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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted (edited)
13 minutes ago, foreveraloneguy said:

Just found that if I have the SSE conversion of SL Dialogues installed, Skyrim won't even start. The only error from xedit is:

[00:00] _SLD_QST_Reset [QUST:05034EF8]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved >
[00:01] Done: Checking for Errors, Processed Records: 910, Errors found: 1, Elapsed Time: 00:01
[00:00] Saving: SexLab_Dialogues.esp.save.2021_12_30_21_29_34

Doesn't seem like something that would cause skyrim to crash before it even gets to the main menu. The esp does load in CK though, so I have no idea what could be wrong at this point. But this and the black screen at game load with debauchery installed is bugging me now.

New game or not? Mo2 or Vortex?

Edited by TheRightDoorIsNotTheLeft
Posted
1 hour ago, foreveraloneguy said:

Just found that if I have the SSE conversion of SL Dialogues installed, Skyrim won't even start. The only error from xedit is:

[00:00] _SLD_QST_Reset [QUST:05034EF8]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved >
[00:01] Done: Checking for Errors, Processed Records: 910, Errors found: 1, Elapsed Time: 00:01
[00:00] Saving: SexLab_Dialogues.esp.save.2021_12_30_21_29_34

Doesn't seem like something that would cause skyrim to crash before it even gets to the main menu. The esp does load in CK though, so I have no idea what could be wrong at this point. But this and the black screen at game load with debauchery installed is bugging me now.

 

@foreveraloneguy

 

I don't know who you are using to port to the mod (SLD)? is it mine or @zarantha? If it is mine, I just tested it by myself and there is no problem. The game can be loaded normally. Maybe you can check if there is a mod conflict or the folder structure of the mod?

Posted (edited)
1 hour ago, foreveraloneguy said:

Just found that if I have the SSE conversion of SL Dialogues installed, Skyrim won't even start. The only error from xedit is:

[00:00] _SLD_QST_Reset [QUST:05034EF8]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved >
[00:01] Done: Checking for Errors, Processed Records: 910, Errors found: 1, Elapsed Time: 00:01
[00:00] Saving: SexLab_Dialogues.esp.save.2021_12_30_21_29_34

Doesn't seem like something that would cause skyrim to crash before it even gets to the main menu. The esp does load in CK though, so I have no idea what could be wrong at this point. But this and the black screen at game load with debauchery installed is bugging me now.

 

My conversion, or tznvlw? I've played with my conversion.

That particular error was there before conversion, iirc.

 

Edited by zarantha
Posted

Yeah, that error is in LE.

 

Before conversion:

[00:00] Checking for Errors in [05] SexLab_Dialogues.esp
[00:00] _SLD_FarengarDagger "Farengar's Dagger" [WEAP:0507B56B]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:01] _SLD_QST_Reset [QUST:05034EF8]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved >
[00:01] Done: Checking for Errors, Processed Records: 916, Errors found: 2, Elapsed Time: 00:01

 


After conversion:

 

[00:00] Checking for Errors in [05] SexLab_Dialogues.esp
[00:01] _SLD_QST_Reset [QUST:05034EF8]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved >
[00:01] Done: Checking for Errors, Processed Records: 916, Errors found: 1, Elapsed Time: 00:01

 

 

Your output says saving, why?  Mine was already form 44, I've taken to doing that recently since I'm tired of the form 43 complaints.

Posted
17 minutes ago, zarantha said:

Yeah, that error is in LE.

 

Before conversion:

[00:00] Checking for Errors in [05] SexLab_Dialogues.esp
[00:00] _SLD_FarengarDagger "Farengar's Dagger" [WEAP:0507B56B]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:01] _SLD_QST_Reset [QUST:05034EF8]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved >
[00:01] Done: Checking for Errors, Processed Records: 916, Errors found: 2, Elapsed Time: 00:01

 


After conversion:

 

[00:00] Checking for Errors in [05] SexLab_Dialogues.esp
[00:01] _SLD_QST_Reset [QUST:05034EF8]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved >
[00:01] Done: Checking for Errors, Processed Records: 916, Errors found: 1, Elapsed Time: 00:01

 

 

Your output says saving, why?  Mine was already form 44, I've taken to doing that recently since I'm tired of the form 43 complaints.

