sunhawken Posted April 24, 2021 Posted April 24, 2021 7 hours ago, LongDukDong said: Glad that was sorted out. But what the heck is HyokoGrow? I never heard of it. Er, busy on RaperS to worry about it Mebby later. It was a Tamago and Hiyoko compatible Modification for his mod. Tie in I should say. It will only work for outdated versions. On 5/17/2019 at 3:04 AM, Speele said: For those interested to a mod for kids along Plunder. HiyokoGrow is a *minimalist* mod allowing kids to grow. It offers no other functionality. You should use Blockhead with it to adjust age face gen (optional). HiyokoGrow: - has no impact on creatures, it only works on NPCs - allows kids to grow until adulthood through 7 ages accordingly to their race/sex standards - adjusts attributes, disposition and AI Data, blending some with parent's - is fully configurable with its ini file (each age duration, body scales, adjustments choices, hiyo destruction, face gen for each age, ...) - does not touch spells or inventory or factions - is built to let anyone modify/expand it easily with TESCS (one script) Important: Please note the goal of HiyokoGrow was not to fall in awe before kids growing but to weave them into a following system mod. This is the reason you can ask to destroy kids on death. Not only that, but it also contains a fix for Tamago, preventing the latter to interfer in inventory shares (and obelisks of order, by the way). => that means you won't have the annoying message when opening a remote inventory with any mod You have to pickpocket or use the barter/inventory menu to see Tamago data (or use Lovers Sex Sense). To get rid of this fix, open HiyokoGrow with TES4Edit and remove the first two records in scripts. You should use HiyokoGrow only if Tamago and Hiyoko are minor things for you. Ie: you have a basic install limited to: - HiyokoGenerator.esp - LoversHiyokoShooter.esp - LoversTamagoClub.esp And that's all. You should not use HiyokoGrow if you use these mods: - Tamago Fertility Clinic - HiyokoGeneratorGeneForge - Hiyoko Generator Brood Mother - HiyokoGenetics_tweakedChildInventory_and_FollowControl Or any other mod showing your *big big* interest in Tamago/Hiyoko features. Due to this matter of interest, I do not want to offer any kind of support to hiyokogrow, for example by uploading it to a dedicated dowload page instead of talking about it in this thread, neither have filled the author slot of this mod, which is free to plunder. You are expected to use the good versions of Hiyoko and Tamago clubs (Tamago Club 1.15c & Hiyoko Club 1.10a). HiyokoGrow.1.0.7z 14.04 kB · 69 downloads
TheNobody1999 Posted April 29, 2021 Posted April 29, 2021 Hi! I have a problem. Do any of you have a problem where the gender of hiyoko children always stay in one gender? For me the gender is always male despite the tamagoclub.ini settings is 1 (default female). I would like a bit of help. My Load Order: Oblivion.esm Beautiful People 2ch-Ed.esm x117race.esm SPTDiverseGuards-Resources.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm Mart's Monster Mod for OOO.esm Underwear HGEC Normal.esm Underwear HGEC Fighter.esm CustomSpellIcons - OBME.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp Enhanced Water v2.0 ND.esp MaleBodyReplacerV4.esp FemaleImperialDragonCuirass.esp BreakArmor.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp HentaiLovelyHouse.esp Apachii_Goddess_Store.esp Spell Delete And Item Remove.