LongDukDong Posted January 27, 2023 Author Posted January 27, 2023 (edited) Wait... So ... the sperm count .. stays FLAT? First, your Oblivion game is 'not' on the ProgramFiles folder or subfolder... I assume that's a given because LAPF itself is an OBSE plugin system and OBSE will not function if Oblivion is in the Program Files folder or a subfolder therein. Nitty Gritty... your mod order: (The Masters) Oblivion.esm ----whatever esms...--- Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm (The Plug-ins) ----nearly any non LAPF/Tamago until--- LoversTamagoClub.esp LoversHiyokoClub.esp HiyokoGenetics.esp HiyokoGenerator.esp HiyokoGeneratorBroodMother.esp (for 'creatures' to be born)... Lovers with PK.esp LoversCreature.esp ----- anything else---- LoversMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp Apart from the content like Unofficial Obliion patches, DLCs, other Tamago or Lovers mods... This is the basic order you have the LAPF and Tamago mods? Still, I never heard of a sperm count that remains 'static' in a womb before. Edited January 27, 2023 by LongDukDong
KhanoDarke Posted January 29, 2023 Posted January 29, 2023 That's not quite what the problem is. It seems to be in the generation of sperm at all. If there is no sperm there is no feralization. And the sperm count always stays 0 yes.
fejeena Posted January 29, 2023 Posted January 29, 2023 You only get no sperm if LoversTamagoClub.esp doesn't add any. And in the LoversTamagoClub.esp scripts the females don't get sperm if one of the sex partners have a xLoversPkrContraception token in the inventory or during oral sex. Yes, men can take contraception and they they can't give sperm. The script part with the "When is no sperm added" o = Offender/male /futa d = Defender/female if o.GetItemCount xLoversPkrSPosGroupM == 4 || o.GetItemCount xLoversPkrContraception || d.GetItemCount xLoversPkrContraception || (o.GetIsSex Female && (GxLoversPkrFutanari == 0 || a3ltc.KokumaroMilk == 0)) || (d.GetIsSex Female == 0 && d.GetItemCount a4tcWomb == 0 && a3ltc.AllowAnal == 0) return But I don't think all your females have that token. You can check with console if player or NPC have a xLoversPkrContraception token. click on player or NPC GetItemCount xx000819 xx = load order number of the Lovers with PK.esm
LongDukDong Posted January 29, 2023 Author Posted January 29, 2023 Contraception would indeed prevent any delivery of sperm to a target. If you had 'TamagoFertilityClinic" installed, it places contraceptives upon certain individuals during their first occasion of happy happy time. Most notably, this would be for a race of Tabaxi and any NPC with the guard flag. Though that mod also has a spellbook you can purchase to add/remove these contraceptives. That Tabaxi and the Guards are singled out is because of TFC's own INI files that lists them. But, if you don't have TFC... that's a MEH. Fejeena is correct in the assessment of LoversTamagoClub. That plugin is the bridge between TamagoClub's reproductive simulation system and LAPF's copulation system, actively determining when LAPF's sex animatics are being completed in order to tell TamagoClub when to generate sperm and into whom. And yes, LoversTamagoClub has 'two' settings. The first is the Futa Sperm Generation system which lets Females generate sperm. And the second is the Allow Anal setting which permits males to receive when they have no womb. Originally, this was only INI controlled. But I have since made it so the INI loads once and you can edit it within a very simple SELF>LESSERPOWER spell menu. And then there's TamagoClub's own system. Originally, you could dictate who gave or receive sperm solely within its INI file, and its TamagoSettings spell (again a SELF>LESSERPOWER spell) would only tell you what the settings are, not allowing them to be changed. I have reworked the TamagoSettings system so it allows player interaction so you can change settings in-game. The Sperm Acquisition section shown above, indicates you can control how the Player handles sperm, and how individual NPCs handle sperm. The thing is, both sections are defaulted to the values above, indicating that player and NPC should be able to send and receive sperm. Other options for the NPC include Must be in the Player Faction to receive sperm (cannot give/generate sperm) Must be in the Player Faction to give or receive sperm Disabled Insofar as being in the Player Faction, that's for things like companions, slaves or whatever has an NPC join a faction that labels them as part of your extended family of sorts. See whether any of these settings have been altered. By default, they are set to permit sperm transmission to any subject with a womb (even creatures without any edition of LoversCreatures) as old TamagoClub's womb generation (even before me) gave a 50/50 chance of womb to vanilla creatures back in the day. Just remember that respawnable entities (creatures, actors) may 'reset' and erase old carried contents like wombs, sperm.
KhanoDarke Posted February 12, 2023 Posted February 12, 2023 Well this bloody thing won't even get up past startup now that i added the broodmother and a proper hiyoko genetic and generator... damn i was having so much fun too...
