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Posted (edited)
10 hours ago, BlueBobik said:

Question for connoisseurs: a bunch of mods Acheron + Yamate Kudasai which I am currently testing. It is said to have an incompatibility with SLU+ which will prevent this bundle from triggering the sex animation. Will there be a patch?

I never said anything about YK being incompatible with SLU+; I said having 2 or more patches which edit SL scripts creates incompatibilities, such as using SLU+ AND SLp+ together (in the same game)

YK doesnt care which version of SL you use

 

 

Edited by Scrab
Posted
3 hours ago, BlueBobik said:

 

I don't know why but I blamed everything. SLU+ since stripping doesn't work for me, animations run 50 to 50. And if they do, they do it crookedly. Most likely this is not a compatibility problem, but in another mod that conflicts either with the SCRAB mod or with SLUP + but I still can’t figure out which one

Look! The Mod that overwrite the same script files that SLU+ are the only incompatible ones, except for those listed as compatible in my download page description. And most importan, nothing can overwrite the SLU+ files on the Mod list. If you find one Mod with some of the same files that comes with the SLU+ and that Mod isn't on my compatible list, then you should ask me about (probably i don't know the Mod and need a patch or that Mod should be removed because is a old fix or patch that isn't required with my SLU+)

 

 

 

The only way can someone help you is if you send the file "papyrus.0.log" with some scenes as example.

Posted
2 hours ago, V3rni3r said:

Here's my log and an example in game.

After some testing I should note that it seems that I can trigger the headtracking behavior fairly constantly after

Definitely is not the SLU+. You log have none error related with the SexLab and the all the SetLookAt() functions on my SLU+ are cleaned before start the scene. 

 

 

Like was commented before, are many the Mods that start head tracking. Some of those Mods can be related with SexLab and others aren't related but is possible that some Mods be starting head tracking just because the actor isn't moving.

 

Posted

Yeah considering now I've gotten it to trigger consistently, it might be easier to figure out. Strange that after a full animation sequence concludes, the headtracking starts. As if, like you mentioned, something is considering the npc in the scene as a viable character for headtracking behavior even if the scene is still running.  Thanks for looking into it, I'll be starting a new playthrough soon, so I likely do some more tests. 

Posted

i dont know if i'm doing something wrong.

but the sexlab recognize and make me choose furniture if there's one nearby. but when i choose the furniture. the character doesn't move to it. any idea why ?

Posted
2 hours ago, UlbertAlainOdle said:

i dont know if i'm doing something wrong.

but the sexlab recognize and make me choose furniture if there's one nearby. but when i choose the furniture. the character doesn't move to it. any idea why ?

Send me the file "Papyrus.0.log"

Posted

I need some clarification please.

For 10.  SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak) include: 

It has this

Installation:

** This need the original Mod to work

 

But there are so many different versions of SOS out there now which original version does it need?

Posted (edited)
2 hours ago, ercramer69 said:

I need some clarification please.

For 10.  SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak) include: 

It has this

Installation:

** This need the original Mod to work

 

But there are so many different versions of SOS out there now which original version does it need?

Any version is good. This should work on any of the DLL versions of SOS for LE, SE or AE. May or may not required to remove the DLL file of the original Mod and Reset the Addons after that.

 

Just is incompatible with others SOS patches that be overwriting some of the same files in this tweak.

Edited by OsmelMC
Posted
47 minutes ago, OsmelMC said:

Any version is good. This should work on any of the DLL versions of SOS for LE, SE or AE. May or may not required to remove the DLL file of the original Mod and Reset the Addons after that.

 

Just is incompatible with others SOS patches that be overwriting some of the same files in this tweak.

Thanks, all you do is very much appreciated.

Posted
7 hours ago, OsmelMC said:

Any version is good. This should work on any of the DLL versions of SOS for LE, SE or AE

I'm using Schlongs_of_Skyrim_SE - v1.1.4 and I'm either getting a huge penis or a micro penis on my NPCs with your patch, even on a new game. Is it because of the DLL?

