OsmelMC Posted June 16, 2023 Author Posted June 16, 2023 (edited) 35 minutes ago, zlota said: What about Animations. Are they making adjustments to UI or camera zoom? I can try to disable some other UI related mods. But right now with all disabled mods mentioned above, nothing should alter crosshair or stealth meter. Despite that stealth meter breaks first. The animations aren't making any adjustments to UI or Camera Zoom but I being noticing that some times I can't change the camera after some animation with the player was played too close to the walls. In this case don't seems to be the SexLab in self and look like some compatibility issue with some fix to the camera made by some other Mod that is also causing me issues when I use the Bow in first person. You better try the "SexLab - Hide HUD Elements" that probably can return the missed HUD somehow. i don't know about the stealth meter but the crosshair have one vanilla option on the Skyrim configuration that hide the crosshair most of the time and you can try togging on and off that option to make it shows. Some conjuration spells also seems to force the crosshair to show itself. Edited June 16, 2023 by OsmelMC
donttouchmethere Posted June 17, 2023 Posted June 17, 2023 (edited) 7 hours ago, zlota said: Only the Compass and Crosshair will remain when the weapons are drawn. Did you check iHUD settings? You can choose what crosshair is shown for melee/magic/weapon/looking at object iHUD can be linked to all HUD elements and you can switch everything off with one key, question is if that works with your mod combo. If you also have player head tracking or something that can change the range objects get registered you will see the crosshair vanish until you are close to something. I use iHUD to hide all elements during sexytimes too. One key to banish em all. iHUD controls if you see the compass/crosshair/sneak meter/SP-MP-HP I have no clue how well that is gonna work with your combo ? You can deactivate iHUD trying to hide things automatically in it's MCM. Edited June 17, 2023 by donttouchmethere
alain31 Posted June 17, 2023 Posted June 17, 2023 Hi, I removed furniture sex framework from my load order to try your furniture system. I don't understand how slate works. There are several json files. Should i load them all or just one in particular? SLAnimStageLabels also provides a json file for slate, will there be a conflict if I load it too? Thanks.
OsmelMC Posted June 17, 2023 Author Posted June 17, 2023 3 hours ago, alain31 said: Hi, I removed furniture sex framework from my load order to try your furniture system. I don't understand how slate works. There are several json files. Should i load them all or just one in particular? SLAnimStageLabels also provides a json file for slate, will there be a conflict if I load it too? Thanks. For my furniture system only matters the OsmelMC_ActionsLog You can import all the ActionsLog but make sure of import the OsmelMC ActionsLog as last. Most of the ActionsLog have nothing in common but some times can have actions in conflict. My SLATE have options to keep your ActionsLog clean from conflicts and missed animations. That means that the last ActionsLog imported have priority over the rest of actions. At the end all the ActionsLog imported get blended in just one ActionsLog that is yours. Your ActionsLog is the one that get applied when you use the option to "Reapply the ActionsLog" that by the way is the one that you should use once you complete the registration of the animations and the importation of the ActionsLog. You have to Reapply the ActionsLog each time you updated your animations or the reset the animation registry and after import all your ActionsLog. The ActionsLog should be re-imported if you install new animations or if the ActionsLog to import has been updated by the author.
alain31 Posted June 18, 2023 Posted June 18, 2023 On 6/17/2023 at 9:11 PM, OsmelMC said: For my furniture system only matters the OsmelMC_ActionsLog Thank you for taking the time to answer me and clarify things, I will try to do that.
