Aylis Posted April 12, 2020 Author Posted April 12, 2020 O.o Fixing 'Wild Horses' (i found a solution) will bring some changes. Vinfamy stopped modding so there will be no update for 'Creature Schlongs SE'. That means i will have to switch to 'ABC', which got, as it looks like, no support from Leito. This gets complicated. The support thread seems to contain a wild mix of infos for LE and SE... _________________________________________________ Homing in on it. Already fixed a few things and still have some tests to do. But it gets better, slower than i hoped, but it gets better. 'Gigadeux Armor Set' (Altmer Scout Armor - Purple)
jaeos Posted April 12, 2020 Posted April 12, 2020 5 hours ago, jahrn said: Finally swapped a Sata SSD to an NVMe one, lets get back to build a nice Skyrim SE. Thats sad, i planned to install it... Bijin AiO has 3bbb patch so i will go with it (or at least try out) And will slap in Heljarchen Farm and Windstatd mine for housing, but i have a feeling i will choose Riverside Lodge in the end (like always) i prefer this Blackthorn
e27spd Posted April 13, 2020 Posted April 13, 2020 WOW Skyrim has totally changed with your mod list! Impressive all round! Thank you for doing this. And also by chance anyone build or helped with the mods on this list see's this... Thank you too! The only thing I couldn't get to work was SexLab Dialogues. game won't load with it enabled. I'm sure I am not missing out on much with that not in places. I even added some more things to it and haven't had any problems yet. Breath taking views everywhere. Your choices have made it so some of the things you didn't do look kinda out of place. like the steel armor now looks way out of place with the witcher plate steel replacer, town guard replacers and the legion armor in place. Sex in the game is now immersive and not like a bad porn script. (if that's you thing you can set it up for that too.) I have Never had a mod list this big and be this stable, well so far anyway! 380 mods and no crashes! Job well done! Sir or Ma'am you are my hero. I don't want to even think about how many hours you have invested into this. 1
Aylis Posted April 13, 2020 Author Posted April 13, 2020 Updated the patch for Dibella Sisterhood (which can be found here). Now the bug with the skirt is resolved as well. Vanilla HD Tree Branches Is looking good and will be added. Widget Addon - Bathing In Skyrim Still waiting for a response of the OA. Enigma Series -All In One- Very nice option. JK's Riverfall Cottage Clipping grass, clipping trees, etc. Sadly a 'No'. First JK that doesn't work for me... Lawbringer Seems to be 'Fort Takeover' on steroids. Tactical Valtheim SSE (Video) Looks better than the one we got atm. Serenity - A Silent Moons Camp Overhaul Links into 'Lawbringer' and i like the idea. Skyrim Music Supplement Will be added. Convenient horses Lets see... Rally's Lava Will be added.
Daikomyo Posted April 13, 2020 Posted April 13, 2020 Is there a safe way to get into the Dibella Sisterhood Quests after having already completed the vanilla Dibella Quests?
jaeos Posted April 13, 2020 Posted April 13, 2020 7 hours ago, Aylis said: Updated the patch for Dibella Sisterhood (which can be found here). Now the bug with the skirt is resolved as well. Vanilla HD Tree Branches Is looking good and will be added. Widget Addon - Bathing In Skyrim Still waiting for a response of the OA. Enigma Series -All In One- Very nice option. JK's Riverfall Cottage Clipping grass, clipping trees, etc. Sadly a 'No'. First JK that doesn't work for me... More later... I'm gonna need to find another home. blackwood is now covered in dirt to the roof of the store along with huge terrain gaps (you can see the mods streets etc under the hill just cannot get to them)
jaeos Posted April 13, 2020 Posted April 13, 2020 On 3/17/2019 at 1:03 PM, Aylis said: Lanterns of Skyrim SE OR Lanterns Of Skyrim II oh yeah, it needs to be noted. lanterns of skyrim SE has it's patches on the download page, Lanterns of skyrim II has a build in fomod patches. Huge issue. not sure what is doing it. all female npc do this. PC does not. Spoiler
Aylis Posted April 14, 2020 Author Posted April 14, 2020 @jaeos That issue can be figured out: Test procedure for 3BBB and HDT-SMP Almost as if i expected that something like this would happen... ? @Daikomyo I doubt it. The first part of DS is afaik the same as the vanilla quest before going a different path. It might work if you manually set the stages of DS. But you should better ask this in the support thread of that mod.
