Corsayr Posted June 1, 2019 Posted June 1, 2019 1 hour ago, Monoman1 said: Perhaps. But wouldn't it be better if the spanking game started automatically? Do you know if these animations have 'Spanking' tags? Mostly, I think nibbles is the only one that doesn't
Reesewow Posted June 1, 2019 Posted June 1, 2019 1 hour ago, Monoman1 said: Maybe. I'd have to see how complicated it woud be. Maybe just exclude followers instead of a specific list of Npcs? I think one advantage of a "no spank" faction users can place specific NPCs into would be that you could be way more selective than just followers. You could use it to block any NPC that your headcannon says wouldn't get away with it, like submissive NPCs or bound slaves if you play with mods like that. I'm sure lots of people play in the weird and wonderful land of misogynistic Skyrim where the Dragonborn can get abused by random street passerby, but also goes out and enslaves random bandits. Quote Perhaps. But wouldn't it be better if the spanking game started automatically? Do you know if these animations have 'Spanking' tags? Both of Nibbles' spanking animations (spanking and paddling on a chair) have the "spanking" tag.
Lupine00 Posted June 1, 2019 Posted June 1, 2019 With the spank animations, it would sure be nifty if StA would see if it can get animations with spanking tags to use on-purpose from time to time. 1
Reesewow Posted June 1, 2019 Posted June 1, 2019 11 minutes ago, Lupine00 said: With the spank animations, it would sure be nifty if StA would see if it can get animations with spanking tags to use on-purpose from time to time. If it was a toggle-able option sure - personally wouldn't like that as a random thing since there are very few straight-up spanking animations, and they tend to get used a lot by some other mods.
Lupine00 Posted June 1, 2019 Posted June 1, 2019 2 hours ago, Reesewow said: If it was a toggle-able option sure - personally wouldn't like that as a random thing since there are very few straight-up spanking animations, and they tend to get used a lot by some other mods. Well sure, I wouldn't want to see them over and over again either. But at the moment, I have them, but never see them.
Siudhne Posted June 1, 2019 Posted June 1, 2019 What about an option to allow (bump) slaps/spanks while wearing clothing / light armor / heavy armor? Surely, with skimpy enough clothing it should still be possible...
Lupine00 Posted June 1, 2019 Posted June 1, 2019 I found that it's possible to dynamically add keywords to forms (including armor) using a C++ plugin. Powerofthree's Papyrus Extender plugin has this, as does Diene's Tools.
Naps-On-Dirt Posted June 1, 2019 Posted June 1, 2019 Do NPCs remember if they were spank enthusiasts? If not, could they?
Monoman1 Posted June 1, 2019 Author Posted June 1, 2019 13 hours ago, Lupine00 said: I so wish I could clearly see and react to fuck-back requests (or refuse, and choose to take the penalty). Agreed. Notifications and subtitled dialogue is not up to the task. There's too much delay and you have to take your eyes off the action to read it. The only thing I can think of as a good replacement is actual audio dialog or an audio cue of some sorts. Actual dialogue would be great but I really don't know how feasible it would be. There are lots of different voice types and I'd probably only be able to do 1 or 2 lines = super repetitive. 13 hours ago, Reesewow said: I think one advantage of a "no spank" faction users can place specific NPCs into would be that you could be way more selective than just followers. You could use it to block any NPC that your headcannon says wouldn't get away with it, like submissive NPCs or bound slaves if you play with mods like that. I'm sure lots of people play in the weird and wonderful land of misogynistic Skyrim where the Dragonborn can get abused by random street passerby, but also goes out and enslaves random bandits. Both of Nibbles' spanking animations (spanking and paddling on a chair) have the "spanking" tag. I can add blocks to zaz slave faction and SBC slaves. I usually do this in my mods anyway. But how are slaves starting aggressive sex with you in the first place...? Hmm, maybe I'm not checking if the player is a victim. I might add a list anyway. 12 hours ago, Lupine00 said: With the spank animations, it would sure be nifty if StA would see if it can get animations with spanking tags to use on-purpose from time to time. Sure that makes sense. Do these spanking animations have actual fucking involved? Or is it just spanking. Just trying to figure out how it fits the 'fuck back' mechanic. 