OsmelMC Posted May 27, 2023 Author Posted May 27, 2023 (edited) 6 hours ago, Kazyachka said: It will be interesting to know this from you, but in a conversation with the author of P + in his discord channel, he mentioned that soon SexLab Unity + and SexLab P + hips are connected into one and will be a full remastering of the original SexLab Yes that's the intention, but by then you won't need my U+ or the P+ anymore. And of course will be only for the last Skyrim AE. Happen that more than two author's are working on enhance the SexLab performance. And each one have a very different idea of what should be done. Also the P+ author is almost making a new SexLab and that's too much to keep the compatibility between our Mods. So the idea was that each one make his Mod to get BETA testers and once be ready merge it into the SexLab on the GitHub server. Edited May 27, 2023 by OsmelMC 1
OsmelMC Posted May 28, 2023 Author Posted May 28, 2023 12 minutes ago, BlueBobik said: Hello, I would like to ask if it is possible to use SexLab Unity + with a mod to remove animations? can i break something if i install this mod? I don't recommend the Mods to remove the default animations because some of them are required for some Mods. But in general is safe for the SLU+.
Gudulba Posted May 28, 2023 Posted May 28, 2023 During sex scenes, very often the last used text prompt stays on during the whole scene (see screenshot below). Is there any way to automatically hide these text prompts? Spoiler
OsmelMC Posted May 28, 2023 Author Posted May 28, 2023 (edited) 8 hours ago, Gudulba said: During sex scenes, very often the last used text prompt stays on during the whole scene (see screenshot below). Is there any way to automatically hide these text prompts? Hide contents Happen when the author of the dialogue use the wrong way to start the scene. The issue is there since always and the cause is in just one property of the dialogue. Sadly I can't find a way to fix it on the scripts but for i know there is a Mod that hide the Hub and can fix this. The original Mod is for LE but in the last page of it's discussion thread you can find the DLL files for SE and AE. Edited May 28, 2023 by OsmelMC 2
OsmelMC Posted May 28, 2023 Author Posted May 28, 2023 (edited) On 5/24/2023 at 4:46 AM, memati? said: Don't know if someone else has already have this problem happen to them. But after installing the newest version (v20230218-A) of Sexlab Utility Plus my Cumlayers wouldn't update at all. Even on a new game it wouldn't. I'm playing on Special Edition version 1.5.97. Probably is your Cum Overlays Mod. I recently install the "Cum Overlays Extended" and got the same issue. Apparently is some error there or because I didn't properly uninstall the previous version. Edited May 29, 2023 by OsmelMC
jollypatron Posted May 30, 2023 Posted May 30, 2023 Ok so I found a very weird bug that I've been trying to hopelessly fix for about 2 days now. Basically, when lip sync is turned on, actors produce no voices. Like at all. Except on orgasm. However, when lip sync is turned off, the voices are there, but of course there is no lip sync and no mouth opening. Some more info: in both cases the sexlab debug shows the same (with the exception of lip sync true/false for obvious reasons). Moan is true and openmouth is false. Enjoyment doesn't seem to matter since the same happens in both cases for any enjoyment value. I tried: -cleaning sexlab again -resetting voice registry -clean save -new game - mod reinstallation -pretty much every possible config for open mouth and lip syncing -every voice and sound config I could think of Nothing works. I scoured this support page for answers and saw similar problems (although they are mostly "sound is late" while mine isn't there at all), tried every fix I saw Osmel recommend, and nothing. Besides MFG I have no mod that could possibly interfere with this. Please, if anyone has a solution, I'd gladly hear it. The rest of the mod works perfect. 1
OsmelMC Posted May 30, 2023 Author Posted May 30, 2023 20 minutes ago, noleander said: Ok so I found a very weird bug that I've been trying to hopelessly fix for about 2 days now. Basically, when lip sync is turned on, actors produce no voices. Like at all. Except on orgasm. However, when lip sync is turned off, the voices are there, but of course there is no lip sync and no mouth opening. Some more info: in both cases the sexlab debug shows the same (with the exception of lip sync true/false for obvious reasons). Moan is true and openmouth is false. Enjoyment doesn't seem to matter since the same happens in both cases for any enjoyment value. I tried: -cleaning sexlab again -resetting voice registry -clean save -new game - mod reinstallation -pretty much every possible config for open mouth and lip syncing -every voice and sound config I could think of Nothing works. I scoured this support page for answers and saw similar problems (although they are mostly "sound is late" while mine isn't there at all), tried every fix I saw Osmel recommend, and nothing. Besides MFG I have no mod that could possibly interfere with this. Please, if anyone has a solution, I'd gladly hear it. The rest of the mod works perfect. Is a well known error on the previous version. You can use the "sslBaseVoice" and "sslBaseExpression" scripts files from this BETA version. SexLab Utility Plus SE (2023-05-11) BETA.7z 1