LongDukDong Posted February 12, 2023 Author Posted February 12, 2023 (edited) Mod Order order por favor? And while the base systems are not broken, I am adding some extra features to some mods. Anyone like silent mode where the dang alert pops don't show anymore? Edited February 12, 2023 by LongDukDong
LongDukDong Posted February 25, 2023 Author Posted February 25, 2023 (edited) Hrm... still no response to the mod order.... Perhaps he sorted it himself. TIME FOR AN UPDATE! First, for game immersion sake, I added a 'silent-mode' flag to TamagoClub, HiyokoClub and both editions of the 'HiyokoGenerator'. The startup pop-up window that indicate that TamagoClub has loaded, the pop-ups indicating the HiyokoGenerator Names are being created, and the pop-up informing the player that the first child in the game has been borne, may now be turned off with their respective INI files. The Silent flag should be clearly marked... basically at or near the top of each INI file. Second, the Settings Menus for both TamagoClub and HiyokoClub now return some game-dev information. The original edition package merely showed the player the actual console-commands or ini file settings being used by TamagoClub and HiyokoClub, these setting only editable within the INI file alone and uneditable in-game. In the recent Dukky editions, I chose to make it easy for the player (you) to alter the game settings while playing, but had removed the display of the console codes that could be used. The newest package now allows you to see the console commands, defined as 'formulas', when you wish to alter/edit the more complex game settings. You can now see the actual TamagoClub settings dictating the lifespan of ovum, the length of the female luteal phase, and the settings dictating the HiyokoClub chance of entering labor or the lifespan of Hiyoko when altering/editing these factors. Third, the vampire trait now demands vampire eyes at birth. I am unsure how many players have checked the inventory of a hiyoko that may have been borne a vampire. But if it was one that was recently generated, and not actively saved/reloaded, the illusion of a hiyoko with vampire eyes vanishes. That is to say, vampire eyes given to a hiyoko at birth is only a temporary effect that would disappear, only being permanent when you load a game with the hiyoko already vampiric at start. That was then, but no more. Now both editions of HiyokoGenerator will check the vampiric status of a Hiyoko and give them vampire eyes at birth. No more will a newborn hiyoko's eyes revert to their vanilla non-vampiric standard after checking their inventory. Fourth, the strength of the birth mother will now be tested. For this, a new factor for the Maternal parent has been added to the HiyokoGenerator INI file, this again near the top of the INI file itself. Currently, the value is set to -1, and thus disabled. However settings of 0-100 alter the behavior and generation of the hiyoko and its race depending upon which edition of HiyokoGenerator you are using. Again... a -1 setting assumes default and normal generation of the Hiyoko as it has been (in general). For the MBP edition of HiyokoGenerator, the child's race has normally been split with a 65% of the mother's race being chosen or a 35% chance of the father's. Recently, sub-versions have been introduced... some for actual lore. And until now, this has been constant. However, you may now set the newly added Maternal value to increase the chance of the Mother's race to be used, or weaken it so the Father's race is more likely applied. For the non-MBP edition of HiyokoGenerator, the child's race is very simple. If it is a female hiyoko borne, it is a clone of its female parent. And if it is a male hiyoko, it is a duplicate of its male parent. Only the eyes, hair and contents have changed. Though the race given is tied to its the hiyoko's gender cannot be changed, the gender of the hiyoko itself could be prior to generation. In this, the newly added Maternal value can now dictate if the child has a better chance of being borne female and thus cloned from the female parent, or borne male and so forth. However, this does negate the TamagoClub options where you can set the chance of a child borne male or female. Here, I pleade the Fifth. The racial repertoire of the MBP-supported HiyokoGenerator has expanded. So much for normal generation of hiyoko, right? Well, this matters only to the original x117-format edition and not the alternate edition. In general, the hiyoko created with original HiyokoGenerator were limited to being formed from races defined within the MBP (ModularBeautifulPeople) and x117 race mods. This was by design as the Generator was made with the 'short-statured' races in mind. Later updates which I made upon this mod allowed for more variety. Custom hiyoko races were added, but still based upon the MBP and original Oblivion master. That is until now. There are now over fifty forms of Hiyoko Races available within the MBP HiyokoGenerator, ranging from Breton and Dunmer, through Nord, Orc, Mazken and Dremora all based on vanilla races. There are Ice Elves, Sirens, Synxs, Moonshadow Elves and Mi'qote from the MBP. And then there are the newly supported 'Outside Mod' races. For now some of the races available and popularized at nexus mods have hiyoko and hiyoko graphics support. The Avariel, or Flying Elves, are now supported. And by extension any race with 'Angel' in its name may likely have a hiyoko borne with wings... either light or dark. On the flip-side, the Chingari Demon race with red skin and batlike wings are supported, as most any race with 'demon' in its name. The Inari and subsequent Kitsune based races have been given love. And children borne to any Ohmes named Khajiits will sport facial and body stripes as their parents, as