jaeos Posted April 14, 2020 Posted April 14, 2020 27 minutes ago, Aylis said: @jaeos That issue can be figured out: Test procedure for 3BBB and HDT-SMP Almost as if i expected that something like this would happen... ? easy fix. put xpmse at the top of final. i have not tested animals, but it fixed the female npc issue. since it was just the breast bones it had to be a skeleton issue. so i moved xpmse down, i'll probably move it back up to see if gritty goats, supreme charus hunters and honored hounds is the issue, if not, i'll go up to animated parasites etc until i find the one that holds those breast bones in one position. EDIT: It's Animated Parasites causing it on mine, so I'll put xpmse below Animated Parasites and get infected to see if those act properly. But that will be tomorrow at the earliest.
Aylis Posted April 14, 2020 Author Posted April 14, 2020 @jaeos 'Animated Parasites'? Every bet that is your troublemaker. I removed it from the list as it was causing similar problems to the ones you're showing in the pics. On 3/15/2020 at 5:06 PM, Aylis said: LoversLab: Animated Parasites Causes major problems with HDT-SMP and 3BBB
jaeos Posted April 14, 2020 Posted April 14, 2020 4 minutes ago, Aylis said: @jaeos 'Animated Parasites'? Every bet that is your troublemaker. I removed it from the list as it was causing the problems you're showing in the pics. It was, it overwrites femalebeast skeleton, and female skeleton from both realistic ragdolls and force and xpmse.
matrxhasyou Posted April 14, 2020 Posted April 14, 2020 I've been combing through the outfits in BodySlide to tweak their sliders, and noticed an oddity on the CBBE Vanilla - Body - Chef (Physics) entry. Tweaking the sliders only adjusts the reference body, not the outfit. Did this one get missed in the bodyslide files? Or did I screw something up?
Aylis Posted April 14, 2020 Author Posted April 14, 2020 @matrxhasyou It's a hit and miss with the bodyslides. Some are really old others made with 3BBB in mind. So it can work, not at all and everything between. As long as there are some that were not converted (i keep an eye on the conversions) we will always run into something like that. _______________________________________________ Overview of the things i'm working on: Done testing: Vanilla HD Tree Branches Is looking good and will be added. Enigma Series -All In One- Very nice option.Skyrim Music Supplement Will be added.Rally's Lava Will be added. Lawbringer Better than 'Fort Takeover'. Will be added. Breezehome by Lupus Will be added as an alternative for Elionora's Breezehome. Tactical Valtheim SSE (Video) Looks even better than i thought. TBD: Widget Addon - Bathing In Skyrim Still waiting for a response of the OA. Not needed: CleverCharff's Fort Dawnguard 4K 2K Luxor's textures fit perfectly to the ones for the mountains. Serenity - A Silent Moons Camp Overhaul Overloaded. Too much too close to Whiterun. Testing: Convenient horses WIP Animated Beast Cocks Replacement for CS. WIP (Horse, dog, wolf, spider, chaurus = OK / Patch = Bears, falmer) To be removed: Immersive World Encounters Random Dunmer get the 'Black Face' bug. Fix not possible... (and i tried for hours) 'Fort Takeover' and Add-Ons Got a better solution. Morning Fogs SSE Rudy 5.0 got its own fog.) This was just 'Fort Takeovers'
Angelborn07 Posted April 14, 2020 Posted April 14, 2020 Hi there, brand spanking new to modding Skyrim here, and struggling a bit with some of what seems like common knowledge here. Still trying to set up the overall list and I'm confused on the wording of this part: SLIF Override <- Created via SLIF (Files are created automatically with MO2 after the first run. Just convert the content of overwrite into a mod) FNIS Override <- Created via FNIS (Just convert the content of overwrite into a mod after you've run FNIS) What has to be run to create the SLIF Override files? MO2, SKSE, FNIS, or SLIF itself? Furthermore, what do you mean, convert content into a mod? How do I do that? Any help clarifying this would be greatly appreciated.
