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Posted

I absolutely love the sexlab utility plus mod, its been a staple in my load order since discovering it, however I've noticed an oddity since I installed version 20230218 and seemed to have continued in the latest release. I've recently started noticing that the sub character in a scene would suddenly begin to move their head and upper torso upwards or downwards as if they were headtracking something. After a second or two the sub character would slowly reset their position, only for them to move their upper body again a few seconds later. In my setup I use SU+ and SLSO, if I stay on any one stage in a scene for long enough, maybe 20+ seconds, the chances of this "headtracking" behavior showing up increases significantly.  Any insights or suggestions are very much appreciated.

Posted (edited)
1 hour ago, V3rni3r said:

I absolutely love the sexlab utility plus mod, its been a staple in my load order since discovering it, however I've noticed an oddity since I installed version 20230218 and seemed to have continued in the latest release. I've recently started noticing that the sub character in a scene would suddenly begin to move their head and upper torso upwards or downwards as if they were headtracking something. After a second or two the sub character would slowly reset their position, only for them to move their upper body again a few seconds later. In my setup I use SU+ and SLSO, if I stay on any one stage in a scene for long enough, maybe 20+ seconds, the chances of this "headtracking" behavior showing up increases significantly.  Any insights or suggestions are very much appreciated.

SexLab and of course SLU+ have some head track in the walk and SLU+ also while is looking for furnitures or hidden places. But after that is disabled so you won't get head track in the animation unless another mod be applying it. 

 

Some animations also animate the heads by its own so you must check if is just in some animations.

 

But the most posible reason is some external Mod and probably one not related with SexLab that have to be patched. Sadly even when I remember years ago hear about some mods causing the head track on the sex scene, i can't remember any name to help.

 

 

Just for the doubt, you can send me the file "Papyrus.0.log" with some examples. If is SLU+, the logs will show me some error. But if is something else I probably can't see it on the logs.

Edited by OsmelMC
Posted

 

On 6/7/2023 at 3:25 PM, Gudulba said:

Regarding the "Sex Slaves or Mias Lair v7.1 (Tweak)" patch: there seems to exist an incompatibility between Mias Lair (and Sanguine Debauchery) and ZAP regarding certain animations (see post below). Maybe you could add a fix to the patch if possible or maybe that would be beyond the intended scope of this patch?

 

 

 

On 6/7/2023 at 4:57 PM, OsmelMC said:

 

 

I see now!

Done, but just with ZaZ. I'm not using SD so i can't make it compatible too so i recommend you to place SD after MiasLair and my patch.

May I ask what you mean by "Done"? ?  I can see only the patch from April "MiasLair v71h Tweaks(20230407).7z".

Posted
13 hours ago, V3rni3r said:

I've recently started noticing that the sub character in a scene would suddenly begin to move their head and upper torso upwards or downwards as if they were headtracking something

Is the sub character your PC? ^^

Anyways, I can see the same effects if I install https://www.nexusmods.com/skyrim/mods/72039 (PC Headtracking)

Or some camera mods have headtracking too. (IFPV for example has that as option in it's configuration file)

Means everything in your modlist that adds headtracking can cause this too.

 

Posted
8 hours ago, Gudulba said:

 

 

May I ask what you mean by "Done"? ?  I can see only the patch from April "MiasLair v71h Tweaks(20230407).7z".

? Is done but not released!

I got it filtered for conflicts and fix all the idles, chain's and plugs with the ZaZ keywords. But I don't have SD+ so i can't add it and for i see, is not the only Mod in conflict with those idles. 

 

 

Posted (edited)
2 hours ago, BlueBobik said:

Question for connoisseurs: a bunch of mods Acheron + Yamate Kudasai which I am currently testing. It is said to have an incompatibility with SLU+ which will prevent this bundle from triggering the sex animation. Will there be a patch?

YK don't overwrite any SexLab script file so there is none reason to incompatible with SLU+. Any incompatibility in cases like that should be fixed by it's author, unless the Mod be discontinued in which case some times I made the fixes and release it on it's discussion thread.