4 hours ago, Siudhne said: What about an option to allow (bump) slaps/spanks while wearing clothing / light armor / heavy armor? Surely, with skimpy enough clothing it should still be possible... It's sort of in already. An armor is spankable if: 1. you assign the armor as naked in SLA 2. You use Bakas modified SLA and add one of it's keywords to the armor (can't remember which keywords off the top of my head) 3. Use milk addict which asks you how slutty an armor piece is when you equip it (if it hasn't been equipped before) on a scale of prudish to slutty. And you can select in STAs Mcm at which level the armor will be spankable. 2 hours ago, Lupine00 said: I found that it's possible to dynamically add keywords to forms (including armor) using a C++ plugin. Powerofthree's Papyrus Extender plugin has this, as does Diene's Tools. That's interesting. For more than just STA. Might come in handy for survivals bikini licence too. I'm not 100% cool with adding survival as a master to armor mods. For STA I guess I could create a popup message. "Is armor spankable?" "yes, no". Add the keyword. Save the answer to a json and import it on new games. Same thing for survival maybe. "Is armor a bikini?" etc. I'd have to check out the plugin though. See how reliable it is. See if the keywords are persistent or just for the current session. Things like that. 2 hours ago, Naps-On-Dirt said: Do NPCs remember if they were spank enthusiasts? If not, could they? Maybe. But do you think the same npc would always want to spank you? I don't know. This isn't directed at you exactly but in general. I'm worried about strangling the mod to death with options until such a point that I no longer understand any of it Finally, a question @ anyone... Does anyone understand the lewdness stat in sexlab? I had a quick look at the code. It seems like the only way is up? Unless purity and lewdness are opposites (seems like they should be). The idea (cant remember who posted it) was to increase lewdness when you denigrate yourself. Maybe just a percentage chance to increase as it would probably increase too fast otherwise. Increasing lewdness, as I understand it, will increase your enjoyment in aggressive scenes making it more difficult not to orgasm. Which of course in turn will increase your masochism. But I think it would be nice to have a way to bring it down too. Any insights welcome on that.
Corsayr Posted June 1, 2019 Posted June 1, 2019 10 minutes ago, Monoman1 said: But I think it would be nice to have a way to bring it down too. Yes, that would be nice. How about praying at a shrine? Or paying a monk/priest (confession)? 11 minutes ago, Monoman1 said: It's sort of in already. An armor is spankable if: 1. you assign the armor as naked in SLA I use the 2nd option of course, but others wanting a more generic option may not find this one suitable since marking an outfit as naked in SLA has other repercussions. An example being SexLab Adventures proximity rape feature which usually has a trigger for being naked. But there are a ton of other mods that trigger off that stat and there is no difference to the game between armor checked as being naked, and ACTUALLY being naked (except armor rating of course). This is why I wanted the Baka SLA keyword in the first place so there could be a third status. Instead of just clothed or naked.
Siudhne Posted June 1, 2019 Posted June 1, 2019 22 minutes ago, Monoman1 said: It's sort of in already. An armor is spankable if: 1. you assign the armor as naked in SLA 2. You use Bakas modified SLA and add one of it's keywords to the armor (can't remember which keywords off the top of my head) 3. Use milk addict which asks you how slutty an armor piece is when you equip it (if it hasn't been equipped before) on a scale of prudish to slutty. And you can select in STAs Mcm at which level the armor will be spankable. Hmm. As someone who switches armors often (and unpredictably, due to Loot and Degradation) it is not really feasible for me to add every single armor. A single "spank while in armor" button would suffice...
Monoman1 Posted June 1, 2019 Author Posted June 1, 2019 10 minutes ago, Corsayr said: marking an outfit as naked in SLA has other repercussions. Would agree it's not ideal. But if an armor is so bad as to be considered as naked then it should really be spankable.
