OsmelMC Posted March 5, 2022 Author Posted March 5, 2022 8 hours ago, Taskforceyyf said: Getting a issue with this version : the animation menu show non related options from other menus. Skyrim Outfit System SE Revived , for example: Looks like you have hotkeys in conflict. One Mod can't call another mod menu by mistake, so the only possible reasons are that you be using the wrong key or both Mods be using the same key. Check the configuration in both Mods, specifically the hotkeys related with those menus.
Taskforceyyf Posted March 6, 2022 Posted March 6, 2022 (edited) 23 hours ago, OsmelMC said: Looks like you have hotkeys in conflict. One Mod can't call another mod menu by mistake, so the only possible reasons are that you be using the wrong key or both Mods be using the same key. Check the configuration in both Mods, specifically the hotkeys related with those menus. There is no hotkey options in Skyrim Outfit System SE Revived. Its menu is opened by using a lesser power. And there is no hotkey conflicts with other mods on my end either. Doesn't have this issue with the "Patched SE SL TOOLS Updated" version. To describe the issue more precisely: if another menu of the same type was used right before opening the animation menu, its options will be included in the list. Edited March 6, 2022 by Taskforceyyf 1
OsmelMC Posted March 6, 2022 Author Posted March 6, 2022 3 hours ago, Taskforceyyf said: There is no hotkey options in Skyrim Outfit System SE Revived. Its menu is opened by using a lesser power. And there is no hotkey conflicts with other mods on my end either. Doesn't have this issue with the "Patched SE SL TOOLS Updated" version. To describe the issue more precisely: if another menu of the same type was used right before opening the animation menu, its options will be included in the list. Fixed: SexLab Tools v3.2 (20220306).7z 4
Taskforceyyf Posted March 7, 2022 Posted March 7, 2022 20 hours ago, OsmelMC said: Fixed: SexLab Tools v3.2 (20220306).7z 128.33 kB · 15 downloads Thanks for the update.
babylight41 Posted March 10, 2022 Posted March 10, 2022 Just to let you know the patch for conditional expressions and sexlab works for LE but not for SE and to ask that if you please fix it I would be very thankful.
ldcidos Posted March 10, 2022 Posted March 10, 2022 (edited) On 2/26/2022 at 4:59 PM, OsmelMC said: Make sure of enable the "Use Separate Orgasm" and "Apply Cum Effects" on the "Animation Settings" page of the SexLab MCM. SLSO follow his own rules about the orgasm and most of the time the orgasm is disallowed be SLSO. When SLSO disallow the orgasm for the current scene and the Debug is enabled on the SexLab you can find the reason on the logs. I have nothing to do with the SLSO conditions and depends of the users to report it on the SLSO thread. Finally found what the bug was. It's in the sslActorAlias script file, this line: if !NoOrgasm && SeparateOrgasms && Strength >= 100 && Stage < StageCount && (RealTime[0] - LastOrgasm) > (((IsMale as int) + (IsCreature as int) + 1) * 10.0) This line seems to disable any orgasms in the last stages of the animation, at least for me. Replacing Stage < StageCount with Stage <= StageCount solved the issue. I would appreciate it if you could look into it. Edited March 10, 2022 by ldcidos 3
bnub345 Posted March 11, 2022 Posted March 11, 2022 3 hours ago, ldcidos said: Finally found what the bug was. It's in the sslActorAlias script file, this line: if !NoOrgasm && SeparateOrgasms && Strength >= 100 && Stage < StageCount && (RealTime[0] - LastOrgasm) > (((IsMale as int) + (IsCreature as int) + 1) * 10.0) This line seems to disable any orgasms in the last stages of the animation, at least for me. Replacing Stage < StageCount with Stage <= StageCount solved the issue. I would appreciate it if you could look into it. OsmelMC copied a lot of the functions from SLSO into SLU+, but I think here he used the wrong one. This line is actually commented out in the SLSO script. I believe the section that should be used is: if CalculateFullEnjoyment() >= 100 && !NoOrgasm && SeparateOrgasms && (Realtime[0] - LastOrgasm) > (((IsMale as int) + (IsCreature as int) + 1) * 10.0)
