Monoman1 Posted June 3, 2019 Author Posted June 3, 2019 37 minutes ago, Lupine00 said: Not impossible. Awkward with SexLab, but possible there, especially if you set them up in advance. It might result in a bad transition though. This is not necessarily all that big a deal, as Skyrim has many bad transitions, they're kind of a norm. Let's say, right now, you transition from run to sword swing. Does Skyrim have a nice intermediate? No. There's a very brief blend, and that's it. The blend is procedural, and not well done in most cases because there's no cross-blend pre-computation like you would have in an engine that uses blends and mixes in a more sophisticated way. In this case my terminology is thus: Blend = cross-fade between two animations. Mix = playing an animation that is channelled only onto certain bones with another animation that is channelled onto different (or possibly some shared) bones. So, you play a walk, and then you mix a sword swing into it that only touches the upper half of the body. This... Is not the Skyrim way. I know it's possible to change animation mid scene. I've seen it done in apropos. But just as it's not practical to stop the player and play an actual spank animation for bump spanks. It would feel awkward and look ridiculous during sex especially given the frequency that NPCs can spank you at. (Think it would look more like a wrestling match). What I meant is that it's not really possible to 'inject' the NPCs hand moving to your ass (at high speed) without changing position. Maybe OSA is capable of such things but I still think it needs to be actually animated (in 3ds max etc) for every position in an animation. Which is too much to ask of anyone really. But perhaps. If you were to get spanked, I don't know, 5 times in a row without responding (fucking back or denigrating) then switch to a proper spanking animation. Then if you start responding switch back to the fucking animation.
Lupine00 Posted June 3, 2019 Posted June 3, 2019 14 minutes ago, Monoman1 said: But perhaps. If you were to get spanked, I don't know, 5 times in a row without responding (fucking back or denigrating) then switch to a proper spanking animation. Then if you start responding switch back to the fucking animation. I think with this sort of thing, you have to try it, and see. You probably could have rejected the word-salad dialogue based on theories that it would be unacceptably bad. And it is kind of bad, but it's kind of awesome too. In practice, I'm prepared to put up with a lot that is wrong if it means the PC can actually say things that are borderline appropriate, because that makes such a huge difference. Maybe spanking is like that too? Or maybe it isn't? You might find that players differ in opinion on this when presented with an implementation. And maybe, if you do implement it, and it sucks, you'll see how to improve it so it doesn't suck. Or maybe you won't, and it will be a big waste of time? Iteration is the path to success
Corsayr Posted June 3, 2019 Posted June 3, 2019 I have to agree with MM1 on this, Apropos animation change was so awkward I turned it off almost right away. Not only was it clunky but it also frequently caused other problems with actors not realigning. 2
Corsayr Posted June 3, 2019 Posted June 3, 2019 Don't get me wrong, I'd love to see more spanking, and more uses of spanking, and well then some more spanking... ? But this seems like (as @Blackbird Wanderer is fond of saying) the juice isn't worth the squeeze. Particularly when there are other projects that could use the resources, like that guard "hey I know you!" spanking for fines feature! ? 1
Monoman1 Posted June 3, 2019 Author Posted June 3, 2019 18 minutes ago, Lupine00 said: I think with this sort of thing, you have to try it, and see. Well If I do add the option above I'll add a slider so we can set it to 1 and see what happens. 4 minutes ago, Corsayr said: I have to agree with MM1 on this, Apropos animation change was so awkward I turned it off almost right away. Not only was it clunky but it also frequently caused other problems with actors not realigning. Me too.
Lupine00 Posted June 3, 2019 Posted June 3, 2019 Probably better to start a completely new animation rather than messing with the stages. I suspect Apropos does not do it was it was intended - but another question is whether SexLab is working as intended in this case, as it might not have been exercised much. A lot of code exists to support stage modification though, so it may have been tested, and Apropos is just doing it wrong.
sshar22 Posted June 4, 2019 Posted June 4, 2019 Some animations ( like Billy's https://gfycat.com/CleanYearlyBison ) have a spanking segment, tagging those so that the mod reads and triggers the "spank" sound and adds redness is a possibility? Cheers PS. Apropos2 on my end does not have any alignment problems when it switches, but I admit that it chooses often something awkward
griffinjohn59 Posted June 5, 2019 Posted June 5, 2019 Hello, having a slight problem. For whatever reason the breast spank texture doesn't load, all i get is static. The ass textures however work fine. Solutions? Thanks.
Monoman1 Posted June 5, 2019 Author Posted June 5, 2019 9 minutes ago, griffinjohn59 said: Hello, having a slight problem. For whatever reason the breast spank texture doesn't load, all i get is static. The ass textures however work fine. Solutions? Thanks. What do you mean by static?
player1unknown Posted June 6, 2019 Posted June 6, 2019 So confused with how to use this. I have it installed the bump spanks happen but how does one get the other stuff to work. From flow blown spankings to the rape scenes/ sex scenes?
Naps-On-Dirt Posted June 6, 2019 Posted June 6, 2019 Noticed something. When my character is the aggressor (subjugating a Sexy Bandit Captive), this mod doesn't differentiate and so the captive spanks me like she's in charge.
