OsmelMC Posted June 6, 2023 Author Posted June 6, 2023 1 hour ago, donttouchmethere said: Newest SLAL version : SLAL 1.7.7 I will check it. Hopefully have a working fix for the canine's, that is a request from the "More Nasty Criteria" author.
iDREIS MAD Posted June 7, 2023 Posted June 7, 2023 8 hours ago, OsmelMC said: Send me the "Papyrus.0.log" where I can find this one?
erynyes Posted June 7, 2023 Posted June 7, 2023 1 hour ago, iDREIS MAD said: where I can find this one? https://www.nexusmods.com/skyrim/articles/368 1
Iroha Posted June 7, 2023 Posted June 7, 2023 (edited) 8 hours ago, OsmelMC said: Yes is included by Default so you only have to make sure that nothing overwrite the SLU+ files. Hi, probably you misspelled modevent name for SCOE, in SLU+ patch it's named not "SCO_%eventname%", but "Sexlab_%eventname%". That's maybe the reason of people accurately asking about integrated compatibility - it's doesn't work probably if SCOE isn't implement legacy eventhandler (well something like that, I'm not precise). sslActorLibrary.psc left: SLU+, right SCOE SLU+ patch P.S. Thanks for the nice update, as always:) Edited June 7, 2023 by Iroha
iDREIS MAD Posted June 7, 2023 Posted June 7, 2023 @OsmelMC Here : 1 log > I still got massage "Sexlab animation failed to start [-1]" 0 log > after wait few minutes, can't see anymore (I think I already fix it with disable - enable sexlab (maybe)) Thanks Papyrus.0.log Papyrus.1.log
OsmelMC Posted June 7, 2023 Author Posted June 7, 2023 6 hours ago, Iroha said: Hi, probably you misspelled modevent name for SCOE, in SLU+ patch it's named not "SCO_%eventname%", but "Sexlab_%eventname%". That's maybe the reason of people accurately asking about integrated compatibility - it's doesn't work probably if SCOE isn't implement legacy eventhandler (well something like that, I'm not precise). sslActorLibrary.psc left: SLU+, right SCOE SLU+ patch P.S. Thanks for the nice update, as always:) I just copied what the author send me! 1
Gudulba Posted June 7, 2023 Posted June 7, 2023 Regarding the "Sex Slaves or Mias Lair v7.1 (Tweak)" patch: there seems to exist an incompatibility between Mias Lair (and Sanguine Debauchery) and ZAP regarding certain animations (see post below). Maybe you could add a fix to the patch if possible or maybe that would be beyond the intended scope of this patch?
OsmelMC Posted June 7, 2023 Author Posted June 7, 2023 (edited) 7 hours ago, iDREIS MAD said: @OsmelMC Here : 1 log > I still got massage "Sexlab animation failed to start [-1]" 0 log > after wait few minutes, can't see anymore (I think I already fix it with disable - enable sexlab (maybe)) Thanks Papyrus.0.log 6.65 kB · 3 downloads Papyrus.1.log 66.26 kB · 2 downloads In your second log seems to be working already but I noticed that you open the SexLab MCM without be on 3rd Person Camera mode. The 3rd Person Camera is important when you try to install the SexLab because in 1st Person FNIS don't return some variable required for it's full detection. Once the SexLab is installed the 3rd Person not longer matter and SLU+ try to force the 3rd Person on anyway when the setup is running so at the end must be fine. Also seems like something is wrong with your FNIS Creatures because it's version check function show errors. For i remember the version 7.6 of FNIS Creature comes with some corrupted files and this is the fix. FNIS Creature Pack v7.6(FIX).7z Edited June 7, 2023 by OsmelMC 1
Iroha Posted June 7, 2023 Posted June 7, 2023 1 hour ago, OsmelMC said: I just copied what the author send me! He lied! Joke:) Probably it's from version which is not public right now, but anyway, I don't accuse you:) 8 minutes ago, BlueBobik said: Yes, but alas, it does not work, and sperm textures are not superimposed just use patched sslactorlibrary from SCOE for now.