dePog Posted March 13, 2022 Posted March 13, 2022 (edited) Mouth open during Oral OK for every race I have tried except "Femboy" . I have tried both genders, but neither allow the mouth to open. Has this been reported previously? Or is it just a possible mod conflict with my setup? Any thoughts on a fix? EDIT: In order to get the Femboy race males to open their mouth to a similar degree as other races, I have found that if you go into the "Expressions" section of Sexlab's MCM, you need to set the male side to: Aah : 100 BigAah : 100 Eee : 100 Edited March 14, 2022 by dePog
expertgamer Posted March 14, 2022 Posted March 14, 2022 (edited) Did you know that the function GenerateRandomInt/Float in powerofthree's Papyrus Extender is super fast? I tested it like this int i = 0 while (i < 200) int test1 = PO3_SKSEfunctions.GenerateRandomInt(0, 2000) float test2 = PO3_SKSEfunctions.GenerateRandomFloat(0.0, 2000.0) i += 1 endWhile super quick, Utility.Random takes a longer time in my system to finish that Now obviously, his Tweaks mod for SE already has an option to improve the standard Utility.Random but LE mods don't have access to the Tweaks mod unfortunately. What do you think about replacing every Utility.Random in LE mods with the better version? Sexlab mods REALLY LOVE using the random function. It could get a large improvement in FPS for LE Edited March 14, 2022 by expertgamer wrong link 1
OsmelMC Posted March 15, 2022 Author Posted March 15, 2022 On 3/10/2022 at 6:10 PM, ldcidos said: Finally found what the bug was. It's in the sslActorAlias script file, this line: if !NoOrgasm && SeparateOrgasms && Strength >= 100 && Stage < StageCount && (RealTime[0] - LastOrgasm) > (((IsMale as int) + (IsCreature as int) + 1) * 10.0) This line seems to disable any orgasms in the last stages of the animation, at least for me. Replacing Stage < StageCount with Stage <= StageCount solved the issue. I would appreciate it if you could look into it. @bnub345 That line in fact disable the separate orgasm at the last stage but not the Orgasm at the end. The orgasm at the end is independent from the separate orgasm and happens only at the end of the scene. The point to disable the separate orgasm there is just to allow both actors have the orgasm at the same time with the end of the animation. The orgasm at the end is called from another function on the sslThreadControl and is executed for all the actors at the same time.
OsmelMC Posted March 15, 2022 Author Posted March 15, 2022 (edited) On 3/13/2022 at 8:16 AM, dePog said: Mouth open during Oral OK for every race I have tried except "Femboy" . I have tried both genders, but neither allow the mouth to open. Has this been reported previously? Or is it just a possible mod conflict with my setup? Any thoughts on a fix? EDIT: In order to get the Femboy race males to open their mouth to a similar degree as other races, I have found that if you go into the "Expressions" section of Sexlab's MCM, you need to set the male side to: Aah : 100 BigAah : 100 Eee : 100 You need the "Expressive Facial Animation" for your femboy race. To be more specific you need the "Expressive Facial Animation" for the face used by those actors. The amount of polygons on the face should be the same amount of polygons defined in the TRI file. For example if your NPC's are using High Poly Faces but you Player actor and the races in self come with a TRI file for the vanilla Face with less polygons then you are probably doom. I have the same issue with the female NPC's of the "Vigilant SE" Mod, since I'm using a mod to replace his Faces for better looking one's. In my case the real problem is that those NPC's are of the same vanilla races as the rest of the NPC's so i can't install the right TRI file for those NPC's without break the Expressions of the rest of the NPC's. In your case the femboy probably are another race so you can safely change the TRI file Edited March 15, 2022 by OsmelMC
badboyqq Posted March 16, 2022 Posted March 16, 2022 @OsmelMC I like this Mod,good job. Can you add a funcation for automatically play animation continuously? When the animation stage is the end, randomly choose another animation to play and also set the stage to stage 1 .