will it too have catlike eyes denoting it being a furstock of Khajiit. As the hiyoko for these races may come from a varying mod, such as a variety of Kitsune, the racial textures and models required for the Hiyoko has been included within the now-expanded.bsa file. Other races too have support, such as the Desire Demon based upon the race found in DragonAge, the CatSlave race that was introduced within Child Races Revamped (included within Childrens of Cyrodiil by Elgado2K), or the popular DiabloElf 6-in-1 race which as of recent is no longer available at Nexus Mods. Just in case, a list of supported mods and links is in the HiyokoGenerator's text file. Now for the sixth... Apple no more. Within HiyokoClub, there is an option within the Settings menu to define the so-called 'Orphanage' location. The orphanage location is basically a static marker which is 'dropped' where the player stands when you select this option. And it is a marker in which Children designated as Orphans would be drawn. Originally, the marker was a static event with an 'apple' model/mesh. So whenever you chose this option, an apple would appear. Not one you could pick up and eat, but an object... one that could be kicked and would slightly roll. I decided it was time to replace the apple, and wanted something smaller, less obtrusive, and wouldn't roll so much. It was then that I discovered the classic vanilla 'ruby' model/mesh. It was nothing more than a tiny red cube, and I found perfect as the replacement for the apple orphanage static marker. So a tiny ruby now replaces the apple as the static Orphanage marker. Happy Gaming! Edited February 26, 2023 by LongDukDong
Guest Posted March 4, 2023 Posted March 4, 2023 (edited) By the way, are the "creatures" being born no longer hostile in their mother? Your mod is incredible. Thank you for your work and for keeping it up to date. It is a pity that there is no port of your mod for Skyrim or Fallout 4 (True, Fallout 4 does not have as many creatures as Skyrim or Oblivion, literally 10 pieces and only 4-6 types have sex animations). For example Being Female only supports "creatures" for the LE version. Other than that, Being Female doesn't have multiple pregnancies. Pregnancy is possible with your mod, even while the heroine is pregnant, which is actually a cool possibility. Because in reality, this has already happened. There are cases when a woman ovulates more than 1 egg. (Of course, these cases are incredibly rare, but they do exist). Then, as Being Female does not allow this. Edited March 4, 2023 by NeedSomeSleep merge comments
fejeena Posted March 4, 2023 Posted March 4, 2023 (edited) 1 hour ago, NeedSomeSleep said: By the way, are the "creatures" being born no longer hostile in their mother? In the mother ? Inside? Are you talking about penalties during pregnancy with creatures? With Undead you lose Health, With Flame Atronach you have frost weakness , ... That is part of Hiyoko-Generator-Brood-Mother, and not changed in this Mod package. There is no creature pregnancy in the TAMAGO / HIYOKO MASTER SET For creatures pregnancy you need Hiyoko-Generator-Brood-Mother (with positive and negative effects during pregnancy. But PregnancyEffectLevel, HumanPregnancyEffect and PregnancyBurden can be disabled in the HiyokoGeneratorBroodMother.ini ) or the old HiyokoGeneratorCreature (without any effects during pregnancy ) Edited March 4, 2023 by fejeena
Scarvoice Posted March 4, 2023 Posted March 4, 2023 (edited) thanks for the mod! i was wondering if it's possible to freeze some npc pregnancy phase (like keeping them permanently at phase 3 while others not affected)? Edited March 4, 2023 by Scarvoice
fejeena Posted March 4, 2023 Posted March 4, 2023 (edited) No you can not "freeze" pregnancy if you want a permanently pregnant NPC you give the NPC a preg body and preg clothes. The body you can add with Blockhead so the NPC don't use the default body in meshes\characters\_male And the clothes you can add to the NPC in the Mod esp, or in game with console "Additem" or if you use MCS you use the "MCS Order" spell and then the command "Trade" Then you have an always pregnant NPC. And to make sure that the NPC does not become real pregnant ( then she would change the body and preg-clothes ) you add the "Lovers with PK.esm" item "xLoversPkrContraception" Use console, click on the NPC additem xx000819 1 hit enter key ! Replace the xx with the load order ID of "Lovers with PK.esm" Now the NPC can't get pregnant in real life and always keeps the body and clothes you choose. Edited March 4, 2023 by fejeena
Hatoc123 Posted March 4, 2023 Posted March 4, 2023 Hi Folks is their any reason why I would recive a crash when loading this latest update, Since I just updated it and now when I load in it says loading tamago ini file then crashs, Its mostl likely something else I'm just trying to pin down the culprit at the moment. Yes this is not a clean save.
fejeena Posted March 4, 2023 Posted March 4, 2023 Maybe a mistake in your load order after the update. Check your load order again. And test with a new game, new character, to see if it works, then you can test your old saves. ( Maybe a bug in your save )
Hatoc123 Posted March 4, 2023 Posted March 4, 2023 1 hour ago, fejeena said: Maybe a mistake in your load order after the update. Check your load order again. And test with a new game, new character, to see if it works, then you can test your old saves. ( Maybe a bug in your save ) Just tested with new save and yeah new save works completly fine. Sucks I've lost my old save(yes I tried some old saves but they just crashed outright) but this doesnt surprise that much as that save has had major mod changes over the years and as you know you arnt really meant to keep playing on a save I you have made sinceficant changes mod wise.
