patch is not working on LE (invite hotkey does not do anything, no scans, etc). I am using SE SLAC v4.12 along with the v4.12 SE to LE patch. I've tried the other patches too, still doesn't work. I would debug it myself but there are library dependencies that are SE only so I cant compile any of the scripts.
OsmelMC Posted June 28, 2023 Author Posted June 28, 2023 26 minutes ago, Quakester said: The Aroused Creatures patch is not working on LE (invite hotkey does not do anything, no scans, etc). I am using SE SLAC v4.12 along with the v4.12 SE to LE patch. I've tried the other patches too, still doesn't work. I would debug it myself but there are library dependencies that are SE only so I cant compile any of the scripts. On LE the SLU+ is mandatory, some of the SexLab functions on the SLAC SE version exist only on the last SexLab Framework and of course in my SLU+ so on LE you will need my SLU+. Send me the file "Papyrus.0.log" to see if leave some SE function active.
OsmelMC Posted June 28, 2023 Author Posted June 28, 2023 @BlueBobik Install the PapyrusUtil independent is an old habit from the LE and the SE BETA users. Is because the PapyrusUtil on the SexLab Framework and other Mods that include it, use to come with old versions of the PapyrusUtil. The current versions of SexLab Framework for SE and AE comes with the last official versions of PapyrusUtil so in theory you don't have to install a independent PapyrusUtil. The problem is that still exist another Mods that comes with the PapyrusUtil included and those PapyrusUtil can be older than the one included on the SexLab. So still some people recommend to install a independent PapyrusUtil at the bottom of the Mod list to make sure that you are using the most recent version. About the PapyrusUtil included on the SexLab Utility Plus: My PapyrusUtil is just for the "Skyrim SE v1.5.97" with the "SKSE v2.0.20" and include functions that aren't on the official SE version but exist on the AE versions. I need those functions on SE because are required for my new Furniture System and in the last released version of SLU+ also replace many of the SexLab functions to speed up the process. So now my PapyrusUtil is mandatory for SE. I'm didn't made this version of PapyrusUtil and for i know is from the same author (Ashal) but she don't remember it. So the source is a mystery even for me. I only know that I being using it since I play on SE without issues and that I have the GitHub versions of the SexLab Framework and the PapyrusUtil, so most likely I got it from the GitHub server. In case of doubt, you should always check the Modification Date of the DLL files to make sure of use the newer. The version number of my PapyrusUtil is also 39 like the one on the Nexus page but is very different, just that the version number wasn't charged since this was probably build for some test. Anyway, just follow the instructions and make sure that nothing overwrite my SLU+ and everything will be fine. Otherwise you will end with a lot of errors for missing PapyrusUtil functions. 1
smarchet00 Posted June 28, 2023 Posted June 28, 2023 3 hours ago, OsmelMC said: Is for the Mia's Lair 7.1 on SE. Even the ESP file is ESL flagged so can't be used on LE. I have my old tweak for the 6.2 LE somewhere and if someone wants to test it I can try to update it with my last changes. The v6.2 is too different from the v7.1 and need more fixes. Thanks!!! ...and I'll keep an eye out for the LE version
Quakester Posted June 29, 2023 Posted June 29, 2023 (edited) 7 hours ago, OsmelMC said: @BlueBobik Install the PapyrusUtil independent is an old habit from the LE and the SE BETA users. Is because the PapyrusUtil on the SexLab Framework and other Mods that include it, use to come with old versions of the PapyrusUtil. The current versions of SexLab Framework for SE and AE comes with the last official versions of PapyrusUtil so in theory you don't have to install a independent PapyrusUtil. The problem is that still exist another Mods that comes with the PapyrusUtil included and those PapyrusUtil can be older than the one included on the SexLab. So still some people recommend to install a independent PapyrusUtil at the bottom of the Mod list to make sure that you are using the most recent version. About the PapyrusUtil included on the SexLab Utility Plus: My PapyrusUtil is just for the "Skyrim SE v1.5.97" with the "SKSE v2.0.20" and include functions that aren't on the official SE version but exist on the AE versions. I need those functions on SE because are required for my new Furniture System and in the last released version of SLU+ also replace many of the SexLab functions to speed up the process. So