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Posted
On 4/30/2023 at 10:01 PM, no_way said:

Using the most recent.  Rebuilt.  Still can't click fixed lips

Make sure that you have nothing overwriting the SLU+ files and send me the "papyrus.0.log" with some scene and trying to enable the fixed lips option.

 

Remember that that option is to keep the mouth still while the tongue is out, so you probably need a tongue selected.

Posted
On 4/26/2023 at 2:10 AM, killer905 said:

I do not know why, but the version of SexLab Utility Plus v20230218-A.7z does not work moans of the player and NPC (Clear Voice and Clear system and 100% volume moans) In this version of SexLab Utility Plus v20221027.7z works without a problem. LE version.

Same problem, I am at SE. U can hear it by entering free camera mode but I think just install the order version is better

Posted
6 hours ago, Coldww said:

Hi, the furniture animation is only effective on the bed animation, and the others are invalid. Can you help me?

 

 

Papyrus.0.log 184.48 kB · 0 downloads

I don't know what you have there because the furniture system is there and working but the filters system isn't there. The Filters System is in charge of remove from the play list all the animations that are invalid for the scene. For example make sure of show only the chair animations if you are using a chair.

 

Assuming that you don't have some mod or patch overwriting the SLU+ files, looks like some other Mod is forcing the play list.  

The only natural way to get rid of the SexLab filters, is forcing the animations play list, but SexLab don't do that by itself and I only know 3 mods that force the play list and don't seem to be any of these. The Mods are "Devious Device", "SLAA" and "Furniture Sex Framework"

 

 

Make sure of use the last version of SLU+, avoid the Furniture Sex Framework and for the test try to start the scene, using the Debug Spells that comes with the SexLab or use my version of "SexLab MatchMaker" to start the scene.

Posted
On 5/6/2023 at 7:25 PM, OsmelMC said:

Make sure that you have nothing overwriting the SLU+ files and send me the "papyrus.0.log" with some scene and trying to enable the fixed lips option.

 

Remember that that option is to keep the mouth still while the tongue is out, so you probably need a tongue selected.

Will do. 

Posted
30 minutes ago, DarkRavage said:

Just curious, does the furniture system work with Snazzy's furniture overhaul?

I don't think so. 

I have to know the furniture to make it compatible and is the first time i hear about that Mod. That Mod seems to replace the meshes of the vanilla furnitures so those furnitures still will be compatible, the problem is that also add color variations of the same furniture so the extra colors will be incompatible.

 

Make it compatible is easy. Just have to add the new Furnitures to the list. But I don't have the Mod and is too big to download it just for a compatibility.

If you send me the ESP file, probably i can make it compatible.

Posted
1 hour ago, OsmelMC said:

I don't think so. 

I have to know the furniture to make it compatible and is the first time i hear about that Mod. That Mod seems to replace the meshes of the vanilla furnitures so those furnitures still will be compatible, the problem is that also add color variations of the same furniture so the extra colors will be incompatible.

 

Make it compatible is easy. Just have to add the new Furnitures to the list. But I don't have the Mod and is too big to download it just for a compatibility.

If you send me the ESP file, probably i can make it compatible.

 

Here the esp.

Snazzy Furniture and Clutter Overhaul.esp

Posted
On 5/7/2023 at 11:13 PM, OsmelMC said:

I don't know what you have there because the furniture system is there and working but the filters system isn't there. The Filters System is in charge of remove from the play list all the animations that are invalid for the scene. For example make sure of show only the chair animations if you are using a chair.

 

Assuming that you don't have some mod or patch overwriting the SLU+ files, looks like some other Mod is forcing the play list.  

The only natural way to get rid of the SexLab filters, is forcing the animations play list, but SexLab don't do that by itself and I only know 3 mods that force the play list and don't seem to be any of these. The Mods are "Devious Device", "SLAA" and "Furniture Sex Framework"

 

 

Make sure of use the last version of SLU+, avoid the Furniture Sex Framework and for the test try to start the scene, using the Debug Spells that comes with the SexLab or use my version of "SexLab MatchMaker" to start the scene.

