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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted

O.o

 

Fixing 'Wild Horses' (i found a solution) will bring some changes. Vinfamy stopped modding so there will be no update for 'Creature Schlongs SE'. That means i will have to switch to 'ABC', which got, as it looks like, no support from Leito.

 

This gets complicated. The support thread seems to contain a wild mix of infos for LE and SE...

_________________________________________________

 

Homing in on it. Already fixed a few things and still have some tests to do. But it gets better, slower than i hoped, but it gets better.

 

'Gigadeux Armor Set' (Altmer Scout Armor - Purple)

GAS-ASP.jpg.a8f03d1abe9eb91e4b1d764e996600ec.jpg

Posted
5 hours ago, jahrn said:

Finally swapped a Sata SSD to an NVMe one, lets get back to build a nice Skyrim SE.

Thats sad, i planned to install it...

Bijin AiO has 3bbb patch so i will go with it (or at least try out)

And will slap in Heljarchen Farm and Windstatd mine for housing, but i have a feeling i will choose Riverside Lodge in the end (like always)

i prefer this

Blackthorn

Posted

WOW Skyrim has totally changed with your mod list! Impressive all round!

Thank you for doing this.

And also by chance anyone build or helped with the mods on this list see's this...  Thank you too!

 

The only thing I couldn't get to work was SexLab Dialogues. game won't load with it enabled. I'm sure I am not missing out on much with that not in places.

I even added some more things to it and haven't had any problems yet. 

 

Breath taking views everywhere. Your choices have made it so some of the things you didn't do look kinda out of place. like the steel armor now looks way out of place with the witcher plate steel replacer, town guard replacers and the legion armor in place. 

 

Sex in the game is now immersive and not like a bad porn script. (if that's you thing you can set it up for that too.)

I have Never had a mod list this big and be this stable, well so far anyway! 380 mods and no crashes!  Job well done!

Sir or Ma'am you are my hero. I don't want to even think about how many hours you have invested into this.

Posted

Updated the patch for Dibella Sisterhood (which can be found here). Now the bug with the skirt is resolved as well.

 

Vanilla HD Tree Branches                                            Is looking good and will be added.

Widget Addon - Bathing In Skyrim                             Still waiting for a response of the OA.

Enigma Series -All In One-                                        Very nice option.

JK's Riverfall Cottage                                                Clipping grass, clipping trees, etc. Sadly a 'No'. First JK that doesn't work for me... 

Lawbringer                                                                 Seems to be 'Fort Takeover' on steroids.

Tactical Valtheim SSE (Video)                                   Looks better than the one we got atm.

Serenity - A Silent Moons Camp Overhaul                Links into 'Lawbringer' and i like the idea.

Skyrim Music Supplement                                          Will be added.

Convenient horses                                                      Lets see...

Rally's Lava                                                                 Will be added.

Posted
7 hours ago, Aylis said:

Updated the patch for Dibella Sisterhood (which can be found here). Now the bug with the skirt is resolved as well.

 

Vanilla HD Tree Branches                                            Is looking good and will be added.

Widget Addon - Bathing In Skyrim                             Still waiting for a response of the OA.

Enigma Series -All In One-                                        Very nice option.

JK's Riverfall Cottage                                                Clipping grass, clipping trees, etc. Sadly a 'No'. First JK that doesn't work for me... 

More later...

I'm gonna need to find another home. blackwood is now covered in dirt to the roof of the store along with huge terrain gaps (you can see the mods streets etc under the hill just cannot get to them)

Posted

@jaeos

That issue can be figured out: Test procedure for 3BBB and HDT-SMP

 

Almost as if i expected that something like this would happen... ?

 

 

@Daikomyo

I doubt it. The first part of DS is afaik the same as the vanilla quest before going a different path. It might work if you manually set the stages of DS. But you should better ask this in the support thread of that mod.