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Knights_fem.esp Tamriel.esp ElsweyrAnequina.esp TWMP_Valenwood_Elsweyr.esp ElsweyrPelletine.esp SPTDiverseGuards-Core.esp SPTDiverseGuards-Combined-AllRaces.esp TamagoConfide.esp TamagoFertilityClinic.esp Tamago Fertility Clinic Inducement Addon.esp TamagoGuide.esp TamagoDischarge.esp LoversTamagoClub.esp LoversHiyokoShooter.esp HiyokoFutureDream.esp LoversEncounter.esp HiyokoQuestTarget.esp hggf_hiyokoclub_fix.esp HiyokoGenetics.esp HiyokoGenerator.esp HiyokoGeneratorGeneForge.esp HiyokoGeneratorBroodMother.esp HiyokoUtilitySpells.esp TamagoSetBody.esp LoversAphrodisia.esp LoversAphrodisiaHUD.esp LoversDRader.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversJoburg.esp LoversPayBandit.esp Lovers with PK.esp LoversCreature.esp Lovers with PK Extender.esp LoversSoundCreature.esp LAPF_Ex_Patch.esp LHS PK Extended Patch.esp LoversBackup2.esp LoversEscapeRapeVPlayer.esp LoversRapeSlave.esp LoversLight.esp LoversSlaveTrader.esp LSTBravilUnderground.esp LST Encounters.esp LoversBed.esp LoversTachiCat2.esp LoversSexSense.esp xLCR.esp Plunder.esp GenderBender.esp BroodingBooks.esp Stripper.esp MadCompanionshipSpells.esp MCS extension.esp SetBody.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp x117 Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful PeopleV22 - MaleReplacerV4.esp OCO DLC Faces.esp OCO_Eyes_Fix.esp Active_Inventory_Spell_1.2.esp HGEC_special_armor_repl.esp Underwear HGEC placed.esp Oblivion Cats v0.2b.esp Enemy Weapons dont drop.esp LootMenu.esp SkyrimizedFollowers.esp Mixxa77 - Allied Oblivion Gate Patrols.esp OBME_CreateMgef_example.esp OBME_DSPL_example.esp OBME_SMAC_example.esp Dynamic Map.esp OBME_SEFF_example.esp OBME_MDAV_example.esp OBME_EIOverrides_example.esp DenockArrowToo.esp Carry Weight Modifier x100.esp Gun Mage.esp MiniMap.esp BudongsNarcolepsySpell.esp No Equipment Slowdown.esp CHILDREN ANNUAD.esp CHILDREN ANNUAD Protection.esp Streamline 3.1.esp CSI Updated - NorthernUI Compatibility Patch.esp LINK.esp Oblivion_Character_Overhaul.esp Bashed Patch, 0.esp LoversMB2.esp Lovers3dorgasmMB2.esp LoversIdleAnimsPriority.esp Lovers3dorgasm.esp LoversAnimObjectsPriority.esp
LongDukDong Posted April 29, 2021 Author Posted April 29, 2021 Well, I just want to cover some bases. First, let's make sure it is the proper INI setting of TamagoClub's file. The setting you are adjusting should be the a4tc.ForceChildGender setting. When I cleaned up tie INI file , I made the description for the setting appear clean like so: ; Children Gender ; This setting defines if children borne are either generated randomly, or if ; they are forced to one gender or another. This option works with the Hiyoko ; Generator Plugin. A range from 1 to 99, lower settings favor female genders ; while higher settings favors male, and a setting of 50 delivers a more even ; and random spread. ; Default value: 1 (female only) ; set a4tc.ForceChildGender to 50 With my copy, I set to a 50/50 split. I wish one could colorize a text file but... I digress. Now I did take a gander at your placement of the Tamago/Hiyoko files. FINE! However, some may be a little out of date. I made a new version of the TamagoFertilityClinic mod that does not require the Add-on. The contents of the add-on are built into the new version. And the HiyokoGeneratorGeneForge was updated and no longer requires the HGGF HiyokoClub Fix.