Saber2th Posted March 16, 2022 Posted March 16, 2022 Hi @OsmelMC, just wondering, does your Conditional Expression Patch work for Conditional Expression Extended mod as well?
OsmelMC Posted March 16, 2022 Author Posted March 16, 2022 3 hours ago, Saber2th said: Hi @OsmelMC, just wondering, does your Conditional Expression Patch work for Conditional Expression Extended mod as well? I don't think so. Is just for the Nexus version because is incompatible with SexLab. Once a Mod is shared on LoversLab it's supposed to be compatible with SexLab or at least the author will make it compatible if somebody ask for it, that means that CEE should be already compatible with SexLab.
OsmelMC Posted March 16, 2022 Author Posted March 16, 2022 14 hours ago, badboyqq said: @OsmelMC I like this Mod,good job. Can you add a funcation for automatically play animation continuously? When the animation stage is the end, randomly choose another animation to play and also set the stage to stage 1 . No, at least for now. All the new functions on the SLU+ are made to be included on the SexLab Framework (eventually) I don't think this function should be part of the SexLab Framework because some mods already include similar functions. For example some prostitution Mods already use the end of the animation to trigger another animation or another scene with other actor, in case like this is bad idea if SexLab also try to change the animation by himself. By other side SLSO already include something like that
crajjjj Posted March 16, 2022 Posted March 16, 2022 45 minutes ago, OsmelMC said: I don't think so. Is just for the Nexus version because is incompatible with SexLab. Once a Mod is shared on LoversLab it's supposed to be compatible with SexLab or at least the author will make it compatible if somebody ask for it, that means that CEE should be already compatible with SexLab. Nobody reads file descriptions nowdays What was changed? SL compatibility is built-in via sl factions (osmelmc patch). 2
Saber2th Posted March 17, 2022 Posted March 17, 2022 9 hours ago, crajjjj said: Nobody reads file descriptions nowdays What was changed? SL compatibility is built-in via sl factions (osmelmc patch). Ah my bad, I tried to search for "utility" "plus" keywords on your topic instead and overlooked it.
dePog Posted March 18, 2022 Posted March 18, 2022 On 3/16/2022 at 6:55 AM, OsmelMC said: You need the "Expressive Facial Animation" for your femboy race. To be more specific you need the "Expressive Facial Animation" for the face used by those actors. The amount of polygons on the face should be the same amount of polygons defined in the TRI file. For example if your NPC's are using High Poly Faces but you Player actor and the races in self come with a TRI file for the vanilla Face with less polygons then you are probably doom. I have the same issue with the female NPC's of the "Vigilant SE" Mod, since I'm using a mod to replace his Faces for better looking one's. In my case the real problem is that those NPC's are of the same vanilla races as the rest of the NPC's so i can't install the right TRI file for those NPC's without break the Expressions of the rest of the NPC's. In your case the femboy probably are another race so you can safely change the TRI file Interesting Discovery My Femboy character kept loosing the ability to open mouth for oral. So I kept going back to a save before the error. Finally I realised that the problem was caused by changing hair styles in Racemenu. If I leave his hair alone then the mouth continues working correctly. I have tested this on three new character starts. Its OK to set up the hair at character creation, but if I change it later, then the mouth stops working for oral and all other Sexlab expressions. Weird, huh?
PippinTom Posted March 18, 2022 Posted March 18, 2022 3 hours ago, dePog said: Its OK to set up the hair at character creation, but if I change it later, then the mouth stops working for oral and all other Sexlab expressions. Weird, huh? Maybe it's worth to try to: -- change hair -- save character profile -- use NetImmerse Override Cleaner to get rid of all XMP garbage from savefile, -- reapply racemenu profile (without actually changing anything at that moment) and see if it helps?
