aniikinis13 Posted May 6, 2022 Posted May 6, 2022 I can't get the breeding offensive causus belli to work. I've tried with like 3 hive empires, with the civics, and it hasn't worked for me at all. I thought it was like the Hunger causus belli, am I doing something wrong or did I just misunderstand it?
ghostfalll Posted May 6, 2022 Posted May 6, 2022 13 hours ago, b00tyblues said: Paradox just dropped patch notes for 3.4/Overlord DLC before they're released: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-253-three-in-one-3-4-cepheus-patch-notes-and-more.1523352/  Thankfully it seems like most of the patch won't mess with LV's mechanics too much (that we know of), but I can already identify a few areas that will need addressing, or could be ripe for new LV features:  ...  And that's all I can see ahead of time for what LV will probably need patched. Really stoked for what this new patch/DLC will offer, and I hope this lengthy post helps with ideas for new features and ironing out any kinks (pun somewhat intended lol) from the previous whirlwind of patches we've been going through lately.  Well, 3.4 is adding some more modding capability, so unfortunately might have to rewrite pretty much whatever is affected by changes to any scripted trigger modifiers... Prolly just easier to stay on 3.3 for a few months. Thanks Paradox, keep pumping out those overpriced DLCs!! But don't bother with any underlying issues, like, I don't know, fixing the algorithm that generates FTL hyperlinks... the game has a fake 3D landscape that is really 2D (2.5D?), you can have overlapping links!
Ozvelpoon Posted May 6, 2022 Posted May 6, 2022 For the new DLC I could see a very compelling LV subject type that interacts with the "All Male/Female" synergy and the "BDSM Synergy" mechanics. A building that abducts pops over time to add to your empire for instance. Buildings that would provide a large ethics attraction bonus on the subject or even adding Submissive/Masochistic traits though that seems more difficult to implement. Â Subject empires seems like a fertile ground for LV but my imagination is failing me at the moment. 7
b00tyblues Posted May 7, 2022 Posted May 7, 2022 3 hours ago, Ozvelpoon said: For the new DLC I could see a very compelling LV subject type that interacts with the "All Male/Female" synergy and the "BDSM Synergy" mechanics. A building that abducts pops over time to add to your empire for instance. Buildings that would provide a large ethics attraction bonus on the subject or even adding Submissive/Masochistic traits though that seems more difficult to implement. Â Subject empires seems like a fertile ground for LV but my imagination is failing me at the moment. Â Great ideas for subjects involving LV synergies! A pop abduction building for overlords on subject planets would be fun too (especially hive minds that want to harvest those dummy thicc non-gestalt pops haha). My guess is that paradox might include some kind of ethics attraction building in the DLC itself, but who knows. Â Â
soldier847 Posted May 7, 2022 Posted May 7, 2022 (edited) 7 hours ago, Ozvelpoon said: For the new DLC I could see a very compelling LV subject type that interacts with the "All Male/Female" synergy and the "BDSM Synergy" mechanics. A building that abducts pops over time to add to your empire for instance. Buildings that would provide a large ethics attraction bonus on the subject or even adding Submissive/Masochistic traits though that seems more difficult to implement. Â Subject empires seems like a fertile ground for LV but my imagination is failing me at the moment. Â Thinking about it, there could be the pop abduction, for all Males, perhaps a "Stud" office/building that slowly turns subject pops all female, or can be flipped to produce all males (IE since they are breeding with an all male species, the possibility of the mothers bearing only males), obviously "breeding" or "Surrogate" office for all female pops that does the same thing. A building where in you could potentially "inject" one of your populations if you have the invasive breeder trait, Obviously for Hive minds an "Assimilation" building to get xenos to join the hive mind on one of your worlds, perhaps have this affected by subject loyalty as it would likely be via volunteers. Finally, a "slave" subject type, where instead of resources, science or military, they give pops and pop growth, which I'm actually kind of surprised Paradox didn't add something like that, considering how important and slow to create bio pops are in the game. Edited May 7, 2022 by soldier847 grammer
Narly_Thotep Posted May 8, 2022 Posted May 8, 2022 Is the base game portrait patch still needed, seeing as how it's hilariously outdated?