TheNobody1999 Posted May 1, 2021 Posted May 1, 2021 On 4/29/2021 at 9:12 PM, LongDukDong said: Well, I just want to cover some bases. First, let's make sure it is the proper INI setting of TamagoClub's file. The setting you are adjusting should be the a4tc.ForceChildGender setting. When I cleaned up tie INI file , I made the description for the setting appear clean like so: ; Children Gender ; This setting defines if children borne are either generated randomly, or if ; they are forced to one gender or another. This option works with the Hiyoko ; Generator Plugin. A range from 1 to 99, lower settings favor female genders ; while higher settings favors male, and a setting of 50 delivers a more even ; and random spread. ; Default value: 1 (female only) ; set a4tc.ForceChildGender to 50 With my copy, I set to a 50/50 split. I wish one could colorize a text file but... I digress. Now I did take a gander at your placement of the Tamago/Hiyoko files. FINE! However, some may be a little out of date. I made a new version of the TamagoFertilityClinic mod that does not require the Add-on. The contents of the add-on are built into the new version. And the HiyokoGeneratorGeneForge was updated and no longer requires the HGGF HiyokoClub Fix. I'll try this one. It bothered me since before, the setting is 50/50 and my pc keep giving birth males. I only noticed this since other npcs also give birth males. This started after adding OCOv2. Still, I'll try this one.
sunhawken Posted May 3, 2021 Posted May 3, 2021 I have a bug where I'm having kids from a dead corpse... any idea how to fix?
LongDukDong Posted May 3, 2021 Author Posted May 3, 2021 You necroraped somebody and it was reverse rape creampie! HAHAHAHAH!!!!! No stipulation was ever put into the system to handle that. Some research will be needed to determine the beginning of SPLOOGE takes place. I guess I could make it a 3-pronged option: (1) Block Dead Bodies, (2) Block Undead Creatures, (3) Block Vampire NPCs. Greeeeaaaat. Something new to tinker with. UNLESS you need to deal with the Fertility Clinic to get some contraceptions.
sunhawken Posted May 3, 2021 Posted May 3, 2021 1 hour ago, LongDukDong said: You necroraped somebody and it was reverse rape creampie! HAHAHAHAH!!!!! No stipulation was ever put into the system to handle that. Some research will be needed to determine the beginning of SPLOOGE takes place. I guess I could make it a 3-pronged option: (1) Block Dead Bodies, (2) Block Undead Creatures, (3) Block Vampire NPCs. Greeeeaaaat. Something new to tinker with. UNLESS you need to deal with the Fertility Clinic to get some contraceptions. I always figured.. it was a bug but, it was never implemented go figure.
LongDukDong Posted May 3, 2021 Author Posted May 3, 2021 2 hours ago, sunhawken said: I always figured.. it was a bug but, it was never implemented go figure. Well, most sex mods like Tachicat do not permit necrorape. The only one still active that does is RaperS to the best of my knowledge. But I digress.
LongDukDong Posted May 3, 2021 Author Posted May 3, 2021 21 hours ago, sunhawken said: I have a bug where I'm having kids from a dead corpse... any idea how to fix? 21 hours ago, LongDukDong said: You necroraped somebody and it was reverse rape creampie! HAHAHAHAH!!!!! . . . . . I guess I could make it a 3-pronged option: (1) Block Dead Bodies, (2) Block Undead Creatures, (3) Block Vampire NPCs. Guess what!!!!! A NEW VERSION!!! TAMAGO CLUB v1.15c Rev 4.4 - LDD Edit version Unlike versions earlier to Revision 4.4, Tamagoclub can now block or prevent the reproductive systems of actors that are either dead, undead or have stock 'vanilla' vampirism. This can prevent the production/release of sperm at the end of coitus and the release of eggs during the ovulation phase. Such options are also built within TamagoClub's INI file. Please note that it is solely based on vanilla vampirism as it doesn't account for outside mods. For this, the package not only has a new .esm master, but a new .Ini file. If a value below is set to 0, it is off. But if it is set to 1, then the gven group is prevented from producing either sperm during ejaculation or ovums during the ovulation phase. a4tc.denyDead Affects actual dead NPCs. This for those involved in performing necrorape. a4tc.denyUndead Affects undead creatures such as skeletons, ghosts, zombies and the ilk. a4tc.denyVampire Affects vampires, both NPC and PC * * Vampire blocking functions with the default vampire system, but cannot attest to outside vampire mods. And it may not be fully effective on the Player. TamagoClub does not have Oblivion as a dependency and thus has no access to the PCVampire global variable. They do reset when you restart the game. So while you can use a command call to temporarily set these, any subsequent new game would reset these in preference to the settings in the new INI file.