 

 

 

Is being a while since one Mod got issues with SLU+ and most of the time was because the author try to exploit some bug of SexLab instead of use the events at disposal. Last time was with chains of scenes on some mods. Chain's of scenes is when the Mod try to start a sex scene with some of the actor that are ending with another sex scene, usually used on Orgy's. In those cases the author didn't know about the "AnimationEnd" Event and was trying to exploit the known time that used to take before another well known Event; of course any delay on that used to cause the break of the chain.

 

 

 

I think this is a alternative version of the Mod, probably more compatible, i don't know.

 

 

 

Edited by OsmelMC
Posted

Wanted to clarify a few points.

 

The npc in the scene is always the one exhibiting the headtracking behavior.

Version v20221229 of SLU+ has no issues only newer versions.

 

So as noted previously mention it could be a conflict, I tried some obvious suspects before but nothing seemed to work, until on a test setup I tried downgrading and the issue hadn't shown up.  My only thought at this point is it might a conflict in my setup with features that were introduced in the later versions of SLU+. I'll do some more testing soon, since I'II likely start a new playthrough(see if it happens there as well). I'll upload that papyrus log likely in the weekend. 

Posted
1 hour ago, V3rni3r said:

Wanted to clarify a few points.

 

The npc in the scene is always the one exhibiting the headtracking behavior.

Version v20221229 of SLU+ has no issues only newer versions.

 

So as noted previously mention it could be a conflict, I tried some obvious suspects before but nothing seemed to work, until on a test setup I tried downgrading and the issue hadn't shown up.  My only thought at this point is it might a conflict in my setup with features that were introduced in the later versions of SLU+. I'll do some more testing soon, since I'II likely start a new playthrough(see if it happens there as well). I'll upload that papyrus log likely in the weekend. 

 

Only the "papyrus.0.log" can show if the problem is on the SLU+.

 

 

The last 2 versions of SLU+ for SE comes with it's own version of PapyrusUtil that is newer than the Official version and come with new functions that are required for SLU+. On SE if some other version of PapyrusUtil that comes with the SLU+, this Mod will show errors on the logs that can have unknown consequences.

 

 

Posted (edited)
10 hours ago, BlueBobik said:

Question for connoisseurs: a bunch of mods Acheron + Yamate Kudasai which I am currently testing. It is said to have an incompatibility with SLU+ which will prevent this bundle from triggering the sex animation. Will there be a patch?

I never said anything about YK being incompatible with SLU+; I said having 2 or more patches which edit SL scripts creates incompatibilities, such as using SLU+ AND SLp+ together (in the same game)

YK doesnt care which version of SL you use

 

 

Edited by Scrab
Posted
3 hours ago, BlueBobik said:

 

I don't know why but I blamed everything. SLU+ since stripping doesn't work for me, animations run 50 to 50. And if they do, they do it crookedly. Most likely this is not a compatibility problem, but in another mod that conflicts either with the SCRAB mod or with SLUP + but I still can’t figure out which one

Look! The Mod that overwrite the same script files that SLU+ are the only incompatible ones, except for those listed as compatible in my download page description. And most importan, nothing can overwrite the SLU+ files on the Mod list. If you find one Mod with some of the same files that comes with the SLU+ and that Mod isn't on my compatible list, then you should ask me about (probably i don't know the Mod and need a patch or that Mod should be removed because is a old fix or patch that isn't required with my SLU+)

 

 

 

The only way can someone help you is if you send the file "papyrus.0.log" with some scenes as example.

Posted
2 hours ago, V3rni3r said:

Here's my log and an example in game.

After some testing I should note that it seems that I can trigger the headtracking behavior fairly constantly after

Definitely is not the SLU+. You log have none error related with the SexLab and the all the SetLookAt() functions on my SLU+ are cleaned before start the scene. 

 

 

Like was commented before, are many the Mods that start head tracking. Some of those Mods can be related with SexLab and others aren't related but is possible that some Mods be starting head tracking just because the actor isn't moving.