Ok thanks,Now seems normal, it's a "follow me for sex" issues, But why is the animation list not displayed complete?

 

Papyrus.0.log

Posted
On 4/12/2023 at 5:21 AM, OsmelMC said:

I have to check, but probably is compatible since that Mod is basically a side patch.

 

At least the author said that is compatible with the PapyrusUtil version so must be compatible with my tweak too.

On my end SOS Uncloaked Stops working when the tweak is installed (even with a clean save made with Fallrim Tools). No Schlong for male NPCs.

Posted
13 hours ago, Coldww said:

Ok thanks,Now seems normal, it's a "follow me for sex" issues, But why is the animation list not displayed complete?

  Hide contents

 

Papyrus.0.log 954.15 kB · 1 download

 

 

Your animations don't have the right tags. So only 2 table animations are recognized as Table animations. Also not just because one animation have table on the name, means that is a table animation, for example in theory you can find one animation called "Female Table 1" where the female is used as table to eat sushi but the female is really on a bed or the floor. For that reason i have to rely on the tags and the animation will need the "Furniture" tag plus the "Table" tag to be sure that a real furniture is being used and the furniture required is a table.

 

You should use my SLATE to import and apply the file "OsmelMC ActionLog" included. That will set all the required tags on all the animations i know.

 

I don't care about the invisible furniture tag because SLU+ can also make invisible all the furnitures of the animations i know.

 

Posted
55 minutes ago, OsmelMC said:

 

 

Your animations don't have the right tags. So only 2 table animations are recognized as Table animations. Also not just because one animation have table on the name, means that is a table animation, for example in theory you can find one animation called "Female Table 1" where the female is used as table to eat sushi but the female is really on a bed or the floor. For that reason i have to rely on the tags and the animation will need the "Furniture" tag plus the "Table" tag to be sure that a real furniture is being used and the furniture required is a table.

 

You should use my SLATE to import and apply the file "OsmelMC ActionLog" included. That will set all the required tags on all the animations i know.

 

I don't care about the invisible furniture tag because SLU+ can also make invisible all the furnitures of the animations i know.

 

Thank you for your patient reply, now it's ok, I also need to click "Re-apply recorded actions" after importing the log file.

https://imgur.com/a/G78ObiO

Posted
1 hour ago, Coldww said:

Thank you for your patient reply, now it's ok, I also need to click "Re-apply recorded actions" after importing the log file.

https://imgur.com/a/G78ObiO

You should also re-import and Re-Apply the recorded actions each time you install new animations. The SLATE was made to import only the ActionLogs of your installed animations and since update the animations usually reset they Tags, you should remember to Re-Apply the recorded actions. Is fast and just a couple of click's so won't be a issue.

Posted

This is the SLU+ for those brave enough to test it on SE.

Include the compatibility with "Snazzy Furniture and Clutter Overhaul.esp" and many other things include the fixes for the issues reported.

I having issues with the alignment of the actors since I install the "Mu Joint Fix" and i don't know if was that mod or something i did on the SLU+. So if someone can check it for me i will appreciate it and probably be able to release the full version.

 

Make sure of keep a previous saved game and the previous version of SLU+ in case of issues.

SexLab Utility Plus SE (2023-05-11) BETA.7z

Posted
3 hours ago, OsmelMC said:

This is the SLU+ for those brave enough to test it on SE.

Include the compatibility with "Snazzy Furniture and Clutter Overhaul.esp" and many other things include the fixes for the issues reported.

I having issues with the alignment of the actors since I install the "Mu Joint Fix" and i don't know if was that mod or something i did on the SLU+. So if someone can check it for me i will appreciate it and probably be able to release the full version.