sunhawken Posted May 4, 2021 Posted May 4, 2021 1 hour ago, LongDukDong said: Guess what!!!!! A NEW VERSION!!! TAMAGO CLUB v1.15c Rev 4.4 - LDD Edit version Unlike versions earlier to Revision 4.4, Tamagoclub can now block or prevent the reproductive systems of actors that are either dead, undead or have stock 'vanilla' vampirism. This can prevent the production/release of sperm at the end of coitus and the release of eggs during the ovulation phase. Such options are also built within TamagoClub's INI file. Please note that it is solely based on vanilla vampirism as it doesn't account for outside mods. For this, the package not only has a new .esm master, but a new .Ini file. If a value below is set to 0, it is off. But if it is set to 1, then the gven group is prevented from producing either sperm during ejaculation or ovums during the ovulation phase. a4tc.denyDead Affects actual dead NPCs. This for those involved in performing necrorape. a4tc.denyUndead Affects undead creatures such as skeletons, ghosts, zombies and the ilk. a4tc.denyVampire Affects vampires, both NPC and PC * * Vampire blocking functions with the default vampire system, but cannot attest to outside vampire mods. And it may not be fully effective on the Player. TamagoClub does not have Oblivion as a dependency and thus has no access to the PCVampire global variable. They do reset when you restart the game. So while you can use a command call to temporarily set these, any subsequent new game would reset these in preference to the settings in the new INI file. Thank You, I'll have to try it out. But's that not how it quite happened , You can transplant eggs and worms unless you set the .ini to make them stay in the bodies , but due to unintended bugs. It's best to make it moveable.
TheNobody1999 Posted May 5, 2021 Posted May 5, 2021 About my post having problems of giving birth to only males. I fixed it by replacing the file humanhead_n.dds with the OCO version humanhead_f_n.dds since my current humanhead.dds uses the OCO version humanhead_f.dds. Thanks for the help though! EDIT: Didn't work. It's still the same only this time its the females.
LongDukDong Posted May 5, 2021 Author Posted May 5, 2021 17 hours ago, TheNobody1999 said: About my post having problems of giving birth to only males. I fixed it by replacing the file humanhead_n.dds with the OCO version humanhead_f_n.dds since my current humanhead.dds uses the OCO version humanhead_f.dds. Thanks for the help though! EDIT: Didn't work. It's still the same only this time its the females. I have looked into the issue you have, and I have deduced what version you are using and what is at fault. First, let me mention that when Ejaculation occurs, it occurs within the TamagoClub system. And THAT portion is working fine. The 'sperm' contains the sex of the child. And when the egg is fertilized, the sex is passed to the child, from Zygote to Embryo to Fetus and ... then into the HiyokoGenerator. I am positive that the TamagoClub system itself is working just fine. However, I have tested both released versions of the HiyokoGenerator, the default styled one that requires the MBP(Modular Beautiful People) and x117 mods, and the later one that had dependencies upon the MBP and x117 mods removed. You are using the latter, the one that does not use the MBP/x117 bodies. For this, I also tested my initial theories with the original 1991 HiyokoGenerator and 2012 HiyokoGenerator No-MBP versions and garnered the same results. The original HiyokoGenerator holds within a secure cell eighteen (18) different NPCs for use by the system; Argonoid, Tabaxi and Kunne, LopEared elves and Mitzhas. Nine of these are male, the other female. And when the 'Default Generator' script in HiyokoGenerator comes across the 'sex' of the Fetus, it executes branches to copy one of the above mentioned meshes, by sex and race, to generate the final child... before applying eyes and hair of course. However, the later No-MBP version chose a different route. While there is a secure cell within the No-MBP version, there are no bodies to use. Instead, it relies upon the parents of the child instead. That is to say, when the 'Default Generator' reads the 'sex' of the fetus and finds it female, , it copies the body style of the mother. And if the 'sex' of the child is male, it will then use the father's body. The problem here is when the Kokumaro Milk system is in place and the father of a child is also female. Even if the TamagoClub ForceChildGender flag is set to 99 for all male, you will have a female child if the father is female. While the persons who took out the dependencies for the No-MBP version of HiyokoGenerator thought they accounted for the generation of children of any mods you may have loaded, its child sex option was drastically affected. Sperm flagged female generates models based on the mother. And sperm flagged male generates models based on the father, even if the father is female. So while it is adaptable to ANY race mods, it has a flaw which cannot be rectified. I never used it myself. EDIT: Main Post edited. Content for LoversGenetics now includes the gender/race generating differences between the two.
