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Posted
7 minutes ago, OsmelMC said:

The form version is not a issue for any of the Skyrim form 43 and 44 are exactly the same. In this case is just to remember you that the meshes have to be converted.

 

You can worry if the form version is lower than 43 because in that case usually the plugin have to be rebuild since the structure of things like the crafting recipes are different and have to be converted. 

Sounds good, ty. ?

Posted
7 minutes ago, BlueBobik said:

you know why? Because with the hand-assed developers of SexLab, they made so many mistakes that there is work for two years

Is not like that and by the way I'm one of those "hand-assed" like you said.

 

 

The SexLab Framework was in middle of a very active developing when the Skyrim AE was soundly released and between that and all the Skyrim AE updates Ashal was forced to do a early release of the SexLab Framework for SE and AE.

Of course that means that even when many of the well known issues was fixed, since was in middle of development and test of the BETA 9 the official none BETA versions was released with some new and unknown issues as expected since Steam leave none time to have it full tested.

 

 

After the nightmare that was the forced and unwarned update done by Steam to Skyrim, the development of SexLab Framework was delayed but never stop, so once the issues with the AE updates of Skyrim was under control, the SexLab Framework AE v1.65 was released with all the final changes the was originally planned for Official v1.63 for SE.

 

 

Just take your time to think about the complexity of the "SexLab Framework" that I'm releasing versions of SLU+ with more than 3 months of difference when in fact I work in the Mod almost every day. And with each version for 5 changes or fixes i leave at least 2 new issues. 

Develop the "SexLab Framework" isn't easy and SexLab do too many things that wasn't meant to exist on Skyrim. Myself like any other users of SexLab should be thankful with Ashal and all the many others that are made it possible.

Posted
29 minutes ago, BlueBobik said:

An interesting question is the patch for SCOE already included or does it need to be included?

Yes is included by Default so you only have to make sure that nothing overwrite the SLU+ files.

Posted
1 hour ago, donttouchmethere said:

Where do I get the mysterious MySLAL? ^^

I guess it's a SE thing again or not public?

 

 

Is this version for SE but should work fine on LE too without conversion.

i don't know where you find that v1.7.7 but probably doesn't include my fixes. And my version continue from were the original Mod author leave it marked as "To Do". So between other things allow you make real Bed animations that wasn't posible with the original one.

Posted (edited)
18 minutes ago, OsmelMC said:

i don't know where you find that v1.7.7 but probably doesn't include my fixes.

18 minutes ago, OsmelMC said:

Is this version for SE but should work fine on LE too without conversion.

hey thx, I will try it and if I survive I add it to my blog as alternative (while using it myself of course ^^)

 

Edited by donttouchmethere
Posted
1 hour ago, donttouchmethere said:

I'm only asking about a new game, nothing else.

All happens in LAL on a new game.

A reload for DD is important, as is a working SL with active creature animations for the 3rd reload, even better if SLAL got registered already.

You don't need the clean system on a new game if you are using my SLU+ or the "SexLab Framework v1.65 for AE". Because the Clean System step was to deal with one issue with the versions from the BETA 9 to the v1.64+.

The bug is fixed and even by then the clean system was just in case of issues.

 

The most important thing on the new game is that you should be on the 3rd Person Camera mode or SexLab won't be able to check some requirements like the default animations. That means that unless you be starting with some alternative start, you have to wait until you hands be released at the end of the Unbound Quest.

 

SexLab don't even need you to click the Install option, because if you don't manually install it, SexLab will wait until the next time you load the game after the end of the Unbound Quest and will Install in self. But nobody want to wait.

 

Happens that on a new game all the Mods are fighting for resources to get installed first, so is being the cases where some of the SexLab hard Dependency like the PapyrusUtil hasn't being fully installed by the time the users try to force the setup of the SexLab. For that reason I always recommend to wait until the end of the Unbound Quest, not just for the 3rd Person Camera, also because by then after the wagon and the dragon scene the game usually have time enough to get everything else installed.

Posted (edited)
5 minutes ago, OsmelMC said:

You don't need the clean system on a new game if you are using my SLU+

AWESOME! lol

You wrote it so often in any of your installer options that I thought if I don't do it I will burn in modders hell.

This and one CTD without doing the cleaning (which can have so many unrelated reasons) made me think it's super duper important.

You don't know how many of my worries you solved with that half sentence ?