Aylis Posted April 14, 2020 Author Posted April 14, 2020 34 minutes ago, Angelborn07 said: What has to be run to create the SLIF Override files? MO2, SKSE, FNIS, or SLIF itself? Furthermore, what do you mean, convert content into a mod? How do I do that? Any help clarifying this would be greatly appreciated. Just run the game and the ones for SLIF are created automatically. On 5/21/2019 at 3:33 PM, Aylis said: Either check the linked tutorials, or make a right click on overwrite and you'll see… ? Hide contents
jaeos Posted April 14, 2020 Posted April 14, 2020 3 hours ago, Angelborn07 said: Hi there, brand spanking new to modding Skyrim here, and struggling a bit with some of what seems like common knowledge here. Still trying to set up the overall list and I'm confused on the wording of this part: SLIF Override <- Created via SLIF (Files are created automatically with MO2 after the first run. Just convert the content of overwrite into a mod) FNIS Override <- Created via FNIS (Just convert the content of overwrite into a mod after you've run FNIS) What has to be run to create the SLIF Override files? MO2, SKSE, FNIS, or SLIF itself? Furthermore, what do you mean, convert content into a mod? How do I do that? Any help clarifying this would be greatly appreciated. Since it will take you several hours of downloading and installing mods (it took me 5 days of about 2-3 hours daily), SLIF (sexlab inflation framework) when you first run the game after it is installed it creates skse scripts on it's own after you run everything in-game. so does fuz-ro-dah. at the very bottom (or top if you like it that way) is a space called OVERWRITE (only in Mod Organizer 2) when you exit the game (good idea to do this after you leave the prison cell) at the top of MO2 the warning triangle will light up. if you click it it will tell you there are files in your overwrite. (overwrite is a catchall for files you generate while inside the VFS (virtual file system) (FNIS, BODYSLIDE, scripts in-game it has no idea where to put, etc), Going off on a squirrel hunt here, (lets get back on track), you open overwrite, confirm it is skse files, close it. right click overwrite and in the pop up menu click create new mod. (mine says skse extra scripts). FNIS and BODYSLIDE will be run before this so you will have some experience creating overwrite mods. you must run FNIS to get animations, you must run BODYSLIDE to get outfits that conform to your specific body. Since I do not have the time to walk you through everything step by step (I'm running late for work) Gamers Poets on youtube has videos that can walk you through everything you are asking about. MO2 setup (the right way). Installing Mods
Trotf Posted April 14, 2020 Posted April 14, 2020 @matrxhasyou Spoiler 12 hours ago, matrxhasyou said: I've been combing through the outfits in BodySlide to tweak their sliders, and noticed an oddity on the CBBE Vanilla - Body - Chef (Physics) entry. Tweaking the sliders only adjusts the reference body, not the outfit. Did this one get missed in the bodyslide files? Or did I screw something up? There is a fix on the CBBE Nexusmods page. Works for me. https://www.nexusmods.com/skyrimspecialedition/mods/198?tab=files&file_id=125684&nmm=1 1
matrxhasyou Posted April 14, 2020 Posted April 14, 2020 40 minutes ago, Trotf said: @matrxhasyou Reveal hidden contents There is a fix on the CBBE Nexusmods page. Works for me. https://www.nexusmods.com/skyrimspecialedition/mods/198?tab=files&file_id=125684&nmm=1 Oh hey! Lookit that I greatly appreciate you finding that for me. I don't know why I didn't think to look to the source lol...!
Stupidfast Posted April 14, 2020 Posted April 14, 2020 Just downloaded the list and about to install. Wanted to ask about 3 mods I was wondering why they were not included: Animal SOS and/or Animated beastshttps://www.loverslab.com/files/file/8666-animal-sos-se/https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ Looks like you are testing the later, think its safe to install? These both look like big upgrades to current creature state Nemesis behavior engine SSE + FNIS for creaturehttps://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases From reports around the forums here, Nemesis is far superior in stability, glitches, and CTDs when compared to FNIS. It currently doesn't support creature mods, but there is a method that lets Nemesis generate the humanoid animations then FNIS and overriding the human animations from FNIS with Nemesis ones. Any reason not to do this with this setup? Combat Gameplay Overhaulhttps://www.nexusmods.com/skyrim/mods/100904 This seems to be the new "best" combat mod from reddit and youtube, adding a ton of new variety. Any reason not to use it with this setup? Finally, two suggested mods for testing to add to this list: EVG Conditional Idleshttps://www.nexusmods.com/skyrim/mods/102001 Destructible Skyrim - Breakable Objectshttps://www.nexusmods.com/skyrim/mods/98996 Both are great for immersion, destructible environments and idles reacting to status and the weather.