zlota Posted June 18, 2023 Posted June 18, 2023 On 6/17/2023 at 1:02 AM, OsmelMC said: The animations aren't making any adjustments to UI or Camera Zoom but I being noticing that some times I can't change the camera after some animation with the player was played too close to the walls. In this case don't seems to be the SexLab in self and look like some compatibility issue with some fix to the camera made by some other Mod that is also causing me issues when I use the Bow in first person. You better try the "SexLab - Hide HUD Elements" that probably can return the missed HUD somehow. i don't know about the stealth meter but the crosshair have one vanilla option on the Skyrim configuration that hide the crosshair most of the time and you can try togging on and off that option to make it shows. Some conjuration spells also seems to force the crosshair to show itself. Hi again, It seems you were right. I spend whole weekend turning on/off hud mods testing results on SL Defeat. With disabled Oxygen Meter 2, SkyHUD, A Matter of Time and UI-Integrated Hotkeys System, interfece seem stable or at least stable enough. There is phase before animation, where actors anign and UI disappears for a moment. I think in that moment when my UI broke. Man I have seen way too many animations. May I have another question regarding 10. SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak) include: I would like to have some futa NPCs. About 15%. So I set SOS addon accordingly, but it seems to me that there are a lot more of them (but not all). Do I need mod like No Schlong Addon.
OsmelMC Posted June 19, 2023 Author Posted June 19, 2023 (edited) 9 hours ago, BlueBobik said: Oh great and terrible OsmelMC, I don't even know who else to turn to. You know that recently they released Dirt and Blood Expanded, I used Dirt & Blood & Cum + Sexlab Cum Overlays Extended for a very long time, and I liked what they did in DABE and I want to keep it with the addition of cum erasure. EDIT: I really like what DABE does but what I don't like is that it doesn't wipe the cum off my character. And not yet compatible with DABC. Also for DABE there is a patch for animations and a fix for washing without a soap texture and many small fixes related to DAB After read your comment I downloaded DABE and did a tweak for it. But just before post it, I noticed that something like this will be useless for all my other mods compatible with "Dirt and Blood". So I discard the tweak for DABE and instead made a SexLab patch for "Dirt and Blood" that should be compatible with all/any mod based or compatible with "Dirt and Blood", now and in the future. I will share it once i made few tests. Edited June 19, 2023 by OsmelMC 2
OsmelMC Posted June 19, 2023 Author Posted June 19, 2023 (edited) 6 hours ago, zlota said: 10. SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak) include: I would like to have some futa NPCs. About 15%. So I set SOS addon accordingly, but it seems to me that there are a lot more of them (but not all). Do I need mod like No Schlong Addon. The percent is based on the random function of Skyrim (that is basically trash) and the amount of alternative Addons the actor can use. That means that you need mods like No Schlong Addon or my 3D SOS Pubic Hair for Females and Males that between other things include one hairless addon on the Females Addon like the "No Schlong Addon". So yes, more Addons allowed for the actor means more reliable chance percentage. Edited June 19, 2023 by OsmelMC 1
OsmelMC Posted June 19, 2023 Author Posted June 19, 2023 @BlueBobik This is the SexLab patch for Dirt and Blood. Dirt And Blood - SexLab Patch.7z Is for SE and AE because was ESL flagged. Without the ESL flag should also work on LE but I don't know if someone is using "Dirt and Blood" on LE in which case i will have to do another file. Anyway this should work with any mod compatible with "Dirt and Blood". Very important because most of the time I use the Washbasins to clean my dirty and I have like 3 different Mods that do that and all them are compatible with Dirt and Blood but none of them was compatible with SexLab. So now with this one patch all those Mods and even any new Mod to come, will clean the cum too. By the way, since I only patch a couple of effect that get applied only at the end of the cleaning process, i don't know if the rain or swimming be enough to clean the cum. I suppose will depend of the time spent under the rain or swimming. 4
zlota Posted June 19, 2023 Posted June 19, 2023 (edited) I also tried DABE, but more important for me it doesn't have follower support. So I ended up with Bathing in Skyrim Special Edition + Bathing In Skyrim Tweaked and BISt water detection. Maybe not as fancy as DABE, but has dirt system, dirt and cum cleaning and NPC cleaning support. Edit: And also Animations from EatingSleepingDrinking converted to SE by CAO. Edited June 19, 2023 by zlota
Gudulba Posted June 20, 2023 Posted June 20, 2023 On 6/16/2023 at 10:50 PM, OsmelMC said: Check again because I just checked it and everything is fine in my game. Also the PapyrusUtil functions used on the "Re-detect" option are some of the most common functions used so any error with those functions will leave a lot of mods useless, including the SexLab Framework and a all my tweak's. After check the SCOE scripts, your report on the SCOE discussion thread looks more like if the textures was on the wrong address or the mod disabled on the mod list. I always used MO2 but some Vortex users are being reported missed folders and files from they setups. UPDATE: I have now switched back from the Nexus PapyrusUtil version to Osmel's version. And lo and behold, texture set detection is still working (tested by disabling/enabling the texture mod packs in MO2). SCOE detects whether there is one texture set less when disabling the texture pack in MO2 and then when reenabling it in MO2, SCOE detects there is one more. In my case it looks like when I installed SCOE for the first time on my existing save, the very first texture set detection process would only run with the Nexus PapyrusUtil version, not with Osmel's version. Now subsequent detections work also with Osmel's version. Doesn't really make sense to me...