TheNobody1999 Posted May 6, 2021 Posted May 6, 2021 14 hours ago, LongDukDong said: I have looked into the issue you have, and I have deduced what version you are using and what is at fault. First, let me mention that when Ejaculation occurs, it occurs within the TamagoClub system. And THAT portion is working fine. The 'sperm' contains the sex of the child. And when the egg is fertilized, the sex is passed to the child, from Zygote to Embryo to Fetus and ... then into the HiyokoGenerator. I am positive that the TamagoClub system itself is working just fine. However, I have tested both released versions of the HiyokoGenerator, the default styled one that requires the MBP(Modular Beautiful People) and x117 mods, and the later one that had dependencies upon the MBP and x117 mods removed. You are using the latter, the one that does not use the MBP/x117 bodies. For this, I also tested my initial theories with the original 1991 HiyokoGenerator and 2012 HiyokoGenerator No-MBP versions and garnered the same results. The original HiyokoGenerator holds within a secure cell eighteen (18) different NPCs for use by the system; Argonoid, Tabaxi and Kunne, LopEared elves and Mitzhas. Nine of these are male, the other female. And when the 'Default Generator' script in HiyokoGenerator comes across the 'sex' of the Fetus, it executes branches to copy one of the above mentioned meshes, by sex and race, to generate the final child... before applying eyes and hair of course. However, the later No-MBP version chose a different route. While there is a secure cell within the No-MBP version, there are no bodies to use. Instead, it relies upon the parents of the child instead. That is to say, when the 'Default Generator' reads the 'sex' of the fetus and finds it female, , it copies the body style of the mother. And if the 'sex' of the child is male, it will then use the father's body. The problem here is when the Kokumaro Milk system is in place and the father of a child is also female. Even if the TamagoClub ForceChildGender flag is set to 99 for all male, you will have a female child if the father is female. While the persons who took out the dependencies for the No-MBP version of HiyokoGenerator thought they accounted for the generation of children of any mods you may have loaded, its child sex option was drastically affected. Sperm flagged female generates models based on the mother. And sperm flagged male generates models based on the father, even if the father is female. So while it is adaptable to ANY race mods, it has a flaw which cannot be rectified. I never used it myself. EDIT: Main Post edited. Content for LoversGenetics now includes the gender/race generating differences between the two. I'm using the one that requires the MBP/x177 races for Hiyoko Generator. The problem still persists though, even if I uninstalled OCOv2 and started a new save. I should try reinstalling this mod and the HGGF if it fixes the problem. Also I don't use female-to-female sex so that's not even a problem. This time, without the OCOv2, the children are still males even if ForceChildGender is set to 1 (default) This started after installing OCOv2. Before I installed it, the mod worked perfectly. EDIT: I'll try bringing back the vanilla characters meshes and textures. If it doesn't, then I'll have to reinstall the game and it's mods from scratch.
TheNobody1999 Posted May 6, 2021 Posted May 6, 2021 Question: If I set the ForceChildGender to 1-100 during pregnancy, would it affect the gender of the child in every reload? Since I've been tweaking this setting ever since. The first time I set the gender to 100, there would be male children. I made a save before birth and changed the setting to 1. During birthing I expected females only to give birth males. The second one, is vise versa: I initially set it to 1 and I gave birth females. Set it back to 100, and I still gave birth to females. If I initially set it to 50, would I have what I desire? Is this really the source of the problem?