Posted
27 minutes ago, Aylis said:

@jaeos

That issue can be figured out: Test procedure for 3BBB and HDT-SMP

 

Almost as if i expected that something like this would happen... ?

 

 

easy fix. put xpmse at the top of final. i have not tested animals, but it fixed the female npc issue.

since it was just the breast bones it had to be a skeleton issue. so i moved xpmse down, i'll probably move it back up to see if gritty goats, supreme charus hunters and honored hounds is the issue, if not, i'll go up to animated parasites etc until i find the one that holds those breast bones in one position.

EDIT: It's Animated Parasites causing it on mine, so I'll put xpmse below Animated Parasites and get infected to see if those act properly. But that will  be tomorrow at the earliest.

Posted

@jaeos

'Animated Parasites'? Every bet that is your troublemaker. I removed it from the list as it was causing similar problems to the ones you're showing in the pics.

 

On 3/15/2020 at 5:06 PM, Aylis said:

LoversLab:

Animated Parasites                                                            Causes major problems with HDT-SMP and 3BBB

 

Posted
4 minutes ago, Aylis said:

@jaeos

'Animated Parasites'? Every bet that is your troublemaker. I removed it from the list as it was causing the problems you're showing in the pics.

 

 

It was, it overwrites femalebeast skeleton, and female skeleton from both realistic ragdolls and force and xpmse.

Posted

I've been combing through the outfits in BodySlide to tweak their sliders, and noticed an oddity on the CBBE Vanilla - Body - Chef (Physics) entry.  Tweaking the sliders only adjusts the reference body, not the outfit.

 

image.png.3d58800c06c29116c3c41fa457301480.png

 

Did this one get missed in the bodyslide files?  Or did I screw something up? 

Posted

@matrxhasyou

It's a hit and miss with the bodyslides. Some are really old others made with 3BBB in mind. So it can work, not at all and everything between. As long as there are some that were not converted (i keep an eye on the conversions) we will always run into something like that.

_______________________________________________

 

Overview of the things i'm working on:

 

Done testing:

Vanilla HD Tree Branches                                            Is looking good and will be added.

Enigma Series -All In One-                                        Very nice option.
Skyrim Music Supplement                                          Will be added.
Rally's Lava                                                                  Will be added.

Lawbringer                                                                 Better than 'Fort Takeover'. Will be added.

Breezehome by Lupus                                                Will be added as an alternative for Elionora's Breezehome.

Tactical Valtheim SSE (Video)                                   Looks even better than i thought.

 

TBD:

Widget Addon - Bathing In Skyrim                             Still waiting for a response of the OA.

 

Not needed:

CleverCharff's Fort Dawnguard 4K 2K                        Luxor's textures fit perfectly to the ones for the mountains. 

Serenity - A Silent Moons Camp Overhaul                Overloaded. Too much too close to Whiterun.

 

Testing:

Convenient horses                                                      WIP

Animated Beast Cocks                                                Replacement for CS. WIP (Horse, dog, wolf, spider, chaurus = OK / Patch = Bears, falmer)

 

 

To be removed:

Immersive World Encounters                                    Random Dunmer get the 'Black Face' bug. Fix not possible... (and i tried for hours)

'Fort Takeover' and Add-Ons                                    Got a better solution.

Morning Fogs SSE                                                     Rudy 5.0 got its own fog.)

 

 

This was just 'Fort Takeovers'

Oo.png.5a8ab01bf8f4ce362e4c3ede9d8400b5.png

Posted

Hi there, brand spanking new to modding Skyrim here, and struggling a bit with some of what seems like common knowledge here.  Still trying to set up the overall list and I'm confused on the wording of this part:

 

SLIF Override <- Created via SLIF (Files are created automatically with MO2 after the first run. Just convert the content of overwrite into a mod)

FNIS Override <- Created via FNIS (Just convert the content of overwrite into a mod after you've run FNIS)

 

 

What has to be run to create the SLIF Override files?  MO2, SKSE, FNIS, or SLIF itself?  Furthermore, what do you mean, convert content into a mod?  How do I do that?  Any help clarifying this would be greatly appreciated.

