LongDukDong Posted November 23, 2021 Author Posted November 23, 2021 OH, GROW UP WILL YOU. ACT LIKE AN ADULT! For some time, I have wondered... certain mods simulate that the hiyoko will reach adulthood. But why did not this feature exist within this package? For that, I turned my attention towards this package and search for which of the masters would be best to determine when a hiyoko has reached maturity. And that mod I have found. The HiyokoClub master Version 1.10 revision 5.1's now sports a new feature, it can determine if the hiyoko has reached adulthood based on the number of 'days' it is alive in-game, the number of days defined within the updated HiyokoClub.ini and editable within the in-game settings menu. Towards the duration it takes for a hiyoko to reach adulthood, some may wonder how the value of 100 days was attained. In truth, the decision was not hard at all. Some mods of note (HiyokoGeneratorGeneForge, HiyokoGrow, etc.) simulate a hiyoko's growth to full adulthood in 100 days. So a setting of a 100 day threshold for maturity was not hard to consider at all. Of course, this setting, as well as those within the fore-mentioned mods are likewise adjustable. And of course, there is a method to allow other mods to call upon and check a hiyoko NPC's adult status, if any would-be modder were interested. Making a mod where someone can only claim their inheritance once they reach adulthood may now be possible. CONDOM HOUSE PUBLISHING RELEASES AN UPDATE!!! The lovely authoress of Anvil, Hasathil, has once again sought the publishers at CondomHouse to release the third printing of Tamago and Hiyoko: A Guide to All in all its splendor. This latest edition is up-to-date with the newest version of HiyokoClub, illustrating the new Adulthood option in both the INI and in-game settings spell, and providing the script call which modders may use. Again, it isn't the most complete. But a useful read for anyone using the package. 1
LongDukDong Posted December 5, 2021 Author Posted December 5, 2021 A GROWING PAINS UPDATE Not long ago, a conditional check was added to determine if a Hiyoko was finally a fully mature adult. But at the time, nothing prevented it from generating any biological content such as sperm or ovum which could spawn another. Nothing until now. In keeping with the idea that this is a simulator, a new conditional check has been added, one to determine when a hiyoko has reached that awkward stage when things begin to change for them. In a nutshell... puberty. And for this, both TamagoClub and HiyokoClub have been upgraded to versions 1.16 and 1.11 respectively. For TamagoClub, a base and empty script to test for maturity was created. And it assumed every actor was mature. This test was used within two other scripts that were updated within TamagoClub, those that create sperm and creates eggs within the womb. And for HiyokoClub, the empty script was overwritten with tests for hiyoko factions and age. So now hiyoko brats can be set UNABLE to do the diddley until X days. 2
LongDukDong Posted January 30, 2022 Author Posted January 30, 2022 AH, MORE GROWING PAINS UPDATES A minor bit of cleanup was done to the HiyokoClub system that lets you remove/erase the currently generated Hiyoko from your game. This minor edit may take care of some resource leackage, small though it may be. Meanwhile, the system that lets mods detect if a targeted actor is an adult-aged Hiyoko (based on settings), now recognizes non-hiyoko targets and will brandish them adult. Meanwhile, the MBP HiyokoGenerator had its generator code reworked. As of now, Hiyoko generated will be even more based upon their parentage than before. Meanwhile, some in-game or in-mod lore was looked into. According to the lore of the Modular Beautiful People (or MBP) mod, the Orog race is based on an Orc/Ogre mating, and adaptations for this and other 'individual' races have been considered.
LongDukDong Posted February 7, 2022 Author Posted February 7, 2022 (edited) ARCHIVAL NOTICE This download page now includes the 'classic' version of the Tamago/Hiyoko line prior to my work and management. The download referred to as: Tamago Hiyoko - Untranslated Original.zip Verily, this is a backup, so hunting for the original in certain threads is no longer required. The only thing changed within the files available within the zip were the actual reconstruction of the Japanese help documents form the translation they underwent, now fully restored to actual Japanese. That and updated and cleaned English instructions. The content of the actual .esp/esms is completely untouched by me. Edited February 7, 2022 by LongDukDong
Sladen2019 Posted February 22, 2022 Posted February 22, 2022 Are Gene Forge and Brood Mother still fully compatible with your latest Master Set ? If so, should any ini options be changed ?
