DeepBlueFrog Posted December 11, 2021 Author Posted December 11, 2021 11 minutes ago, pinky6225 said: Bit late upgrading so apologies if this has been asked before, couldnt see anything in the stories thread or when i've scanned through the last few pages I've put in the sexlab stories/devious stories from post #1105 But i'm not seeing a sexlab stories MCM on either my existing save or a new game, has that been removed? The MCM menu in Stories is still there. Maybe a problem with your mod organizer? Do you see the dialogue about hearing any stories when talking to NPCs?
pinky6225 Posted December 11, 2021 Posted December 11, 2021 14 minutes ago, DeepBlueFrog said: The MCM menu in Stories is still there. Maybe a problem with your mod organizer? Do you see the dialogue about hearing any stories when talking to NPCs? Didn't try that but consoling to see if i could see the milker plans and they existed, I guess my vortex must not have liked the split scripts/assets (or done something funky when installing it as i can see some stray folders) as I've just tried the one from zarantha and there it has loaded up fine 1
tznvlw Posted December 12, 2021 Posted December 12, 2021 (edited) 11 hours ago, pinky6225 said: Bit late upgrading so apologies if this has been asked before, couldnt see anything in the stories thread or when i've scanned through the last few pages I've put in the sexlab stories/devious stories from post #1105 But i'm not seeing a sexlab stories MCM on either my existing save or a new game, has that been removed? For the inconvenience caused to you, I am really very sorry?, a stupid (folder structure) error, now corrected, please download the SexLab Stories-Scripts 20211130.7z file !! For SSE users who have already downloaded the above file, please download it again !! Edited December 12, 2021 by tznvlw
w234aew Posted December 12, 2021 Posted December 12, 2021 (edited) @DeepBlueFrog Found an issue with Hormone's shape change script (slh_fctbodyshape). The SKEE detection works, but lack of checking MCM settings leads to the auto-detection enabling NiOverride change, even while bodymorph changes are checked. Both being checked means bodymorph scaling won't function. I fixed it by adding an "if" statement that checks if BodyMorphs are checked, and it immediately started working correctly (even on an existing save): Edited December 12, 2021 by w234aew 3
tonyparker137 Posted December 13, 2021 Posted December 13, 2021 help.im playing sisterhood mod,after finished Haelga's game how to trigger the new quest start?
sirgilly Posted December 14, 2021 Posted December 14, 2021 On 12/12/2021 at 2:18 AM, w234aew said: @DeepBlueFrog Found an issue with Hormone's shape change script (slh_fctbodyshape). The SKEE detection works, but lack of checking MCM settings leads to the auto-detection enabling NiOverride change, even while bodymorph changes are checked. Both being checked means bodymorph scaling won't function. I fixed it by adding an "if" statement that checks if BodyMorphs are checked, and it immediately started working correctly (even on an existing save): Thanks
DeepBlueFrog Posted December 14, 2021 Author Posted December 14, 2021 (edited) On 12/12/2021 at 2:18 AM, w234aew said: @DeepBlueFrog Found an issue with Hormone's shape change script (slh_fctbodyshape). The SKEE detection works, but lack of checking MCM settings leads to the auto-detection enabling NiOverride change, even while bodymorph changes are checked. Both being checked means bodymorph scaling won't function. I fixed it by adding an "if" statement that checks if BodyMorphs are checked, and it immediately started working correctly (even on an existing save): Thanks.. I added that code fix to Hormones. Edit: That was also an issue with Parasites and Stories Devious... I added that fix there as well. Edited December 14, 2021 by DeepBlueFrog 1
sirgilly Posted December 14, 2021 Posted December 14, 2021 On 12/12/2021 at 2:18 AM, w234aew said: @DeepBlueFrog Found an issue with Hormone's shape change script (slh_fctbodyshape). The SKEE detection works, but lack of checking MCM settings leads to the auto-detection enabling NiOverride change, even while bodymorph changes are checked. Both being checked means bodymorph scaling won't function. I fixed it by adding an "if" statement that checks if BodyMorphs are checked, and it immediately started working correctly (even on an existing save): Do you have a copy of the slh_fctbodyshape file so people can swap it out per chance?
DeepBlueFrog Posted December 14, 2021 Author Posted December 14, 2021 38 minutes ago, sirgilly said: Do you have a copy of the slh_fctbodyshape file so people can swap it out per chance? If you are using LE, you can grab it from Github here: https://github.com/SkyrimLL/SkLLmods/tree/master/Hormones/Data/Scripts I just added the changes described above.
sirgilly Posted December 15, 2021 Posted December 15, 2021 2 hours ago, DeepBlueFrog said: If you are using LE, you can grab it from Github here: https://github.com/SkyrimLL/SkLLmods/tree/master/Hormones/Data/Scripts I just added the changes described above. Im using SE, would it matter if I just copied an LE script?