LongDukDong Posted May 6, 2021 Author Posted May 6, 2021 55 minutes ago, TheNobody1999 said: Question: If I set the ForceChildGender to 1-100 during pregnancy, would it affect the gender of the child in every reload? ForceChildGender is used during the ejaculation phase, determining for 'each' sperm delivered if the child is male or female. Just as it is for OUR systems, the female egg doesn't determine gender, but the sperm that actually joins with it does. So if ForceChildGender is set to 1, all sperm is female child making and the child will be female when the egg is fertilized. If ForceChildGender is set to something like 50, 30, 60 (whatever), then each sperm will be randomly male or female. And thus, it is the particular sperm that joins will determine the child's sex at time of fertilization. When the fertilized egg matures into an embryo, all the data regarding the fertilized egg is transferred to the embryo; the parent's data including race, the sex determined by the sperm, and so on. Likewise, the system performs the same when the embryo converts into a fetus, The fetus stores all parental data necessary as well as the child's sex. And we're just talking a binary value of 1 for male, 0 for female. SAMPLE WITHIN HIYOKOGENERATOR'S DEFAULT GENERATOR WHERE SEX IS RELATED: let race := GetRace genebase let sRace := sv_Construct "%n" race ;Additionaly, try a vague search on the race name strings if -1 < sv_Find "Argon" sRace ;lizard race if Sex ar_Append aHiyo a3hgArgonM01Ref.CreateFullActorCopy else ar_Append aHiyo a3hgArgonF01Ref.CreateFullActorCopy endif elseif gene. As said before, it looks at the genetics of the child's parent (here showing a selection if the base is argonian or argonoid), and using the sex to determine if it will be snagging a copy of the Argonoid male (a3hgArgonM01Ref) or Argonoid female (a3hgArgonF01Ref) NPC in the storage section I mentioned. SAMPLE WITHIN THE NO-MBP HIYOKOGENERATOR'S DEFAULT GENERATOR WHERE SEX IS RELATED: ;Decide from which parent part gene is taken if Sex == 0 let gene := MotherGene let genebase := MotherGeneBase endif if 0 == IsFormValid gene let gene := FatherGene let genebase := FatherGeneBase endif *MORE CODE HERE* *MORE CODE HERE* ar_Append aHiyo gene.CreateFullActorCopy And as said within the no-MBP version (for those reading), the genetics (gene) for the child, and the child's resulting body copied later, is based on the child's gender. No matter what, children given a female assignment is going to use the mother as a base. And likewise, if the child is meant to be male, then the father's body is the base. And this sucks because there is less variation and it does not take the Kokumaro Milk setting into account. But it DOES'NT care whether you use outside race mods. A copy is a copy so any body copy is valid Giving all the info on how the system's function works better I believe. So as you can see, changing the value does no good when the mother is already pregnant. Only during the ejaculation phase is where the ForceChildGender setting is used. And only by random luck if there is a mix between sperm will the child's genetics and sex be determined.