 

Also I've been experiencing actor misalignment with the creatures on the latest Utility plus. Human on human works fine.

Posted
1 hour ago, creepycream said:

DLL

Yes you better remove the DLL and "Reset the Addons" on the "General Settings" page of the"Schlongs of Skyrim" MCM 

 

The misalignment with the creature's is usually because the creature animations comes made for one specific scale and not always is the 1.0 

 

You can ask more about creature's on MNC. Also MNC change the default scale of the creature's but I don't remember if the scale of the MNC is the one used for the animations or if is the vanilla scale?

 

 

By the way some author's uf human animations also don't make the animations for the scale 1.0 so they animations have to be manually aligned too.

 

Posted (edited)

Sorry, I haven't been following the discussion so I might have missed it, but I was wondering what changed with the tag system in the latest update of SLU+? I use SexLab Tools and tags to filter and select animations, but the newest version causes the tool to report no animations associated with any tags. I was just curious if this was intentional and if there's been a change in design or if I'm doing something incorrectly.

Edited by BeranabusBarnes
Posted (edited)
55 minutes ago, OsmelMC said:

Yes you better remove the DLL

Alright I'll try that.

 

As for the misalignment I mean as they start to setup for the animation the creature will spin in a circle and once the animation starts the creature will face one direction, the player facing another direction. Advancing the stage fixes and corrects their positions.

Edited by creepycream
Posted (edited)
8 hours ago, creepycream said:

As for the misalignment I mean as they start to setup for the animation the creature will spin in a circle and once the animation starts the creature will face one direction, the player facing another direction. Advancing the stage fixes and corrects their positions.

That's a new issue. I'm working on it. The creature is getting his right position by the second stage.

Edited by OsmelMC
Posted
1 hour ago, Heisdead said:

Hey, if i use SLSO, I must first install SexLab Utility Plus, then overwrite SLSO, right?

Just make sure that SLU+is overwriting the SLSO files on the Mod list.

Posted
8 hours ago, BeranabusBarnes said:

Sorry, I haven't been following the discussion so I might have missed it, but I was wondering what changed with the tag system in the latest update of SLU+? I use SexLab Tools and tags to filter and select animations, but the newest version causes the tool to report no animations associated with any tags. I was just curious if this was intentional and if there's been a change in design or if I'm doing something incorrectly.

Nothing new. The tag system will always be the same to keep the compatibility. What's sometimes change are the filters, but the filters are made to always return animations or the filter is ignored.

 

 

The SexLab Tools you are using have his own system to make the animation list. You should ask the author.

Posted
6 hours ago, zupra said:

Which version of conditional expressions for LE? Also which version of SOS for LE?

What you meant?

Posted
20 minutes ago, zupra said:

 

I mean it says those tweaks needs original mods from the nexus.

The conditional expression tweak is for those that use the version on Nexus because the version on LoversLab don't need it

 

 

The SOS is here on LoversLab. I don't know where but is here and is basically whatever version you be using if wasn't tweaked already.

Posted
10 hours ago, OsmelMC said:

The conditional expression tweak is for those that use the version on Nexus because the version on LoversLab don't need it

 

 

But is this SE only mod here on LL? Can i use this mod on LE version of the game?

Posted
5 hours ago, zupra said:

 

But is this SE only mod here on LL? Can i use this mod on LE version of the game?

I don't know, usually if the Mod don't have "Meshes" folder or DLL files it should be compatible with LE, SE and AE. 

 

My patch will work fine over a LE version of the Mod, but I didn't check if the Nexus version have one LE version or if is safe to use on LE. If i have to guess, should be safe to use on LE because the only reason to be incompatible is if the mod was using functions that only exist on SE, and i don't see any reason to use those functions. Sadly I'm not close to my PC to check it.

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