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Posted

I shouldn't have said missing as much as they are completely blank.  I am using the latest version of MCM.  I'll try giving it a while to see if I just didn't allow it to initialize properly.

Posted
28 minutes ago, mercplatypus said:

I shouldn't have said missing as much as they are completely blank.  I am using the latest version of MCM.  I'll try giving it a while to see if I just didn't allow it to initialize properly.

Tried a new game and the mod mcm initialized properly, got 169 mods in my load order

 

Maybe a load order conflict or another mod, write back if you still have problems

 

Posted

Ran into something weird with my testing to see if I could find the source of my problems.  I uninstalled quite literally everything except the listed requirements.  All DLC, MCM (reinstalled earlier today to ensure most recent version) the one patch plus its requirements, etc.  Still could not get the MCM pages to load fully at any point with the first three being blank, the last being almost completely blank, and the yellow effects having extremely limited options.

 

On a hunch I tried out an older version of Nude Basics, Version 1.01 and everything loaded and seems to work properly.  Switch back to 1.02 and back to the original problem.  I reactivated my entire modest and version 1.01 still worked right out of the gates.

 

I'm guessing whatever is at the root of my problems lies with whatever was changed between 1.01 and 1.02 but there doesn't seem to be a changelog for it, only the 1.02 update patch.  I'm guessing whatever is causing my problem is related to whatever changes occurred between 1.01 and 1.02.  Does anyone know what those were?

 

Edit: I think I found the issue.  After reading through the forum I noticed how often Devious Devices was coming up.  On a hunch I decided to download and install it.  It looks like Devious Devices is now a required mod for Nude Basics to function properly in version 1.02.  Because I usually don't bother withit and it was not listed as an actual requirement I had skipped it earlier.

Posted

Can this conversation help you? Raider Pet also had that dependency issue with DD. Ego could help you. He is the best.?

 

 

  • 2 weeks later...
Posted

Love the mod, gonna keep it on my order now, but I think I have to disable to bomb collar, maybe someone can give suggestions. 

 

I had a scene from, I believe, Sex Harrassment mod that put on the Vault-Tech Disciplinary collar.   which ended up being the bomb collar and it worked awesomely.  However, I was able to easily remove it with a restraints key from DCW.  But now I'm collar-free but still blowing up when I attempt to wear clothing. 

Please help!

Posted
4 hours ago, slonez1 said:

Love the mod, gonna keep it on my order now, but I think I have to disable to bomb collar, maybe someone can give suggestions. 

 

I had a scene from, I believe, Sex Harrassment mod that put on the Vault-Tech Disciplinary collar.   which ended up being the bomb collar and it worked awesomely.  However, I was able to easily remove it with a restraints key from DCW.  But now I'm collar-free but still blowing up when I attempt to wear clothing. 

Please help!

Something similar happened to me. What I did was put the collar back on, and take it off via DD menu.  You can use any DD collar. Put it and choose the option to easily remove it, and then you take it off. So this mod will recognize that you no longer have the collar.

Posted

i'll try that out, thank you!

Also, it seems that the Slave Collar from DD no longer triggers any shocking at all. 

too many conflicts maybe

 

Posted

@Adetu How easy would it be to add an MCM option for the gag effect to allow you to still pick up food/drink/chem items but just not be able to use them whilst gagged? This would be a great tweak IMO especially for play on survival difficulty ^^

Posted
19 minutes ago, MrMagoo said:

@Adetu How easy would it be to add an MCM option for the gag effect to allow you to still pick up food/drink/chem items but just not be able to use them whilst gagged? This would be a great tweak IMO especially for play on survival difficulty ^^

I agree.  But with the way it is, add the mod Eat off the Floor, you can select a food or drink item, hit eat or use drug, but this mod doesn't let you grab it.  So it drops a spawned copy on the floor.  Do this enough and one can of purified water becomes 10 20 etc. Lol...

 

A glitch if you take advantage.  So you get fed, no item added but another to use....

 

I agree with what you mention though. 

 

John

Posted
24 minutes ago, MrCruelJohn said:

I agree.  But with the way it is, add the mod Eat off the Floor, you can select a food or drink item, hit eat or use drug, but this mod doesn't let you grab it.  So it drops a spawned copy on the floor.  Do this enough and one can of purified water becomes 10 20 etc. Lol...