meatstroke Posted May 9, 2022 Posted May 9, 2022 One idea: For Authoritarian Empires, an Overlord Holding that is basically a sex slave palace, where the most beautiful citizens from that planet are brought to ‘entertain’ dignitaries from their overlord. Similar to the brothel Branch Office building, but with less choice in the matter.  I could see something similar for Spiritualist empires with the civic that allows you to have concubines in Temples (the name escapes me at the moment), a sort of missionary (no pun intended) church that proselytizes through sex, perhaps even with a random event that ‘sexual pilgrims’ from planets with this holding occasionally make pilgrimages to their overlord’s territory. 4
Ozvelpoon Posted May 11, 2022 Posted May 11, 2022 We have been discussing new overlord holdings, but I wonder how moddable the actual vassal types will be. How about a "Sub" vassal type that donates its pop growth speed and half its fleet capacity to its overlord but in exchange gets full military protection? Â Based on what I have been able to see so far most of the vassal contracts are a net negative for the vassel; I would be interested in a LV one that actually benefitted the vassel more than the overlord. A "Trophy Wife/Vassal" kind of arrangement. 4
PMMG Posted May 11, 2022 Posted May 11, 2022 So there is this thing that keeps giving me stack overflow crashes on the same date:  [22:21:24][effect_impl.cpp:297]: Script Error: Invalid context switch [from] from Interstellar Andari League [country], file: events/lv_leader_events.txt line: 134, Scope: type=country id=73 random={ 0 1364543981 } random_allowed=yes  Is it from this mod or my hyper thicccccc modlist?  Thx a lot!
GreatFez Posted May 12, 2022 Posted May 12, 2022 14 hours ago, PMMG said: Is it from this mod or my hyper thicccccc modlist?  Thx a lot!  Yes, lv_leader_events.txt is part of this mod. The function that's running is trying to add the Seductive trait to Interstellar Andari League's ruler, and seems to be breaking (assuming the error log captured the point that caused the crash).  Are you playing as the Andari? Do you have the Orgasmic Diplomats civic? Is there something that might prevent a trait from being added to the Andari ruler (maybe they're already Seductive)?
PMMG Posted May 12, 2022 Posted May 12, 2022 4 hours ago, GreatFez said:  Yes, lv_leader_events.txt is part of this mod. The function that's running is trying to add the Seductive trait to Interstellar Andari League's ruler, and seems to be breaking (assuming the error log captured the point that caused the crash).  Are you playing as the Andari? Do you have the Orgasmic Diplomats civic? Is there something that might prevent a trait from being added to the Andari ruler (maybe they're already Seductive)?  That is an AI country. TBH the size of that error logs is like 3MB, I guess it could be anything from my hyper thicccccccc modlist. This error was one of the few things that consistently show up on the logs from different crashes (same playthrough), so I guess it is more or less responsible?  Anyways, I will create some more new playthroughs just to be sure.
GreatFez Posted May 12, 2022 Posted May 12, 2022 3 hours ago, PMMG said: Anyways, I will create some more new playthroughs just to be sure.  A couple of things that you might want to try on that playthrough:  Go into the LV Options menu in Edicts, and try turning off all the LV features, to see if that has any effect. I think I get crashes occasionally when the mod tries to create hybrid species.  Also, check the Species list for the entire galaxy, and see if there's a pre-sentient species with no name or portrait. I'm not sure why it spawns, but I get one sometimes, and the game crashes when someone tries to uplift the blank species. If you've got that, it's possible to work around it by save-editing the malformed pre-sentients to add the missing data.
PMMG Posted May 12, 2022 Posted May 12, 2022 (edited) 54 minutes ago, GreatFez said:  A couple of things that you might want to try on that playthrough:  Go into the LV Options menu in Edicts, and try turning off all the LV features, to see if that has any effect. I think I get crashes occasionally when the mod tries to create hybrid species.  Also, check the Species list for the entire galaxy, and see if there's a pre-sentient species with no name or portrait. I'm not sure why it spawns, but I get one sometimes, and the game crashes when someone tries to uplift the blank species. If you've got that, it's possible to work around it by save-editing the malformed pre-sentients to add the missing data. Thanks, will try.  One more funny thing: I've had 3 playthroughs now and noticed it always happens on the first day of the year.  Does LV (or LVEX) do anything special on New Year's Day?  EDIT: I killed my own empire with the console command "kill_country" and the game was able to carry on past that date, lmfao. But I do have a pre-sapient species in my empire. It's normal though, and I wasn't doing any bioengineering.  Edited May 12, 2022 by PMMG
PMMG Posted May 12, 2022 Posted May 12, 2022 I give up. Gonna sit back and wait for the big oopdate for now.
kakkaohjus Posted May 12, 2022 Posted May 12, 2022 Speaking of, how badly is everything broken by the dlc and patch?
Ozvelpoon Posted May 12, 2022 Posted May 12, 2022 12 minutes ago, kakkaohjus said: Speaking of, how badly is everything broken by the dlc and patch? Still sorting through my load order but it does not seem to bad. Obviously anything that touched vassals is borked, but the only other mod that caused me to crash on startup was a very old UI mod that was no great loss. Â Only gameplay will tell but this DLC seems to be a light sprinkling of existing features rather than a ground up redesign that breaks underlying code. 6
2561642 Posted May 13, 2022 Posted May 13, 2022 Probably the most significant recent underlying changes are the unity changes and replacement of admin capacity/sprawl, but that was handled in 3.3. Â The new vassal systems and the situation system are going to provide fantastic future potential for LV and addons/similar mods here, IMO. 4
arpaschad Posted May 13, 2022 Posted May 13, 2022 So Overlord is already out...gonna wait for a month till it goes on sale and the adult mods for it are out as well lol,,,  funny enough, with all the new shit they added in every expansion, Paradox can't even be half-assed to make a serviceable game UI... it's still crap...
