xipaxius02 Posted September 7, 2021 Posted September 7, 2021 So, I am at a loss here. I have violate sending me to rse abductions. The sex animations play, both violate and rse are set to 100% abduction chances, the raiders play the dialogue about getting a fortune from selling my character, they put a collar on me...and then nothing happens. They just start attacking me again after a few seconds. Anyone have an idea why?
vaultbait Posted September 7, 2021 Posted September 7, 2021 12 hours ago, xipaxius02 said: So, I am at a loss here. I have violate sending me to rse abductions. The sex animations play, both violate and rse are set to 100% abduction chances, the raiders play the dialogue about getting a fortune from selling my character, they put a collar on me...and then nothing happens. They just start attacking me again after a few seconds. Anyone have an idea why? Did you actually enable abductions in RSE II: CSA's MCM, not just enable support for it in AAF Violate's MCM?
Olmech Posted September 7, 2021 Posted September 7, 2021 2 hours ago, vaultbait said: they put a collar on me...and then nothing happens. Sounds like the RSE side is not set up correctly.
xipaxius02 Posted September 14, 2021 Posted September 14, 2021 On 9/7/2021 at 2:48 PM, vaultbait said: Did you actually enable abductions in RSE II: CSA's MCM, not just enable support for it in AAF Violate's MCM? It seems right to me.
vaultbait Posted September 16, 2021 Posted September 16, 2021 On 9/14/2021 at 5:02 AM, xipaxius02 said: It seems right to me. Yeah, agreed. In fact I always disable CSA on its general page and then only enable abductions, but what you've got there should work. Did you also install the RSE II: Resources mod? As far as I'm able to tell, that's a requirement for CSA.
Olmech Posted September 17, 2021 Posted September 17, 2021 (edited) On 9/14/2021 at 12:02 AM, xipaxius02 said: It seems right to me. What mod is the collar from? Also, RSE CSA should be turned off. Edited September 17, 2021 by Olmech
Maidenfan Posted September 25, 2021 Posted September 25, 2021 What happened to the Author? I can't even find C&P or GfH anymore as the PV Discord server is gone.
vaultbait Posted September 25, 2021 Posted September 25, 2021 11 hours ago, Maidenfan said: What happened to the Author? I can't even find C&P or GfH anymore as the PV Discord server is gone. Supposedly moved to modSanctum, have you checked there?
Maidenfan Posted October 1, 2021 Posted October 1, 2021 On 9/25/2021 at 6:01 AM, vaultbait said: Supposedly moved to modSanctum, have you checked there? After I wrote that yeah, but now my problem is getting into that site.
XL5000 Posted October 24, 2021 Posted October 24, 2021 Maybe this one ? https://drive.google.com/drive/folders/13BDIPGOgMszkcxfMyTIA7L-iXAz6bYLO (Link will be removed if creator's and LL mods oppose)
rubber_duck Posted October 24, 2021 Posted October 24, 2021 On 9/25/2021 at 3:01 PM, vaultbait said: Supposedly moved to modSanctum, have you checked there? Sorry to interrupt, but how do I register on modSanctum? I can't seem to find a register form.
PunkRock Vixen Posted December 10, 2021 Posted December 10, 2021 I'm getting a issue when I surrender. After surrendering and dialog ends I get a pop-up in the top left of the screen that says "AAF Init error detected! CSA resetting. I'm just trying to get abducted but it doesn't seem to work.
vaultbait Posted December 11, 2021 Posted December 11, 2021 2 hours ago, PunkRock Vixen said: I'm getting a issue when I surrender. After surrendering and dialog ends I get a pop-up in the top left of the screen that says "AAF Init error detected! CSA resetting. I'm just trying to get abducted but it doesn't seem to work. This mod is fundamentally broken and increasingly bitrotten as time goes on. You're better off using Violate for surrender and turning off the surrender options in CSA. Violate will hand you off to CSA's abductions feature if you configure that in its MCM. 1
Olmech Posted December 11, 2021 Posted December 11, 2021 1 hour ago, vaultbait said: This mod is fundamentally broken and increasingly bitrotten as time goes on. You're better off using Violate for surrender and turning off the surrender options in CSA. Violate will hand you off to CSA's abductions feature if you configure that in its MCM. Real shame too. This used to be THE mod for Fallout 4. Now its really only useful for Abduction. Really wish someone would make a standalone Abduction mod or that Ego would include that feature in Violate.