 You should just block those users.

Posted
1 minute ago, 4nk8r said:

 You should just block those users.

 

I'd end up spending a great deal of time blocking people. And by doing the form 44 conversion, at least i don't have to manually update the weapon records. still have to do the water flow if there is any.

Posted
Just now, zarantha said:

 

I'd end up spending a great deal of time blocking people. And by doing the form 44 conversion, at least i don't have to manually update the weapon records. still have to do the water flow if there is any.

 

For the water records, I use a patch for ENB called "Water for ENB (iNeed)", then I use SSEEdit to merge other mods with conflicts into an espfe I leave at the bottom of my load order.  Easier than messing with the records in each plugin.  Just check the patch for conflicts when I add/update mods.

Posted
6 minutes ago, 4nk8r said:

 

For the water records, I use a patch for ENB called "Water for ENB (iNeed)", then I use SSEEdit to merge other mods with conflicts into an espfe I leave at the bottom of my load order.  Easier than messing with the records in each plugin.  Just check the patch for conflicts when I add/update mods.

 

Sure, but that's not really an option when converting for others. I use an xedit script to convert them, just as easy.

Posted
13 minutes ago, zarantha said:

 

Sure, but that's not really an option when converting for others. I use an xedit script to convert them, just as easy.

Which script do you use for that?  _azzendix's Water Fix or another?

Posted (edited)

All parasites / armors are invisible for me with Sexlab Parasites / Kynes blessing. I built all the files in BodySlide (tried the BHUNP ones and the 3BBB ones) but they still don't show up.

 

edit: After adding parasite items to my inventory via AddItemMenu and then equipping them, they show up and aren't invisible. I think the issue is that parasites aren't getting equipped on my character? Anyone have an idea on what might be causing that issue / how to fix it?

Edited by isnoo
Posted
5 hours ago, foreveraloneguy said:

Just found that if I have the SSE conversion of SL Dialogues installed, Skyrim won't even start. The only error from xedit is:

[00:00] _SLD_QST_Reset [QUST:05034EF8]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved >
[00:01] Done: Checking for Errors, Processed Records: 910, Errors found: 1, Elapsed Time: 00:01
[00:00] Saving: SexLab_Dialogues.esp.save.2021_12_30_21_29_34

Doesn't seem like something that would cause skyrim to crash before it even gets to the main menu. The esp does load in CK though, so I have no idea what could be wrong at this point. But this and the black screen at game load with debauchery installed is bugging me now.

I found this out as well, so I removed that mod. Never looked into why it crashed the game though. 

Posted
5 hours ago, isnoo said:

All parasites / armors are invisible for me with Sexlab Parasites / Kynes blessing. I built all the files in BodySlide (tried the BHUNP ones and the 3BBB ones) but they still don't show up.

 

edit: After adding parasite items to my inventory via AddItemMenu and then equipping them, they show up and aren't invisible. I think the issue is that parasites aren't getting equipped on my character? Anyone have an idea on what might be causing that issue / how to fix it?

 

Are you using Devious Devices 5.1?

Posted (edited)
9 hours ago, zarantha said:

Yeah, that error is in LE.

 

Before conversion:

[00:00] Checking for Errors in [05] SexLab_Dialogues.esp
[00:00] _SLD_FarengarDagger "Farengar's Dagger" [WEAP:0507B56B]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:01] _SLD_QST_Reset [QUST:05034EF8]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved >
[00:01] Done: Checking for Errors, Processed Records: 916, Errors found: 2, Elapsed Time: 00:01

 


After conversion:

 

[00:00] Checking for Errors in [05] SexLab_Dialogues.esp
[00:01] _SLD_QST_Reset [QUST:05034EF8]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved >
[00:01] Done: Checking for Errors, Processed Records: 916, Errors found: 1, Elapsed Time: 00:01

 

 

Your output says saving, why?  Mine was already form 44, I've taken to doing that recently since I'm tired of the form 43 complaints.

 

Because I ripped out the record on a lark. Was pretty sure it wouldn't make a difference, and it didn't. That was after I fixed the missing crit data in some other records.

