BAB PEEG Posted December 28, 2021 Posted December 28, 2021 I'm having a few issues with kyne's blessing, one is how to start mating with the creatures after I do the area calm? Do I need to use matchmaker or another targeted sex command? I forced it using the creature approach using the corruption mod. the other is when the queen spawns she flies around for a while then I get the you win message out of nowhere.
foreveraloneguy Posted December 28, 2021 Posted December 28, 2021 (edited) On 12/25/2021 at 3:34 PM, FredOof said: same here, have you found any fix? If I'm reading the crashlog right, it's a problem related to the behavior files being generated by FNIS. All the crashes have the same error which only occurs after generating FNIS files with SD+ enabled. I even tried pulling the LE versions and running through the latest CAO, but no change. Edited December 28, 2021 by foreveraloneguy
foreveraloneguy Posted December 28, 2021 Posted December 28, 2021 One more thing, and I'm not sure if this is specific to the SE conversion or a general issue, but after becoming a succubus, I can't change my hair. I looked through the scripts and see where the bimbo quest locks the player's hair, but I don't see where that's happening in the succubus scripts.
Park Simp Posted December 28, 2021 Posted December 28, 2021 On 8/2/2021 at 11:57 PM, zarantha said: I'm also making this change, based on another user's input about the dwemer armor. But basically, yes, all I'm doing is running it through CAO. I think the change was overlooked last time I posted, or it's something that can't/shouldn't also be in the LE version. https://www.loverslab.com/topic/120107-skyrimlldeepbluefrog-mods-conversion-to-sse/?do=findComment&comment=3435096 Updated bodyslides to fix an issue with the spriggan body and gauntlets in 1st person. SexLab Parasites SE 2021-11-30.7z (fixed forearms in 1st person spriggan) 2021-07-31: https://mega.nz/file/obZj0QKK#CcTaWCv4YqxFKKWF_bRs-uzih4_iFpU-AWIqvMhAhWM 2021-11-30: https://mega.nz/file/xbxSBCjD#df5HcpfPgKhzLZOvOPyGMuZHDsCTamNHKV0i6UUULV0 The v8 CBBE and 3BBB bodyslides for Parasites: https://mega.nz/file/dX5yEITQ#0eGo9naU3UyRCGZJd5Z2ew_O-vJ2J4VQPjGl-SuOAMQ Can any SE users confirm if this fixes stage 285 (follow Danica into Sanctuary to begin the seed stone ritual)? I can hand over the items, she goes into Sancutary between about 9pm-12am, prays, then leaves. No dialogue option appears. I've tried moveto but it doesn't seem to help. Skipping to later stages (289 I think) doesn't make the changes to PC so no subsequent objectives can be completed/acted upon.
zarantha Posted December 29, 2021 Posted December 29, 2021 On 12/28/2021 at 1:58 PM, Park Simp said: Can any SE users confirm if this fixes stage 285 (follow Danica into Sanctuary to begin the seed stone ritual)? I can hand over the items, she goes into Sancutary between about 9pm-12am, prays, then leaves. No dialogue option appears. I've tried moveto but it doesn't seem to help. Skipping to later stages (289 I think) doesn't make the changes to PC so no subsequent objectives can be completed/acted upon. Here's the 11-30 change log. I don't know since I haven't made it up there. But if it's not fixed in LE, it won't be fixed in SE.
SomeFriedHotStuff Posted December 30, 2021 Posted December 30, 2021 Is there a patch for Fjotra as a Young Adult? I want to use the Dibella mods but it seems like there needs to be a patch for it.