 

Posted

Yeah considering now I've gotten it to trigger consistently, it might be easier to figure out. Strange that after a full animation sequence concludes, the headtracking starts. As if, like you mentioned, something is considering the npc in the scene as a viable character for headtracking behavior even if the scene is still running.  Thanks for looking into it, I'll be starting a new playthrough soon, so I likely do some more tests. 

Posted

i dont know if i'm doing something wrong.

but the sexlab recognize and make me choose furniture if there's one nearby. but when i choose the furniture. the character doesn't move to it. any idea why ?

Posted
2 hours ago, UlbertAlainOdle said:

i dont know if i'm doing something wrong.

but the sexlab recognize and make me choose furniture if there's one nearby. but when i choose the furniture. the character doesn't move to it. any idea why ?

Send me the file "Papyrus.0.log"

Posted

I need some clarification please.

For 10.  SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak) include: 

It has this

Installation:

** This need the original Mod to work

 

But there are so many different versions of SOS out there now which original version does it need?

Posted (edited)
2 hours ago, ercramer69 said:

I need some clarification please.

For 10.  SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak) include: 

It has this

Installation:

** This need the original Mod to work

 

But there are so many different versions of SOS out there now which original version does it need?

Any version is good. This should work on any of the DLL versions of SOS for LE, SE or AE. May or may not required to remove the DLL file of the original Mod and Reset the Addons after that.

 

Just is incompatible with others SOS patches that be overwriting some of the same files in this tweak.

Edited by OsmelMC
Posted
47 minutes ago, OsmelMC said:

Any version is good. This should work on any of the DLL versions of SOS for LE, SE or AE. May or may not required to remove the DLL file of the original Mod and Reset the Addons after that.

 

Just is incompatible with others SOS patches that be overwriting some of the same files in this tweak.

Thanks, all you do is very much appreciated.

Posted
7 hours ago, OsmelMC said:

Any version is good. This should work on any of the DLL versions of SOS for LE, SE or AE

I'm using Schlongs_of_Skyrim_SE - v1.1.4 and I'm either getting a huge penis or a micro penis on my NPCs with your patch, even on a new game. Is it because of the DLL?

 

Also I've been experiencing actor misalignment with the creatures on the latest Utility plus. Human on human works fine.

Posted
1 hour ago, creepycream said:

DLL

Yes you better remove the DLL and "Reset the Addons" on the "General Settings" page of the"Schlongs of Skyrim" MCM 

 

The misalignment with the creature's is usually because the creature animations comes made for one specific scale and not always is the 1.0 

 

You can ask more about creature's on MNC. Also MNC change the default scale of the creature's but I don't remember if the scale of the MNC is the one used for the animations or if is the vanilla scale?

 

 

By the way some author's uf human animations also don't make the animations for the scale 1.0 so they animations have to be manually aligned too.

 

Posted (edited)

Sorry, I haven't been following the discussion so I might have missed it, but I was wondering what changed with the tag system in the latest update of SLU+? I use SexLab Tools and tags to filter and select animations, but the newest version causes the tool to report no animations associated with any tags. I was just curious if this was intentional and if there's been a change in design or if I'm doing something incorrectly.

Edited by BeranabusBarnes
Posted (edited)
55 minutes ago, OsmelMC said:

Yes you better remove the DLL

Alright I'll try that.

 

As for the misalignment I mean as they start to setup for the animation the creature will spin in a circle and once the animation starts the creature will face one direction, the player facing another direction. Advancing the stage fixes and corrects their positions.

Edited by creepycream
Posted (edited)
8 hours ago, creepycream said:

As for the misalignment I mean as they start to setup for the animation the creature will spin in a circle and once the animation starts the creature will face one direction, the player facing another direction. Advancing the stage fixes and corrects their positions.

That's a new issue. I'm working on it. The creature is getting his right position by the second stage.

Edited by OsmelMC

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