LongDukDong Posted March 4, 2023 Author Posted March 4, 2023 18 hours ago, NeedSomeSleep said: By the way, are the "creatures" being born no longer hostile in their mother? Within either version of HiyokoGenerator, there is a provision where it performs ModDisposition of 100 to the mother (ie a 100+ increase) and a ModDisposition of 50 (aka a 50+) to the Father. And following that, an additional ModDisposition of 50 to the "MotherGene" parent. This would give a 150+ disposition bonus to the mother if the mother is both the birth mother and the genetic (egg producing) parent if both are the same. Though disposition itself cannot go beyond 100. Other factors? Well, that's what factions may do. But there is a "Calm Children" spell of sorts within HiyokoSpells, and a clean Factions/Classes feature in my edition of HiyokoShooter. 17 hours ago, fejeena said: There is no creature pregnancy in the TAMAGO / HIYOKO MASTER SET It is more apt to say that there isn't any case where a 'Creature' is to be borne without BroodMother. Births will continue without BroodMother, but they will be based upon which generator you use. With the MBP generator, the result will be an animal-like Hiyoko... predominanty of the Tabaxi line. Otherwise, it should be (Female child = Mom Copy / Male child = Dad Copy)... in general. Mind you, BroodMother does give some interesting effects... 4 hours ago, fejeena said: No you can not "freeze" pregnancy Correct, pregnancy stages cannot as yet be frozen. However, genetic material CAN be kept frozen within specially defined containers. A container with a 'CryoPreserve Device' will halt the loss of any life-energy of any Tamago Geneic objects (egg, sperm, embryo.... whatever) until removed. Well... that or until you reset the system. Within TamagoClub, there are TWO types of CryoPreserve devices (one is invisible and meant for modders to place in custom containers), and there are two InVitro Fertilization devices (again, one is invisible). The CryoPreserve and In-Vitro devices were not actually made by me, but were in Tamago all this time! I have, however, repaired and uploaded into the Download Manager, the TamagoShop mod that has the player-usable editions for sale within the Imperial City. I am contemplating how to make a THIRD like item, one to let a container (of sorts) be able to take the genetics... process it through stages from Zygote to Embryo to Fetus... and then actively generate a hiyoko. Can one say INCUBATOR? Ah, but that is something for later.
fejeena Posted March 4, 2023 Posted March 4, 2023 5 hours ago, Hatoc123 said: Just tested with new save and yeah new save works completly fine. Sucks I've lost my old save(yes I tried some old saves but they just crashed outright) but this doesnt surprise that much as that save has had major mod changes over the years and as you know you arnt really meant to keep playing on a save I you have made sinceficant changes mod wise. Have you delete all old children before you changed the version? You know the Tamago and Hiyoko setting spells. both have a reset funktion. Before you change a version reset Tamago and Hiyoko , and save the game. Then install the new version. So you have to install the old version again , and try it. Not sure if that works. ------------------------------------------------------ 21 hours ago, fejeena said: There is no creature pregnancy in the TAMAGO / HIYOKO MASTER SET I meant creatures children. Without HiyokoGeneratorBroodMother or HiyokoGeneratorCreature you only get human children after sex with a creature.
Etarnalazure Posted March 5, 2023 Posted March 5, 2023 (edited) Hey there, Firstly, I'd like to say that I am amazed that both you (LongDukDong) and fejeena are still doing this, I remember seeing you both around years ago when I first tried out Tamago. Good on you both Secondly. Is there some sort of guide on the whole MBP and x117 race thing? Every few years I return to Oblivion, wanting to mess around, however, each time I return, I remember how unstable the game is, leaving me unable to play any saved games made the day before without the game crashing. I am beginning to think its because I'm still using the old MBP and x117 race mods that was released.. Well, at least 4 years ago. (MBP 1.4a + MBP_Full++ 0.94a_x1170.78allin1 is what the zip file is called.) Has someone "remastered" those mods? If so, where can I find them? Or should I just give up on using those mods because they generally just make the game unstable? For once I'd like to play the game for longer than a day without having to create a new character. ^^ If it helps narrow down the issue on why my save games always corrupt; Oblivion.esm Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp <- In the Bashed Patch UOP Vampire Aging & Face Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp <- In the Bashed Patch DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp DMRA BBB Complete Clothing and Armor Replacer.esp <- In the Bashed Patch DMRA BBB Knights of the Nine Replacer.esp <- In the Bashed Patch DMRA Stock Clothing Skimpy.esp EVE_KnightsoftheNine.esp EVE_StockEquipmentReplacer.esp StockClothingArmorHGECFighterD.esp EVE_ShiveringIslesEasterEggs.esp Lovers with PK.esp HiyokoGenetics.esp HiyokoGenerator.esp LoversTamagoClub.esp LoversSlaveTrader.esp LoversRaperS.esp LoversHiyokoClub.esp