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[AAF] RSE II: Combat Surrender and Abductions (12/30/19)


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Posted
9 hours ago, Flashy (JoeR) said:

Sarcasm just doesn't come across in text. But no, I did not cripple these mods. A few posts up, you will see what was done, and it was done in CAP, that would affect this mod, specifically, disabling auto-surrender, so that it doesn't conflict with CAPs system.

Sorry for not detecting the sarcasm then. Out of curiosity, how much of sexual content present in this mod here is present in CAP? Is there any at all or do i just have to mix CSA and CAP?

Posted
2 hours ago, Adetu said:

Hello,

 

May I use the RSEII_UrineStream object in my own mod ? I simply want to make a wetself function when the player is hit or eventually for the followers too.

 

Regards.

 

ZaZ made a number of particle effects like blood and urine streams for FO4, and has released them as modders' resources that anyone may freely use

 

Posted
23 minutes ago, EgoBallistic said:

ZaZ made a number of particle effects like blood and urine streams for FO4, and has released them as modders' resources that anyone may freely use

 

Ok, thanks a lot for this information, that is exact what I am looking for. In skyrim I have already used an effect from a zaz bibliothek. :)

Posted
On 3/23/2020 at 9:21 PM, kharita said:

Hello, I have an issue with Danse from the companion abduction. After the rescue, his hands had completely disappeared and he was unable to equip or use weapons - perhaps due to the handcuffs not being compatible with his power armor.

 

I've had success with other companions in the past that have stopped using weapons by equipping them with handcuffs or other devices then unequipping them from the usual trade/inventory menu. That wasn't possible with Danse (couldn't do a regular equip because of his power armor) so tried with console commands, which caused his hands to come back. But he still won't use weapons.

 

I've also tried 'disable'/'enable' on him, and 'recycleactor'. None of these make him use weapons. Using recycleactor removes his power armor, and shows him in an "arms behind back" posture. So i've tried spawning in and having him equip/unequip all sorts of arm locking devices to see if one of them will trigger a script to reset his posture, but no joy yet.

 

Is there any other way I could reset him so he can use weapons? I would very much prefer not to have to load an old save file as it took me many hours of gameplay to realise he was bugged (did several quests before the rescue).

 

Thanks!

In case anyone has a related issue, I found the root issue was with the Real Handcuffs mod. When I updated to the latest version of that it automatically detected that Danse had a restraint equipped without a corresponding object, and cleaned it up. So all fixed now!

Posted

Hey, I have a problem. I'm not sure if it was caused specifically by this mod, or if it was Knockout Framework. Coulda been both, coulda been either one. 

 

I sided with Lorenzo Cabot to get me that sweet, sweet serum. Now, I had accumulated a stash of it by the end of the quest, since you can find a few vials of the stuff. Have a mod that extends the duration too, so it took a while for me to burn through it. However, before I did, I was knocked out a few times and abducted once. All of my items get stolen, have to go get them, you know the drill. I did eventually turn of the Knockout Framework setting so my aid items don't get stolen (mostly so I can keep my food for AN2), but the deed was already done by then I assume.

 

I tried to get more serum from Lorenzo today, and he denied me. I assume this is because my stash of serum was stored in another inventory at some point. I would go back, but I have no idea how far back it goes, and I've made too much progress. Is there any way I can fix this, either through the console or some other method, or am I just SOL?

 

(reason I choose here to reply is because notifications work better from LL than Nexus for me, and I get the suspicion I will get more help here than on Nexus, too)

Posted
28 minutes ago, Fumeknight79 said:

Hey, I have a problem. I'm not sure if it was caused specifically by this mod, or if it was Knockout Framework. Coulda been both, coulda been either one. 

 

I sided with Lorenzo Cabot to get me that sweet, sweet serum. Now, I had accumulated a stash of it by the end of the quest, since you can find a few vials of the stuff. Have a mod that extends the duration too, so it took a while for me to burn through it. However, before I did, I was knocked out a few times and abducted once. All of my items get stolen, have to go get them, you know the drill. I did eventually turn of the Knockout Framework setting so my aid items don't get stolen (mostly so I can keep my food for AN2), but the deed was already done by then I assume.

 

I tried to get more serum from Lorenzo today, and he denied me. I assume this is because my stash of serum was stored in another inventory at some point. I would go back, but I have no idea how far back it goes, and I've made too much progress. Is there any way I can fix this, either through the console or some other method, or am I just SOL?

 

(reason I choose here to reply is because notifications work better from LL than Nexus for me, and I get the suspicion I will get more help here than on Nexus, too)

Lorenzo's Crown 001467F5  ,   Serum base ID 000EC4F7  But using ADDitem mite not work  at first as it's a quest item So after adding the item by console try using player.equipitem. NOT SURE IF THIS WORKS.

