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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
8 hours ago, Aylis said:

Just tell MO2 to ignore that. With all the separate versions (everything got its own number) and only one for the page MO2 throws out false positives.

i didn't, i was looking at the mod page when that caught my eye, MO didn't say anything because i hadn't unpacked it yet.

EDIT: Reliquary of Myth - LHR Patch Both point to a single page and only 1 file on page

EDIT: The rest of the armor mods are fine. i added a few into my LO i really really like and i think things like PSQ should have. like animated wings 

EDIT3: Gildergreen Reborn should be renamed to Gildergreen Regrown (actual mod name)

EDIT4 Mannequins Revamped SL Fix  main page says new version does not need sexlab patch

@Aylis The mod Pandorable's NPCs in npc section was updated in on 02-25-2020, i am unsure if the black face fix is needed (my mod list isn't complete) but the face fix is listed as an old file

Edit: and if people use female Cicero they will also need the lipsync file from here cicero lipsync to get a better voice and not the 2 am on a walmart walkie talkie voice. (it's for oldrym, nobody has done a conversion for sse)

Posted

This was a great modlist.  Thank you for all the work. 

 

I started a couple weeks ago, but due to the quarantine, my gf and I are stuck in a small house and it would be a bit awkward for her to walk in while I am playing with some of these mods.  Some of the issues I saw have been resolved (like the dwelmer mode and the beautiful amulets).  I took some notes of what I did that may or may not have deviated from the mod list.

 

  1. Immersive Weapon Integration - there is a SE fomod now.  No need for an update
  2. Pandorable's NPCs SE was updated to 1.4.  The black face fix is only for 1.3, so I assume it was fixed in the new fomod.
  3. There is a patch for Rudy HQ soul gems and rustic soulgems that wasn't mentioned in the mod list.  Although maybe the patch compilation at the end takes care of that?
    I think there were a couple other cases for this, especially with BRUMA SE and Immersive Weapons, but both I skipped for now.
  4. I have way less .esm and .esl files than what was in your screenshot.  Are you using optional ones in there?
  5. The patch for Reliquary of Myth - Artifact Overhaul is now included in the fomod.  There is no separate download (although there is of course a separate plugin).

 

I made a couple mistakes if anyone else is curious. 

  1. I apparently don't know how to read, I installed the LE version SSL Dialogue, which is where the link brings you.  The game won't start with this.  However, there are huge red letters and a link to the correct download on the top of the LE version's page, which is where reading comes in.
  2. I also had a bad install of 3BBB, which caused crashing at the main menu on start up.  Re-installing fixed it.

 

I have a couple questions:

  1. What do you mean by "Also you have to reregister the mods in 'Creature Framework' (if you use that one) and reset the animation registry in 'Sexlabs'."
  2. And how do you configure the MCM list to make Sexlab Defeat last?
  3. More of a suggestion than a question, but I find Havok Fix to be really nice.
  4. How do you keep Fuz Ro D-oh from remaking its SKSE file in the overwrite every time you start up the game?  I move it to its folder, but it just remakes the file the next time I start it up.
  5. Should I choose Bodymorph for both pregnancy mods?  When would it be appropriate to choose SLIF?  This is probably something I will work out on my own via trial and error, but figured I would ask anyway.

 

Finally, I had a couple bugs.

  1. If you are a male character and choose the vanilla start.  The legion captain (female) isn't there, and the 1st beheaded captive isn't never pushed to his knees and beheaded.  Everyone just stands there staring at each other.  If you use an alternative start, you can continue.

    If you are a female character, Hadvar doesn't appear in the intro scene, but the captain does. The game continues as if he were there.  Characters acknowledge his presence.  He does appear when it actually starts, after you jump out of the tower into the burning building.
     
  2. When you and Hadvar are next to the wall and Alduin sits on it doing crazy stuff, Aldiun gets stuck in a loop where he flies in a circle, lands on the wall, looks at the guards who are launching flaming arrows at him. He then flies in a circle again and lands on the wall and he keeps doing this.  You and Hadvar can proceed as normal with no issues.
     
  3. This might not be related to the mod list, but if you approach a dragon mound before the first dragon fight outside of White, you get a CTD.  I assume that afterward it fixes it, but I haven't actually tried.

The first two bugs I did not have with a STEP install.  I have no idea what causes them.

 

Thanks again!  I really appreciate the effort that went into this list.  And you update it on what looks like a regular basis!  That is a lot of work.

Posted

@Aylis

I made a spreadsheet after going through SSEEdit for Morrowloot and listed the level it assigns to each zone. That way when I start a game, I can start at the easier dungeons and work my way up. It makes it much easier. I could upload it if it's helpful. It works fairly well, although the game is still hard in the beginning.