LSTBravilUnderground.esp LSTBru-Addon1.esp TamagoSetBody.esp SetBody.esp Animation - Growlfs Body Resizing Mod.esp DarNifiedUI Config Addon.esp Beautiful People 2ch-Ed Chocolate Elves.esp <- In the Bashed Patch Beautiful People 2ch-Ed CustomRace.esp <- In the Bashed Patch Beautiful People 2ch-Ed Cute Elves.esp <- In the Bashed Patch Beautiful People 2ch-Ed Disable BandBlindMask.esp <- In the Bashed Patch Beautiful People 2ch-Ed Merged Eye Modules.esp <- In the Bashed Patch Beautiful People 2ch-Ed Merged Hair Modules.esp <- In the Bashed Patch Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp <- In the Bashed Patch Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp <- In the Bashed Patch Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp <- In the Bashed Patch Beautiful People 2ch-Ed Sheogorath Eye.esp <- In the Bashed Patch Beautiful People 2ch-Ed Vanilla Race.esp <- In the Bashed Patch MaleBodyReplacerV5.esp <- In the Bashed Patch EVE_KhajiitFix.esp <- In the Bashed Patch Real_Mannequin.esp x117 Merged SKSRENs Hair Modules.esp <- In the Bashed Patch Oblivion_Character_Overhaul.esp Better Looking Redguards v2.esp Active_Inventory_Spell_1.2.esp Alternative Start by Robert Evrae.esp Safe Traveling NPC.esp BudongsNarcolepsySpell.esp MasterHome.esp LoversMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp Bashed Patch, 0.esp kuerteeCleanUp.esp Edited March 5, 2023 by Etarnalazure
fejeena Posted March 5, 2023 Posted March 5, 2023 (edited) A good idea for a stable game is to sort your mods Beautiful People is old, nothing new https://www.loverslab.com/topic/2590-mbp-allin1-omod-v21beta/ and https://www.loverslab.com/topic/833-install-beautiful-people-a-guide-to-setting-up-beautiful-people-modular-bp/ and https://www.loverslab.com/topic/2590-mbp-allin1-omod-v21beta/page/18/#comment-2037666 In Rockat's post from October 20, 2017 Load order and other things to get a stable game ( e.g. not install in C : / program files ) Read https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257 Here your load order ( with BOSS line numbers) Spoiler DMRA BBB Complete Clothing and Armor Replacer.esp !FULL Why DMRA Stock Clothing Skimpy.esp ? and StockClothingArmorHGECFighterD.esp (it is a full replacer with Kights and Sivering Isle) And this DMRA BBB Knights of the Nine Replacer.esp and EVE_KnightsoftheNine.esp and another one EVE_StockEquipmentReplacer.esp ???? Install ONE replacer and delete all the others. --- Growlfs Body Resizing Mod.esp 22470 Not a good idea with Lovers ! I wouldn't use it. You MUST use the LAPF/Lovers skeleton, not sure if Growlfs Mod works with it, or if it only works with his skeleton that you can not use. But a resized NPC or player will look like shit during sex. The Lovers sex animations are made for scale 1 . --- Why no Lovers Creatures? You have LSTBravilUnderground. For some quest you need creatures sex (even if you don't like creatures sex) You can not finish the Trainer Quests lines, --- NEVER Lovers Mods in the BashedPatch. Disable ALL lovers and Tamago/Hiyoko Mods, create the Bashed patch, activate Lovers Mods. --- Here your load order with all your Mods: ---------------------------------------------- Oblivion.esm Beautiful People 2ch-Ed.esm 101 x117race.esm (344) Lovers with PK.esm TamagoClub.esm HiyokoClub.esm (LoversCreatures.esm if you install it ) Unofficial Oblivion Patch.esp 808 UOP Vampire Aging & Face Fix.esp 822 Recommend removing if using Wrye Bash. A tweak for this exists in "Tweak Settings". Oblivion Citadel Door Fix.esp <- In the Bashed Patch 824 DLCShiveringIsles.esp 877 Unofficial Shivering Isles Patch.esp MasterHome.esp ???? Is it a Playerhouse Mod? Then here Real_Mannequin.esp 2943 DarNifiedUI Config Addon.esp 3462 kuerteeCleanUp.esp 3516 DLCHorseArmor.esp 3782 DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp 3845 DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp 3887 DLCSpellTomes - Unofficial Patch.esp <- In the Bashed Patch EVE_StockEquipmentReplacer.esp 3916 MaleBodyReplacerV5.esp <- In the Bashed Patch 3943 DMRA BBB Complete Clothing and Armor Replacer.esp <- In the Bashed Patch 7157 DMRA Stock Clothing Skimpy.esp 7172 StockClothingArmorHGECFighterD.esp 7459 DLCThievesDen.esp 7883 DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Only for new game. Don't use for existing game. . . . Most Quest Mods here . . . DLCBattlehornCastle.esp 14106 DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp 14186 DLCFrostcrag - Unofficial Patch.esp Knights.esp 14290 Knights - Unofficial Patch.esp DMRA BBB Knights of the Nine Replacer.esp <- In the Bashed Patch 14326 EVE_KnightsoftheNine.esp 14342 EVE_ShiveringIslesEasterEggs.esp 18215 Safe Traveling NPC.esp 19072 HiyokoGenetics.esp 19140 HiyokoGenerator.esp LoversTamagoClub.esp LoversHiyokoClub.esp TamagoSetBody.esp LoversRaperS.esp Lovers with PK.esp (LoversCreatures.esp if you install it ) LoversSlaveTrader.esp LSTBravilUnderground.esp LSTBru-Addon1.esp Alternative Start by Robert Evrae.esp 20106 Active_Inventory_Spell_1.2.esp 20578 BudongsNarcolepsySpell.esp 20606 SetBody.esp 20932 Animation - Growlfs Body Resizing Mod.esp 22470 Not a good idea with Lovers ! Beautiful People 2ch-Ed Disable BandBlindMask.esp <- In the Bashed Patch 23277 Beautiful People 2ch-Ed Sheogorath Eye.esp <- In the Bashed Patch Beautiful People 2ch-Ed