OsmelMC Posted June 7, 2023 Author Posted June 7, 2023 (edited) 2 hours ago, Gudulba said: Regarding the "Sex Slaves or Mias Lair v7.1 (Tweak)" patch: there seems to exist an incompatibility between Mias Lair (and Sanguine Debauchery) and ZAP regarding certain animations (see post below). Maybe you could add a fix to the patch if possible or maybe that would be beyond the intended scope of this patch? I see now! Done, but just with ZaZ. I'm not using SD so i can't make it compatible too so i recommend you to place SD after MiasLair and my patch. Edited June 7, 2023 by OsmelMC 1
OsmelMC Posted June 7, 2023 Author Posted June 7, 2023 (edited) 1 hour ago, Iroha said: He lied! Joke:) Probably it's from version which is not public right now, but anyway, I don't accuse you:) just use patched sslactorlibrary from SCOE for now. That patch wasn't compatible with the previous version of SLU+ and isn't compatible now. I will check and release a Hotfix if is like that. Checked: The author send me the patch 3 months ago and seems like he made some changes after that without infor me. Actually the patch included on it's current version 0.0.14 is compatible with the current version of SLU+ so is safe to use. I will update the changes for the next version but since his patch is good I don't have to make any HotFix for that. Edited June 7, 2023 by OsmelMC 2
24121113uk Posted June 7, 2023 Posted June 7, 2023 On 9/6/2019 at 7:51 AM, OsmelMC said: ZaZAnimationPack
iDREIS MAD Posted June 7, 2023 Posted June 7, 2023 1 hour ago, OsmelMC said: In your second log seems to be working already but I noticed that you open the SexLab MCM without be on 3rd Person Camera mode. The 3rd Person Camera is important when you try to install the SexLab because in 1st Person FNIS don't return some variable required for it's full detection. Once the SexLab is installed the 3rd Person not longer matter and SLU+ try to force the 3rd Person on anyway when the setup is running so at the end must be fine. Also seems like something is wrong with your FNIS Creatures because it's version check function show errors. For i remember the version 7.6 of FNIS Creature comes with some corrupted files and this is the fix. FNIS Creature Pack v7.6(FIX).7z 685 B · 357 downloads thanks you so much
donttouchmethere Posted June 7, 2023 Posted June 7, 2023 8 minutes ago, 24121113uk said: Welcome to Loverslab ? 1
donttouchmethere Posted June 8, 2023 Posted June 8, 2023 12 hours ago, BlueBobik said: Where real men measure ̶d̶i̶c̶k̶s̶ mods Someone read yer mind: Spoiler 1
OsmelMC Posted June 8, 2023 Author Posted June 8, 2023 On 6/6/2023 at 6:09 PM, donttouchmethere said: ? Newest SLAL version : SLAL 1.7.7 hey thx, I will try it and if I survive I add it to my blog as alternative (while using it myself of course ^^) Sadly that version is just a couple of tweak's. My version doesn't include extra support for ZaZ and Estrus because I already have one JSON file for ZaZ and another for DD that do that and a bit more because include some extra tags for the animations. I don't have a JSON for Estrus because I'm not using it, but is easy to do.
donttouchmethere Posted June 8, 2023 Posted June 8, 2023 2 hours ago, OsmelMC said: Sadly that version is just a couple of tweak's. My version doesn't include extra support for ZaZ and Estrus because I already have one JSON file for ZaZ and another for DD that do that and a bit more because include some extra tags for the animations. I don't have a JSON for Estrus because I'm not using it, but is easy to do. I don't worry about that. I don't install the ZAP SL animation and even if I would I can do that from the ZAP MCM. Same for estrus, it installs either automatically after 3rd reload or via it's MCM. No way back, your SLAL version joins the hell that I call my setup ?
V3rni3r Posted June 9, 2023 Posted June 9, 2023 I absolutely love the sexlab utility plus mod, its been a staple in my load order since discovering it, however I've noticed an oddity since I installed version 20230218 and seemed to have continued in the latest release. I've recently started noticing that the sub character in a scene would suddenly begin to move their head and upper torso upwards or downwards as if they were headtracking something. After a second or two the sub character would slowly reset their position, only for them to move their upper body again a few seconds later. In my setup I use SU+ and SLSO, if I stay on any one stage in a scene for long enough, maybe 20+ seconds, the chances of this "headtracking" behavior showing up increases significantly. Any insights or suggestions are very much appreciated.