LongDukDong Posted February 23, 2022 Author Posted February 23, 2022 GeneForge and BroodMother work just as fine as they have before. The updates for TamagoClub and HiyokoClub masters recreate and simulate special considerations based on race... or more recently allow outside mods to check Hiyoko age for age restrictions. And the HiyokoGenerator 'STILL' just generates Hiyoko with its same default_generator. It's that both GeneForge and BroodMother access default_generator and work their magic as they have before Personally, I reworked the MBP HiyokoGenerator to have more race combinations for those who have issues with GeneForge. And HiyokoGrow allows growth that GeneForge performs. 1
Sladen2019 Posted February 23, 2022 Posted February 23, 2022 1 hour ago, LongDukDong said: GeneForge and BroodMother work just as fine as they have before. The updates for TamagoClub and HiyokoClub masters recreate and simulate special considerations based on race... or more recently allow outside mods to check Hiyoko age for age restrictions. And the HiyokoGenerator 'STILL' just generates Hiyoko with its same default_generator. It's that both GeneForge and BroodMother access default_generator and work their magic as they have before Personally, I reworked the MBP HiyokoGenerator to have more race combinations for those who have issues with GeneForge. And HiyokoGrow allows growth that GeneForge performs. Thank you for the info. I will stick with Gene Forge and Brood Mother then. I like their wide variety of combinations and the ability for creature babies.
OriginalOrange Posted March 8, 2022 Posted March 8, 2022 (edited) Does anyone else have a problem when trying to edit the ini files for Hiyoko and Tamago? I wanted pregnancy and menstruation times to be realistic, so I edited the ini files to reflect that, but I can't get the game to use anything other than the default settings, despite making changes. For example I changed the Early Follicular Phase from 1 in game day to 7 and the 1st Trimester of pregnancy from 10 in game days to 84. All of the other figures were all changed in the same way. When play testing just now however the period phases still only last a few days and the 1st Trimester had gone back to the default of ten days. I'm confused by this, because the way in which the ini's appear to function (60*24*XX) seems fool proof. Perhaps @LongDukDong or others could shed some light on how this system works, or whether there is a way to change the default settings? (P.S< I also went in and changed the Hiyoko Grow and TamagoSetbodyOverride inis to reflect realistic figures. This meant taking adulthood up to 6500 days - but I presume there is some sort of engine limitation that would prevent figures that high? Any help on these issues would be great, thank you.) Edited March 8, 2022 by OriginalOrange
OriginalOrange Posted March 8, 2022 Posted March 8, 2022 Ok so I think I managed to get one of the settings to change by starting a new game. Am I right in thinking that these changes need to be input individually at the start of a game via console? Or will a new game read the ini changes without having to input these all in one by one?
LongDukDong Posted March 8, 2022 Author Posted March 8, 2022 (edited) 3 hours ago, OriginalOrange said: To save me the hassle, does anyone know off-hand if there is a maximum input number? If you peruse through TamagoClub and look at the SETTINGS SPELL, you can change the menstrual and pregnancy rates here: Within the SPELL, there are limits. Entertainingly, I set that the top number of days for the Menstrual rates are 10 days. This would let you create a cycle that can last even longer than a month. And the top number of days for the Pregnancy rates are set to 30 days. And this would allow a 90 day pregnancy. Still, these limits can be bypassed by merely editing the TamagoClub.ini as it appears you are looking into. Aren't you glad that I made the instructions clearer? Of course, I made a similarly defined SETTINGS spell within HiyokoClub, this defining the visible here: Originally, the only value that affected an individual Hiyoko was its lifespan,this defaulted to 300 days. I expanded it include 'adulthood' and 'puberty' The Adulthood value works in tandem with other mods that recognize this newer version of HiyokoClub to prevent certain behavioral/sexual actions. The default