Vanilla Race.esp <- In the Bashed Patch Beautiful People 2ch-Ed Merged Hair Modules.esp <- In the Bashed Patch Beautiful People 2ch-Ed Merged Eye Modules.esp <- In the Bashed Patch Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp <- In the Bashed Patch Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp <- In the Bashed Patch x117 Merged SKSRENs Hair Modules.esp <- In the Bashed Patch Beautiful People 2ch-Ed CustomRace.esp <- In the Bashed Patch Beautiful People 2ch-Ed Chocolate Elves.esp <- In the Bashed Patch Beautiful People 2ch-Ed Cute Elves.esp <- In the Bashed Patch Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp <- In the Bashed Patch Beautiful People 2ch-Ed MS Elves - NoSc.esp EVE_KhajiitFix.esp <- In the Bashed Patch 24516 Better Looking Redguards v2.esp 24557 OCO change all NPC and overwrite this Mod Oblivion_Character_Overhaul.esp 24587 Beautiful People add new hair and eyes and this mod too, why both ? Bashed Patch, 0.esp LoversMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp Edited March 5, 2023 by fejeena
Etarnalazure Posted March 5, 2023 Posted March 5, 2023 (edited) 23 minutes ago, fejeena said: A good idea for a stable game is to sort your mods Beautiful People is old, nothing new https://www.loverslab.com/topic/2590-mbp-allin1-omod-v21beta/ and https://www.loverslab.com/topic/833-install-beautiful-people-a-guide-to-setting-up-beautiful-people-modular-bp/ and https://www.loverslab.com/topic/2590-mbp-allin1-omod-v21beta/page/18/#comment-2037666 In Rockat's post from October 20, 2017 Load order and other things to get a stable game ( e.g. not install in C : / program files ) Read https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257 Here your load order ( with BOSS line numbers) Hide contents DMRA BBB Complete Clothing and Armor Replacer.esp !FULL Why DMRA Stock Clothing Skimpy.esp ? and StockClothingArmorHGECFighterD.esp (it is a full replacer with Kights and Sivering Isle) And this DMRA BBB Knights of the Nine Replacer.esp and EVE_KnightsoftheNine.esp and another one EVE_StockEquipmentReplacer.esp ???? Install ONE replacer and delete all the others. Growlfs Body Resizing Mod.esp 22470 Not a good idea with Lovers ! I wouldn't use it. Why no Lovers Creatures? You have LSTBravilUnderground. For some quest you need creatures sex (even if you don't like creatures sex) You can not finish the Trainer Quests lines, NEVER Lovers Mods in the BashedPatch. Disable ALL lovers and Tamago/Hiyoko Mods, create the Bashed patch, activate Lovers Mods. Here your load order with all your Mods: ---------------------------------------------- Oblivion.esm Beautiful People 2ch-Ed.esm 101 x117race.esm (344) Lovers with PK.esm TamagoClub.esm HiyokoClub.esm (LoversCreatures.esm if you install it ) Unofficial Oblivion Patch.esp 808 UOP Vampire Aging & Face Fix.esp 822 Recommend removing if using Wrye Bash. A tweak for this exists in "Tweak Settings". Oblivion Citadel Door Fix.esp <- In the Bashed Patch 824 DLCShiveringIsles.esp 877 Unofficial Shivering Isles Patch.esp MasterHome.esp ???? Is it a Playerhouse Mod? Then here Real_Mannequin.esp 2943 DarNifiedUI Config Addon.esp 3462 kuerteeCleanUp.esp 3516 DLCHorseArmor.esp 3782 DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp 3845 DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp 3887 DLCSpellTomes - Unofficial Patch.esp <- In the Bashed Patch EVE_StockEquipmentReplacer.esp 3916 MaleBodyReplacerV5.esp <- In the Bashed Patch 3943 DMRA BBB Complete Clothing and Armor Replacer.esp <- In the Bashed Patch 7157 DMRA Stock Clothing Skimpy.esp 7172 StockClothingArmorHGECFighterD.esp 7459 DLCThievesDen.esp 7883 DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Only for new game. Don't use for existing game. . . . Most Quest Mods here . . . DLCBattlehornCastle.esp 14106 DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp 14186 DLCFrostcrag - Unofficial Patch.esp Knights.esp 14290 Knights - Unofficial Patch.esp DMRA BBB Knights of the Nine Replacer.esp <- In the Bashed Patch 14326 EVE_KnightsoftheNine.esp 14342 EVE_ShiveringIslesEasterEggs.esp 18215 Safe Traveling NPC.esp 19072 HiyokoGenetics.esp 19140 HiyokoGenerator.esp LoversTamagoClub.esp LoversHiyokoClub.esp TamagoSetBody.esp LoversRaperS.esp Lovers with PK.esp (LoversCreatures.esp if you install it ) LoversSlaveTrader.esp LSTBravilUnderground.esp LSTBru-Addon1.esp Alternative Start by Robert Evrae.esp 20106 Active_Inventory_Spell_1.2.esp 20578 BudongsNarcolepsySpell.esp 20606 SetBody.esp 20932 Animation - Growlfs Body Resizing Mod.esp 22470 Not a good idea with Lovers ! Beautiful People 2ch-Ed Disable BandBlindMask.esp <- In the Bashed Patch 23277 Beautiful People 2ch-Ed Sheogorath Eye.esp <- In the Bashed Patch Beautiful People 2ch-Ed Vanilla Race.esp <- In the Bashed Patch Beautiful People 2ch-Ed Merged Hair Modules.esp <- In the Bashed Patch Beautiful People 2ch-Ed Merged Eye Modules.esp <- In the Bashed Patch Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp <- In the Bashed Patch Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp <- In the Bashed Patch x117 Merged SKSRENs Hair Modules.esp <- In the Bashed Patch Beautiful People 2ch-Ed CustomRace.esp <- In the Bashed Patch Beautiful People 2ch-Ed Chocolate Elves.esp <- In the Bashed Patch Beautiful People 2ch-Ed Cute Elves.esp <- In the Bashed