jollypatron Posted May 30, 2023 Posted May 30, 2023 13 minutes ago, OsmelMC said: Is a well known error on the previous version. You can use the "sslBaseVoice" and "sslBaseExpression" scripts files from this BETA version. SexLab Utility Plus SE (2023-05-11) BETA.7z 2.07 MB · 55 downloads Thank you very much! Mod works perfectly now. Doing God's work Osmel! 1
OsmelMC Posted June 3, 2023 Author Posted June 3, 2023 For those still interested in the CxC support on the "Aroused Creatures" Mod, is not going to happen. Like i said before Aroused Creatures has become too complex to be tweaked to support CxC that is also a very complex tweak. Instead the CxC support will be moved for the "Horny Creature's of Skyrim" that was previously required for the CxC support on "Aroused Creatures" and seems a more natural place to do it. So probably the next version of "Horny Creature's" be released with wildlife scenes like was the CxC support on Aroused Creatures before. Advantages: 1. Will be faster and lighter. 2. Still will be compatible with Skyrim LE, SE and AE. Because "Horny Creature's" is currently being officially updated on LE and SE/AE. 3. Will not require too much maintenance. 4. The CxC animations will be included because is the main original function of the Mod. Disadvantages: 1. The SexLab Framework v1.62 for LE is really bad dealing with CxC scenes so even when Horny Creature's will have it's own functions to deal with that on LE, still will be recommended the use of my SLU+ for a full support inside and outside of the Horny Creature's scenes. 2. I will have to rewrite all the system but was supposed to be like that anyway even on Aroused Creatures. So nothing different! 1
donttouchmethere Posted June 3, 2023 Posted June 3, 2023 On 5/30/2023 at 9:30 PM, OsmelMC said: Is a well known error on the previous version. You can use the "sslBaseVoice" and "sslBaseExpression" scripts files from this BETA version. The LE version seems to have the same issue. Can I use the scripts from the SE Beta to repair LE Sexlab Utility?
OsmelMC Posted June 3, 2023 Author Posted June 3, 2023 (edited) 2 hours ago, donttouchmethere said: The LE version seems to have the same issue. Can I use the scripts from the SE Beta to repair LE Sexlab Utility? Yes, those files are the same for all the versions. But right now I'm compiling the new version to release. So probably be released before you can read this. Edited June 3, 2023 by OsmelMC 1
donttouchmethere Posted June 3, 2023 Posted June 3, 2023 8 minutes ago, OsmelMC said: But right now I'm compiling the new version to release. So probably be released before you can read this. Thx! ? Reading! ? 1
Mistyfae Posted June 3, 2023 Posted June 3, 2023 Im having an issue that might actually be intended but im not sure. Whenever im using the advanced furniture system, i cant use any bondage furniture, only regular furniture. Even if i am in the actual furniture. I still get the message asking (for example: Table, Pillory or Chair). Choosing table or chair works fine, choosing pillory (or xcross etc) just starts a regular scene. without the advanced system it works fine, albeit only when i am actually in said bondage furniture, which is how im reading it to be intended. Is it supposed to not work with the advanced system? or maybe just not possible to make it work?
OsmelMC Posted June 3, 2023 Author Posted June 3, 2023 3 hours ago, Mistyfae said: Im having an issue that might actually be intended but im not sure. Whenever im using the advanced furniture system, i cant use any bondage furniture, only regular furniture. Even if i am in the actual furniture. I still get the message asking (for example: Table, Pillory or Chair). Choosing table or chair works fine, choosing pillory (or xcross etc) just starts a regular scene. without the advanced system it works fine, albeit only when i am actually in said bondage furniture, which is how im reading it to be intended. Is it supposed to not work with the advanced system? or maybe just not possible to make it work? If the selection window show you Pillory or XCross, means that at least one furniture of those types are being recognized by the Mod and you have at less one valid animation for them. So everything should be working. You should install the new version and enable the "Debug Mode" to send me the "Papyrus.0.log" with few tests. I will check anyway but the logs can show me more info about your game.