And FYI, the xedit team has stated that converting to form 44 can cause problems since it modifies more than just the version number.

 

update: I ran my own conversion of the 2021-11 release and skyrim no longer crashes before the main menu. Now if I just figure out why debauchery causes black screens on load I'll be good.

Edited by foreveraloneguy
Posted

@DeepBlueFrog Could you please consider adding the SDSE+ mechanics to vriks input gesture function? The mod author made it easy for anyone to add there mod to the "mod actions" category and it would make playing the mod in vr a lot more fun and functionally better. I am not a mod maker of any sort so I don't know how easy or hard it actually would be but it would be amazing. Could you please consider adding things like the surrender menu and the position change (kneel, crawl, stand) options? I personally would love to be able to surrender by rising my hand lol. If you could at least look into it I would greatly appreciate it I understand you are busy and might not be able to. Thank you, for taking time to at least read this message and at least thinking about it if you do. 

Vrik's mod page https://www.nexusmods.com/skyrimspecialedition/mods/23416

Posted

Hey guys,

is anyone else having problems with the Chaurus Pheromones not working? They don't do anything on my end, the Studs just attack me like normal.

I am using the version from 30-11-2021.

 

I tried to maybe get around the Quest step with SetStage but i couldnt find the ID with ShowQuestTargets, but that could also just have been my dumb eyes.

Posted
56 minutes ago, Thisdudeja said:

Hey guys,

is anyone else having problems with the Chaurus Pheromones not working? They don't do anything on my end, the Studs just attack me like normal.

I am using the version from 30-11-2021.

 

I tried to maybe get around the Quest step with SetStage but i couldnt find the ID with ShowQuestTargets, but that could also just have been my dumb eyes.

 

If the pheromones potion isn't working right you can use the safeguard I added and give the potion to Lastelle. She will get her own chaurus.

Posted
15 hours ago, DeepBlueFrog said:

 

If the pheromones potion isn't working right you can use the safeguard I added and give the potion to Lastelle. She will get her own chaurus.

 

Thanks that worked flawlessly. I didn't even think about trying to talk to her, because i just remembered that i had to get a Stud from a while back. 

Posted
On 12/31/2021 at 9:09 AM, foreveraloneguy said:

 

The one linked from the first page.

 

So that was tznvlw. For some reason I don't understand, he's split the mod into two parts. It may be you don't have both, or there's some other issue with the conversion.

I'd say try mine, but it looks like you've self converted and got it working.

Posted
On 12/31/2021 at 9:11 AM, foreveraloneguy said:

update: I ran my own conversion of the 2021-11 release and skyrim no longer crashes before the main menu. Now if I just figure out why debauchery causes black screens on load I'll be good.

 

You've got engine fixes installed, or something else to increase the animation limit? ILS could be the number of animations.

Posted
1 hour ago, zarantha said:

 

You've got engine fixes installed, or something else to increase the animation limit? ILS could be the number of animations.

 

It's not the ILS problem as I've had far more animations installed, but pulled a few SLAL packs before starting this play through. What happens is that the game actually locks after the loading screen and just sits at a black screen. And yes, I I have engine fixes installed, but I'm using the animation crash limit fix since that's what the engine fixes author recommends.

Posted
On 12/30/2021 at 1:40 PM, DeepBlueFrog said:

 

I added safeguards to help with that quest stage. 

If you go to the Sanctuary ahead of Danica, the mod will try to bring her to you.

 

 

Do you know what is causing a conflict with Sisterhood? does that mod create a clone of Fjotra instead of editing the original NPC?

 

If you install this mod on top of Sisterhood (place it after Sisterhood in your load order), you should be fine.

 

 

Are you sure you are just a succubus and nod a bimbo at the same time?

 

I can't remember changing the player's hair for the succubus quest except for the color (but that shouldn't impact the mesh).

 

 

The pheromone potion should trigger the sex scene automatically. 

If that doesn't happen, there is a safeguard to allow you to bypass mating altogether. 

Just give the potion to Lastelle and she will find her own chaurus.

 

 

I mean if I use the spell on spiders or chaurus nothing happens, they are calmed but nothing happens after that.

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