OsmelMC Posted March 18, 2022 Author Posted March 18, 2022 5 hours ago, dePog said: Weird, huh? Yep, weird but not crazy! Is well known that change the hair in middle of the game can lead to few issues. I don't fully remember the solutions for hair issues but the RaceMenu, the NiOverride and save the game are always part of the solution for i remember. By the way the hair also come with his own TRI file and probably override somehow the one for the face. So also try editing something in the face to see if the TRI file off the face take the control again. 1
OsmelMC Posted March 19, 2022 Author Posted March 19, 2022 (edited) Good and bad news about the Furniture System: I finally figured out a way to speed up the function to find the Furnitures and at the same time show a message with a menu to choose the type of furniture to be used from the ones founded, even eventually be able to show it on the map or make them glow for more immersion. The bad news is that i have to use a function included on the "Papyrus Extender" of PO3 and I think is only included on SE and AE. Each time seems harder keep the compatibility between Skyrim versions! By the way, won't be released on this version but I will try to get it ready for the next one. Edited March 19, 2022 by OsmelMC
Talesien Posted March 19, 2022 Posted March 19, 2022 2 hours ago, OsmelMC said: I finally figured out a way to speed up the function to find the Furnitures and at the same time show a message with a menu to choose the type of furniture to be used from the ones founded, even eventually be able to show it on the map or make them glow for more immersion. That sounds very promising. You still recommend using it together with Furniture Marker Sex? If yes I would really appreciate some tips for the settings (I know other asked for that here as well, but never seen an answer). I certainly have a hard time to get the mods to work together, among other nuisances. If I don't tick 'Filter Furniture Anims' in FMS then I get just that, Sexlab sometimes starting invisible furniture sex scenes in non-fitting locations. OTOH if I tick it, that seems to inhibit the furniture functions in your mod completely. 1
OsmelMC Posted March 19, 2022 Author Posted March 19, 2022 (edited) 58 minutes ago, Talesien said: That sounds very promising. You still recommend using it together with Furniture Marker Sex? If yes I would really appreciate some tips for the settings (I know other asked for that here as well, but never seen an answer). I certainly have a hard time to get the mods to work together, among other nuisances. If I don't tick 'Filter Furniture Anims' in FMS then I get just that, Sexlab sometimes starting invisible furniture sex scenes in non-fitting locations. OTOH if I tick it, that seems to inhibit the furniture functions in your mod completely. Actually I was taking that in consideration and since the only thing I use from the "Furniture Sex Framework" are the markers, I made a crippled version of the "Furniture Sex Framework" that come just with the markers and override some furniture lists of my SLU+. Crippled FurnitureMarkerSex for SLUplus.7z You can use this one instead of the original and forget about configuration issues or keep the original and disable one of the furniture systems. By the way, I just include the compatibility with "FurnitureMarkerSex.esp" because after check my scripts I noticed that beside both share the vanilla furniture's, in fact the markers exclusively of "FurnitureMarkerSex.esp" wasn't included or detected by my SLU+. Making pointless use both mods together unless you be using the furniture system of FurnitureMarkerSex and disabling the one of my SLU+. Sorry for that! Edited March 19, 2022 by OsmelMC 1
OsmelMC Posted March 19, 2022 Author Posted March 19, 2022 About the new furniture's: I'm adding to the furniture lists just the mods I'm using. I have few other Mods installed that also come with furniture's and I will include them eventually. By the way, I think on add the furniture's of those Mods just before defeat one of the boss of "Vigilant.esm" that was hard enough to make me wish to celebrate on his Throne. ? So now will be possible to use the Throne, Beds and Enchanting Workbench of those Mods but I haven't tested most of them so probably are misaligned.
Neo72 Posted March 19, 2022 Posted March 19, 2022 (edited) After update expressions wont work anymore.Cleaned system,reset expression ...no change. Edited March 19, 2022 by Neo72
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