of 100 was based on the 100 day value suggested by HiyokoGeneratorGeneForge, and I adopted it. And Puberty actually affects TamagoClub to prevent genetic material production (ie no sperm ejaculation / ovum release), with a 60 day default value. It was based on the idea of an 18 year adulthood vs a general 12 year puberty strike. Within the Settings Spell, there are minimum and maximum rates. For the lifespan setting, the range is between 10 days and 900 days (or nearly 2 1/2 years). And for both the adulthood and puberty settings, the range is between 5 days and 200 days. But this is built into the spell, and these limits can also be bypassed by merely editing the HiyokoClub.ini which was likewise rewritten to be more clear. Remember that upon editing an INI file, that you use the [RELOAD INI] (or like named) features somewhere within their respective Settings spell, otherwise changes made within the INI file will not take effect. The mods now store these settings within the save, so changes made within SETTINGS are stored in-game. EDIT: On a technical note.... Values handling the menstrual, pregnancy, and hiyoko lifetime rates are stored as LONG integers. And based from the entry within the Elder Scrolls Construction Set Wiki, these values range between -2147483648 to 2147483647. For this, it means the maximum number of days defined for any of the above settings is just over 1,491,308 days (or 4000+ years). How's that? Edited March 8, 2022 by LongDukDong Including CS Wiki info on long integers 1
OriginalOrange Posted March 8, 2022 Posted March 8, 2022 15 minutes ago, LongDukDong said: If you peruse through TamagoClub and look at the SETTINGS SPELL, you can change the menstrual and pregnancy rates here: Within the SPELL, there are limits. Entertainingly, I set that the top number of days for the Menstrual rates are 10 days. This would let you create a cycle that can last even longer than a month. And the top number of days for the Pregnancy rates are set to 30 days. And this would allow a 90 day pregnancy. Still, these limits can be bypassed by merely editing the TamagoClub.ini as it appears you are looking into. Aren't you glad that I made the instructions clearer? Of course, I made a similarly defined SETTINGS spell within HiyokoClub, this defining the visible here: Originally, the only value that affected an individual Hiyoko was its lifespan,this defaulted to 300 days. I expanded it include 'adulthood' and 'puberty' The Adulthood value works in tandem with other mods that recognize this newer version of HiyokoClub to prevent certain behavioral/sexual actions. The default of 100 was based on the 100 day value suggested by HiyokoGeneratorGeneForge, and I adopted it. And Puberty actually affects TamagoClub to prevent genetic material production (ie no sperm ejaculation / ovum release), with a 60 day default value. It was based on the idea of an 18 year adulthood vs a general 12 year puberty strike. Within the Settings Spell, there are minimum and maximum rates. For the lifespan setting, the range is between 10 days and 900 days (or nearly 2 1/2 years). And for both the adulthood and puberty settings, the range is between 5 days and 200 days. But this is built into the spell, and these limits can also be bypassed by merely editing the HiyokoClub.ini which was likewise rewritten to be more clear. Remember that upon editing an INI file, that you use the [RELOAD INI] (or like named) features somewhere within their respective Settings spell, otherwise changes made within the INI file will not take effect. The mods now store these settings within the save, so changes made within SETTINGS are stored in-game. Thank you for the thorough reply! I had thought that maybe the issue was that the settings were being saved to the save file, I hadn't noticed that there was a reload function within the spell, should in theory mean everything will work now. As for the lifespan of the Hiyoko itself, if we're sensible and limit the amount of Hiyokos being born (e.g, by not using orgy-fest mods and "Topic") is there any reason we couldnt adjust that figure so that they will age at a realistic rate and live for in-game decades? I know they're never going to be seen as adults by anyone playing with those settings, but it does keep the main story line as canon and not taking circa 20 years to defeat the Mythic Dawn, lol.