TheNobody1999 Posted May 7, 2021 Posted May 7, 2021 12 hours ago, LongDukDong said: ForceChildGender is used during the ejaculation phase, determining for 'each' sperm delivered if the child is male or female. Just as it is for OUR systems, the female egg doesn't determine gender, but the sperm that actually joins with it does. So if ForceChildGender is set to 1, all sperm is female child making and the child will be female when the egg is fertilized. If ForceChildGender is set to something like 50, 30, 60 (whatever), then each sperm will be randomly male or female. And thus, it is the particular sperm that joins will determine the child's sex at time of fertilization. When the fertilized egg matures into an embryo, all the data regarding the fertilized egg is transferred to the embryo; the parent's data including race, the sex determined by the sperm, and so on. Likewise, the system performs the same when the embryo converts into a fetus, The fetus stores all parental data necessary as well as the child's sex. And we're just talking a binary value of 1 for male, 0 for female. SAMPLE WITHIN HIYOKOGENERATOR'S DEFAULT GENERATOR WHERE SEX IS RELATED: let race := GetRace genebase let sRace := sv_Construct "%n" race ;Additionaly, try a vague search on the race name strings if -1 < sv_Find "Argon" sRace ;lizard race if Sex ar_Append aHiyo a3hgArgonM01Ref.CreateFullActorCopy else ar_Append aHiyo a3hgArgonF01Ref.CreateFullActorCopy endif elseif gene. As said before, it looks at the genetics of the child's parent (here showing a selection if the base is argonian or argonoid), and using the sex to determine if it will be snagging a copy of the Argonoid male (a3hgArgonM01Ref) or Argonoid female (a3hgArgonF01Ref) NPC in the storage section I mentioned. SAMPLE WITHIN THE NO-MBP HIYOKOGENERATOR'S DEFAULT GENERATOR WHERE SEX IS RELATED: ;Decide from which parent part gene is taken if Sex == 0 let gene := MotherGene let genebase := MotherGeneBase endif if 0 == IsFormValid gene let gene := FatherGene let genebase := FatherGeneBase endif *MORE CODE HERE* *MORE CODE HERE* ar_Append aHiyo gene.CreateFullActorCopy And as said within the no-MBP version (for those reading), the genetics (gene) for the child, and the child's resulting body copied later, is based on the child's gender. No matter what, children given a female assignment is going to use the mother as a base. And likewise, if the child is meant to be male, then the father's body is the base. And this sucks because there is less variation and it does not take the Kokumaro Milk setting into account. But it DOES'NT care whether you use outside race mods. A copy is a copy so any body copy is valid Giving all the info on how the system's function works better I believe. So as you can see, changing the value does no good when the mother is already pregnant. Only during the ejaculation phase is where the ForceChildGender setting is used. And only by random luck if there is a mix between sperm will the child's genetics and sex be determined. By my understanding of your definition, I should trying making another save where the setting is 50/50. I'm sorry about this since I'm a noob for modding and I'm trying to fix my game. EDIT: Would resetting data in the TamagoClub Setting Spell work in the previous save?
LongDukDong Posted May 7, 2021 Author Posted May 7, 2021 No worries. When it comes to Tamago/Hiyoko with the addition of all the mod-created children, it is highly recommended. In fact, it is considered recommended for most mod-loading. I just hope my explanation was detailed enough.
LongDukDong Posted May 19, 2021 Author Posted May 19, 2021 The system will work with any race, even allowing for creature impregnation. One's limits will be based on .... very little. However, one has to take some things into consideration when it comes to the children borne, whether using the original-styled HiyokoGenerator or the No-MBP HiyokoGenerator as discussed just a couple weeks prior (just above your post). Now one can couple the HiyokoGenerator they so choose with the mod known as the HiyokoGeneratorGeneForge (BELOW): https://www.loverslab.com/files/file/1973-hiyokogeneratorgeneforge/ Note that it is not a replacement for HiyokoGenerator, but an add-on that uses Blockhead to replace the textures of the child with a preset limited number based on the child's father. Apart of vanilla and Argonoid/Tabaxi-type textures, it doesn't apply any other textures. And you can deal with creature children if you wished to use HiyokoGeneratorBroodMother: https://www.loverslab.com/files/file/565-hiyoko-generator-brood-mother-22-may-2014/ Now going doggy style can literally give you puppies.... But if you use that mod, you might want some self-help books to read... Hehehe... https://www.loverslab.com/files/file/15039-the-books-of-brooding-mothers/
RevanCathal Posted May 24, 2021 Posted May 24, 2021 I'm having an issue where there's no visible body change during pregnancy. The female body remains the base size throughout the entire pregnancy.