DeepBlueFrog Posted December 30, 2021 Author Posted December 30, 2021 On 12/28/2021 at 1:58 PM, Park Simp said: Can any SE users confirm if this fixes stage 285 (follow Danica into Sanctuary to begin the seed stone ritual)? I can hand over the items, she goes into Sancutary between about 9pm-12am, prays, then leaves. No dialogue option appears. I've tried moveto but it doesn't seem to help. Skipping to later stages (289 I think) doesn't make the changes to PC so no subsequent objectives can be completed/acted upon. I added safeguards to help with that quest stage. If you go to the Sanctuary ahead of Danica, the mod will try to bring her to you. 1 hour ago, SomeFriedHotStuff said: Is there a patch for Fjotra as a Young Adult? I want to use the Dibella mods but it seems like there needs to be a patch for it. Do you know what is causing a conflict with Sisterhood? does that mod create a clone of Fjotra instead of editing the original NPC? If you install this mod on top of Sisterhood (place it after Sisterhood in your load order), you should be fine. On 12/28/2021 at 12:18 PM, foreveraloneguy said: One more thing, and I'm not sure if this is specific to the SE conversion or a general issue, but after becoming a succubus, I can't change my hair. I looked through the scripts and see where the bimbo quest locks the player's hair, but I don't see where that's happening in the succubus scripts. Are you sure you are just a succubus and nod a bimbo at the same time? I can't remember changing the player's hair for the succubus quest except for the color (but that shouldn't impact the mesh). On 12/27/2021 at 10:44 PM, BAB PEEG said: I'm having a few issues with kyne's blessing, one is how to start mating with the creatures after I do the area calm? Do I need to use matchmaker or another targeted sex command? I forced it using the creature approach using the corruption mod. the other is when the queen spawns she flies around for a while then I get the you win message out of nowhere. The pheromone potion should trigger the sex scene automatically. If that doesn't happen, there is a safeguard to allow you to bypass mating altogether. Just give the potion to Lastelle and she will find her own chaurus.
foreveraloneguy Posted December 30, 2021 Posted December 30, 2021 2 hours ago, DeepBlueFrog said: Are you sure you are just a succubus and nod a bimbo at the same time? Positive. Bimbo quest is disabled. Now I've enabled it, and edited the bimbo quest script to force an event to enable hair changes. Once I become a full bimbo, I'll see if I can then change hair styles again. I know was able to before becoming a succubus, but I'm not sure when in the game I was no longer able to. And by change style, I just mean putting the PC's hair in braids or a pony tail.
Park Simp Posted December 31, 2021 Posted December 31, 2021 Thank you for your assistance @DeepBlueFrog @zarantha After some searching in this thread and the main thread I tried a previous suggestion of uninstalling some mods and discovered an old version of parasites was showing installed on NMM, removed and it looks like its working again ? 1
foreveraloneguy Posted December 31, 2021 Posted December 31, 2021 Just found that if I have the SSE conversion of SL Dialogues installed, Skyrim won't even start. The only error from xedit is: [00:00] _SLD_QST_Reset [QUST:05034EF8] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved > [00:01] Done: Checking for Errors, Processed Records: 910, Errors found: 1, Elapsed Time: 00:01 [00:00] Saving: SexLab_Dialogues.esp.save.2021_12_30_21_29_34 Doesn't seem like something that would cause skyrim to crash before it even gets to the main menu. The esp does load in CK though, so I have no idea what could be wrong at this point. But this and the black screen at game load with debauchery installed is bugging me now. 1
TheRightDoorIsNotTheLeft Posted December 31, 2021 Posted December 31, 2021 (edited) 13 minutes ago, foreveraloneguy said: Just found that if I have the SSE conversion of SL Dialogues installed, Skyrim won't even start. The only error from xedit is: [00:00] _SLD_QST_Reset [QUST:05034EF8] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved > [00:01] Done: Checking for Errors, Processed Records: 910, Errors found: 1, Elapsed Time: 00:01 [00:00] Saving: SexLab_Dialogues.esp.save.2021_12_30_21_29_34 Doesn't seem like something that would cause skyrim to crash before it even gets to the main menu. The esp does load in CK though, so I have no idea what could be wrong at this point. But this and the black screen at game load with debauchery installed is bugging me now. New game or not? Mo2 or Vortex? Edited December 31, 2021 by TheRightDoorIsNotTheLeft
tznvlw Posted December 31, 2021 Posted December 31, 2021 1 hour ago, foreveraloneguy said: Just found that if I have the SSE conversion of SL Dialogues installed, Skyrim won't even start. The only error from xedit is: [00:00] _SLD_QST_Reset [QUST:05034EF8] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved > [00:01] Done: Checking for Errors, Processed Records: 910, Errors found: 1, Elapsed Time: 00:01 [00:00] Saving: SexLab_Dialogues.esp.save.2021_12_30_21_29_34 Doesn't seem like something that would cause skyrim to crash before it even gets to the main menu. The esp does load in CK though, so I have no idea what could be wrong at this point. But this and the black screen at game load with debauchery installed is bugging me now. @foreveraloneguy I don't know who you are using to port to the mod (SLD)? is it mine or @zarantha? If it is mine, I just tested it by myself and there is no problem. The game can be loaded normally. Maybe you can check if there is a mod conflict or the folder structure of the mod?