Posted
34 minutes ago, Angelborn07 said:

What has to be run to create the SLIF Override files?  MO2, SKSE, FNIS, or SLIF itself?  Furthermore, what do you mean, convert content into a mod?  How do I do that?  Any help clarifying this would be greatly appreciated.

Just run the game and the ones for SLIF are created automatically.

 

On 5/21/2019 at 3:33 PM, Aylis said:

Either check the linked tutorials, or make a right click on overwrite and you'll see… ?

  Hide contents

RC.png.dbfa3bb7fa0b920c1bc8261a091b3017.png

 

 

 

 

Posted
3 hours ago, Angelborn07 said:

Hi there, brand spanking new to modding Skyrim here, and struggling a bit with some of what seems like common knowledge here.  Still trying to set up the overall list and I'm confused on the wording of this part:

 

SLIF Override <- Created via SLIF (Files are created automatically with MO2 after the first run. Just convert the content of overwrite into a mod)

FNIS Override <- Created via FNIS (Just convert the content of overwrite into a mod after you've run FNIS)

 

 

What has to be run to create the SLIF Override files?  MO2, SKSE, FNIS, or SLIF itself?  Furthermore, what do you mean, convert content into a mod?  How do I do that?  Any help clarifying this would be greatly appreciated.

Since it will take you several hours of downloading and installing mods (it took me 5 days of about 2-3 hours daily), SLIF (sexlab inflation framework) when you first run the game after it is installed it creates skse scripts on it's own after you run everything in-game. so does fuz-ro-dah. at the very bottom (or top if you like it that way) is a space called OVERWRITE (only in Mod Organizer 2) when you exit the game (good idea to do this after you leave the prison cell) at the top  of MO2 the warning triangle will light up. if you click it it will tell you there are files in your overwrite. (overwrite is a catchall for files you generate while inside the VFS (virtual file system) (FNIS, BODYSLIDE, scripts in-game it has no idea where to put, etc), Going off on a squirrel hunt here, (lets get back on track), you open overwrite, confirm it is skse files, close it. right click overwrite and in the pop up menu click create new mod. (mine says skse extra scripts). FNIS and BODYSLIDE will be run before this so you will have some experience creating overwrite mods. you must run FNIS to get animations, you must run BODYSLIDE to get outfits that conform to your specific body. Since I do not have the time to walk you through everything step by step (I'm running late for work) Gamers Poets on youtube has videos that can walk you through everything you are asking about. MO2 setup (the right way)Installing Mods

Posted

@matrxhasyou

Spoiler
12 hours ago, matrxhasyou said:

I've been combing through the outfits in BodySlide to tweak their sliders, and noticed an oddity on the CBBE Vanilla - Body - Chef (Physics) entry.  Tweaking the sliders only adjusts the reference body, not the outfit.

 

image.png.3d58800c06c29116c3c41fa457301480.png

 

Did this one get missed in the bodyslide files?  Or did I screw something up? 

There is a fix on the CBBE Nexusmods page. Works for me.

https://www.nexusmods.com/skyrimspecialedition/mods/198?tab=files&file_id=125684&nmm=1

Posted

Just downloaded the list and about to install. Wanted to ask about 3 mods I was wondering why they were not included:


Animal SOS and/or Animated beasts
https://www.loverslab.com/files/file/8666-animal-sos-se/
https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/

Looks like you are testing the later, think its safe to install? These both look like big upgrades to current creature state

 

Nemesis behavior engine SSE + FNIS for creature
https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases

From reports around the forums here, Nemesis is far superior in stability, glitches, and CTDs when compared to FNIS. It currently doesn't support creature mods, but there is a method that lets Nemesis generate the humanoid animations then FNIS and overriding the human animations from FNIS with Nemesis ones. Any reason not to do this with this setup?