LongDukDong Posted May 24, 2021 Author Posted May 24, 2021 Tamago/Hiyoko replicates the mechanics of the pregnancy and reproductive system, but does not control body meshes. However, there is a complete system that will take care of this issue... I gotta laugh that he made the ponies preggies for his screenshot. But FOLLOW the instructions and everything will be fine. You will need OBSE 20 and SetbodyReboot of course. But the links are in the post. As are links to clothing adapted for the ladies.
sunhawken Posted May 24, 2021 Posted May 24, 2021 Also how do you force the percentage rate for the child's race?
RevanCathal Posted May 24, 2021 Posted May 24, 2021 14 hours ago, LongDukDong said: Tamago/Hiyoko replicates the mechanics of the pregnancy and reproductive system, but does not control body meshes. However, there is a complete system that will take care of this issue... I gotta laugh that he made the ponies preggies for his screenshot. But FOLLOW the instructions and everything will be fine. You will need OBSE 20 and SetbodyReboot of course. But the links are in the post. As are links to clothing adapted for the ladies. I have all that and nothing was working outside of the mechanics of giving birth. Set Body wasn't even changing my PC's body when I was testing it.
LongDukDong Posted May 24, 2021 Author Posted May 24, 2021 3 hours ago, Jgoftl said: I have all that and nothing was working outside of the mechanics of giving birth. Set Body wasn't even changing my PC's body when I was testing it. Starting fresh with Oblivion, I was planning on making my edits to LST before installing anything else. Until this message, I did not re-install Tamago/Hiyoko until....... 7:02pm - Installing Tamago/Hiyoko 7:04pm - Used Fejeena Mod Order List (link in Yellow Signature) to put in proper load order Setbody was aleady installed.... 7:08pm - Installed TamagoSetbody 7:09pm - Running!!! (see how fast I can get knocked up)
LongDukDong Posted May 25, 2021 Author Posted May 25, 2021 I began my trek to Bravil and the Underground, but I did a sidetrip to Borderwatch and kidnapped a pretty khajiit out of her bed. My first slave, I entered the underground and knocked her up. At the same time, I got my self preggers with Khajiit cub. And then I went and rescued Quai from the clutches of an evil goblin with the price of salvation being my slave. At 7:50 pm, the first signs of pregnancy with the young Khajiit began to show It was only one minute later (that is with me RESTING for hours of course) that my Crimson eyed Carrier-race babe began to show. At 7:53pm, all three of us were showing, but the pretty Khajiit's belly began to swell more having entered the second trimester. Go on much further (ie I zipped past the third trimester), and at 8:00, we had our first child borne. She has my nose! After using REST for a few more minutes, I got a family portrait of Quai's baby that I sired with her, and the baby that the Khajiit babe gave me. She has my beautiful crimson eyes! And for those that say, all the babies are girls.... I went and had other kids by 8:12. Sorry... the Underground is dark, so I lightened the pic. As you can see, the tabaxi on the left is in a skirt, but she's standing with her brothers and two sisters. This confirms that Movomo's TamagoSetBody works as I did absolutely no tweaks.... only putting it in the proper mod order as suggested in the Yellow Signature Link. And it shows that the whole child gender feature works fine. I would heavily recommend examining the Mod Order in the topic that the Yellow link goes to. Personally, I COPIED it to a doc file so I don't have to keep going back-n-forth to it. Now, I delete the DATA file and reinsert my WIP data file. 22 hours ago, sunhawken said: Also how do you force the percentage rate for the child's race? Part of that is covered in post #115. For both the original HiyokoGenerator and the No-MBP version of HiyokoGenerator, it is the GeneBase and Gene values that determine the child's race. For the original generator, this data merely has a 50/50 chance of coming from the mother or the father. And for the No-MPB version, the chance is based on the child's would-be gender which reflects the parent. Female children get their mother's race profile, and males the father's. But for the original, they use the x117 races, so there's an IF---End set of clauses. If the genebase has a race begining with "ARG", then the child is an argonoid.. And there's a branch to test for khajiits, tabaxi and the like to choose some level of tabaxi. It gets weirder with Gene Forge. That takes the 'MESH' form of the mother and the textures of the father, but only based upon the selection of textures it supplies. Quiet varied though. I like it.
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