Taki17 Posted June 4, 2023 Posted June 4, 2023 Is the file Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks intended to be compatible with Skyrim LE? Because currently it will fail mod initializing due to an SKSE version check, The tweak expects 55 for minSkseVersion, whereas the latest Skyrim LE SKSE will return 48. 1
OsmelMC Posted June 4, 2023 Author Posted June 4, 2023 (edited) 8 hours ago, Taki17 said: Is the file Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks intended to be compatible with Skyrim LE? Because currently it will fail mod initializing due to an SKSE version check, The tweak expects 55 for minSkseVersion, whereas the latest Skyrim LE SKSE will return 48. Is intended to deal with problems of the SE and AE versions but some things like the compatibility with the vanilla Briarhearts armor's are also useful for the LE. I will check the compatibility with LE and release one new version. I have some more changes already. Edited June 4, 2023 by OsmelMC 2
Taloren3000 Posted June 5, 2023 Posted June 5, 2023 Hello all! Can you advise - how to fix the animation NPS, which are stuck in the furniture, walls, etc.? I use SexLab Framework, SexLab Submit, Anub animations. Everything.
OsmelMC Posted June 6, 2023 Author Posted June 6, 2023 (edited) 48 minutes ago, BlueBobik said: And then the question arises why these two wonderful authors will not combine their work and revive SexLab, since now it is in a semi-corpse state. And it loads your Skyrim a lot, the authors of SL have long ago scored on their project, those errors that they have not fixed since the LE version. And with each new version, they added more and more bugs without fixing them. For both author's the reason is the same: Both author's are following very different ways to speed up the SexLab and both ways are too different and too complex to combine them on each version release and both Mods are being actively developed so unless one of the Mods be done, nobody is crazy enough to try to combine them. Also the final goal of both mods is develop and test enhancements for the official "SexLab Framework v2.0" so you will have to wait if you want to see both mods combined and by then at least i have plans to stop the development of the "SexLab Utility Plus" that is not going to be compatible or needed for the SexLab Framework v2 Edited June 6, 2023 by OsmelMC 4
iDREIS MAD Posted June 6, 2023 Posted June 6, 2023 @OsmelMCsorry, I got message this today: Sexlab animation failed to start [-1] do you know how fix this? I try searching i Google and find in reddit, but sadly reddit (and the apps) got blocked in here. Thanks
donttouchmethere Posted June 6, 2023 Posted June 6, 2023 (edited) Just a question about this procedure on a new game: > start new game, wait for all mods to load > open SL MCM and click install > > usually I would now: activate creature animations > wait for them to register > save and reload > on reload DD and other mods register Now this save would go into this procedure or can I use Clean System before the first reload?: > Open you save game and in the SexLab MCM last page. >> Export the Configuration > that's important I guess? Even worse, would overwrite any evolved SL settings from an earlier game (with SL utility plus installed). Unless backup was made. > Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) > this will deactivate creature animations! need to reactivated later or Estrus registration and creature SLAL registration will be a pain in the... MCM > Wait few minutes until the Clean process get completed. > Import the previously exported configuration > now will that reactivate creature animations? Need to test that. If not it's important to write that, because if those stay deactivated any SLAL registration of creatures (and estrus) will fail. Alternative it's best to only activate creatures after the cleaning process. and get older SL MCM settings back with MCM recorder. or a backup of sexlabconfig.json and animationprofile.json ? or load a config > export the config > clean system > activate creatures again > import config ? Edited June 6, 2023 by donttouchmethere
OsmelMC Posted June 6, 2023 Author Posted June 6, 2023 49 minutes ago, iDREIS MAD said: @OsmelMCsorry, I got message this today: Sexlab animation failed to start [-1] do you know how fix this? I try searching i Google and find in reddit, but sadly reddit (and the apps) got blocked in here. Thanks Send me the "Papyrus.0.log"
Lilzt3hcat Posted June 6, 2023 Posted June 6, 2023 (edited) If I'm reading the update for SOS right, your version is the DLL-less version? The one issue I noticed was the esp was form 44, which could be an issue for using it with LE. Edited June 6, 2023 by Lilzt3hcat 1