now my PapyrusUtil is mandatory for SE. I'm didn't made this version of PapyrusUtil and for i know is from the same author (Ashal) but she don't remember it. So the source is a mystery even for me. I only know that I being using it since I play on SE without issues and that I have the GitHub versions of the SexLab Framework and the PapyrusUtil, so most likely I got it from the GitHub server. In case of doubt, you should always check the Modification Date of the DLL files to make sure of use the newer. The version number of my PapyrusUtil is also 39 like the one on the Nexus page but is very different, just that the version number wasn't charged since this was probably build for some test. Anyway, just follow the instructions and make sure that nothing overwrite my SLU+ and everything will be fine. Otherwise you will end with a lot of errors for missing PapyrusUtil functions. Nothing is overwriting SLU+ and I followed every instruction. I did find some errors however that I must have missed from last time. It seems like the widgets are failing to load, as well as the slac_playerscript. It might be tied to PapyrusUtil. And like you said, the PapyrusUtil you give us in the archive is for SE only. Papyrus.0.log Edited June 29, 2023 by Quakester
OsmelMC Posted June 29, 2023 Author Posted June 29, 2023 (edited) 10 hours ago, Quakester said: Nothing is overwriting SLU+ and I followed every instruction. I did find some errors however that I must have missed from last time. It seems like the widgets are failing to load, as well as the slac_playerscript. It might be tied to PapyrusUtil. And like you said, the PapyrusUtil you give us in the archive is for SE only. Papyrus.0.log 66.44 kB · 2 downloads None of your errors seems to be related with PapyrusUtil or my SLU+ and you are on LE so you don't even have to care about my PapyrusUtil. Your problem is with the Widgets and more specific with the SkyUI required for the Widgets. Install the last version of SkyUI for your Skyrim and be careful with the SkyUI and MCM patches because some of them will break your SkyUI. When I was on LE I used to use the SkyUI for SE but for that I had to install it together with my SkyUI for LE, extract the files from the BSA removing the BSA at the end. Also I don't use the Widget Mod because even when works, is full of errors on the scripts. Edited June 29, 2023 by OsmelMC 1
Nikett7 Posted July 1, 2023 Posted July 1, 2023 (edited) Hello, I installed SexLab Utility Plus 03.06.2023 and started a new game. The mod has overwrite priority on everything else. I noticed that manually changing the animation stage takes a very long time for some reason, the delay is 3-4 seconds, is this normal? I play with SLSO and before the stage change was almost instantaneous. Edited July 1, 2023 by Nikett7
OsmelMC Posted July 1, 2023 Author Posted July 1, 2023 7 hours ago, Nikett7 said: Hello, I installed SexLab Utility Plus 03.06.2023 and started a new game. The mod has overwrite priority on everything else. I noticed that manually changing the animation stage takes a very long time for some reason, the delay is 3-4 seconds, is this normal? I play with SLSO and before the stage change was almost instantaneous. Can be your physics or the new alignment friendly with the grass. I'm not sure because I'm having the same issue since I made my CBPC physics work. All the body physics (SMP or CBPC) consume a lot of resources and reduce the FPS. So the alignment functions like most of the SexLab functions required to play the animations, are linked to the FPS so less FPS means more delay. Also I'm still working on the function to move the actors without grass issues. You can try this BETA over your installed SLU+ and let me know. SexLab Utility Plus (2023-06-25) BETA.7z 2
OsmelMC Posted July 1, 2023 Author Posted July 1, 2023 4 minutes ago, BlueBobik said: Good night, I will join your intelligent conversation) I wanted to ask: if you are talking about the fact that you made all physics work, then I think that CBPC is no longer needed in this mod. Because he is redundant) I'm talking about my game. I use the "COCO Body" and since I install it's last version I was trying to make it work with the Mod "CBPC Anus Support" just to find out that the it's CBPC configuration wasn't working. So after a lot of research I made my own CBPC configuration for the COCO Body and now everything is working but my PC was slow before, so now is even slower since I got ambitious and also set the SMP for Capes and the "Precision" Mod for Weapons. Too much for my 30 FPS. 2