DeepBlueFrog Posted December 15, 2021 Author Posted December 15, 2021 17 minutes ago, sirgilly said: Im using SE, would it matter if I just copied an LE script? Someone who knows more about SE would have to answer that... my guess is that yes, it would matter, but don't take my word on that. 1
zarantha Posted December 15, 2021 Posted December 15, 2021 3 hours ago, sirgilly said: Im using SE, would it matter if I just copied an LE script? Since DBF has incorporated the fixes to check for skee, it's fine to use the LE script. No conversion needed.
zarantha Posted December 15, 2021 Posted December 15, 2021 3 hours ago, DeepBlueFrog said: Someone who knows more about SE would have to answer that... my guess is that yes, it would matter, but don't take my word on that. Aside from very specific cases (niooverride vs skee or things like jcontainers that check versions) there's no conversion needed for scripts. it's one of the few things that work on both. 1
DeepBlueFrog Posted December 15, 2021 Author Posted December 15, 2021 4 minutes ago, zarantha said: Aside from very specific cases (niooverride vs skee or things like jcontainers that check versions) there's no conversion needed for scripts. it's one of the few things that work on both. Then ... what he said! You can grab the script off Github
Elin-Celine Posted December 15, 2021 Posted December 15, 2021 I don't know if anyone has encountered these problems. Hormones can well open the racemenu menu when they trigger bimbo curse before 20210531 SE version, but they can't now
sirgilly Posted December 15, 2021 Posted December 15, 2021 16 hours ago, zarantha said: Since DBF has incorporated the fixes to check for skee, it's fine to use the LE script. No conversion needed. Brilliant thanks
DeepBlueFrog Posted December 15, 2021 Author Posted December 15, 2021 5 minutes ago, sirgilly said: Brilliant thanks Let me know how it goes. I am curious to see if it works or not.
SomeFriedHotStuff Posted December 16, 2021 Posted December 16, 2021 Is there any BHUNP bodyslide files for your mods?
zarantha Posted December 17, 2021 Posted December 17, 2021 6 hours ago, SomeFriedHotStuff said: Is there any BHUNP bodyslide files for your mods? I do 3BA. I think the only bhunp ones I've seen are for the sisterhood mods here: 1
Quest_Items Posted December 18, 2021 Posted December 18, 2021 Hello, is it normal that every spiders are friendly to me ? In the debug menu it says " spider faction : 0" So i dont understand. I am using SE version.
jayce113 Posted December 18, 2021 Posted December 18, 2021 1 hour ago, Quest_Items said: Hello, is it normal that every spiders are friendly to me ? In the debug menu it says " spider faction : 0" So i dont understand. I am using SE version. Are you using the Kyne's Blessing Mod? (ie Parasites) If so and you've got spider eggs that may be it.
DeepBlueFrog Posted December 18, 2021 Author Posted December 18, 2021 (edited) 45 minutes ago, jayce113 said: Are you using the Kyne's Blessing Mod? (ie Parasites) If so and you've got spider eggs that may be it. 2 hours ago, Quest_Items said: Hello, is it normal that every spiders are friendly to me ? In the debug menu it says " spider faction : 0" So i dont understand. I am using SE version. The Spider Faction message is a way to check if the faction is detected. Something isn't working right... I have seen it set to 0 when the faction should be assigned, or when it is actually assigned. Still not sure how or why this is happening though. The reply is right though - the only way you may be part of the Spider faction is if you carry eggs. Edited December 18, 2021 by DeepBlueFrog
NolanDaneworth Posted December 18, 2021 Posted December 18, 2021 (edited) Hello again, having serious problem with SL Hormones SE. If mod is active and im into showracemenu - female characters have male skin textures - and it stays on after the menu closure. I have no idea what causes this inconsistency, but it wasnt like that several month ago. I always update CBPC and CBBE, if thats the case - i dont have older versions nor do i remember which ones didnt cause this. EDIT: i dunno how, but i fixed it. But what i was messing around with was EstrusChaurus Edited December 18, 2021 by NolanDaneworth
Berendar Posted December 19, 2021 Posted December 19, 2021 (edited) Hello all! I got a little problem with SD+ and DD (plus DDe). Everything start in Tolvald's Cave. When i was enslaved by Falmer, mostly i see [SD] no overide found - device aborted. But some devices show like cuffs etc. But when i hit Falmer Owner few times. I get messages about blocked hands and game is closed. My mods in image. I disable Naked Defead for test if this mod makes problem. Edited December 19, 2021 by Berendar
DeepBlueFrog Posted December 19, 2021 Author Posted December 19, 2021 2 hours ago, Berendar said: Hello all! I got a little problem with SD+ and DD (plus DDe). Everything start in Tolvald's Cave. When i was enslaved by Falmer, mostly i see [SD] no overide found - device aborted. But some devices show like cuffs etc. But when i hit Falmer Owner few times. I get messages about blocked hands and game is closed. My mods in image. I disable Naked Defead for test if this mod makes problem. Can you share the exact error message? it should contain the name of the missing device name. I will need that to fit the issue.
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