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Everything posted by jaeos

  1. I use slavetats exhaustively (dibellian defender needs it and rutah made some really nice norse themed tattoos in addition to his original tattoos. In the MCM it might take a minute to load the tattoos but an actual menu option called slavetats should be there. This is the one i use SlaveTats-1.3.0-beta-2 SE.7z and if you are ussing sanguines debauchery you also need SlaveTatsEventsBridge SE v0.1b.7z so sanguine can apply his rose tattoo to your ass, and you get the whip and cane marks.
  2. oh. It's at the bottom of the 1st post. ATM everything in the mod list is compatible with the current skyrim build as bethesda has stopped updating for quite awhile, however if bethesda does update then everything in the SKSE section breaks along with any mods stating they will break if the version is updated. Since the lead in says CAN BE IGNORED. There are no issues with the current build and all listed mods are compatible with the current build.
  3. further down on page 1 there are a few that are absolute no-no's. and i'll check on the tutorial thing, it should have been a video if i'm not mistaken. But i'll check it. are you talking about the tutorial video here? i clicked the link and it is still a youtube video in installing MO2. "print screen" on your keyboard takes screenshots (only take one at at time) and CTRL+V will paste that screenshot (also use a spoiler tag so screenshots don't become a wall of photos please)
  4. Yes. in that specific order. Are those exact mods required.. no. However if you replace mod S with mod G, make sure it's in the same spot. If you don't want to use a mod, skip it. If you go back later and add that mod, make sure to put it where it is in the load order.
  5. OK. 1a. If you add animations then you need to re-run FNIS/Nemesis. 1b. If you add ANY clothing and you want to see it in game, you need to re-run bodyslide. 2. TRI files are the whole outfit, and how the entire outfit looks when.. well the entire outfit is worn. Take nocturnals embrace by sunjeong. it has multiple parts that do not look right as individual pieces, but as soon as the last piece is put on all the clipping in the pants and top disappears. so yeah add in the 3bbb files for them. 3. if you want the bounce. you can also go to the far right in outfit manager and
  6. yes and no. (keep in mind i don't use bashed) if you just add armor then no, you do not need to make a new dyndolod set, in theory you should, since it does all the lighting and shadows in texgen for armor and such, needed, no., but if you add/remove a whole city, yes, you need to run dyndolod and texgen, If all you did was change the "body" (i.e. Huge ass breasts compared to normal sized ones) no, bodyslide is all you need to do. You are not changing the "wrapper" you are changing the candy bar inside, but it's still the same wrapper.
  7. could always half it and run at 2k (2560 x 1440) to see where your frames are at and because it's a tv might try the official cinema resolution (2048 x 1080). in theory it shouldn't have an issue running it in 4k at 60 frames, did you also tweak the nvidia settings in the control panel?
  8. how big is the monitor? did you set your isize to those values? and make it read-only so autodetect doesn't change it to 1080
  9. i edited and posted a screenshot of where mine are. you created it when things like fuzroduh made a file in overwrite, whatever that mod is named, thats the one you need.
  10. It wouldn't let me edit my post, the mcm settings should be baked into the saves you have, or you could grab the json settings from your skse mod from the old laptop
  11. define mod settings? like the json settings for sexlab? or mod order?
  12. Yes, SE was "optimized" for using multicore threading, but, the ini is what tells the game engine to use those extra cores
  13. i forgot the profile in the documents folder thanks for the reminder
  14. are you trying to multicore skyrim? you could just ask.. Here's my skyrimpref ini i use to multicore and yes they are in the right spots and you forgot trees, and shaders.. and decals.. skyrimprefs.ini
  15. here's your error and edit the profile ini under mo2/skyrim profiles/default (or if you have multiple profiles edit one then copy paste to the rest
  16. What promotion thing? for CP or Death Stranding?.. Ahh i see, Death Stranding got some CP stuff.. Ok cool, now back to seeing if i can get amputator framework to ya know.. actually work...
  17. Not really, I've also been playing the destroy all humans remake, and some in fallout 4. @Aylis norman reedus is one the actors that does walking dead plays the char darrel i believe, and also voices the main char in death stranding
  18. Yeah... I'm not near that level, but i did just kidnap the guy from the transport. Looks like i need to stop with the main missions and do all side quests
  19. I use BD's but since i want the glass glass texture it's above that and where the hell did my spoiler box go?? ahh well..
  20. HA! did you get the epic dildo? My corp girl is full blown beat the hell out of them, and she uses the epic dildo 🤣
  21. I don't see why not, but you will need to go back through all the mods and get any patches for it, updates, etc, the main mod would go in area.
  22. Which background did you run with, my first attempt was the nomad, second was corpo, Doing better as a corpo since it pops up better options (to me) to bypass the all powerful corp operations and playbook.
  23. @wollboi made a video on how to mate them together, do you have animal animations in any of your animation packs? if you do are they now static or are they moving? if they are static it's an issue with FNIS, even if you are not using the animations they exist, and issues will cause a t-pose which for animals is they are static and float along the ground without moving. wollboi also mentions that nemesis also might not work right the first time, and he has to run it several times. Did you try it just once, or multiple times until you get the correct output you needed?
  24. Ahh one of those bugs.. so it can be chalked up to.. Bugthesda
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