OsmelMC Posted June 6, 2023 Author Posted June 6, 2023 (edited) 1 hour ago, donttouchmethere said: Now this save would go into this procedure or can I use Clean System before the first reload?: > Open you save game and in the SexLab MCM last page. >> Export the Configuration > that's important I guess? Even worse, would overwrite any evolved SL settings from an earlier game (with SL utility plus installed). Unless backup was made. > Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) > this will deactivate creature animations! need to reactivated later or Estrus registration and creature SLAL registration will be a pain in the... MCM > Wait few minutes until the Clean process get completed. > Import the previously exported configuration > now will that reactivate creature animations? Need to test that. If not it's important to write that, because if those stay deactivated any SLAL registration of creatures (and estrus) will fail. Alternative it's best to only activate creatures after the cleaning process. and get older SL MCM settings back with MCM recorder. or a backup of sexlabconfig.json ? or load a config > export the config > clean system > activate creatures again > import config ? You can use the "Clean System" option whenever you want. It will be like reinstall the SexLab Framework so you better export the SexLab configuration before that. With the "SexLab Utility Plus" installed most of the issues with the setup have being fixed so you don't have to think too much about the steps. When I want to clean the system: 1. Export my configuration. 2. Execute the Clean System option in some indoor location by preference without NPC's to reduce the stress of my PC that is slow. 3. Wait until get the message window of SexLab saying that SexLab is ready. 4. Go to the SexLab MCM and enable the Debug Mode to check in the console if the SL Animation Loader is registering animations. 5. At this point I usually import the SexLab configuration because my SL Animation Loader is configured to manual instead of automatic so shouldn't be registering any animation. * If SL Animation Loader is set to automatic, then import the SexLab configuration can toggle the "Allow Creature Animations" option and that can trigger the registration of the creature animations on the SL Animation Loader. * My SL Animation Loader have some improvement about that but the original author version will try to start to register all the animations again without care if are human or creatures so you can waist a lot of time if you are not using my version of SL Animation Loader. 6. Manually start the registration of animations on the SL Animation Loader if hasn't being started by it own in which case i recommend to wait it to finish to manual start it because I don't trust the old SL Animation Loader. 7. Once the animations are all registered. I got to my SLATE and Manually Reapply all the ActionsLog. 8. Once be done i save my game and keep playing. But after that some Mods may be executing updates so you better wait a bit more to save again if you want to load the saved game to force some update like the one of the DD that i think is not required unless you be starting a new game in which case i always wait until the end of the Unbound Quest before try something with the SexLab. In general takes me around of 20 minutes do all that so i usually avoid use the Clean System unless be required Edited June 6, 2023 by OsmelMC 1
OsmelMC Posted June 6, 2023 Author Posted June 6, 2023 (edited) On 6/6/2023 at 3:50 PM, Lilzt3hcat said: If I'm reading the update for SOS right your version is the DLL-less version? The one issue I noticed was the esp was form 44, which could be an issue for using it with LE. The form version is not a issue for any of the Skyrim, form 43 and 44 are exactly the same. In this case is just to remember you that the meshes have to be converted. You can worry if the form version is lower than 43 because in that case usually the plugin have to be rebuild since the structure of things like the crafting recipes are different and have to be converted. Edited June 10, 2023 by OsmelMC 2
donttouchmethere Posted June 6, 2023 Posted June 6, 2023 Thx for the details! 18 minutes ago, OsmelMC said: With the "SexLab Utility Plus" installed most of the issues with the setup have being fixed so you don't have to think too much about the steps. I have to think more since I installed SexLab Utility Plus ^^ SL Utility adds extra steps (in best case only one) The old SL is routine. 21 minutes ago, OsmelMC said: * If SL Animation Loader is set to automatic, then import the SexLab configuration can toggle the "Allow Creature Animations" option and that can trigger the registration of the creature animations on the SL Animation Loader. 21 minutes ago, OsmelMC said: start to register all the animations again without care if are human or creatures so you can waist a lot of time if you are not using my version of SL Animation Loader. That's what happened. I use SLAL 1.7.7 Where do I get the mysterious MySLAL? ^^ I guess it's a SE thing again or not public? 24 minutes ago, OsmelMC said: one of the DD that i think is not required unless you be starting a new game I'm only asking about a new game, nothing else. All happens in LAL on a new game. A reload for DD is important, as is a working SL with active creature animations for the 3rd reload, even better if SLAL got registered already. 3rd reload is Estrus+ registering, mods find DD, and if all creatures are registered DL defeat can be activated and it finds all creatures too right away, also Bazinga's HDT toys finds the newly registered SL animations after reload. Cleaning the system to a later point means: check SL Defeat registered creatures check Estrus registered animations check if any mod that searches for specific animations registered in SL found it's stuff again That's why I try to get the cleaning process done early on, after that not much changes anymore until critical updates.
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