Patch Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp <- In the Bashed Patch Beautiful People 2ch-Ed MS Elves - NoSc.esp EVE_KhajiitFix.esp <- In the Bashed Patch 24516 Better Looking Redguards v2.esp 24557 OCO change all NPC and overwrite this Mod Oblivion_Character_Overhaul.esp 24587 Beautiful People add new hair and eyes and this mod too, why both ? Bashed Patch, 0.esp LoversMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp Hey Fej, Thanks a lot. I can only assume there werent anything "wrong" with the mods I use since you sorted my mods? Either way, thanks a bunch. Shame the Growths resize mod isnt a good idea (It does work though, I've used it for years, but if it might crash the game, then I'll leave it out). Always found it interesting. Also, I use Better Looking Redguards because I didnt like the textures from BCO.. I think I honestly cant remember. Also, I use a bunch of different replacers for different bodies. I had a mod that randomized bodies, so each replacer would fit the new body. Thanks a bunch for taking the time to sort this stuff out. I rarely have time for games and when I finally do I dont really have the concentration to do a bunch of background work to figure out all the little details. I dont know how you can get yourself to do it, but you do a good job mate. Edited March 5, 2023 by Etarnalazure
fejeena Posted March 5, 2023 Posted March 5, 2023 (edited) I just tested Growlfs Body Resizing Mod ( only changed the breasts) and it works with the LAPF skeleton and Lovers Sex starts and works, but you lose the Growlfs body changes ( a reset ). So you would have to make the changes again after every sex , and maybe if you use other animations. So if you install the Mod WITHOUT the skeleton, you can use it for screenshots. Funny but useless for playing the game with Lovers. EDIT: more testing. The leg change is not reset, but during sex the positions totally wrong. With super long legs you almost suck the man's nipples. Or when the NPC is in doggy position you fuck the air far above the NPC. And breast change from my H cup to small does not work. The breasts are almost imperceptibly smaller, only my nipples are so flat that you can't even see my piercing. And enlarged breasts are a bit edgy. -------------- I have the time because I have no job. And an old computer that isn't Windows 11 compatible... let's see what happens when support for Windows 10 ends. ------ LongDukDong, yes we clutter your thread, please don't punish us. And Etarnalazure if you have problems (which have nothing to do with tamago-hiyoko-master-set) sent a PM or open a own thread. Edited March 5, 2023 by fejeena 1
Scarvoice Posted March 7, 2023 Posted March 7, 2023 i'm not sure how to quote two different replies, but thanks dukky and fejeena for answering! maybe i'll just do what fejeena says, besides i need to start a new playthrough since the current one has turned kinda buggy. but hey, that's part of the charm of oblivion! ? anyway i was wondering if it's possible so that all hiyoko (including creatures) does not inherit the respawn tag or something? you know, the one that respawning npc like bandits carries, which means they cant fast travel together... for humanoid npc this happens sometimes (like dremora baby) but for creatures baby (like goblin) it seems to always happen.
fejeena Posted March 7, 2023 Posted March 7, 2023 You can do it in game with console click on the NPC/Creature SetActorRespawns 0 hit enter key And SetLowLevelProcessing 1 Low-level processing prevents an NPC from following the player, once the player leaves a cell the game ignores the NPC (no AI packs work). And NPCs and creatures cannot use load-doors if Intelligence is below 30 Respawn NPC/Creature companions cause problems if you are not near them for 3 days, then the game respawn funktion kicks in and they can vanish, lose the companion status, ... Or you use SetEssentialActors Mod/spell. It can add and remove Respawn, SetLowLevelProcessing flag and increase intelligence. ( set/remove flags Essential, Quest Item, No-Rumors, Persuasion, Summonable, and add or remove a WaterBreathing spell (Followers will not drown if they follow the player while diving) download here: https://www.loverslab.com/files/file/279-fejeenas-different-resources-and-replacers/
Scarvoice Posted March 8, 2023 Posted March 8, 2023 11 hours ago, fejeena said: You can do it in game with console click on the NPC/Creature SetActorRespawns 0 hit enter key And SetLowLevelProcessing 1 Low-level processing prevents an NPC from following the player, once the player leaves a cell the game ignores the NPC (no AI packs work). And NPCs and creatures cannot use load-doors if Intelligence is below 30 Respawn NPC/Creature companions cause problems if you are not near them for 3 days, then the game respawn funktion kicks in and they can vanish, lose the companion status, ... Or you use SetEssentialActors Mod/spell. It can add and remove Respawn, SetLowLevelProcessing flag and increase intelligence. ( set/remove flags Essential, Quest Item, No-Rumors, Persuasion, Summonable, and add or remove a WaterBreathing spell (Followers will not drown if they follow the player while diving) download here: https://www.loverslab.com/files/file/279-fejeenas-different-resources-and-replacers/ omg thank you so much! this is super helpful!