 

Make sure of keep a previous saved game and the previous version of SLU+ in case of issues.

SexLab Utility Plus SE (2023-05-11) BETA.7z 2.07 MB · 0 downloads

i've been using Mujoint fix for a while, in fact before i've even use SLU+, and i've never had any problem with alignment since i've used them together, so i don't think they were previouly incompatible ( i'm currently running a version of mujoint that is 2 version outdated).  Though i will admit i've had my fair share of conflicts since i've start using SLU+, i was about to ditch it on my next playthrough because i still haven't found a way to make it play nice with other mod i'm using ( the ahegaho tongues works on npc, but not on my PC, or the use of bed and furniture sometimes conflicting with other mods, tags not being recognized by other SL mods), i've tried to deal with these issues, but with my limited knowledge i wasn't able to pinpoint the exact problem. But one thing that always come to mind, was that mujoint fix was a likely culprit.

 

So what do you exactly need to be tested?  I was about to nuke my entire load order anyway for the upcoming update of Notice me Senpai, i'm not using the furniture parts of SLU+ but if you need any help on SE, just tell me what you want to know

Posted (edited)

Just quickly tested the beta on SE and i've tried all the anim package i got, no alignement problem. FYI i'm running Mujoint fix 2.0.13 i think the latest is 2.0.16, looking at the changelogs they made some change to the geometry, but i have no idea if this could affect your update

 

EDIT :  Just tried with the latest Mujoint fix and stil no alignement issue

 

Edited by erynyes
Posted
11 hours ago, erynyes said:

Just quickly tested the beta on SE and i've tried all the anim package i got, no alignement problem. FYI i'm running Mujoint fix 2.0.13 i think the latest is 2.0.16, looking at the changelogs they made some change to the geometry, but i have no idea if this could affect your update

 

EDIT :  Just tried with the latest Mujoint fix and stil no alignement issue

 

 

 

The problem start with the previous version of MuJoinFix. But I also have a few others Mods that edit the skeletons of the actors.

 

The problem is that some of the biggest actors are starting to required more than 6 points of adjustment on animations previously aligned for those actors. Is like the pelvis was displaced probably by bigger legs. 

 

I also have few mods to adjust the position of the actors on Bed's and Chairs. And the most relevant is the "FK's Diverse Racial Skeletons" that change the skeleton of all the races.

 

Apparently add the MuJoinFix to the combination was too much and now remove it doesn't revert the changes so probably is another Mod or the changes on the bones are permanent.

 

 

 

 

The most important is check that the new SLU+ isn't charging the alignment of the actors on the animations. The new SLU+ have a new way to set the positions that have less steps and is more friendly with the grass. 

 

 

Send me the "papyrus.0.log" to check your issue with the tongue.

 

Posted
19 minutes ago, OsmelMC said:

 

 

The most important is check that the new SLU+ isn't charging the alignment of the actors on the animations. The new SLU+ have a new way to set the positions that have less steps and is more friendly with the grass. 

 

 

Send me the "papyrus.0.log" to check your issue with the tongue.

 

I haven't notice any change in alignment in the quick test i did last night, i could do another check later today with an existing save where i already tweaked alignment for some anim and see if it change anything.

 

About the papyrus log, i already did before and try to use better console, it's probably another mod that change the Tri. file or some face part of the PC, the tongues and expression works fine on npc, so it narrows the list to mods that affect the player only, haven't found wich one yet, but i'll probably find out someday and post it here for reference

Posted
3 minutes ago, erynyes said:

I haven't notice any change in alignment in the quick test i did last night, i could do another check later today with an existing save where i already tweaked alignment for some anim and see if it change anything.

 

About the papyrus log, i already did before and try to use better console, it's probably another mod that change the Tri. file or some face part of the PC, the tongues and expression works fine on npc, so it narrows the list to mods that affect the player only, haven't found wich one yet, but i'll probably find out someday and post it here for reference

The Tongues on the player can be affected by some other Mod using the same body slot or some compatibility issue with the the First person camera. But also the race can make a difference because the Beast races have they own Ahegao expressions.