LongDukDong Posted March 8, 2022 Author Posted March 8, 2022 (edited) 25 minutes ago, OriginalOrange said: As for the lifespan of the Hiyoko itself, if we're sensible and limit the amount of Hiyokos being born (e.g, by not using orgy-fest mods and "Topic") is there any reason we couldnt adjust that figure so that they will age at a realistic rate and live for in-game decades? If you are considering physical changes through HiyokoGrow, those values can be adjusted accordingly within its own INI file... or at least MINE . And while HiyokoGrow uses SHORT integers to store the respective age rates, short integers range between -32768 to 32767. And 32767 as days would translate into roughly 90+ years. But that is HiyokoGrow, a separate entity in itself. Meanwhile, the same can be said about TamagoSetbodyOverride when defining Hiyoko Body Maturity settings, their age (in days) being SHORT integers which can still reach 32767 days or 90+ years. This being editable in its INI file. But I'm not going beyond the three 'stage' settings within. Again, these are for their own separate mods and not part of the Tamago/Hiyoko Set itself. But, it sounds like adjusting height/age/physique is set, eh? Insofar as behavioral changes... making them leave home and find a job... nope, not gonna tackle that. Edited March 8, 2022 by LongDukDong
OriginalOrange Posted March 8, 2022 Posted March 8, 2022 (edited) 24 minutes ago, LongDukDong said: If you are considering physical changes through HiyokoGrow, those values can be adjusted accordingly within its own INI file... or at least MINE . And while HiyokoGrow uses SHORT integers to store the respective age rates, short integers range between -32768 to 32767. And 32767 as days would translate into roughly 90+ years. But that is HiyokoGrow, a separate entity in itself. Meanwhile, the same can be said about TamagoSetbodyOverride when defining Hiyoko Body Maturity settings, their age (in days) being SHORT integers which can still reach 32767 days or 90+ years. This being editable in its INI file. But I'm not going beyond the three 'stage' settings within. Again, these are for their own separate mods and not part of the Tamago/Hiyoko Set itself. But, it sounds like adjusting height/age/physique is set, eh? Insofar as behavioral changes... making them leave home and find a job... nope, not gonna tackle that. Awesome, that's good to know that there doesn't appear to be any limit on the timeframes at least. Thank you for your quick and informative replies LongDukDong! Right, so in case anyone's interested in more realistic timeframes, these are the changes I've made to the ini's: TamagoClub: Lifetime of Sperm: set a4tc.SpermLife to 60 * 24 * 4 Menstruation Cycle: set a4tc.MenstrualPhase10 to 60 * 24 * 7 set a4tc.MenstrualPhase15 to 60 * 24 * 7 set a4tc.MenstrualPhase20 to 60 * 24 * 5 set a4tc.MenstrualPhase30 to 60 * 24 * 9 Pregnancy Phase set a4tc.FetalPhase10 to 60 * 24 * 84 set a4tc.FetalPhase20 to 60 * 24 * 91 set a4tc.FetalPhase30 to 60 * 24 * 91 Postpartum Phase set a4tc.ChildBedTerm to 60 * 24 * 35 HiyokoClub Life expectancy: set a4hc.HiyokoLife to 60 * 24 * 27000 HiyokoGrow Age Durations: set hcgrow.age0 to 0 set hcgrow.age1 to 1460 set hcgrow.age2 to 2920 set hcgrow.age3 to 4015 set hcgrow.age4 to 5110 set hcgrow.age5 to 5840 set hcgrow.age6 to 6205 TamagoSetBodyOverride Max Age Stage 1: set tsboMain.HiyokoAge1 to 2190 Max Age Stage 2: set tsboMain.HiyokoAge2 to 4745 Max Age Stage 3: set tsboMain.HiyokoAge3 to 6205 Edited March 8, 2022 by OriginalOrange 1
LongDukDong Posted March 9, 2022 Author Posted March 9, 2022 (edited) I should place that somewhere within the main post (download and support).... Meanwhile... HIYOKOCLUB'S DATA RELOAD FIX AND UPDATE BUMP All of the above is related to the updated version 1.13 or HiyokoClub. No other mods were affected. However, do note the HiyokoClub.Ini file was also changed to match the changes within HiyokoClub.esm. For those that have used the Umbilical Cord object in a Hiyoko to examine its stats, you would typically read its name, age, parents, hair style and so on. This worked fine for quite some time. And if you did a full reset and erased all Hiyoko from your game and started over, it still would work fine. However, if you used the feature to 'protect' a hiyoko from cleanup, things went sideways. Unbeknownst to me (as I never really noticed), the data regarding a hiyoko's age and parentage did not properly sync if a reset was performed while protecting some hiyoko from deletion. This was because the system that handled deletions merely performed hiyoko removal upon the reference object itself and not to the hiyoko's related data record. This data record that was untouched contained the hiyoko;s date of birth, parental heritage, and other additional content that covered its