Lupine00 Posted June 1, 2019 Posted June 1, 2019 27 minutes ago, Monoman1 said: See if the keywords are persistent or just for the current session. They are current session only, from the comments in the code. You'd have to keep a list of the armors so the keywords can be reapplied, but it still saves a lot of pain. I'm going to make a standalone of the SLD plugin that has this facility along with its core features (stuff for arrays, particularly array math).
Reesewow Posted June 1, 2019 Posted June 1, 2019 37 minutes ago, Monoman1 said: I can add blocks to zaz slave faction and SBC slaves. I usually do this in my mods anyway. But how are slaves starting aggressive sex with you in the first place...? Hmm, maybe I'm not checking if the player is a victim. I might add a list anyway. I was more referring to the "bump" spanking that can happen directly after a Sexlab scene (since Sexlab unloads both actors nearly on top of each other, it seems to happen fairly often). I'm pretty sure you are checking the victim tag just fine - it would be up to the user's other mods that trigger sex scenes to make sure the victim tag is being used properly and subs/slaves aren't being flagged as rapists (important for other mods too, like Apropos). I personally don't use slave-creating mods much and am fine with all NPCs being able to spank (my PC doesn't discriminate), was more just a though about scenarios where a feature like that would be useful. I could see someone wanting their slaves to be able to spank as well, if they were playing the part of a masochist. Quote That's interesting. For more than just STA. Might come in handy for survivals bikini licence too. I'm not 100% cool with adding survival as a master to armor mods. For STA I guess I could create a popup message. "Is armor spankable?" "yes, no". Add the keyword. Save the answer to a json and import it on new games. Same thing for survival maybe. "Is armor a bikini?" etc. I'd have to check out the plugin though. See how reliable it is. See if the keywords are persistent or just for the current session. Things like that. Could definitely be a useful addition - manually editing armor tags can be a pain, and in some cases someone may not want to flag their armor as naked in SLA due to the arousal bump changing the way other mods react. Quote Finally, a question @ anyone... Does anyone understand the lewdness stat in sexlab? I had a quick look at the code. It seems like the only way is up? Unless purity and lewdness are opposites (seems like they should be). The idea (cant remember who posted it) was to increase lewdness when you denigrate yourself. Maybe just a percentage chance to increase as it would probably increase too fast otherwise. Increasing lewdness, as I understand it, will increase your enjoyment in aggressive scenes making it more difficult not to orgasm. Which of course in turn will increase your masochism. But I think it would be nice to have a way to bring it down too. Any insights welcome on that. No idea - I *think* purity might be the character's tendency to be the aggressor in scenes. Mostly based on the fact my long-term save file's PC is grand-master in all the other categories and "neutral" in purity, and she doesn't engage as the aggressor often. I've not paid any attention to the Sexlab stats system and I'm not sure if any of the mods I use actually link to it at all - perhaps SLSO or SLA does.
Hex Bolt Posted June 1, 2019 Posted June 1, 2019 3 hours ago, Monoman1 said: Does anyone understand the lewdness stat in sexlab? I had a quick look at the code. It seems like the only way is up? Unless purity and lewdness are opposites (seems like they should be). The idea (cant remember who posted it) was to increase lewdness when you denigrate yourself. Maybe just a percentage chance to increase as it would probably increase too fast otherwise. Increasing lewdness, as I understand it, will increase your enjoyment in aggressive scenes making it more difficult not to orgasm. Which of course in turn will increase your masochism. But I think it would be nice to have a way to bring it down too. Any insights welcome on that. Perversion and Purity don't seem to do what one would expect, and yes it seems as if for perversion it can only increase. Purity seems to be unrelated, rather than an opposite. I treat both stats as curiosities rather than a meaningful metric. For me, renaming Perversion and Purity to Activity and Devotion made more sense, so I made that minor label change in the mod's translations file. For what it's worth, some time ago I posted this comment on the SL Framework thread: "Sexual Purity" and "Sexual Perversion" seem more like "Sexual Devotion" and "Sexual Activity". I normally see Purity stuck at Neutral, but I noticed that having started this playthrough with a follower-lover, my Purity is quite high, despite 53% of my sex being with clients (Radiant Prostitution), 5% with creatures, with a few rapes (as victim) thrown in. That doesn't seem so pure. But 43% of the sex was with the same lover, which seems to have kicked up Purity. Perversion increases with frequent sex. Is that perverted, or simply very "active"? Anyway, it's not clear what these stats are tracking, but the labels seem a bit off and could perhaps benefit from rewording or improved explanation.