Posted
2 hours ago, jaeos said:

as a side note. i think you would like the daughter of coldharbour mod, you MUST kill to renew stam, health, magika. (or swim, get caught in rain for the magika. In my screenshot thats the blue glow around her) Massive Magika pool, very small health and stam pool but spells that would make a master envious. Group summoning (3 of a class, or one of each as a group) gargoyle, skeleton, and death hounds groups, 2 groups summoned at a time. and flight. not fast flight but you can fly up to high hrothgar etc. 

Already on my list to 'check out later'™ ;)

 

2 hours ago, jaeos said:

i didn't, i was looking at the mod page when that caught my eye, MO didn't say anything because i hadn't unpacked it yet.

EDIT: Reliquary of Myth - LHR Patch Both point to a single page and only 1 file on page

EDIT: The rest of the armor mods are fine. i added a few into my LO i really really like and i think things like PSQ should have. like animated wings 

Will take a look at it. Maybe i messed up a link...

 

€: Ah, he made an update. Perhaps he combined the two. Will check the new version now.

 

1 hour ago, slough_monster said:
  1. Immersive Weapon Integration - there is a SE fomod now.  No need for an update
  2. Pandorable's NPCs SE was updated to 1.4.  The black face fix is only for 1.3, so I assume it was fixed in the new fomod.
  3. There is a patch for Rudy HQ soul gems and rustic soulgems that wasn't mentioned in the mod list.  Although maybe the patch compilation at the end takes care of that?
    I think there were a couple other cases for this, especially with BRUMA SE and Immersive Weapons, but both I skipped for now.
  4. I have way less .esm and .esl files than what was in your screenshot.  Are you using optional ones in there?
  5. The patch for Reliquary of Myth - Artifact Overhaul is now included in the fomod.  There is no separate download (although there is of course a separate plugin).

 

  1. I apparently don't know how to read, I installed the LE version SSL Dialogue, which is where the link brings you.  The game won't start with this.  However, there are huge red letters and a link to the correct download on the top of the LE version's page, which is where reading comes in.
  2. I also had a bad install of 3BBB, which caused crashing at the main menu on start up.  Re-installing fixed it.

 

  1. What do you mean by "Also you have to reregister the mods in 'Creature Framework' (if you use that one) and reset the animation registry in 'Sexlabs'."
  2. And how do you configure the MCM list to make Sexlab Defeat last?
  3. More of a suggestion than a question, but I find Havok Fix to be really nice.
  4. How do you keep Fuz Ro D-oh from remaking its SKSE file in the overwrite every time you start up the game?  I move it to its folder, but it just remakes the file the next time I start it up.
  5. Should I choose Bodymorph for both pregnancy mods?  When would it be appropriate to choose SLIF?  This is probably something I will work out on my own via trial and error, but figured I would ask anyway.

This will be a longer part...

 

1.1 Will recheck it.

1.2 Nope, i ran into problems when i removed that patch (had the same idea ;)).

1.3 Do you have a link? Bruma btw. might not survive the next update.

1.4 That might be because of all the mods i'm testing or do you mean 'Dibella Sisterhood'? As long as it is inofficial i keep it out of the list on page one.

1.5 Will recheck it too.

 

2.1 Will see if i have to rework the info to make it more obvious.

2.2 Thats why i started this thread: Test procedure for 3BBB and HDT-SMP. When it works it is perfect - but it can also blow up in your face.

 

3.1 Thats important if you add more mods with animations. Otherwise they might not work or have unwanted side effects.

3.2 When you configure the mods in the MCM make sure that 'Defeat' is the last one you do. (Did i write 'Denglish' again?) Will check the phrasing...

3.3 Next one for 'check out later'™

3.4 Shouldn't happen. I installed it once and never heard a beep from it (unless i somehow missed something).

3.5 I use Bodymorph for everything. Narue intended to use SLIF so i added it (might have to ask her if thats still the case). That is the mod i'd really like to get rid of...

 

Hope i didn't miss something... (or scrambled the languages ;))

_________________________________________________

 

I'm almost finished adding to the landscape (Raven Rock Reborn and ViVi's Beastess Lairs SE are the last two (both in testing here)). So with the next update it should finally (!) be the last rerun of DynDOLOD.

 

After that it is checking a few convenience mods (i didn't forget the one for the horses ;)), bugfixing and rechecking the whole list for errors or redundant mods. 

Posted
24 minutes ago, Aylis said:

Will take a look at it. Maybe i messed up a link...

Or they updated and combined into one file. i would think if people were running into this often they would say something and not just ignore it. 