Fakenet Posted May 13, 2022 Posted May 13, 2022 On 5/2/2022 at 3:16 AM, Ozvelpoon said: Question for the community: Â My extensively modded game has broken the "Escaped Gene Sex Slave" origin. I only get a single pop on start and none of the unique buildings. I had it working until recently but can't figure out what broke it. If I remember correctly the "Clone Army" base game origin which shares mechanics or clone pops broke a while back due to a mod conflict. Can anyone remember which one? Are there even supposed to be buildings and more than one pops? I thought that the mothership buff is the only thing that isn't mentioned in the tooltip.
Ozvelpoon Posted May 13, 2022 Posted May 13, 2022 2 minutes ago, Fakenet said: Are there even supposed to be buildings and more than one pops? I thought that the mothership buff is the only thing that isn't mentioned in the tooltip. I think the origin has been broken/incomplete for quite a while; also I realized that it was not part of LV but Sexy Xenos and More after posting here. Based on some responses in that thread it looks like no one knows what the original intent of that origin was and now that the mod is on life support people are hesitant to fiddle with it to much. If the origin is working as intended, then it is one of the most challenging starts imaginable being 27 pops behind at game start. Â Also I have encountered my first in game crash for the new patch! Yayyyyy..... Crashes every time I uplift a primitive species into a vassal and the new vassal negotiation screen pops up. Going to be a real pain to troubleshoot; I will need to make a completely vanilla save, play it until I find a privative, uplift them, and save immediately before they gat vassalized. THEN I can start troubleshooting my loaded mods....
thelordofroses Posted May 13, 2022 Posted May 13, 2022 24 minutes ago, Ozvelpoon said: I think the origin has been broken/incomplete for quite a while; also I realized that it was not part of LV but Sexy Xenos and More after posting here. Based on some responses in that thread it looks like no one knows what the original intent of that origin was and now that the mod is on life support people are hesitant to fiddle with it to much. If the origin is working as intended, then it is one of the most challenging starts imaginable being 27 pops behind at game start.  Also I have encountered my first in game crash for the new patch! Yayyyyy..... Crashes every time I uplift a primitive species into a vassal and the new vassal negotiation screen pops up. Going to be a real pain to troubleshoot; I will need to make a completely vanilla save, play it until I find a privative, uplift them, and save immediately before they gat vassalized. THEN I can start troubleshooting my loaded mods.... almost sounds like something i had with primitives becoming empires. try running a new game but with only random empires. if they come back as Despicable Neutrals then your LV somehow got borked someway somehow and you need to delete it then reinstall from latest instead of patch+overwrite. at least that resolved my issue. if this is not the case then our issues are not similiar enough for the same resolutions to apply.Â
Ozvelpoon Posted May 13, 2022 Posted May 13, 2022 1 hour ago, thelordofroses said: almost sounds like something i had with primitives becoming empires. try running a new game but with only random empires. if they come back as Despicable Neutrals then your LV somehow got borked someway somehow and you need to delete it then reinstall from latest instead of patch+overwrite. at least that resolved my issue. if this is not the case then our issues are not similiar enough for the same resolutions to apply. Thanks for the advice, but I think something else is going on after some testing. I have my mod list down to only mods flagged as compatible with the current patch (so no LV or any workshop mods that are outdated) and I am still getting a crash (though now it seems completely independent of anything I do). This is a different crash though so I am a little stumped!
Serithiene Posted May 15, 2022 Posted May 15, 2022 So I love the mod, but I've noticed that if you start as a hive mind on a tentacle world, the start is practically unplayable. You basically have to delete a crap tonne of prebuilt districts on your homeworld. Â I started with a -100 food deficit and a - 2 volatile motes. With nothing to compensate, had to delete districts and build from the ground up again. Has anyone else experienced this? Is it a bug? Or just a bit of borked balance?
Fakenet Posted May 15, 2022 Posted May 15, 2022 31 minutes ago, Serithiene said: So I love the mod, but I've noticed that if you start as a hive mind on a tentacle world, the start is practically unplayable. You basically have to delete a crap tonne of prebuilt districts on your homeworld. Â I started with a -100 food deficit and a - 2 volatile motes. With nothing to compensate, had to delete districts and build from the ground up again. Has anyone else experienced this? Is it a bug? Or just a bit of borked balance? The tentacle worlds can not sustaine themselves, hence the tentacle start is not that good.
Serithiene Posted May 15, 2022 Posted May 15, 2022 6 minutes ago, Fakenet said: The tentacle worlds can not sustaine themselves, hence the tentacle start is not that good. Thanks for the heads up! At least I know it's not a bug or some conflict my end
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now