 

A glitch if you take advantage.  So you get fed, no item added but another to use....

 

I agree with what you mention though. 

 

John

I really like that mod. I installed it when you recommended it a long time ago. But it causes me a lot of freezing.

 

Edit: 

 

I got confused This is the one you speak.

https://www.nexusmods.com/fallout4/mods/17945

 

This is the one that I had and it has many freezing problems.

 

https://www.nexusmods.com/fallout4/mods/41171/

Posted
1 hour ago, JBpy said:

I really like that mod. I installed it when you recommended it a long time ago. But it causes me a lot of freezing.

 

Edit: 

 

I got confused This is the one you speak.

https://www.nexusmods.com/fallout4/mods/17945

 

This is the one that I had and it has many freezing problems.

 

https://www.nexusmods.com/fallout4/mods/41171/

Yes, 1st one no issue for me - 17945   never tried the other....

 

This is helpful during CSA and after beating and starvation, if you can find one food/drink/drug item, you can keep alive.

John

Posted

Having a little problem, maybe another user has it too ?

 

I don't really know what happened but my radaway has changed...

 

now it is doing -4300 total rads instead of -300 totals rads but nothing is overwriting the mod, i checked with FO4edit

 

The only thing is i took the medic perk that make 40% of radiation away and 40 % stimpack

 

Would it be this ?

 

Edit : It is still having a long term effect but of 21.5 hp per seconds instead of the old value

 

New Edit :

 

Toying in FO4Edit, i fixed it by changing the value of the added bonus by the medic perk.  So i changed to 0.5 that gives me 100 rads more in 200 seconds.  The bonus value was adding to the seconds instead of the total.

 

Normal = 300 rads in 200 seconds 1,5

Medic 1 = 400 rads in 200 seconds 2.0

Medic 2 = 500 rads in 200 seconds 2.5 etc...

 

Yes ! :)

 

 

 

 

Posted

Problems... MCM options going a bit weird, on a new install of v1.02, I also added the update, and still having same problem.

 

Version 1.0.2 + Update 

 

 

Problems...

MCM based problems, not able to test anything

 

Armor Breaking,Vanilla Effects and Yellow Effects MCM selectors, erratically highlighting, like a traffic light. Varying which one is highlighted randomly, as I select them.

 

Armor Breaking....    No MCM Options

Vanilla Effects........    No MCM Options

Yellow Effects........    Pee Options for Player, not showing up in MCM

Mod Integrations.    Only BOMB COLLAR CLICK SOUND WHEN CHANGING LOCATIONS, is showing up in the MCM

Morphing...............    No MCM Options showing up, except RESET ALL MORPHINGS

 

 

Tested.

1.  My Normal game version on Mod Organizer 2, same MCM problems on install. First time installing this mod.

2.  Creation Kit testing instance, on Mod Organizer 2, with no mods except

     - FO4 Nude Basics version 1.0.2  + Update

     - Armor and Weapon Keywords Community Resource v8.6.0 

     - Mod Configuration Menu v1.39

 

 

 

Posted

@Krazyone For the mod to work, you must have FourPlay Community Plugin v.38 or Advanced Animation Framework installed (LLFP v.38 is already included in it). I had the same thing with MСM if I disabled AAF in MO2 until I installed LLFP v.38 separately.

Posted
2 hours ago, stas2503 said:

@Krazyone For the mod to work, you must have FourPlay Community Plugin v.38 or Advanced Animation Framework installed (LLFP v.38 is already included in it). I had the same thing with MСM if I disabled AAF in MO2 until I installed LLFP v.38 separately.

My normal game has AAF installed, along with everything it needed.

 

I done some testing, and found out the problem. It is missing mods that are causing the problem, when the mods are enabled, the FO4 NudeBasics MCM works perfectly.

 

======================================

 

Missing mods, to get the MCM working.

 

Devious Devices 2.0
Devious Device AAF Torture Devices 1.9

 

You'd also be best off with.

 

Real Handcuffs

 

installed also...

 

======================================

 

I've been testing on my Creation Kit instance of Mod Organizer 2, with the bare minimum of mods. You'd also need...