OsmelMC Posted June 9, 2023 Author Posted June 9, 2023 (edited) 1 hour ago, V3rni3r said: I absolutely love the sexlab utility plus mod, its been a staple in my load order since discovering it, however I've noticed an oddity since I installed version 20230218 and seemed to have continued in the latest release. I've recently started noticing that the sub character in a scene would suddenly begin to move their head and upper torso upwards or downwards as if they were headtracking something. After a second or two the sub character would slowly reset their position, only for them to move their upper body again a few seconds later. In my setup I use SU+ and SLSO, if I stay on any one stage in a scene for long enough, maybe 20+ seconds, the chances of this "headtracking" behavior showing up increases significantly. Any insights or suggestions are very much appreciated. SexLab and of course SLU+ have some head track in the walk and SLU+ also while is looking for furnitures or hidden places. But after that is disabled so you won't get head track in the animation unless another mod be applying it. Some animations also animate the heads by its own so you must check if is just in some animations. But the most posible reason is some external Mod and probably one not related with SexLab that have to be patched. Sadly even when I remember years ago hear about some mods causing the head track on the sex scene, i can't remember any name to help. Just for the doubt, you can send me the file "Papyrus.0.log" with some examples. If is SLU+, the logs will show me some error. But if is something else I probably can't see it on the logs. Edited June 9, 2023 by OsmelMC
Gudulba Posted June 9, 2023 Posted June 9, 2023 On 6/7/2023 at 3:25 PM, Gudulba said: Regarding the "Sex Slaves or Mias Lair v7.1 (Tweak)" patch: there seems to exist an incompatibility between Mias Lair (and Sanguine Debauchery) and ZAP regarding certain animations (see post below). Maybe you could add a fix to the patch if possible or maybe that would be beyond the intended scope of this patch? On 6/7/2023 at 4:57 PM, OsmelMC said: I see now! Done, but just with ZaZ. I'm not using SD so i can't make it compatible too so i recommend you to place SD after MiasLair and my patch. May I ask what you mean by "Done"? ? I can see only the patch from April "MiasLair v71h Tweaks(20230407).7z".
donttouchmethere Posted June 9, 2023 Posted June 9, 2023 13 hours ago, V3rni3r said: I've recently started noticing that the sub character in a scene would suddenly begin to move their head and upper torso upwards or downwards as if they were headtracking something Is the sub character your PC? ^^ Anyways, I can see the same effects if I install https://www.nexusmods.com/skyrim/mods/72039 (PC Headtracking) Or some camera mods have headtracking too. (IFPV for example has that as option in it's configuration file) Means everything in your modlist that adds headtracking can cause this too.
OsmelMC Posted June 9, 2023 Author Posted June 9, 2023 8 hours ago, Gudulba said: May I ask what you mean by "Done"? ? I can see only the patch from April "MiasLair v71h Tweaks(20230407).7z". ? Is done but not released! I got it filtered for conflicts and fix all the idles, chain's and plugs with the ZaZ keywords. But I don't have SD+ so i can't add it and for i see, is not the only Mod in conflict with those idles. 1
OsmelMC Posted June 9, 2023 Author Posted June 9, 2023 (edited) 2 hours ago, BlueBobik said: Question for connoisseurs: a bunch of mods Acheron + Yamate Kudasai which I am currently testing. It is said to have an incompatibility with SLU+ which will prevent this bundle from triggering the sex animation. Will there be a patch? YK don't overwrite any SexLab script file so there is none reason to incompatible with SLU+. Any incompatibility in cases like that should be fixed by it's author, unless the Mod be discontinued in which case some times I made the fixes and release it on it's discussion thread. Is being a while since one Mod got issues with SLU+ and most of the time was because the author try to exploit some bug of SexLab instead of use the events at disposal. Last time was with chains of scenes on some mods. Chain's of scenes is when the Mod try to start a sex scene with some of the actor that are ending with another sex scene, usually used on Orgy's. In those cases the author didn't know about the "AnimationEnd" Event and was trying to exploit the known time that used to take before another well known Event; of course any delay on that used to cause the break of the chain. I think this is a alternative version of the Mod, probably more compatible, i don't know. Edited June 9, 2023 by OsmelMC 1
V3rni3r Posted June 10, 2023 Posted June 10, 2023 Wanted to clarify a few points. The npc in the scene is always the one exhibiting the headtracking behavior. Version v20221229 of SLU+ has no issues only newer versions. So as noted previously mention it could be a conflict, I tried some obvious suspects before but nothing seemed to work, until on a test setup I tried downgrading and the issue hadn't shown up. My only thought at this point is it might a conflict in my setup with features that were introduced in the later versions of SLU+. I'll do some more testing soon, since I'II likely start a new playthrough(see if it happens there as well). I'll upload that papyrus log likely in the weekend.
OsmelMC Posted June 10, 2023 Author Posted June 10, 2023 1 hour ago, V3rni3r said: Wanted to clarify a few points. The npc in the scene is always the one exhibiting the headtracking behavior. Version v20221229 of SLU+ has no issues only newer versions. So as noted previously mention it could be a conflict, I tried some obvious suspects before but nothing seemed to work, until on a test setup I tried downgrading and the issue hadn't shown up. My only thought at this point is it might a conflict in my setup with features that were introduced in the later versions of SLU+. I'll do some more testing soon, since I'II likely start a new playthrough(see if it happens there as well). I'll upload that papyrus log likely in the weekend. Only the "papyrus.0.log" can show if the problem is on the SLU+. The last 2 versions of SLU+ for SE comes with it's own version of PapyrusUtil that is newer than the Official version and come with new functions that are required for SLU+. On SE if some other version of PapyrusUtil that comes with the SLU+, this Mod will show errors on the logs that can have unknown consequences.
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