legraf Posted June 2, 2019 Posted June 2, 2019 Thanks for the update to this interesting mod, Monoman1. The fomod installer however reports this as version 1.1, not 2.0 - a minor niggle, but nice to have the versions in MO showing correctly!
Siudhne Posted June 2, 2019 Posted June 2, 2019 17 hours ago, Monoman1 said: Would agree it's not ideal. But if an armor is so bad as to be considered as naked then it should really be spankable. Yes, in this direction it works fine: Armor that is considered naked -> Is spankable. However, non-naked armor might be spankable, too. As Corsayr says, making armors naked has lot's of other repercussions. But well, it would be unfeasible for me anyway, because I would have to mark every single armor in the game as naked (or Baka/milkmod spankeable).
Lupine00 Posted June 2, 2019 Posted June 2, 2019 13 hours ago, HexBolt8 said: Perversion and Purity don't seem to do what one would expect, and yes it seems as if for perversion it can only increase. Purity seems to be unrelated, rather than an opposite. I treat both stats as curiosities rather than a meaningful metric. The problem with this interpretation is that Ed86 supports the lewdness stat "naively" in his mods. So SLSO, and other mods pay a lot of attention to it. I think you might get more value raising that with him that in the SL forum - because SL is never going to change, but SLSO might.
Lupine00 Posted June 2, 2019 Posted June 2, 2019 2 minutes ago, Siudhne said: Yes, in this direction it works fine: Armor that is considered naked -> Is spankable. However, non-naked armor might be spankable, too. As Corsayr says, making armors naked has lot's of other repercussions. Hence the Babo keywords.
Siudhne Posted June 2, 2019 Posted June 2, 2019 7 minutes ago, Lupine00 said: Hence the Babo keywords. I didn't try it yet, but I presume it's a lot of hassle to do for every armor in the game?
Lupine00 Posted June 2, 2019 Posted June 2, 2019 30 minutes ago, Siudhne said: I didn't try it yet, but I presume it's a lot of hassle to do for every armor in the game? Very much so. That's why the ability to set the keywords at runtime is so useful. A mod can be used to manage these additional keywords, allowing you to add them on as as-needed basis to armors you end up wearing you think they would benefit from. No mod does this, at this time. If Monoman1 doesn't do it, I'll add it to SLD during "conditions" support development.