zarantha Posted December 31, 2021 Posted December 31, 2021 (edited) 1 hour ago, foreveraloneguy said: Just found that if I have the SSE conversion of SL Dialogues installed, Skyrim won't even start. The only error from xedit is: [00:00] _SLD_QST_Reset [QUST:05034EF8] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved > [00:01] Done: Checking for Errors, Processed Records: 910, Errors found: 1, Elapsed Time: 00:01 [00:00] Saving: SexLab_Dialogues.esp.save.2021_12_30_21_29_34 Doesn't seem like something that would cause skyrim to crash before it even gets to the main menu. The esp does load in CK though, so I have no idea what could be wrong at this point. But this and the black screen at game load with debauchery installed is bugging me now. My conversion, or tznvlw? I've played with my conversion. That particular error was there before conversion, iirc. Edited December 31, 2021 by zarantha
zarantha Posted December 31, 2021 Posted December 31, 2021 Yeah, that error is in LE. Before conversion: [00:00] Checking for Errors in [05] SexLab_Dialogues.esp [00:00] _SLD_FarengarDagger "Farengar's Dagger" [WEAP:0507B56B] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:01] _SLD_QST_Reset [QUST:05034EF8] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved > [00:01] Done: Checking for Errors, Processed Records: 916, Errors found: 2, Elapsed Time: 00:01 After conversion: [00:00] Checking for Errors in [05] SexLab_Dialogues.esp [00:01] _SLD_QST_Reset [QUST:05034EF8] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved > [00:01] Done: Checking for Errors, Processed Records: 916, Errors found: 1, Elapsed Time: 00:01 Your output says saving, why? Mine was already form 44, I've taken to doing that recently since I'm tired of the form 43 complaints.
4nk8r Posted December 31, 2021 Posted December 31, 2021 17 minutes ago, zarantha said: Yeah, that error is in LE. Before conversion: [00:00] Checking for Errors in [05] SexLab_Dialogues.esp [00:00] _SLD_FarengarDagger "Farengar's Dagger" [WEAP:0507B56B] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:01] _SLD_QST_Reset [QUST:05034EF8] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved > [00:01] Done: Checking for Errors, Processed Records: 916, Errors found: 2, Elapsed Time: 00:01 After conversion: [00:00] Checking for Errors in [05] SexLab_Dialogues.esp [00:01] _SLD_QST_Reset [QUST:05034EF8] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved > [00:01] Done: Checking for Errors, Processed Records: 916, Errors found: 1, Elapsed Time: 00:01 Your output says saving, why? Mine was already form 44, I've taken to doing that recently since I'm tired of the form 43 complaints. You should just block those users.
zarantha Posted December 31, 2021 Posted December 31, 2021 1 minute ago, 4nk8r said: You should just block those users. I'd end up spending a great deal of time blocking people. And by doing the form 44 conversion, at least i don't have to manually update the weapon records. still have to do the water flow if there is any.
4nk8r Posted December 31, 2021 Posted December 31, 2021 Just now, zarantha said: I'd end up spending a great deal of time blocking people. And by doing the form 44 conversion, at least i don't have to manually update the weapon records. still have to do the water flow if there is any. For the water records, I use a patch for ENB called "Water for ENB (iNeed)", then I use SSEEdit to merge other mods with conflicts into an espfe I leave at the bottom of my load order. Easier than messing with the records in each plugin. Just check the patch for conflicts when I add/update mods.
zarantha Posted December 31, 2021 Posted December 31, 2021 6 minutes ago, 4nk8r said: For the water records, I use a patch for ENB called "Water for ENB (iNeed)", then I use SSEEdit to merge other mods with conflicts into an espfe I leave at the bottom of my load order. Easier than messing with the records in each plugin. Just check the patch for conflicts when I add/update mods. Sure, but that's not really an option when converting for others. I use an xedit script to convert them, just as easy.