Posted
32 minutes ago, johnwaynejohnson said:

Does anyone know of a way to bypass the subservient dialogue options?

 

Yes...choose the defiant option. 

Posted
20 hours ago, Olmech said:

Yes...choose the defiant option. 

That is not what I meant.
When you become subservient, you can't talk to the raiders without bringing up the subservient dialog box.

Is there any console command to set subservience to zero? So you can talk to them without bringing up the subservient dialog box?

Posted
2 hours ago, johnwaynejohnson said:

That is not what I meant.
When you become subservient, you can't talk to the raiders without bringing up the subservient dialog box.

Is there any console command to set subservience to zero? So you can talk to them without bringing up the subservient dialog box?

I think you must be posting in the wrong thread. Maybe youre looking for Raider Pet or Hardship...not sure. The only dialogue prompts this mod provides is during abduction phase and there you only get to choose between subservient, defiant and sneak attack.

Posted
1 minute ago, LL_Cass said:

Settings keep going back to default, do I need to run FO4 in administrative mode for settings to save and remain ?

If you are trying to change them on the fly, dont use the arrows on the sliders. Click on the bar between the arrows to move your slider then before closing, fine tune with arrow. Thats the only way I have found to get settings to stick. As for  on or off stuff, I havent really had a problem with those.

Posted
2 hours ago, Olmech said:

If you are trying to change them on the fly, dont use the arrows on the sliders. Click on the bar between the arrows to move your slider then before closing, fine tune with arrow. Thats the only way I have found to get settings to stick. As for  on or off stuff, I havent really had a problem with those.

Idk if your suggestion worked because I tried i but also set a hotkey for resetting stuck at same time so one of those 2 did it, thank you :)

Posted

I getting errors a pop up says  abduction failed there is no higher level site to go to or something like that, It says to turn on abduction sites above player level but its already on I know this is happening because of me, a while back I set my level to over 100 using cheat terminal so the mod is doing what its supposed todo but I cannot level down  even though there is a console command for it e..g player.setlevel  . The system says it does not support leveling down, does anyone know how to either level down besides this method or have the mod adapt with something like if level highest then offer equivalent level capture or highest level capture available in code?? or some type of fix fr this??

Posted
23 hours ago, LL_Cass said:

I getting errors a pop up says  abduction failed there is no higher level site to go to or something like that, It says to turn on abduction sites above player level but its already on I know this is happening because of me, a while back I set my level to over 100 using cheat terminal so the mod is doing what its supposed todo but I cannot level down  even though there is a console command for it e..g player.setlevel  . The system says it does not support leveling down, does anyone know how to either level down besides this method or have the mod adapt with something like if level highest then offer equivalent level capture or highest level capture available in code?? or some type of fix fr this??

Have you tried playersetlevel -XX?

Posted

Hi everyone!  I'm getting back into FO4 and have been out of the loop.  RSE has always been essential in my load order, but I see that Flashy came out with a new mod, Crime & Punishment.  With this new mod, is CSA even really needed any more?  Err, what I mean is, does CAP replace CSA with its integrated defeat system?  Or do the two work together, by chance?  I apologize if this has been asked before.  I did look through the OP in both mods but I didn't see anything, but then again I may be blind as a bat.  Thanks in advance!

Posted

Well, from what I understand (and see above, Post 1127) it is even worse than you already guess - He mentioned that CAP and the whole RSE are not compatible - so you basically have to choose. And from his wording and tonality this is no accident... it's weird, but there it is, sadly.

Posted

Ok so I think I got this working my only issue now is animation alignment , can anyone offer any suggestions as to how to fix them, e.g some anims are not aligned like the guy is  behind the girl when he should be in front, or  when laying down  guy on top is not in proper place for missionary instead hes like above the girls head or they just stand there . Can anyone tell me how to fix this please I have no clue where to look or ask other then here ???

Posted
On 4/20/2020 at 7:08 AM, newuserthree said:

Well, from what I understand (and see above, Post 1127) it is even worse than you already guess - He mentioned that CAP and the whole RSE are not compatible - so you basically have to choose. And from his wording and tonality this is no accident... it's weird, but there it is, sadly.

Really, post 1127?  Oh, geesch.  :classic_blush:  Nevetherless, thank you, I really do appreciate it! 