LongDukDong Posted March 10, 2023 Author Posted March 10, 2023 (edited) On 3/7/2023 at 4:23 AM, Scarvoice said: anyway i was wondering if it's possible so that all hiyoko (including creatures) does not inherit the respawn tag or something? you know, the one that respawning npc like bandits carries, which means they cant fast travel together... for humanoid npc this happens sometimes (like dremora baby) but for creatures baby (like goblin) it seems to always happen. When it comes to HiyokoGenerator, the Hiyoko do not inherit the Respawn Tag as it is not an inventory flag of any sort. And this is covered in both editions of HiyokoGenerator. Where it pertains to the MBP dependent edition, the NPCs are cloned from pre-made actors who do not have the flag enabled. And for the non-MBP edition, the flag is removed from the hiyoko cloned from the participant using the code shown below: ;; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;; << GENERATE NON-RACE CONTENT: Intelligence, Name, Eyes, Hair, etc. >> ;; Remove Respawn and set LowLevel Processing if necessary Hiyo.SetActorRespawns 0 gene Hiyo.SetLowLevelProcessing 1 gene ; Clear anything already held before inheritance Call a3hgcRemoveAllInventory hiyo Call a3hgcRemoveAllFaction hiyo ; Generate all non-race: Intelligence, Name, Eyes, Hair, etc. Let hiyo := Call a3hgfGeneratePersona hiyo Mom PGene MGene GeneB PGeneB As towards creatures, that would be the purview of BroodMother. Hrm... lemme see... NOPE! It doesn't have the same preventative measure in Generator! So for now, you will wanna use the fejeena commands. This until either I update my edition of HiyokoShooter or if I (groan) decide to tackle BroodMother. EDIT: Correction regarding analysis of BroodMother. BroodMother takes a page from the MBP edition of HiyokoGenerator. While it does not have a storage cell with multiple hiyoko to clone, it does expand the number of creatures within the Actors>Creature database itself. These creature database objects are the ones actively copied/cloned when the mother gives birth. And none of the creatures within have the Respawn flag set. It could do with having more instructive comments... *cough* On 3/5/2023 at 7:19 AM, fejeena said: LongDukDong, yes we clutter your thread, please don't punish us. No punishment. Kinda made me wonder about Growlf's mod... ... and I took a week off to play some SKYRIM with a few 'choice' mods. Personally, I think Tamago/Hiyoko is WAU more advanced a pregnancy simulator than the ones I found at Nexus. So.. yep, TAMAGO RULEZ! Edited March 11, 2023 by LongDukDong
Scarvoice Posted March 12, 2023 Posted March 12, 2023 On 3/11/2023 at 6:34 AM, LongDukDong said: When it comes to HiyokoGenerator, the Hiyoko do not inherit the Respawn Tag as it is not an inventory flag of any sort. And this is covered in both editions of HiyokoGenerator. Where it pertains to the MBP dependent edition, the NPCs are cloned from pre-made actors who do not have the flag enabled. And for the non-MBP edition, the flag is removed from the hiyoko cloned from the participant using the code shown below: ;; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;; << GENERATE NON-RACE CONTENT: Intelligence, Name, Eyes, Hair, etc. >> ;; Remove Respawn and set LowLevel Processing if necessary Hiyo.SetActorRespawns 0 gene Hiyo.SetLowLevelProcessing 1 gene ; Clear anything already held before inheritance Call a3hgcRemoveAllInventory hiyo Call a3hgcRemoveAllFaction hiyo ; Generate all non-race: Intelligence, Name, Eyes, Hair, etc. Let hiyo := Call a3hgfGeneratePersona hiyo Mom PGene MGene GeneB PGeneB i seem to notice the respawn issue with older version of tamago/hiyoko, haven't tried having any hiyoko on my last playthrough so i haven't tested it, but glad to hear that it's been fixed in your update! thank you dukky ? On 3/11/2023 at 6:34 AM, LongDukDong said: As towards creatures, that would be the purview of BroodMother. Hrm... lemme see... NOPE! It doesn't have the same preventative measure in Generator! So for now, you will wanna use the fejeena commands. This until either I update my edition of HiyokoShooter or if I (groan) decide to tackle BroodMother. thanks! will keep it in mind
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now