4nk8r Posted December 31, 2021 Posted December 31, 2021 13 minutes ago, zarantha said: Sure, but that's not really an option when converting for others. I use an xedit script to convert them, just as easy. Which script do you use for that? _azzendix's Water Fix or another?
isnoo Posted December 31, 2021 Posted December 31, 2021 (edited) All parasites / armors are invisible for me with Sexlab Parasites / Kynes blessing. I built all the files in BodySlide (tried the BHUNP ones and the 3BBB ones) but they still don't show up. edit: After adding parasite items to my inventory via AddItemMenu and then equipping them, they show up and aren't invisible. I think the issue is that parasites aren't getting equipped on my character? Anyone have an idea on what might be causing that issue / how to fix it? Edited December 31, 2021 by isnoo
Fuzzy_Fox Posted December 31, 2021 Posted December 31, 2021 5 hours ago, foreveraloneguy said: Just found that if I have the SSE conversion of SL Dialogues installed, Skyrim won't even start. The only error from xedit is: [00:00] _SLD_QST_Reset [QUST:05034EF8] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved > [00:01] Done: Checking for Errors, Processed Records: 910, Errors found: 1, Elapsed Time: 00:01 [00:00] Saving: SexLab_Dialogues.esp.save.2021_12_30_21_29_34 Doesn't seem like something that would cause skyrim to crash before it even gets to the main menu. The esp does load in CK though, so I have no idea what could be wrong at this point. But this and the black screen at game load with debauchery installed is bugging me now. I found this out as well, so I removed that mod. Never looked into why it crashed the game though.
tznvlw Posted December 31, 2021 Posted December 31, 2021 (edited) 2 hours ago, 4nk8r said: Which script do you use for that? _azzendix's Water Fix or another? I always use the https://www.nexusmods.com/skyrimspecialedition/mods/5221 mod For port mods for SSE, I usually keep them to form 43, unless necessary do it Edited December 31, 2021 by tznvlw 1
DeepBlueFrog Posted December 31, 2021 Author Posted December 31, 2021 5 hours ago, isnoo said: All parasites / armors are invisible for me with Sexlab Parasites / Kynes blessing. I built all the files in BodySlide (tried the BHUNP ones and the 3BBB ones) but they still don't show up. edit: After adding parasite items to my inventory via AddItemMenu and then equipping them, they show up and aren't invisible. I think the issue is that parasites aren't getting equipped on my character? Anyone have an idea on what might be causing that issue / how to fix it? Are you using Devious Devices 5.1?
foreveraloneguy Posted December 31, 2021 Posted December 31, 2021 8 hours ago, zarantha said: My conversion, or tznvlw? I've played with my conversion. That particular error was there before conversion, iirc. The one linked from the first page.
foreveraloneguy Posted December 31, 2021 Posted December 31, 2021 (edited) 9 hours ago, zarantha said: Yeah, that error is in LE. Before conversion: [00:00] Checking for Errors in [05] SexLab_Dialogues.esp [00:00] _SLD_FarengarDagger "Farengar's Dagger" [WEAP:0507B56B] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:01] _SLD_QST_Reset [QUST:05034EF8] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved > [00:01] Done: Checking for Errors, Processed Records: 916, Errors found: 2, Elapsed Time: 00:01 After conversion: [00:00] Checking for Errors in [05] SexLab_Dialogues.esp [00:01] _SLD_QST_Reset [QUST:05034EF8] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [05042C3F] < Error: Could not be resolved > [00:01] Done: Checking for Errors, Processed Records: 916, Errors found: 1, Elapsed Time: 00:01 Your output says saving, why? Mine was already form 44, I've taken to doing that recently since I'm tired of the form 43 complaints. Because I ripped out the record on a lark. Was pretty sure it wouldn't make a difference, and it didn't. That was after I fixed the missing crit data in some other records. And FYI, the xedit team has stated that converting to form 44 can cause problems since it modifies more than just the version number. update: I ran my own conversion of the 2021-11 release and skyrim no longer crashes before the main menu. Now if I just figure out why debauchery causes black screens on load I'll be good. Edited December 31, 2021 by foreveraloneguy
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now