Posted
On 4/18/2020 at 6:07 PM, OlBenny said:

Hi everyone!  I'm getting back into FO4 and have been out of the loop.  RSE has always been essential in my load order, but I see that Flashy came out with a new mod, Crime & Punishment.  With this new mod, is CSA even really needed any more?  Err, what I mean is, does CAP replace CSA with its integrated defeat system?  Or do the two work together, by chance?  I apologize if this has been asked before.  I did look through the OP in both mods but I didn't see anything, but then again I may be blind as a bat.  Thanks in advance!

Benny buddy... don't listen to anyone. A sarcastic comment was taken as fact (text, you know, cant denote context or tone). RSEII works fine alongside CAP. CAP will shutdown the auto-surrender mechanics in RSEII CSA if it detects this mod installed. It doesn't cripple it in any way. Loads of peeps are using the two side-by-side without issue.

 

Now to answer your question - if sexual assault is a part of the surrender process that you want in your game, then by all means, allow RSEII to govern that via it's surrender hotkey. Crime and Punishment does not have sexual assault as part of it's surrender system. It has everything else that RSEII CSA has though - and more importantly, is 100% voiced.

 

Its really up to you - you can run both together fine, you just need to be aware that CAPs surrender hotkey will not have sexual assault and RSEIIs hotkey will. Thats really the only thing you need pay attention to (and the fact that auto-surrender in RSEII will be disabled - just to ensure the two mods dont try to do the same thing at the same time).

Posted

So I have a problem with my character not stripping. hell no one is stripping during the combat surrender. they keep fucking wearing all their clothes and I cant see the AAF menu during the surrender. Cant switch scenes or end the animation by hitting the end key. Anyone else having this problem?

Posted
14 hours ago, Flashy (JoeR) said:

Benny buddy... don't listen to anyone. A sarcastic comment was taken as fact (text, you know, cant denote context or tone). RSEII works fine alongside CAP. CAP will shutdown the auto-surrender mechanics in RSEII CSA if it detects this mod installed. It doesn't cripple it in any way. Loads of peeps are using the two side-by-side without issue.

 

Now to answer your question - if sexual assault is a part of the surrender process that you want in your game, then by all means, allow RSEII to govern that via it's surrender hotkey. Crime and Punishment does not have sexual assault as part of it's surrender system. It has everything else that RSEII CSA has though - and more importantly, is 100% voiced.

 

Its really up to you - you can run both together fine, you just need to be aware that CAPs surrender hotkey will not have sexual assault and RSEIIs hotkey will. Thats really the only thing you need pay attention to (and the fact that auto-surrender in RSEII will be disabled - just to ensure the two mods dont try to do the same thing at the same time).

Hey Flashy!  It's good to hear from you, it truly is!  And thank you for your reply, good sir, I do appreciate it!  Yeah, after that reply that other night, I was beginning to think that there's not actually a choice that needs to be made there.  Not only I have not been seeing any conflicts in-game, but your response confirms it. 

 

Indeed, in my new game I have RSEII installed along with CAP, MCG, and even AAF Violate.  So far, they are all working perfectly together.  As I looked further into it the other night, good ol' @anghelos92 stated in the OP of MCG not only the compatibility but even highly recommended it -- having RSEII and CAP installed.  (I have Violate installed as I would love not only to partake in Bad End but also Purgatory).

The fact that you have scripts there so that the two do work together is utter brilliance!  Good form sir, good form!

 

I was planning on coming back, tonight actually (thereby making your reply all the more just perfect timing), to do just that:  There doesn't seem to be any conflict here.  Indeed, if you're someone debating whether you should install these mods out of concern of conflict, there's none there -- install them, install them all, and enjoy to your heart's content (because I know I am)!

Cheers to you Flashy!  ?

Posted
6 hours ago, Teasinghorizon9 said:

So I have a problem with my character not stripping. hell no one is stripping during the combat surrender. they keep fucking wearing all their clothes and I cant see the AAF menu during the surrender. Cant switch scenes or end the animation by hitting the end key. Anyone else having this problem?

Is it just with RSE you're having stripping issues, or all animations?  If all, check in the AFF_settings.ini to ensure "auto_equipment_on" is set to true.

Posted
19 hours ago, OlBenny said:

Is it just with RSE you're having stripping issues, or all animations?  If all, check in the AFF_settings.ini to ensure "auto_equipment_on" is set to true.

Its all sexual animations. I have to strip them myself using the AAF equipment manager. and Im in the ini right now and its set to true.

Posted
On 4/23/2020 at 10:09 PM, Teasinghorizon9 said:

Its all sexual animations. I have to strip them myself using the AAF equipment manager. and Im in the ini right now and its set to true.

Hmm, maybe check your other AAF mods and see if you missed a setting somewhere.  Otherwise, you'd should post in the AAF forum.  RSE doesn't handle stripping.

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