OsmelMC Posted June 20, 2023 Author Posted June 20, 2023 8 hours ago, Gudulba said: In my case it looks like when I installed SCOE for the first time on my existing save, the very first texture set detection process would only run with the Nexus PapyrusUtil version, not with Osmel's version. Now subsequent detections work also with Osmel's version. Doesn't really make sense to me... Don't have sense because was just a coincidence. I have been using the same PapyrusUtil since the first day with Skyrim SE and never got any issues related with PapyrusUtil. In fact I don't even knew that i was using a different PapyrusUtil until someone report issues with the new furniture system of my SLU+ on SE. There are a lot of possible reasons for that issue at that moment. But since now is working, will be hard discover the reason now. Even a Windows Update can be the cause for a temporary issue.
OsmelMC Posted June 20, 2023 Author Posted June 20, 2023 @BlueBobik Did you tried the SexLab patch for "Dirt and Blood" i made? 1
OsmelMC Posted June 20, 2023 Author Posted June 20, 2023 (edited) 11 minutes ago, BlueBobik said: Yes thanks but, it doesn't work with Dirt & Blood Extended. That is, it does not react to it, just not washing off the sperm Are you sure? Because I test it with the Dirt and Blood Extended and the "SexLab Cum Overlays Extended" and work's without issues. Make sure of use the SCOE patch for SLU+, because the one included on my SLU+ was and old version that not longer works. Without the SCOE patch for SLU+ you won't get the Cum Overlays removed. Edited June 20, 2023 by OsmelMC 1
OsmelMC Posted June 20, 2023 Author Posted June 20, 2023 16 minutes ago, BlueBobik said: And such a question is it possible to cut the functions of this mod, leaving only the erection of the nipples? Seems to me that you can disable those things already on it's MCM. But if not, you can always ask the author for some MCM options to disable those things. 1
no_way Posted June 22, 2023 Posted June 22, 2023 What’s in the June 3 update to SU+? Have you incorporated SLAS yes?