OsmelMC Posted July 1, 2023 Author Posted July 1, 2023 24 minutes ago, BlueBobik said: @OsmelMCI know this is not your job profile, but still, is it possible to fix this mod? I don't know why, but a lot of useless things were added like weird facial expressions, items that are added randomly to the game, which spoils the immersiveness. Also, in terms of the number of errors, this mod leaves much to be desired. I hope they can help me, thanks in advance I'm not using "Fertility Mode" and I have too much right now between the "SexLab Utility Plus" and the "Outfit Manager". 2
OsmelMC Posted July 2, 2023 Author Posted July 2, 2023 (edited) 6 hours ago, BlueBobik said: EDIT: If you have any idea how to make 3BA clothing compatible with COCO then I would appreciate any hint. I am ready to try to put this body at least 8 times due to the fact that it is many times better than 3BA, UPN, BHUP, etc. I usually go for the LE versions and convert them with the BodySlide for SE that is just open and save. But you can easily convert any Dress or Armor of any Mod or BodySlide into COCO Body. 1. Open the "Outfit Studio" and start "New Project" with the COCO Body as "Form Template" on the "Reference" group. Body, Hands or Foot's, depending of the outfit piece you want to convert. 2. On the "Next" window select the NIF file of the Dress, on the "From File" option of "Outfit/Meshes" group and Finish. * As alternative you can use the import option of the Menu "File", if you didn't set the "From File" option when you start the project. 2.1. Make sure of use the NIF file compatible with one of the Sliders on the COCO Body used as reference. For example: a. The NIF file of the 3BA BodySlide are compatible (match) the "COCO Base To 3BA Base" slider. b. The armor's without BodySlide that comes with the Mods usually comes prebuild in High ("_1.NIF") and Low ("_0.NIF") and are usually compatible with one of the UNP sliders of the "COCO Body" used as reference. 3. So for your Dress or Armor with 3BA BodySlide. Once imported the NIF file that comes in it's BodySlide "ShapeData" folder go to the "Meshes" panel that should be at your right and Delete the meshes of the 3BA Body together with the 3BA Anus and the 3BA Vagina, letting only the vertices of the Dress/Armor and the BaseShape of the COCO Body that should be Green because is the reference. 4. At the bottom of the Meshes panel Disable the toggle option "De-/Select Sliders" and write "3BA" on the text box that say "Slider Filter" 5. Enable the slider "COCO Base To 3BA Base" that comes with the last version of the COCO Body and set it at 100%. You will instantly notice that now your BaseShape perfectly fit on the 3BA dress. 6. Make sure that is the only slider enabled and with it on the 100% and select all the Meshes on the Meshes panel except for the BaseShape. * This step is very important. 7. Go to the "Slider" menu on the top menu bar and select first the "Set Base Shape" option and then the "Conform Selected" option. * The slider at 100% will return to 0% while the Body keeps the 3BA Base shape. * The default options on the "Conforming..." window are usually enough so you only have to make click on the OK button. But you can do the "Conform Selected" changing the values of the "Conforming..." options for one of the Meshes if you notice some deformation after set the slider value at -100% on the next step. 8. Set the value of the "COCO Base To 3BA Base" slider at -100% to transform the outfit into the COCO shape. * You will have to write the value because the slider don't move into the negative. 8.1. At this point you should check the dress before continue. * Small deformations are easy to correct with the "Outfit Studio" tool's and can be done after the next step or before the "Conform Selected" of the step 7, while bigger deformations will need some adjustments on the "Conforming..." options. 9. With the "COCO Base To 3BA Base" slider at -100%, go to the "Slider" menu on the top menu bar and select the "Set Base Shape" option and with this the Dress/Armor finally have the COCO base shape. * At this point I usually make some adjustments to the Meshes with the "Outfit Studio" tool's before continue with the next step. 10. At the bottom of the Meshes panel Enabled the toggle option "De-/Select Sliders" and select all the Meshes on the Meshes panel except for the BaseShape that still should be the reference. 11. Go to the "Slider" menu on the top menu bar and select the "Conform Selected" option. * With this, all the COCO Sliders should start working and the project should be ready. 12. Save the project with a convenient name, close all, open the BodySlide and Build it to see if the sliders are working. Edited July 2, 2023 by OsmelMC 1
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