kziitd Posted December 11, 2021 Posted December 11, 2021 2 hours ago, Olmech said: Real shame too. This used to be THE mod for Fallout 4. Now its really only useful for Abduction. Really wish someone would make a standalone Abduction mod or that Ego would include that feature in Violate. Ego already has this plan, but the specific starting time is unknown 1
Lapsio Posted January 7, 2022 Posted January 7, 2022 Did anyone happened to have issues with "lower your weapon" surrender option? It doesn't seem to work for me. Hotkey works fine but lowering weapon sounds neat and immersive, I wish it worked :C
vaultbait Posted January 7, 2022 Posted January 7, 2022 29 minutes ago, Lapsio said: Did anyone happened to have issues with "lower your weapon" surrender option? It doesn't seem to work for me. Hotkey works fine but lowering weapon sounds neat and immersive, I wish it worked :C The combat surrender features of this mod are quite thoroughly broken at this point, and pretty much everyone is using AAF Violate instead these days. 1
Boceifus Posted January 7, 2022 Posted January 7, 2022 The only thing I use from this mod are abductions, the surrender part works with a hot key, auto surrender will turn on but every time you load into a save game you have to turn the auto surrender back on, including if you die. The bicycle option will break after a couple rounds. Your best bet for now is to use violate and violate with the option on for intergration with abductions. 1
Lapsio Posted January 9, 2022 Posted January 9, 2022 (edited) On 1/7/2022 at 3:01 PM, Boceifus said: the surrender part works with a hot key Yeah well I noticed it also disables god mode. Like permanently. I need to re-activate tgm after each surrender. I hoped it's gonna work since lowering weapon seems to be much more immersive and AAF Violate doesn't have such finctionality but oh well... RSE kinda seems to have less buggy enemy surrender scenario which seems to time out in weird ways in AAF Violate making surrendered enemies ticking time bombs that can randomly turn hostile again - including when you let them free, they just reset after few minutes and try to kill you on your way back to entrance lol. In RSE when enemy surrenders it's at least somewhat stable and remains surrendered for some sufficient time. Never checked how long exactly but probably until cell resets. Edited January 9, 2022 by Lapsio
kharita Posted January 11, 2022 Posted January 11, 2022 My char currently has permanent subservience after a few days' enslaved to Gunners. Does anyone know of a way to remove this effect? Normally it goes away when the boss dies but it hasn't been removed. Searching in console shows there's a "Remove Subservience" MGEF (magical effect) but I can't find a console command anywhere to apply this...
vaultbait Posted January 11, 2022 Posted January 11, 2022 12 hours ago, kharita said: My char currently has permanent subservience after a few days' enslaved to Gunners. Does anyone know of a way to remove this effect? Normally it goes away when the boss dies but it hasn't been removed. Searching in console shows there's a "Remove Subservience" MGEF (magical effect) but I can't find a console command anywhere to apply this... For me, it normally goes away when the abduction scenario ends. Maybe it thinks you're still abducted (I've seen that happen occasionally)? Try using the MCM to end any current abduction (I think that switch is on the debug page).
Jellyfish505 Posted January 17, 2022 Posted January 17, 2022 (edited) Oh dear... My level 16 toon just got abducted and ended up in Revere Station in spite of selecting the option to not get sold to somewhere high level. Escaping is going to be... challenging Edited January 17, 2022 by Jellyfish505 typo
Olmech Posted January 17, 2022 Posted January 17, 2022 4 hours ago, Jellyfish505 said: Oh dear... My level 16 toon just got abducted and ended up in Revere Station in spite of selecting the option to not get sold to somewhere high level. Escaping it doing to be... challenging Install Hardship. Activate once out of the subway and Abduction ends then whore your way to safety!
Jellyfish505 Posted January 17, 2022 Posted January 17, 2022 23 minutes ago, Olmech said: Install Hardship. Activate once out of the subway and Abduction ends then whore your way to safety! Oh I'll find a way out eventually, my remark was more of a bug report than a cry for help But that's not a bad idea! ?
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