Hex Bolt Posted June 6, 2019 Posted June 6, 2019 3 minutes ago, Naps-On-Dirt said: Noticed something. When my character is the aggressor (subjugating a Sexy Bandit Captive), this mod doesn't differentiate and so the captive spanks me like she's in charge. And that's a bad thing?
Reesewow Posted June 6, 2019 Posted June 6, 2019 8 minutes ago, player1unknown said: So confused with how to use this. I have it installed the bump spanks happen but how does one get the other stuff to work. From flow blown spankings to the rape scenes/ sex scenes? This mod doesn't trigger sex scenes on its own - you will want other mods to do that for you. If another mod triggers an aggressive sex scene, this mod has a chance to add spanking to it (sounds and dialogue). All sex scenes will get dialogue however. Actual spanking animations are just something we are talking about being a possibility - they aren't in the mod right now.
Lupine00 Posted June 6, 2019 Posted June 6, 2019 7 hours ago, player1unknown said: So confused with how to use this. I have it installed the bump spanks happen but how does one get the other stuff to work. From flow blown spankings to the rape scenes/ sex scenes? Add Sexlab Approach and Horrible Harrassment.
player1unknown Posted June 6, 2019 Posted June 6, 2019 Ah I see hmm I will try that now and see what happens, thanks for the reply.
Durante Posted June 6, 2019 Posted June 6, 2019 It has stopped working during animations. Probably due to SL survival.
Monoman1 Posted June 7, 2019 Author Posted June 7, 2019 7 hours ago, Durante said: It has stopped working during animations. Probably due to SL survival. Type 'Work God damnit!!!' in the console. But you'll have to use your penis to type it, otherwise it won't work Sorry but your issue is pretty vague. I presume you mean spanking has stopped working during sex? And why do you suspect survival? The two mods have little to do with each other. Survival just detects if STA is installed and disables it's own bump spanks. There's a bug in the current version of survival that may make that detection fail though. To fix it just toggle spanking on and off again. As for spanking in STA: Is the scene aggressive? Has it passed the chance to become a spanking scene? Has your character 'flipped over' to becoming a masochist? - in which case the mechanics change.
Durante Posted June 7, 2019 Posted June 7, 2019 1 hour ago, Monoman1 said: Type 'Work God damnit!!!' in the console. But you'll have to use your penis to type it, otherwise it won't work Sorry but your issue is pretty vague. I presume you mean spanking has stopped working during sex? And why do you suspect survival? The two mods have little to do with each other. Survival just detects if STA is installed and disables it's own bump spanks. There's a bug in the current version of survival that may make that detection fail though. To fix it just toggle spanking on and off again. As for spanking in STA: Is the scene aggressive? Has it passed the chance to become a spanking scene? Has your character 'flipped over' to becoming a masochist? - in which case the mechanics change. Bruh xD that's a talent I do not have. I do not know, it's just a hunch, spanking stopped working during all sex screnes after I installed some mods on top, and resetting tears and drools doesn't help. During animation I do not hear the femaleyoungeager voice either, but if I reset tears drools then the voice works for a shortwhile and I can use the middle mouse button for degradation.
Monoman1 Posted June 7, 2019 Author Posted June 7, 2019 24 minutes ago, Durante said: Bruh xD that's a talent I do not have. I do not know, it's just a hunch, spanking stopped working during all sex screnes after I installed some mods on top, and resetting tears and drools doesn't help. During animation I do not hear the femaleyoungeager voice either, but if I reset tears drools then the voice works for a shortwhile and I can use the middle mouse button for degradation. The old culprit for the voice not playing was that the mod did not detect that a gag you were wearing was removed. Resetting drool in the mcm runs the detection for a gag again and so clears your gagged status which allows you to talk again. I thought I fixed it. I'll look into it again. But that should not affect spanking. Check the Mcm. What's your masochism status at? Does your character Hate/Dislike/Like/Love pain. Try cranking the chance for a spanking animation up to 100% and start a rape scene and let me know if it's still not working.
DayTri Posted June 7, 2019 Posted June 7, 2019 2 hours ago, Monoman1 said: The old culprit for the voice not playing was that the mod did not detect that a gag you were wearing was removed. Resetting drool in the mcm runs the detection for a gag again and so clears your gagged status which allows you to talk again. I thought I fixed it. I'll look into it again. But that should not affect spanking. Check the Mcm. What's your masochism status at? Does your character Hate/Dislike/Like/Love pain. Try cranking the chance for a spanking animation up to 100% and start a rape scene and let me know if it's still not working. 3 hours ago, Durante said: Bruh xD that's a talent I do not have. I do not know, it's just a hunch, spanking stopped working during all sex screnes after I installed some mods on top, and resetting tears and drools doesn't help. During animation I do not hear the femaleyoungeager voice either, but if I reset tears drools then the voice works for a shortwhile and I can use the middle mouse button for degradation. If you use both SL Survival and STA, you might need to install all common soft dependencies between the two. It is a usual problem that soft dependencies can break things if more than one mod looks for the missing scripts. But you need only the scripts, no need to actually enable the mod
Monoman1 Posted June 7, 2019 Author Posted June 7, 2019 12 minutes ago, DayTri said: If you use both SL Survival and STA, you might need to install all common soft dependencies between the two. It is a usual problem that soft dependencies can break things if more than one mod looks for the missing scripts. But you need only the scripts, no need to actually enable the mod I'm aware of that problem but because my mods have so many soft dependencies I came up with a way around it which is what the FoMod + interface scripts do. Basically, if you don't have a soft dependency then the FoMod won't install any scripts that make function calls to that mod.