worik Posted June 2, 2019 Posted June 2, 2019 On 6/1/2019 at 4:46 AM, Lupine00 said: Topic: "Please spank my ass." more on that thought: Quote please spank me how often? selectable choice how hard? selectable choice with different outcomes. If possible we can vary animation tags here between "soft" spanking and "hard" spanking? Outcoes could include the reduce lewdness at the price of more pain/loss of health how humiliating with clothes stripped naked 23 hours ago, Corsayr said: Yes, that would be nice. How about praying at a shrine? Or paying a monk/priest (confession)? Both should work! Furthermore,I feel that spanking under certain cirumstances should reduce lewdness, too. Speaking of which I would prefer it as a dialogue for all temple priests, like above PC: <brother/sister>, please spank me. priest: Child, why should I do such a horrible act to you? PC: Because I have sinned and have <count> lewd thoughts going through my mind <- could we add the lewdness counter in here? priest: Child, I already knew that. But it is important that you confess your sins and prepare yourself. ... maybe some more humiliating dialogue, confessing talk, based on you SL stats PC: I am ready, please spank me. <insert my dialogue from above> Final dialogue to get the positive effects priest: Now, my child. Do you feel better? Or did you forget something? PC: I do feel better. Bye. <= a trap priest: So be it. <= all is revoked or has had no positive effects PC: I don't know, yet. But I forgot something... priest: And that is? PC: I want to thank you, good <brother/sister>. But I still feel sullied. Could you repeat the ceremony again, please? <= do more PC: I want to thank you for cleansing me. <= end it, invoke positive effects Reducing lewdness by praying (talk to a priestess) could also be a call to @DeepBlueFrog and the Sisterhood of Dibella mod. E.g. when handing over a "Mark of Dibella" to Fjotra. Reducing lewdness by praying(shrine) : @Ed86 has created a shrine mod for interacting with shrines. Edit: cross reference https://www.loverslab.com/topic/21873-the-sisterhood-of-dibella-april-2019/?do=findComment&comment=2636507
masterchief24 Posted June 2, 2019 Posted June 2, 2019 On 4/2/2019 at 12:45 AM, Rolgar said: I had the same problem. Fixed it by reinstalling SLSO. In case it is important: I use Loot for ordering of mods. I've also had the same error. This is worked for me. I used SLSO 1.5.9 STS 2.0.
Reesewow Posted June 2, 2019 Posted June 2, 2019 4 hours ago, Siudhne said: I didn't try it yet, but I presume it's a lot of hassle to do for every armor in the game? A hassle for sure, but not as bad as you may think. Monoman1 has a good post about how to go about it on the SL Survival thread - it is about adding a tag for bikini armors, but it would also work for the Babo Keywords. Technically you only need it on armor you'd actually find yourself using on your character as there is no NPC use for these tags yet, as far as I am aware. https://www.loverslab.com/topic/99955-sexlab-survival/?tab=comments#comment-2251507
Monoman1 Posted June 2, 2019 Author Posted June 2, 2019 Thanks for the tips on lewdness. I think I'll just have to dig into the code more. I can probably change it myself if I dig a little deeper. It's just determining what kind of value it is. Min/Max values etc. 6 hours ago, legraf said: Thanks for the update to this interesting mod, Monoman1. The fomod installer however reports this as version 1.1, not 2.0 - a minor niggle, but nice to have the versions in MO showing correctly! Shit, yea sorry. I always forget to change that. If you don't know you can change the version yourself in MO but yea I should do it. I just forget. A lot. 4 hours ago, Siudhne said: Yes, in this direction it works fine: Armor that is considered naked -> Is spankable. However, non-naked armor might be spankable, too. As Corsayr says, making armors naked has lot's of other repercussions. But well, it would be unfeasible for me anyway, because I would have to mark every single armor in the game as naked (or Baka/milkmod spankeable). I'm not disagreeing with you. I'm just saying that the SLA naked thing is more of a fall back option to detect armor spankability. Adding the keyword to every armor wouldn't be that bad. Especially if you just want every armor to be spankable and all your armors are merged into 1 or 2 files. You can use TesEdit + automation tools. Set it to add the keyword. Go grab a cup of coffee and by the time you get back it should be done. Have a look at the 2nd post in SL survival it has a guide to adding keywords using automation tools. BTW, I'm not saying you SHOULD do that. But it is an option. Edit: Ninjaed by Reese 3 hours ago, Lupine00 said: That's why the ability to set the keywords at runtime is so useful. I'm a little less enthusiastic about that feature now. Loading the keyword on to, potentially, hundreds of armors every game load doesn't seem like a great use of resources. That and you also need to know if an armor is NOT spankable as well - otherwise popup menu. So either add another keyword to those or potentially use a StorageUtil variable on each armor. There's also a potential for a delay of some seconds after loading which would break spankability detection on armors equipped in that window. I still might do it. But I'm somewhat more cautious now. @worik Interesting ideas.
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