Posted
1 hour ago, slough_monster said:

And how do you configure the MCM list to make Sexlab Defeat last?

You make defeat the last mod you open in the mcm so thinks mods like ymoyl (your money or your life) registers first and defeat is the last mod to register to scripts

Posted
30 minutes ago, Aylis said:

@wollboi

Sounds good. If you don't mind sharing i could add it to the 'Tips and Tricks' section.

at one time wasn't there a immersive table on the list that randomized every npc you came across? there could be a lvl 30 next to a lvl 1 etc

oh and no issue with overides section

Posted
39 minutes ago, jaeos said:

Or they updated and combined into one file. i would think if people were running into this often they would say something and not just ignore it. 

It was combined.  You just have to choose the patch in the installer now.

 

 

Quote

Already on my list to 'check out later'™ ;)

 

Will take a look at it. Maybe i messed up a link...

 

€: Ah, he made an update. Perhaps he combined the two. Will check the new version now.

 

This will be a longer part...

 

1.1 Will recheck it.

1.2 Nope, i ran into problems when i removed that patch (had the same idea ;)).

1.3 Do you have a link? Bruma btw. might not survive the next update.

1.4 That might be because of all the mods i'm testing or do you mean 'Dibella Sisterhood'? As long as it is inofficial i keep it out of the list on page one.

1.3 Answer: it is on the Rusty soulgem page: https://www.nexusmods.com/skyrimspecialedition/mods/22704?tab=files

1.4 Answer:  I take that back, our differences aren't so great.  It is mostly BRUMA stuff.  A few other things there too, but I assume you don't use them anymore, or as you said, testing.

 

Quote

3.1 Thats important if you add more mods with animations. Otherwise they might not work or have unwanted side effects.

By re-register, you mean re-install? 

 

Thanks for the test procedure.

Posted

Got to be silent for a few hours as my shoulder and wrist act up again... Don't want to overdo the painkiller.

Posted
12 minutes ago, slough_monster said:

It was combined.  You just have to choose the patch in the installer now.

good to know, the main list can be edited to show that. thanks

Posted

Here it is. I made this a few months ago and the mod has been updated since. I should probably go back through and double-check when I have time. That son of a bitch bandit chief at Halted Stream Camp sure seems to be a higher level than the zone would indicate. >;(

 

Edit: Double-checked most recent update and the zone levels are the same as this file.

Morrowloot_Helper_new.xls

Posted

the best skin for males SAM light + Sam light texture addons

@Aylis

in your skin vampire diffuse head and human head is not same just check it

and i get neck seam in both pack in silent horizon enb

i test most skins pack and never get neck seams

Posted
17 hours ago, slough_monster said:

1.3 Answer: it is on the Rusty soulgem page: https://www.nexusmods.com/skyrimspecialedition/mods/22704?tab=files

 

By re-register, you mean re-install? 

Reworked the description.

 

No, i meant 're-register' (its in the MCM).

 

(SKSE64) Havok Fix Wish i could even get 45 FPS. In other words i can't even test it.

 

17 hours ago, jaeos said:

good to know, the main list can be edited to show that. thanks

Fixed

 

14 hours ago, wollboi said:

Here it is. I made this a few months ago and the mod has been updated since. I should probably go back through and double-check when I have time. That son of a bitch bandit chief at Halted Stream Camp sure seems to be a higher level than the zone would indicate. >;(

 

Edit: Double-checked most recent update and the zone levels are the same as this file.

Added to post #7. Thanks for the file...

 

10 hours ago, chevalierx said:

the best skin for males SAM light + Sam light texture addons

@Aylis

in your skin vampire diffuse head and human head is not same just check it

and i get neck seam in both pack in silent horizon enb

i test most skins pack and never get neck seams

 

If you give me a link i'll take a look.

 

Thats on purpose.

 

On 3/18/2019 at 12:28 PM, Aylis said:

The chosen texture for your character is very sensitive to the used ENB. What works perfectly fine in one setup might lead to bugs in another. Shadows might be wrong, you suddenly get the infamous bronze bug, etc.

Examples for that are in 'Not Recommended'.

________________________________________________

 

Arm is totally screwing up. Might have to see a doc for that...

 

So don't expect longer texts for a few days. Typing this here was already painful.

Posted
38 minutes ago, Aylis said:

 

 

(SKSE64) Havok Fix Wish i could even get 45 FPS. In other words i can't even test it.

 

 

 

It is useful even for lower than 60 fps, because I believe the game bases the timescale on fps, so if you have less than 60, it goes more slowly.  This fixes that to a set rate.  I think it just divorces time from fps. 

Posted

Upcoming changes:

 

Mannequins Revamped SL Fix                                        Is still needed.