Edited by donttouchmethere
Posted (edited)
27 minutes ago, OsmelMC said:

SexLab don't even need you to click the Install option, because if you don't manually install it, SexLab will wait until the next time you load the game after the end of the Unbound Quest and will Install in self. But nobody want to wait.

Yes, but I can't wait that long.

After the basic steps I start a 4 hour long MCM setting marathon so as soon as I end anywhere in Skyrim via LAL quests my setup is ready for everything.

This also allows me to start various LAL starts with always ready to go settings inclusive a base save where I fall back too.

Without proper MCM settings my setups would be unplayable ?

 

 

27 minutes ago, OsmelMC said:

The most important thing on the new game is that you should be on the 3rd Person Camera mode or SexLab won't be able to check some requirements like the default animations. That means that unless you be starting with some alternative start, you have to wait until you hands be released at the end of the Unbound Quest.

Well the LAL start is routine for me. What wasn't routine is Sexlab Utility plus.

 

27 minutes ago, OsmelMC said:

Happens that on a new game all the Mods are fighting for resources to get installed first, so is being the cases where some of the SexLab hard Dependency like the PapyrusUtil hasn't being fully installed by the time the users try to force the setup of the SexLab. For that reason I always recommend to wait until the end of the Unbound Quest, not just for the 3rd Person Camera, also because by then after the wagon and the dragon scene the game usually have time enough to get everything else installed.

I don't wait for 6 years now. Even the biggest setups load fine in LAL if the mod combo is any good. Just don't touch anything until everything is loaded.

I even get better game starts if I make sure every mod happily found it's hard and soft requirements and was allowed to register it's animations. You enter Skyrim ready to go and not half the time buried in MCM settings.

I have a lot of NPC effecting mods that want to do their thing right away and this can get ugly if NPC are near right away.

Also helps to not to loose the overview later and the confirmation bias goes into overdrive if just some mods didn't got configured right and something doesn't work as expected.

Uh and there was that old story of of ZAP and Estrus+ that tried to register there animation at the same time thus made them both fail.

And don't forget the old animation limit in SL where it was better to let mods register their animations before using SLAL so you could see how many slots are still available.

Of course there is a lot of strain on papyrus in that first moment in LAL. Just don't touch anything in MCM other than Sexlab until 3 reloads.

After that all ingame deactivated mods are allowed to join in and the MCM madness starts.

Thankful to any modder that added save functions in MCM.

To speed things up I try MCM recorder next, but I doubt it's a good idea for all mods out there so I have to be careful at the beginning.

Edited by donttouchmethere
Posted
1 hour ago, donttouchmethere said:

Newest SLAL version  : SLAL 1.7.7

I will check it. Hopefully have a working fix for the canine's, that is a request from the "More Nasty Criteria" author.

Posted (edited)
8 hours ago, OsmelMC said:

Yes is included by Default so you only have to make sure that nothing overwrite the SLU+ files.

Hi, probably you misspelled modevent name for SCOE, in SLU+ patch it's named not "SCO_%eventname%", but "Sexlab_%eventname%". That's maybe the reason of people accurately asking about integrated compatibility - it's doesn't work probably if SCOE isn't implement legacy eventhandler (well something like that, I'm not precise).

 

sslActorLibrary.psc

left: SLU+, right SCOE SLU+ patch

image.png.9a16f5209076615a2965b9e016c751f9.png

 

P.S. Thanks for the nice update, as always:)

Edited by Iroha
Posted
6 hours ago, Iroha said:

Hi, probably you misspelled modevent name for SCOE, in SLU+ patch it's named not "SCO_%eventname%", but "Sexlab_%eventname%". That's maybe the reason of people accurately asking about integrated compatibility - it's doesn't work probably if SCOE isn't implement legacy eventhandler (well something like that, I'm not precise).

 

sslActorLibrary.psc

left: SLU+, right SCOE SLU+ patch

image.png.9a16f5209076615a2965b9e016c751f9.png

 

P.S. Thanks for the nice update, as always:)

 

I just copied what the author send me!

Posted

Regarding the "Sex Slaves or Mias Lair v7.1 (Tweak)" patch: there seems to exist an incompatibility between Mias Lair (and Sanguine Debauchery) and ZAP regarding certain animations (see post below). Maybe you could add a fix to the patch if possible or maybe that would be beyond the intended scope of this patch?