creation. This data may also be used by other mods that utilize HiyokoClub, determining parentage or other criteria. One such mod is Lovers Bitch Puppy Mill, this mod looking into the pedigree of the hiyoko offspring. So it was vital for this to be repaired. As such, I took great care into looking at the system that cleans out the hiyoko. Now this new version of HiyokoClub takes into account the individual data record of each hiyoko when they are being purged. And as of now, the data is in perfect sync. ♦ ♦ ♦ On 3/8/2022 at 10:07 AM, LongDukDong said: Remember that upon editing an INI file, that you use the [RELOAD INI] (or like named) features somewhere within their respective Settings spell, otherwise changes made within the INI file will not take effect. The mods now store these settings within the save, so changes made within SETTINGS are stored in-game. While TamagoClub has a feature within its own Settings menu to allow for the reload of its INI file, HiyokoClub did not. This oversight had to be addressed. Within the menu, certain pieces of information also double as menu choices. And of these selectable menu choices, the maximum number that may be show had already been reached. So a subtle redesign had to be in order for me to include a new reload Ini option. This subtle redesign was the relocation of the 'max number of hiyoko' was moved into the same option that handled hiyoko lifespan and age options. It seemed a suitable menu for it to be placed. And with that out of the way, the Reload INI option was then easily added. ♦ ♦ ♦ One of the overlooked debug feature within HiyokoClub is the option within the Settings menu that generates a list of your Hiyoko within the console window. Believe it or not, this can be very handy. But it is also very cumbersome as it lists the Hiyoko's age, race, parents and even the hair style. Of course, the list also gives you the location where you may find the hiyoko. Helpful indeed, is it not? More helpful is that the list generated also includes the FORM ID of the hiyoko if one wishes to bring a far-away Hiyoko thought lost to the player with the console command of: player.PlaceAtMe FormID 1 0 0 Cheating, but fast. But a new change was made, adding new INI variables that allow you to limit the amount of information displayed in the Hiyoko List generated. Currently, all are defaulted as on which would let it render as before. But you now have the ability to turn off certain pieces of information such as the hiyoko's race,, hair style (really..?) and parents. This information can be set within the INI, or you can use the command console to turn the values on or off in-game as you see fit! Enjoy >o__ Edited March 9, 2022 by LongDukDong
LongDukDong Posted March 30, 2022 Author Posted March 30, 2022 HIYOKOCLUB'S ORPHANAGE UPDATE GENERATOR REWORK AND MORE For those who like to put my LoversHiyokoShooter, they benefit from having their offspring hiyoko recognize them and call them mommy or daddy. But thus would be contradictory if one used the special Debug to Orphan feature upon one. No longer containing all heritage information the new version of HiyokoClub (now version 1.14) will remove the thus-undesireable LHS flag. There have been stark differences between the original designed MBP HiyokoGenerator and the latter designed No-MBP HiyokoGenerator, For the No-MBP version, it merely decides whether the Hiyoko is copied from either the male or female parent and makes a single copy in which to use. And since the original MBP version was created, it would make multiple copies of predefined NPC references and release one to the map at the end of the Hiyoko's generation. The newest upgrade of MBP HiyokoGenerator (to version 1.12d) no longer makes multiple copies of actual references. Instead, the various predefined hiyoko models have unique ID values that are collected, and from there only one is chosen. This should cut down the number of calls to the CreateFullActorCopy to just one at a time, this while the original version never once used its related RemoveFullActorCopy. With this, the likelihood of Bendu Olo appearances should disappear. NEW! LoversHiyokoClub A new edition, and relatively minor, this mod merely adds Greetings to NPCs that are part of the Hiyoko Faction, regardless of them being generated by either HiyokoGenerator. If using the No-MPP edition and the child's parentage is from a custom race mod, it will provide greetings even if the race mod itself contains no greetings of its own. And the latest version of the MBP edition has new, unplayable races unique and without greets of their own. While mod order is generally flexible, it is recommended to be placed alongside LoversTamagoClub,
gballest Posted March 31, 2022 Posted March 31, 2022 Did the files disappear? I do not see the updated filess.