Zaflis Posted June 7, 2019 Posted June 7, 2019 I was looking to try this mod but i have narrowed down it is the culprit for crashing every time i load a game. It's ok still when starting a new one but loading is a big nope. I tried several times with a new game so this crashing is consistent. Seeing the requirements it says "2x free overlay slots", i'm not sure if i have that. What i could think of interfering with body textures is that i have SlaveTats, RapeTats and FadeTattoos installed.
Reesewow Posted June 8, 2019 Posted June 8, 2019 2 hours ago, Zaflis said: I was looking to try this mod but i have narrowed down it is the culprit for crashing every time i load a game. It's ok still when starting a new one but loading is a big nope. I tried several times with a new game so this crashing is consistent. Seeing the requirements it says "2x free overlay slots", i'm not sure if i have that. What i could think of interfering with body textures is that i have SlaveTats, RapeTats and FadeTattoos installed. Is this crashing happening despite safety loading first? What I mean by that is either starting a new game (LAL) or typing "coc qasmoke" into the console from the title screen. If you can load the crashing file doing that, you probably just have enough mods installed that the game tends to not directly load your biggers saves - it is a really common LE problem. I have used the coc qasmoke trick every load forever - I don't even try to load my saves cold-turkey as my main save file is large enough it will crash more often than not. There are a few mods out there that automate this procedure as well - never tried them however. For your overlays - you could check this yourself with showracemenu. If you don't have at least two "default" body texture slots at all times, you'd need to increase the number available. You can do this in the nioverride.ini file in the skse/plugins folder.
Lupine00 Posted June 8, 2019 Posted June 8, 2019 13 hours ago, Monoman1 said: I'm aware of that problem but because my mods have so many soft dependencies I came up with a way around it which is what the FoMod + interface scripts do. Basically, if you don't have a soft dependency then the FoMod won't install any scripts that make function calls to that mod. But you're aware that there is a simple pattern for safe soft-dependency? Limiting this at install time creates other problems. Now you have multiple-coded bases. (Assuming that people actually have their mods installed in a non-super-broken way), Check ESP is loaded. If ESP present, then call a global in a separate file that handles NOTHING but this soft-dep, and the global calls the Load, and any type casts required. All the foreign types must be isolated in the global. You cannot skip the ESP check. You cannot check simply check for the ESP in the global, it's too late. You mustn't call a file that has the foreign types in it unless the ESP exists. You cannot avoid using a global. Works perfectly, and will never generate weird conflicts, as long as you do not put ANY soft-dep code in an init, config, or load handler. The latter only matters when people add mods mid-play - and hints at why that can always be a little risky. In the safest approach, all mods would not auto-start. You'd start your game, enable the mods one-by-one, and then never add more mods. Alas, some mods insist on auto-starting. You need to ensure that the target mod completed its own load and init before you call it. Once its ESP and VMADs are self-loaded, you are fine calling it, but if a foreign mod causes a load, you see all those quirky order-dependent behaviours, where apparently first caller works, second caller crashes, or apparently sometimes the reverse, etc that you wrote about in your posts on order dependency. There is nothing mysterious at all about this behaviour. If you are able to track through all the loads, it's completely deterministic for a given form, though some forms behave differently to others in a way that is "chaotic" but not random. These problems show up when you use LoadFormFromFile without following the pattern above, or simply reference a mod that does this (even if done "cleanly" with an ESP check) from within a handler that can run at startup or load. This is just one reason why so many well engineered mods do not auto-start. Auto-starting a mod invites this kind of problem. Not auto-starting does a lot to avoid it. 1
Zaflis Posted June 8, 2019 Posted June 8, 2019 1 hour ago, Reesewow said: Is this crashing happening despite safety loading first? What I mean by that is either starting a new game (LAL) or typing "coc qasmoke" into the console from the title screen... Yeah i tried LAL cell and also quiet Breezehome with no followers or other npcs inside. Just now i played further with the new game, testing several things and configuring all the mods right. Saving and loading was smooth all times i tried. Then i re-enabled this mod again and run FNIS, and then it crashes in Breezehome. I always have LoadGameCTDFix on but i also tried SafetyLoad but didn't fix it. I have 16GB RAM and 10GB is allowed total for ENBoost VRAM, in general i'm confident with running all sorts of LL mods. 1 hour ago, Reesewow said: For your overlays - you could check this yourself with showracemenu. If you don't have at least two "default" body texture slots at all times, you'd need to increase the number available. You can do this in the nioverride.ini file in the skse/plugins folder. There are 6 default body overlays in racemenu and nioverride ini.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now