 

 

Posted (edited)
7 hours ago, iDREIS MAD said:

@OsmelMC Here :

1 log > I still got massage "Sexlab animation failed to start [-1]" 

0 log > after wait few minutes, can't see anymore (I think I already fix it with disable - enable sexlab (maybe))
 

Thanks
 

Papyrus.0.log 6.65 kB · 3 downloads Papyrus.1.log 66.26 kB · 2 downloads

In your second log seems to be working already but I noticed that you open the SexLab MCM without be on 3rd Person Camera mode.

 

The 3rd Person Camera is important when you try to install the SexLab because in 1st Person FNIS don't return some variable required for it's full detection. Once the SexLab is installed the 3rd Person not longer matter and SLU+ try to force the 3rd Person on  anyway when the setup is running so at the end must be fine.

 

Also seems like something is wrong with your FNIS Creatures because it's version check function show errors.

 

For i remember the version 7.6 of FNIS Creature comes with some corrupted files and this is the fix.

FNIS Creature Pack v7.6(FIX).7z

 

Edited by OsmelMC
Posted
1 hour ago, OsmelMC said:

 

I just copied what the author send me!

He lied!

Joke:)

Probably it's from version which is not public right now, but anyway, I don't accuse you:)

 

8 minutes ago, BlueBobik said:

Yes, but alas, it does not work, and sperm textures are not superimposed

just use patched sslactorlibrary from SCOE for now.

Posted (edited)
2 hours ago, Gudulba said:

Regarding the "Sex Slaves or Mias Lair v7.1 (Tweak)" patch: there seems to exist an incompatibility between Mias Lair (and Sanguine Debauchery) and ZAP regarding certain animations (see post below). Maybe you could add a fix to the patch if possible or maybe that would be beyond the intended scope of this patch?

 

 

 

 

I see now!

Done, but just with ZaZ. I'm not using SD so i can't make it compatible too so i recommend you to place SD after MiasLair and my patch.

Edited by OsmelMC
Posted (edited)
1 hour ago, Iroha said:

He lied!

Joke:)

Probably it's from version which is not public right now, but anyway, I don't accuse you:)

 

just use patched sslactorlibrary from SCOE for now.

That patch wasn't compatible with the previous version of SLU+ and isn't compatible now.

 

I will check and release a Hotfix if is like that.

 

Checked: The author send me the patch 3 months ago and seems like he made some changes after that without infor me. 

Actually the patch included on it's current version 0.0.14 is compatible with the current version of SLU+ so is safe to use. I will update the changes for the next version but since his patch is good I don't have to make any HotFix for that.

Edited by OsmelMC
Posted
1 hour ago, OsmelMC said:

In your second log seems to be working already but I noticed that you open the SexLab MCM without be on 3rd Person Camera mode.

 

The 3rd Person Camera is important when you try to install the SexLab because in 1st Person FNIS don't return some variable required for it's full detection. Once the SexLab is installed the 3rd Person not longer matter and SLU+ try to force the 3rd Person on  anyway when the setup is running so at the end must be fine.

 

Also seems like something is wrong with your FNIS Creatures because it's version check function show errors.

 

For i remember the version 7.6 of FNIS Creature comes with some corrupted files and this is the fix.

FNIS Creature Pack v7.6(FIX).7z 685 B · 357 downloads

 

thanks you so much

 

Posted
On 6/6/2023 at 6:09 PM, donttouchmethere said:

hey thx, I will try it and if I survive I add it to my blog as alternative (while using it myself of course ^^)

 

Sadly that version is just a couple of tweak's. 

 

My version doesn't include extra support for ZaZ and Estrus because I already have one JSON file for ZaZ and another for DD that do that and a bit more because include some extra tags for the animations.

 

I don't have a JSON for Estrus because I'm not using it, but is easy to do. 

 

 

 

Posted
2 hours ago, OsmelMC said:

Sadly that version is just a couple of tweak's. 

 

My version doesn't include extra support for ZaZ and Estrus because I already have one JSON file for ZaZ and another for DD that do that and a bit more because include some extra tags for the animations.

 

I don't have a JSON for Estrus because I'm not using it, but is easy to do.

I don't worry about that. I don't install the ZAP SL animation and even if I would I can do that from the ZAP MCM. Same for estrus, it installs either automatically after 3rd reload or via it's MCM.

No way back, your SLAL version joins the hell that I call my setup ?

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