 

 

First you should check on the console if the player have something equipped on the same slot of the Tongues and second check with the console if the Tongues are on the player inventory.

 

The console is the only way to check for those items that usually hidden on the inventory.

Posted (edited)

Im having an issue with with Facial Expression and LipSync on LE, there is no delay and the PC's mouth keeps opening and closing during scenes, especially blowjob scene. I added a longer delay to the expressions but its always the same result. SL Utility Plus is overwriting everything too. Also does HDT Ahegao Tongues work with this or should I let it overwrite SL Utility Plus?
Also for some reason I cant use Fixed Lips options on any expression.

Perhaps this is causing some issues? Im using the LE port. Overall im using SLSO, SL Survival and SLU+ along with this mod. 

 

Edited by Kingslayer101
Posted
1 hour ago, Kingslayer101 said:

Im having an issue with with Facial Expression and LipSync on LE, there is no delay and the PC's mouth keeps opening and closing during scenes, especially blowjob scene. I added a longer delay to the expressions but its always the same result. SL Utility Plus is overwriting everything too. Also does HDT Ahegao Tongues work with this or should I let it overwrite SL Utility Plus?
Also for some reason I cant use Fixed Lips options on any expression.

Perhaps this is causing some issues? Im using the LE port. Overall im using SLSO, SL Survival and SLU+ along with this mod. 

 

 

 

That Mod isn't compatible with SLU+. The main reason to make my own Ahegao was that none of the Ahegao Mods was compatible with SLU+.

 

With SLU+ you should use the SE version of SLSO. Once you are using SLU+ your SexLab is more like the AE version of SexLab Framework so is more compatible with the SE or AE version of the Mods that overwriting the SexLab files.

 

Send me the "papyrus.0.log", the Fixed Lips option should work fine unless you be using a outdated version of SLU+ in which case you should update it or find the Hotfix that was released for that version 

 

 

 

Posted
On 5/12/2023 at 1:54 AM, OsmelMC said:

This is the SLU+ for those brave enough to test it on SE.

Include the compatibility with "Snazzy Furniture and Clutter Overhaul.esp" and many other things include the fixes for the issues reported.

I having issues with the alignment of the actors since I install the "Mu Joint Fix" and i don't know if was that mod or something i did on the SLU+. So if someone can check it for me i will appreciate it and probably be able to release the full version.

 

Make sure of keep a previous saved game and the previous version of SLU+ in case of issues.

SexLab Utility Plus SE (2023-05-11) BETA.7z 2.07 MB · 31 downloads

Just tried to give this a spin and got hit with a Sexlab error: Unsupported rollback 16500->16300. I assume when you wrote SE you actually meant 1.5.97, i.e. not being fit for 1.6.x?

Posted
On 5/6/2023 at 7:25 PM, OsmelMC said:

Make sure that you have nothing overwriting the SLU+ files and send me the "papyrus.0.log" with some scene and trying to enable the fixed lips option.

 

Remember that that option is to keep the mouth still while the tongue is out, so you probably need a tongue selected.

Last thing I did was try and click on it in the MCM.  There are some conflicts in my load order I see.  Do these mods need a patch?  Whats the ETA on including SLGP and SLAS into your Utility Plus?  SLGP is like a must have and would love to have SLAS image.png.244eb2d7080cdfa102a8b4660d967186.png

Papyrus.0.log

Posted
9 hours ago, Talesien said:

Just tried to give this a spin and got hit with a Sexlab error: Unsupported rollback 16500->16300. I assume when you wrote SE you actually meant 1.5.97, i.e. not being fit for 1.6.x?

On SLU+ the difference between the SE and the AE versions is mostly on the requirements. In theory the SE version will work fine on AE but probably will show you the wrong version number.

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