OsmelMC Posted June 22, 2023 Author Posted June 22, 2023 1 hour ago, no_way said: What’s in the June 3 update to SU+? Have you incorporated SLAS yes? No. Part of the changes on SLAS are being on the SLU+ even before the SLAS was released. But some other changes are too aggressive to be just copied and my last SLU+ have another changes that brings almost the same speed up that those not included from the SLAS. 1
OsmelMC Posted June 22, 2023 Author Posted June 22, 2023 (edited) 21 minutes ago, BlueBobik said: Hello, I'll join this conversation, is there a chance that SL Anim Loader will someday be added to SLU Plus? I don't know what you mean for updated to SLU+ because SLAL is just to register the animations and have none incompatibility with SLU+. However my SLAL v1.6 for SE and AE that also should works on LE, already included compatibility with my furniture system. I don't remember if is there for the SexLab 2.0 or is already compatible with the SLU+ . Right now the animation author's don't seems to be interested on my furniture system. I basically include the furniture alignment on my SLAL because once i did the Bed alignment for the SLAL, the furniture alignment was just a matter of write another line of Python code. Edited June 22, 2023 by OsmelMC
OsmelMC Posted June 22, 2023 Author Posted June 22, 2023 1 hour ago, BlueBobik said: Oops, I must have misunderstood, my stupid translator translated wrong (I'll fire him) I was able to build SLAL into SLU Plus so there would be no need to install it. and waste space for esp file. It seems to me that, according to the logic, SLAL should have been built into SL for a long time, but this was not done, as well as bug fixes with Beta 9 SexLab has always had its own Animation Loader system that also use JSON files like the SLAL but at difference from the SLAL JSON files that comes all the animations on the same file, the JSON files of the SexLab need one file for each animation. The animation author's apparently have preference for the SLAL because the same file can hold all the animations, is easier to write and also have one PDF guide. By the way, my tweak for "SexLab Tools" use the internal system of the SexLab Framework to export and import the animations edited with the "SexLab Tools" and I'm planning to extend it's functions to allow you edit in details also the registered animations.
Talesien Posted June 22, 2023 Posted June 22, 2023 1 hour ago, OsmelMC said: By the way, my tweak for "SexLab Tools" use the internal system of the SexLab Framework to export and import the animations edited with the "SexLab Tools" and I'm planning to extend it's functions to allow you edit in details also the registered animations. At that point it indeed appears to be a logical next step to create a tool that can automatically split SLAL jsons to be used with your editor/the SL animation loader, no?
OsmelMC Posted June 23, 2023 Author Posted June 23, 2023 5 hours ago, Talesien said: At that point it indeed appears to be a logical next step to create a tool that can automatically split SLAL jsons to be used with your editor/the SL animation loader, no? the json on the "sexlab tool" don't need the sexlab animation loader and don't even need the sexlab tool to get imported into the sexlabanimation registry. Is the "SexLab Framework" in self who do all the job of export and import this JSON file. So you can copy those JSON files and send them to another user. SexLab import those files the nest time you reset the animation registry or use the Clean System option. This exist even before the SexLab Framework v1.62 for LE. But nobody use it and even reach the point where Ashal even disable it on some of the BETA versions for SE after feal it useless. When the true is that was a lot better than the SLAL because between allow you make the Bed animation that wasn't possible on the SLAL at least until I made the SLAL v1.6
safado Posted June 23, 2023 Posted June 23, 2023 1 hour ago, BlueBobik said: Does this indicate that we can use SL without SLAL. I'm a little confused You should translate the mods descriptions page, they are created to answer this type of questions. SLAL: Created to help animators load animations collections into Sexlab. Spoiler Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim. Sexlab does not need SLAL. The animations packs that needs SLAL for registration are the ones requiring it use. SLAL is a registration helper used by animators. The majority of the animation packs has these requirements: SexLab Framework SLAL <---- The animator is requiring you to use this. FNIS 2
biobay850 Posted June 24, 2023 Posted June 24, 2023 (edited) I got a open mouth issue with last update. The expression change to "none" at the last stage then the mouth closed. I cleaned system but no use. Should I go back to previous version? Edited June 24, 2023 by biobay850
OsmelMC Posted June 24, 2023 Author Posted June 24, 2023 9 hours ago, biobay850 said: I got a open mouth issue with last update. The expression change to "none" at the last stage then the mouth closed. I cleaned system but no use. Should I go back to previous version? First make sure that nothing is overwriting the SLU+ files. This bug only happens if something cause a error or delay on the last stage of the scene. The usual reasons are some other Mod overwriting the same files that SLU+ or a delay caused by the Physics, in which case you should check and adjust the configuration of your Physics to consume less resources.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now