LongDukDong Posted March 31, 2022 Author Posted March 31, 2022 (edited) Apologies. Apparently, there are issues uploading large (or mediocre graphic-based) files. I didn't have issues with the mod of 28MB size until now... receiving this error display: In order to upload the latest version, I had to use a technique to break the mod into smaller components. For that, I needed to rewrite download instructions: Apparently... I had to 'log out/sign out' and actively re-log in? Don't ask me WHY that made a difference... but it did. Edited March 31, 2022 by LongDukDong
LongDukDong Posted April 4, 2022 Author Posted April 4, 2022 ANOTHER HIYOKOCLUB AND GENERATOR FIX There was a small bug within HiyokoClub where it involved the recently added INI Reload feature. This past March, I did a reorganization of the code used within the Settings spell script. Unfortunately, I had neglected to update one of the lines within and the menu feature to update the Ini did not perform its job. While the error itself was not apparent, the fix itself was and was taken care of quickly. The previous upload of the entire package includes a new "LoversHiyokoClub" file which allows Hiyoko (by their faction) to actually have GREETINGs if they meet no other conditions, This file is simple in design and will be updated as the number of greetings can be counted on a single hand. However, it was the end result of an experiment. Within the classic-styled MBP HiyokoGenerator, an attempt to bring Greetings was made. But quickly abandoned once realized that HiyokoGenerator was made completely standalone from HiyokoClub itself and did not grant access to the 'HiyokoFaction' which would be needed to trigger Hiyoko-only greetings. Unfortunately, the Greetings were left in place, these greetings carrying a chance of overriding some key greetings used by various quests, including the Big Head Fork quest in the Shivering Isles. Discovering that, the Greetings within HiyokoGenerator were subsequently removed. NOTE: I've been trying to upload this for NINE HOURS!
LongDukDong Posted April 6, 2022 Author Posted April 6, 2022 CONDOM HOUSE PUBLISHING AND THE BUXOMY BOSMER OF ANVIL DO IT AGAIN!!! The lavacious Wood Elf that would give you wood has returned and put pen to paper. And after she contacted the fine folk at CondomHouse, the fourth edition of Tamago and Hiyoko: A Guide to All has been released. The popular guide for those inquiring about sex education in the lands of Cyrodiil now has new chapters and new content. While our lovely authoress still never wrote a complete guide, every edition she's produced have proven useful and, entertaining for those who love adventure of all types.
KentuckyExpat Posted April 7, 2022 Posted April 7, 2022 In a related issue to the one regarding length of time for various elements of pregnancy, I found a curious situation. My Tamago settings for menstrual cycle are: Early Follicular - 3 days Late Follicular - 3 days Ovulation - 1 day Luteal Period- 7 days 1st trimester - 5 days 2nd trimester - 5 days 3rd trimester - 5 days Post-Partum - 6 days The problem arises when my PC gets pregnant. That occurs no later than the 1st day of the Luteal Period since the ovum only lasts for one day. Now, what should happen is that once the ovum is fertilized and implants in the womb (indicated by the ovum status changing from Fertilized Ovum to Fetus or Zygote [can't remember which term is used]) the menstrual cycle should terminate and the fifteen day pregnancy cycle should take over. It doesn't. Even though the ovum shows in my inventory as a zygote/fetus I'm still seeing the Womb as in the Luteal Period, where it stays until the end of the 7 day period and only then does my PC begin her first trimester of her pregnancy. Most disconcerting... Also, if I try to change the lifetime of sperm or ova using the Tamago Club spell, the system changes the value to zero. At least, that is what happened a month or so ago. I see you have been working on changes to Tamago Club so perhaps that is no longer the case.