Combat Gameplay Overhaul
https://www.nexusmods.com/skyrim/mods/100904

This seems to be the new "best" combat mod from reddit and youtube, adding a ton of new variety. Any reason not to use it with this setup?

 

Finally, two suggested mods for testing to add to this list:

EVG Conditional Idles
https://www.nexusmods.com/skyrim/mods/102001

Destructible Skyrim - Breakable Objects
https://www.nexusmods.com/skyrim/mods/98996

Both are great for immersion, destructible environments and idles reacting to status and the weather.

Posted
On 4/12/2020 at 5:39 PM, e27spd said:

WOW Skyrim has totally changed with your mod list! Impressive all round!

Thank you for doing this.

And also by chance anyone build or helped with the mods on this list see's this...  Thank you too!

 

The only thing I couldn't get to work was SexLab Dialogues. game won't load with it enabled. I'm sure I am not missing out on much with that not in places.

I even added some more things to it and haven't had any problems yet. 

 

Breath taking views everywhere. Your choices have made it so some of the things you didn't do look kinda out of place. like the steel armor now looks way out of place with the witcher plate steel replacer, town guard replacers and the legion armor in place. 

 

Sex in the game is now immersive and not like a bad porn script. (if that's you thing you can set it up for that too.)

I have Never had a mod list this big and be this stable, well so far anyway! 380 mods and no crashes!  Job well done!

Sir or Ma'am you are my hero. I don't want to even think about how many hours you have invested into this.

 

You have the LE version of Dialogues installed.  Go back to his linked page (which goes to LE) and click on the link at the top of the post to the SE version.

Posted
3 hours ago, Trotf said:

There is a fix on the CBBE Nexusmods page. Works for me.

https://www.nexusmods.com/skyrimspecialedition/mods/198?tab=files&file_id=125684&nmm=1

Totally forgot that one... Thanks. ?

 

 

41 minutes ago, Stupidfast said:

1. Didn't work out so well (lot of issues) so i decided against it.

2. Problematic (see post #1664). Wait a bit (aka a 2-3 hours) 'til i could create a patch and wrapped everything up for the update.

3. The video i saw made sure it wouldn't end up in the list.

4. Didn't like the SE version, plus there's another DLL which breaks on a Bethesda update.

5. The version for SE is incompatible with SMIM. Which is an instant 'NO!'.

Posted

Totally strange, because it doesn't seem possible, but I get a crash-to-desktop at the main menu with Rally's Lava slotted in after Embers HD.  If I uncheck it, everything works just fine.

 

Doesn't seem possible to me because it's just textures lol

Posted
13 minutes ago, matrxhasyou said:

Totally strange, because it doesn't seem possible, but I get a crash-to-desktop at the main menu with Rally's Lava slotted in after Embers HD.  If I uncheck it, everything works just fine.

 

Doesn't seem possible to me because it's just textures lol

Might be because it doesn't belong there... ;)

Posted
51 minutes ago, Aylis said:

1. Didn't work out so well (lot of issues) so i decided against it.
2. Problematic (see post #1664). Wait a bit (aka a 2-3 hours) 'til i could create a patch and wrapped everything up for the update.

3. The video i saw made sure it wouldn't end up in the list.

4. Didn't like the SE version, plus there's another DLL which breaks on a Bethesda update.

5. The version for SE is incompatible with SMIM. Which is an instant 'NO!'.


 1. Shame, always seem to have issues with clipping/glitching/undersized/oversized when it comes to creatures, hoped the SOS would fix. Animated looks great if it started working.

 

2. As in Nemesis takes too long? Perfectly willing to wait for improved stability

3. Didn't like the animations in the Combat Overhaul? Thought they looked cool, might do some experimenting on my own post installing the full list (halfway done currently)

4. Fair, also might test. I followed the clean install/setup guide posted here so Beth updates are disabled for me. Think theyre better than most idles for variety

5. Didn't see that, that is a deal breaker

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