 

 

Mods to delete:

Whiterun Stores - A Simple Little Clean Up                    Modconflict and flying clutter.

Webs                                                                                Will be replaced by Spider Webs and Particles for ENB

WEBS S.E Lighting Patch                                              Not needed anymore

Dynamic Equipment Manager SSE                                Will be replaced by Dynamic Equipment Manager SKSE Updated

All Geared Up Derivative SE - AllGUD                           Scripts interfere with Bathing in Skyrim and Dynamic Equipment Manager SKSE Updated

ENB Brow Fix                                                                    Not needed anymore

 

 

Mods to add:

Dynamic Equipment Manager SKSE Updated

Spider Webs and Particles for ENB

Skyrim Particle Patch for ENB

ENB Light
Skyrim SE Shader Bundle - 1.5.73 and earlier

Daedric Voices

Raven Rock Reborn

FleshFX                                                                             I could swear i had that one before... Maybe LE?

Glass Blades - Glass Sword and Greatsword Replacers

Aevrigheim - Miraak's Sword and Staff Replacer

Beastess Lair SE v5.1                                                        This was good in LE and is again in SE.

 

 

Still testing:
Kyne's Blessing                                                                 New name for parasites? It's now three names for one mod...

 

 

Uploaded file:

Aylis (Breton) V1.1.7z

Posted
On 4/6/2020 at 5:52 PM, wollboi said:

@Aylis Would it help to record instructions and have someone else type up the changes? I'd be more than happy to do that. Hope it feels better soon.

I'm fine as long as its only copy/paste.

 

Three Two One more mods - then the update - and then a break for a few days.

________________________________________________

 

DynDOLOD

 

Do yourself a favor and use the ini i uploded. Otherwise it will not look right (i just retested it again).

________________________________________________

 

Rudy 5.0C

 

I can only recommend it. Rain and lighting is improved and the floor actually looks wet when it rains... (that guy must be a magician ?).

 

Spoiler

ScreenShot634.jpg.a1fe8bb3e314267d4cd5051ba24e66aa.jpg

 

ScreenShot633.jpg.4173975fe7b23afe2bd44c034be3f440.jpg

 

Although i might have to recheck watercolor and the rocks...

Posted

Bit of a preference question: How does everyone feel about depth of field? With the ENB I think it can be a bit much, but turning it off makes DynDOLOD kind of pointless. It's something I don't notice if I, you know, actually play the game (an insane action, I know), but just curious what other people have to say on it.

Posted
6 hours ago, wollboi said:

Bit of a preference question: How does everyone feel about depth of field? With the ENB I think it can be a bit much, but turning it off makes DynDOLOD kind of pointless. It's something I don't notice if I, you know, actually play the game (an insane action, I know), but just curious what other people have to say on it.

For me it depends:

 

If i want to focus on something (like the pics in #1539) then i prefer a stronger one to really highlight what i want to bring out.

 

In game i prefer a more subtle one so that distant objects are a bit blurred. DynDOLOD is good, but it is not perfect.

_________________________________________________

 

 

ultimate-face-palm-because-sometimes-even-a-double-facepalm-doesnt-21840551.png.2ae8f19be72b248a099fd84b62fd97dd.png

 

I just noticed that i was still testing something that wouldn't end in the list anyway. Kyne's Blessing is still inofficial and i would only mention the mod but not list it.

 

So its time to prep for the update...

 

*after some food and coffee*

Posted
6 hours ago, wollboi said:

Bit of a preference question: How does everyone feel about depth of field? With the ENB I think it can be a bit much, but turning it off makes DynDOLOD kind of pointless. It's something I don't notice if I, you know, actually play the game (an insane action, I know), but just curious what other people have to say on it.

Turn it off in any game I play, it is just annoying, after all think of it this way in real life when you look at distant objects does everything around them go blurry, does it hell, or at least it does not for me, never really got the reason for doing so in game myself.

Posted
9 minutes ago, Varithina said:

Turn it off in any game I play, it is just annoying, after all think of it this way in real life when you look at distant objects does everything around them go blurry, does it hell, or at least it does not for me, never really got the reason for doing so in game myself.

it does for me but then i'm half blind anyway, but the lag time to focus is pretty annoying, my eyes don't take that long, why does the game.. so i usually shut it off as well

Posted

@Aylis i may have done the wrong version etc but beyond skyrim was causing ctd for me, but if i remember right there was a work around being load everything else first then load it. Funny thing is, it was crashing after about .25 seconds into the game (maybe i ran out of memory) /shrug i dunno, i haven't killed alduin in a long time, so i'll stick to just skrim and mess with it later.

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