 

Mod Configuration Menu
Armor and Weapon Keywords Community Resource 


Devious Devices 2.0
Devious Device AAF Torture Devices 1.9

Real Handcuffs 0.4.6 Fomod
 

Caliente's Beautiful Bodies Enhancer - v2.6.3 Fomod
LooksMenu v1-6-18


AAF Beta Advanced Animation Framework v132b Fomod MAIN
AAF Themes v200512.0 Fomod

 

Animations

Pregnancy mods

Body mods

Bang Patch

Creature Packs

etc...

 

 

My normal game, seems to be working as well. Since I installed Devious Devices and Torture Devices. With the MCM working perfectly.  Thanks for your help. :)

Posted

Ideas for mod...

 

1. MCM option for no caps, off corpse checking. A ripping noise, signifying the clothes are no good, replacing the chinking of Caps. 

 

Good ripping noise mod... Combat Strip Lite Ripping Sounds Replacer.

 

 

2. Breast Reduction Packs, are too numerous. I got 2 of them, just testing the mod. Although... I couldn't get them to work. Maybe dial them back, to Legendary rare loot, or MCM drop chances slider.

 

3. Breast expansion, blows Power Armour chest piece off, at 50% expansion. A nice explosive Power Armour chest piece ejection.

 

 

Great mod, now I've got it running. The breast morphs look really good, adding gravity and shape to them as they expand with Radiation. The mod is really hardcore, a lot of fun to use... :)

 

 

If you don't like the ideas, then just ignore this post...

Posted
2 hours ago, Adetu said:

Yes the papyrus interface to some mods like devious devices is done the "skyrim way", which can cause problems in Fallout 4.

I Already gave a tip how to prevent a lot of problems on page 10 without complete install of DD

 

For next version I've reworked the interface to DD and AAF violate.

AAF Animation Framework will become a hard requirement for the scripts, without it my mod could work, but must not.

 

Nevertheless the MCM menu from Nexus seems to have some bugs too. Since my mod uses a lot of papyrus variables for storage in MCM

it is a good idea to load my mod as early as possible, while the MCM menu as late as possible.

 

 

Yeah... I just read through page 10, about the problems with the menu, and Devious Devices.

 

Loading your mod as early as possible. On Mod Organizer 2, that would be bottom of the Mod Name section, and top of the Plugins section.

 

I also spotted a missing option, in the Peeing drop down menu. You have... Never, 1 -> 12, but not sometime Pee's themselves. A random chance of Peeing themselves during combat.

Same with the clothes dropping options, or ejecting from Power Armour, because of water damage, during loss of bladder control..

 

 

Great mod... I'm having a lot of fun with it. :)

Posted
25 minutes ago, Adetu said:

Basically it is a very improved version of the wetself feature when beeing hit from my skyrim mod "Private needs". I sometimes got critics there because wetself triggers too

often for a lot of gamers (Not for me). So in this version the triggering can be finetuned.

The other possibilities there are: the player has a bladder and bowels and can empty one or both using a hotkey and using a lot of different poses !

When not emptying bladder and/or bowels the player will get some small debuffs over time.

Unfortunately the animations that are available in skyrim are not suited for Fallout 4 as far as I know and I do not know how to convert them,

otherwise I could transfer the whole small skyrim mod easily.

I've used them mods a lot, a long time ago. The various full versions, and the cut down version of Private Needs. The towns were pretty bad, with everyone just stopping to take a shit or a piss, when they felt like it. :grimace:

 

You had to watch your step... :(  ☁️

 

  • 2 weeks later...
Posted

Feature Requests...

 

1. No Strip Legendary creatures / npc's.                      MCM option, this makes the Legendary battles worthwhile in Survival Mode. MCM option, in the strip section.

2. Legendary doesn't break.                                       MCM option.

3. All items dropped into bag, during attack.          Reason... Items keep vanishing, lost 90% of my weapons, more than once. After attacks. 6 weapons vanishing.

                                                                                                     While I was still in same location that the attack occurred, not in bag or area...

 

 

Loving the mod, just some low level niggles and problems... :)

Posted
1 hour ago, Adetu said:

1. No Strip Legendary creatures / npc's.  What does that mean in detail ?

2. Legendary armor should not break ? I thought  it is possible to go to diamond city where broken armor can be repaired. Ok this is limited to the last 100 armors or weapos.