slough_monster Posted April 14, 2020 Posted April 14, 2020 On 4/12/2020 at 5:39 PM, e27spd said: WOW Skyrim has totally changed with your mod list! Impressive all round! Thank you for doing this. And also by chance anyone build or helped with the mods on this list see's this... Thank you too! The only thing I couldn't get to work was SexLab Dialogues. game won't load with it enabled. I'm sure I am not missing out on much with that not in places. I even added some more things to it and haven't had any problems yet. Breath taking views everywhere. Your choices have made it so some of the things you didn't do look kinda out of place. like the steel armor now looks way out of place with the witcher plate steel replacer, town guard replacers and the legion armor in place. Sex in the game is now immersive and not like a bad porn script. (if that's you thing you can set it up for that too.) I have Never had a mod list this big and be this stable, well so far anyway! 380 mods and no crashes! Job well done! Sir or Ma'am you are my hero. I don't want to even think about how many hours you have invested into this. You have the LE version of Dialogues installed. Go back to his linked page (which goes to LE) and click on the link at the top of the post to the SE version.
Aylis Posted April 14, 2020 Author Posted April 14, 2020 3 hours ago, Trotf said: There is a fix on the CBBE Nexusmods page. Works for me. https://www.nexusmods.com/skyrimspecialedition/mods/198?tab=files&file_id=125684&nmm=1 Totally forgot that one... Thanks. ? 41 minutes ago, Stupidfast said: Animal SOS and/or Animated beasts https://www.loverslab.com/files/file/8666-animal-sos-se/https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ Nemesis behavior engine SSE + FNIS for creature https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases Combat Gameplay Overhaulhttps://www.nexusmods.com/skyrim/mods/100904 EVG Conditional Idles https://www.nexusmods.com/skyrim/mods/102001 Destructible Skyrim - Breakable Objectshttps://www.nexusmods.com/skyrim/mods/98996 1. Didn't work out so well (lot of issues) so i decided against it. 2. Problematic (see post #1664). Wait a bit (aka a 2-3 hours) 'til i could create a patch and wrapped everything up for the update. 3. The video i saw made sure it wouldn't end up in the list. 4. Didn't like the SE version, plus there's another DLL which breaks on a Bethesda update. 5. The version for SE is incompatible with SMIM. Which is an instant 'NO!'.
matrxhasyou Posted April 14, 2020 Posted April 14, 2020 Totally strange, because it doesn't seem possible, but I get a crash-to-desktop at the main menu with Rally's Lava slotted in after Embers HD. If I uncheck it, everything works just fine. Doesn't seem possible to me because it's just textures lol
Aylis Posted April 14, 2020 Author Posted April 14, 2020 13 minutes ago, matrxhasyou said: Totally strange, because it doesn't seem possible, but I get a crash-to-desktop at the main menu with Rally's Lava slotted in after Embers HD. If I uncheck it, everything works just fine. Doesn't seem possible to me because it's just textures lol Might be because it doesn't belong there...
Stupidfast Posted April 14, 2020 Posted April 14, 2020 51 minutes ago, Aylis said: 1. Didn't work out so well (lot of issues) so i decided against it. 2. Problematic (see post #1664). Wait a bit (aka a 2-3 hours) 'til i could create a patch and wrapped everything up for the update. 3. The video i saw made sure it wouldn't end up in the list. 4. Didn't like the SE version, plus there's another DLL which breaks on a Bethesda update. 5. The version for SE is incompatible with SMIM. Which is an instant 'NO!'. 1. Shame, always seem to have issues with clipping/glitching/undersized/oversized when it comes to creatures, hoped the SOS would fix. Animated looks great if it started working. 2. As in Nemesis takes too long? Perfectly willing to wait for improved stability 3. Didn't like the animations in the Combat Overhaul? Thought they looked cool, might do some experimenting on my own post installing the full list (halfway done currently) 4. Fair, also might test. I followed the clean install/setup guide posted here so Beth updates are disabled for me. Think theyre better than most idles for variety 5. Didn't see that, that is a deal breaker
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