fejeena Posted April 7, 2022 Posted April 7, 2022 (edited) The pregnacy start after the cycle in all Tamago versions. Ovulation - 1 day and egg fertilization Luteal Period +7 days Then the1st trimester starts + 5 days 2nd trimester +5 days 3rd trimester +5 days = 22Days Or 21 days if egg fertilization at first Luteal Period day. ------------------- In my game I have set 1st trimester very short, so that 1st trimester + Luteal Period have the same days as the other trimesters. You can set Luteal Period 7 days 1st trimester 1 day 2nd trimester 8days 3rd trimester 8 days = 24 days pregnancy Edited April 7, 2022 by fejeena
LongDukDong Posted April 8, 2022 Author Posted April 8, 2022 4 hours ago, KentuckyExpat said: The problem arises when my PC gets pregnant. That occurs no later than the 1st day of the Luteal Period since the ovum only lasts for one day. Now, what should happen is that once the ovum is fertilized and implants in the womb (indicated by the ovum status changing from Fertilized Ovum to Fetus or Zygote [can't remember which term is used]) the menstrual cycle should terminate and the fifteen day pregnancy cycle should take over. It doesn't. Even though the ovum shows in my inventory as a zygote/fetus I'm still seeing the Womb as in the Luteal Period, where it stays until the end of the 7 day period and only then does my PC begin her first trimester of her pregnancy. Most disconcerting... Zygote is another word for Fertilized Ovum. An Ovum (egg) can be turned into a Zygote thanks to a little nudge by some Sperm. This can happen in 'any' stage of the menstrual cycle, though... this assuming someone has SERIOUS fun with the life expectancy values of Sperm and Egg OR if you are using a Cryopreserve device that was part of the original package... but tucked away and hidden. It is during the Luteal phase where a zygote is given a promotion to an Embryo. ? One could say that the Luteal phase can be an unofficial stage of Pregnancy if an Embryo exists. But not when it comes to the officially named Trimesters. One must go through the whole span of the Luteal phase. The First Trimester only shows if you have an Embryo when exiting the Luteal Phase. The generation of an Embryo doesn't end the menstrual cycle and never did. 5 hours ago, KentuckyExpat said: Also, if I try to change the lifetime of sperm or ova using the Tamago Club spell, the system changes the value to zero. At least, that is what happened a month or so ago. I see you have been working on changes to Tamago Club so perhaps that is no longer the case. THE FUCK????? WIll have to get to that tomorrow!!!!!
fejeena Posted April 8, 2022 Posted April 8, 2022 11 hours ago, KentuckyExpat said: Also, if I try to change the lifetime of sperm or ova using the Tamago Club spell, the system changes the value to zero. Was definitely insufficient hygiene when using the settings. Not Dukky's fault.
LongDukDong Posted April 8, 2022 Author Posted April 8, 2022 (edited) 5 hours ago, fejeena said: Was definitely insufficient hygiene when using the settings. Not Dukky's fault. My fault. The routine that returned the 'altered/updated' days into the Quest values... I sent the wrong values. Let's see how long it takes to upload with the current forum. GROWING PAINS BUMP PAIN MANAGING!!?? EDIT: For now, updating through the Download Manager is no longer possible. The system now ignores upload attempts. While it shows that the upload is successful with the upload manager, one can see that the files did not actually save. Spoiler IN THE MEANTIME.... The main SUPPORT page with the individual version numbers for each mod has attachments for Version 1.17 of TamagoClub and Version 1.01 of LoversHiyokoClub. The issue with the GENETIC LIFETIMES settings within TamagoClub has been fixed. Thanks to @KentuckyExpat for informing me of the issue. And LoversHiyokoClub now have more Hiyoko Greetings than the mere three when it was first crafted. Edited April 8, 2022 by LongDukDong
KentuckyExpat Posted April 17, 2022 Posted April 17, 2022 On 4/7/2022 at 8:12 PM, LongDukDong said: Zygote is another word for Fertilized Ovum. An Ovum (egg) can be turned into a Zygote thanks to a little nudge by some Sperm. This can happen in 'any' stage of the menstrual cycle, though... this assuming someone has SERIOUS fun with the life expectancy values of Sperm and Egg OR if you are using a Cryopreserve device that was part of the original package... but tucked away and hidden. It is during the Luteal phase where a zygote is given a promotion to an Embryo. ? One could say that the Luteal phase can be an unofficial stage of Pregnancy if an Embryo exists. But not when it comes to the officially named Trimesters. One must go through the whole span of the Luteal phase. The First Trimester only shows if you have an Embryo when exiting the Luteal Phase. The generation of an Embryo doesn't end the menstrual cycle and never did. THE FUCK????? WIll have to get to that tomorrow!!!!! Ahh. The difference is the original Tamago Club had that pattern and you have chosen (for what are probably good and sufficient reasons) to retain that pattern of Follicular, Ovulation, Luteal phases even where there is a fertilized Ovum; whereas I, needlessly introducing reality into a fantasy world, was looking for the Nirnean equivalent of reality(?). ? That explains it completely. ?
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