3. You mean during an attack you dropped your small weapon to the ground and cannot find it lateron ? That could be a problem, sometimes they fall so unfortunate that only a fraction of the weapon can be seen and the rest is hidden by the Navmesh. At the moment only the last dropped weapon  is tracked from my mod, that is why it is automatically reequipped when you pick it off with no other weapon out.

A big package on the ground with only the dropped weapon inside would disable the reequip feature. Well in Fallout  3 there was a questline where all weapons lying around on the floor had a pulsating glowing effect, which made it quite easy to find them.

 

1. When you fight a Legendary Creature or NPC, you go to take it's armour, and it vanishes and you get money. When you have the MCM option STRIP DEAD BODIES, on VANILLA EFFECTS / OTHER EFFECTS / STRIP DEAD BODIES set to YES.

 

Request option... STRIP DEAD BODIES... [ ] YES

                                                                [ ] DON'T STRIP LEGENDARY ENEMIES  or   DON'T STRIP LEGENDARY ITEMS

 

You fight a Legendary enemy, with strip dead bodies enabled, but get to keep what's on a Legendary enemy. So you can amass Legendary weapons and armour.

 

2. I wasn't aware of the Legendary items being invulnerable.

 

3. I began to use console commands, and not run away. So they couldn't de-spawn, using various commands. Flew under, over and along the ground. With 2 items being picked up, and up to 90% of my weapons section items going missing, on a few occasions. I've also had the drop bag vanish, or once appear inside of the large bin at the Mole Rat Lair, near Starlight Drive In. Inside the Bin object, not in its inventory.

 

 

Commands used, on the hunt for my stuff, in Survival Mode.

TGM         Toggle God Mode          To make it so I can check for my lost gear.

TCL           Toggle Clipping              To fly under and along, through the scenery.

TFC           Toggle Free Cam            To look for where my items where being dropped, during a rape. Only used for trying to find out what was happening, to my stuff.

UNLOCK   Unlock                            Used to unlock the after rape items bags, I use this all the time.

INV           Inventory                        Clicking on all NPC's and Creatures, to see if they have my lost gear. As the VIOLATE mod, has share with local NPC's in the options.

                                                               No lost items found. No tracking markers, for stolen items in the DATA / QUESTS section.

 

 

There is one of two things happening, either your mod is losing up to 90% of my weapons, during rapes. Or my other mods are clashing with your mod, and messing up after rape events.

If you've never had it happen, during your testing. With Violate installed, then it must be a problem on my mod list. Which is fair enough... :)

Posted
5 hours ago, Adetu said:

Detecting if a mod is in the load order is no problem. But what should be done if "Rad Morphing redux" is found ??

To switch off "Rad morphing" in my own mod you can use the configuration page.

There are several systems you've built with radiation morphing within your own mod for damaging clothing and, if I understand the in game description right, being able to wear certain items of clothing.  What I am asking is if there is anyway this mod could factor in body morphing from the other mod to calculate these effects instead of or in addition to the built in radiation morphing from this mod.

Posted
3 hours ago, Adetu said:

3) If you are already searching using the console commands then I do not have any idea what happened. The only thing I can imagine is, that you are using AAF-VIOLATE with my

    AAF-violate features enabled. In this case some of your best gear is given for sale to the RaiderDealer in Diamondcity. You can buy it back there, at a very low rate. You should try it in the  evening from 9 (or 10) up to 12 o clock.

3. I wasn't aware of the RAIDER DEALER in DIAMOND CITY, and that gear can be bought back from them. I hope they don't have a timer on them keeping my gear, as I've lost a lot of stuff, from my WEAPONS section in my inventory, including LEGENDARY WEAPONS. About 40 or 50 items lost.

 

It should be fun, my own mod that I am making, and mod set-up. Means you are always really poor, no vast money farms in early game.

 

 

You may want to highlight RAIDER DEALERS, in your mods description page. I just read it again, and spotted what you said. Time for a trip to Diamond City...

 

 

Thanks for the help... :)

Posted

I found the Dealer in Diamond City, outside the Security Office. She only had a small amount of my gear, and some crazy working hours.  Could do with more Traders, instead of various working hours...

 

Then, they could be there 24 hours a day. Slaves don't get time off... Just sleeping bags to sleep on...

 

Then you could dress them up, to signify what they do.

Trader...

Lost and Found...

Tailor...

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